Department of Ultrasound, The Affiliated Dongyang Hospital of Wenzhou Medical University, Dongyang, 322100, China
Abstract:Exemplar-free class-incremental learning using a backbone trained from scratch and starting from a small first task presents a significant challenge for continual representation learning. Prototype-based approaches, when continually updated, face the critical issue of semantic drift due to which the old class prototypes drift to different positions in the new feature space. Through an analysis of prototype-based continual learning, we show that forgetting is not due to diminished discriminative power of the feature extractor, and can potentially be corrected by drift compensation. To address this, we propose Learnable Drift Compensation (LDC), which can effectively mitigate drift in any moving backbone, whether supervised or unsupervised. LDC is fast and straightforward to integrate on top of existing continual learning approaches. Furthermore, we showcase how LDC can be applied in combination with self-supervised CL methods, resulting in the first exemplar-free semi-supervised continual learning approach. We achieve state-of-the-art performance in both supervised and semi-supervised settings across multiple datasets. Code is available at \url{https://github.com/alviur/ldc}.
Abstract:Text-to-Image (T2I) generation has made significant advancements with the advent of diffusion models. These models exhibit remarkable abilities to produce images based on textual prompts. Current T2I models allow users to specify object colors using linguistic color names. However, these labels encompass broad color ranges, making it difficult to achieve precise color matching. To tackle this challenging task, named color prompt learning, we propose to learn specific color prompts tailored to user-selected colors. Existing T2I personalization methods tend to result in color-shape entanglement. To overcome this, we generate several basic geometric objects in the target color, allowing for color and shape disentanglement during the color prompt learning. Our method, denoted as ColorPeel, successfully assists the T2I models to peel off the novel color prompts from these colored shapes. In the experiments, we demonstrate the efficacy of ColorPeel in achieving precise color generation with T2I models. Furthermore, we generalize ColorPeel to effectively learn abstract attribute concepts, including textures, materials, etc. Our findings represent a significant step towards improving precision and versatility of T2I models, offering new opportunities for creative applications and design tasks. Our project is available at https://moatifbutt.github.io/colorpeel/.
Abstract:The multiplayer online battle arena (MOBA) genre has gained significant popularity and economic success, attracting considerable research interest within the Human-Computer Interaction community. Enhancing the gaming experience requires a deep understanding of player behavior, and a crucial aspect of MOBA games is matchmaking, which aims to assemble teams of comparable skill levels. However, existing matchmaking systems often neglect important factors such as players' position preferences and team assignment, resulting in imbalanced matches and reduced player satisfaction. To address these limitations, this paper proposes a novel framework called CUPID, which introduces a novel process called ``re-matchmaking'' to optimize team and position assignments to improve both fairness and player satisfaction. CUPID incorporates a pre-filtering step to ensure a minimum level of matchmaking quality, followed by a pre-match win-rate prediction model that evaluates the fairness of potential assignments. By simultaneously considering players' position satisfaction and game fairness, CUPID aims to provide an enhanced matchmaking experience. Extensive experiments were conducted on two large-scale, real-world MOBA datasets to validate the effectiveness of CUPID. The results surpass all existing state-of-the-art baselines, with an average relative improvement of 7.18% in terms of win prediction accuracy. Furthermore, CUPID has been successfully deployed in a popular online mobile MOBA game. The deployment resulted in significant improvements in match fairness and player satisfaction, as evidenced by critical Human-Computer Interaction (HCI) metrics covering usability, accessibility, and engagement, observed through A/B testing. To the best of our knowledge, CUPID is the first re-matchmaking system designed specifically for large-scale MOBA games.
Abstract:The rapid growth of large language models(LLMs) has emerged as a prominent trend in the field of artificial intelligence. However, current state-of-the-art LLMs are predominantly based on English. They encounter limitations when directly applied to tasks in specific cultural domains, due to deficiencies in domain-specific knowledge and misunderstandings caused by differences in cultural values. To address this challenge, our paper proposes a rapid adaptation method for large models in specific cultural contexts, which leverages instruction-tuning based on specific cultural knowledge and safety values data. Taking Chinese as the specific cultural context and utilizing the LLaMA3-8B as the experimental English LLM, the evaluation results demonstrate that the adapted LLM significantly enhances its capabilities in domain-specific knowledge and adaptability to safety values, while maintaining its original expertise advantages.
Abstract:Recent research has shown that combining Mamba with Transformer architecture, which has selective state space and quadratic self-attention mechanism, outperforms using Mamba or Transformer architecture alone in language modeling tasks. The quadratic self-attention mechanism effectively alleviates the shortcomings of selective state space in handling long-term dependencies of any element in the sequence. We propose a position information injection method that connects the selective state space model with the quadratic attention, and integrates these two architectures with hybrid experts with cross-sharing domains, so that we can enjoy the advantages of both. We design a new architecture with a more biomimetic idea: Observer-Thinker-Conceiver-Expresser (OTCE), which can compete with well-known medium-scale open-source language models on a small scale in language modeling tasks.
Abstract:The recent years have witnessed great advances in video generation. However, the development of automatic video metrics is lagging significantly behind. None of the existing metric is able to provide reliable scores over generated videos. The main barrier is the lack of large-scale human-annotated dataset. In this paper, we release VideoFeedback, the first large-scale dataset containing human-provided multi-aspect score over 37.6K synthesized videos from 11 existing video generative models. We train VideoScore (initialized from Mantis) based on VideoFeedback to enable automatic video quality assessment. Experiments show that the Spearman correlation between VideoScore and humans can reach 77.1 on VideoFeedback-test, beating the prior best metrics by about 50 points. Further result on other held-out EvalCrafter, GenAI-Bench, and VBench show that VideoScore has consistently much higher correlation with human judges than other metrics. Due to these results, we believe VideoScore can serve as a great proxy for human raters to (1) rate different video models to track progress (2) simulate fine-grained human feedback in Reinforcement Learning with Human Feedback (RLHF) to improve current video generation models.
Abstract:Algorithms for bilevel optimization often encounter Hessian computations, which are prohibitive in high dimensions. While recent works offer first-order methods for unconstrained bilevel problems, the constrained setting remains relatively underexplored. We present first-order linearly constrained optimization methods with finite-time hypergradient stationarity guarantees. For linear equality constraints, we attain $\epsilon$-stationarity in $\widetilde{O}(\epsilon^{-2})$ gradient oracle calls, which is nearly-optimal. For linear inequality constraints, we attain $(\delta,\epsilon)$-Goldstein stationarity in $\widetilde{O}(d{\delta^{-1} \epsilon^{-3}})$ gradient oracle calls, where $d$ is the upper-level dimension. Finally, we obtain for the linear inequality setting dimension-free rates of $\widetilde{O}({\delta^{-1} \epsilon^{-4}})$ oracle complexity under the additional assumption of oracle access to the optimal dual variable. Along the way, we develop new nonsmooth nonconvex optimization methods with inexact oracles. We verify these guarantees with preliminary numerical experiments.
Abstract:Accurate emotion perception is crucial for various applications, including human-computer interaction, education, and counseling. However, traditional single-modality approaches often fail to capture the complexity of real-world emotional expressions, which are inherently multimodal. Moreover, existing Multimodal Large Language Models (MLLMs) face challenges in integrating audio and recognizing subtle facial micro-expressions. To address this, we introduce the MERR dataset, containing 28,618 coarse-grained and 4,487 fine-grained annotated samples across diverse emotional categories. This dataset enables models to learn from varied scenarios and generalize to real-world applications. Furthermore, we propose Emotion-LLaMA, a model that seamlessly integrates audio, visual, and textual inputs through emotion-specific encoders. By aligning features into a shared space and employing a modified LLaMA model with instruction tuning, Emotion-LLaMA significantly enhances both emotional recognition and reasoning capabilities. Extensive evaluations show Emotion-LLaMA outperforms other MLLMs, achieving top scores in Clue Overlap (7.83) and Label Overlap (6.25) on EMER, an F1 score of 0.9036 on MER2023 challenge, and the highest UAR (45.59) and WAR (59.37) in zero-shot evaluations on DFEW dataset.
Abstract:General large language models enhanced with supervised fine-tuning and reinforcement learning from human feedback are increasingly popular in academia and industry as they generalize foundation models to various practical tasks in a prompt manner. To assist users in selecting the best model in practical application scenarios, i.e., choosing the model that meets the application requirements while minimizing cost, we introduce A-Eval, an application-driven LLMs evaluation benchmark for general large language models. First, we categorize evaluation tasks into five main categories and 27 sub-categories from a practical application perspective. Next, we construct a dataset comprising 678 question-and-answer pairs through a process of collecting, annotating, and reviewing. Then, we design an objective and effective evaluation method and evaluate a series of LLMs of different scales on A-Eval. Finally, we reveal interesting laws regarding model scale and task difficulty level and propose a feasible method for selecting the best model. Through A-Eval, we provide clear empirical and engineer guidance for selecting the best model, reducing barriers to selecting and using LLMs and promoting their application and development. Our benchmark is publicly available at https://github.com/UnicomAI/DataSet/tree/main/TestData/GeneralAbility.
Abstract:With the profound development of large language models(LLMs), their safety concerns have garnered increasing attention. However, there is a scarcity of Chinese safety benchmarks for LLMs, and the existing safety taxonomies are inadequate, lacking comprehensive safety detection capabilities in authentic Chinese scenarios. In this work, we introduce CHiSafetyBench, a dedicated safety benchmark for evaluating LLMs' capabilities in identifying risky content and refusing answering risky questions in Chinese contexts. CHiSafetyBench incorporates a dataset that covers a hierarchical Chinese safety taxonomy consisting of 5 risk areas and 31 categories. This dataset comprises two types of tasks: multiple-choice questions and question-answering, evaluating LLMs from the perspectives of risk content identification and the ability to refuse answering risky questions respectively. Utilizing this benchmark, we validate the feasibility of automatic evaluation as a substitute for human evaluation and conduct comprehensive automatic safety assessments on mainstream Chinese LLMs. Our experiments reveal the varying performance of different models across various safety domains, indicating that all models possess considerable potential for improvement in Chinese safety capabilities. Our dataset is publicly available at https://github.com/UnicomAI/DataSet/tree/main/TestData/Safety.