Abstract:Diffusion generative models have become the standard for producing high-quality, coherent video content, yet their slow inference speeds and high computational demands hinder practical deployment. Although both quantization and sparsity can independently accelerate inference while maintaining generation quality, naively combining these techniques in existing training-free approaches leads to significant performance degradation due to the lack of joint optimization. We introduce FPSAttention, a novel training-aware co-design of FP8 quantization and sparsity for video generation, with a focus on the 3D bi-directional attention mechanism. Our approach features three key innovations: 1) A unified 3D tile-wise granularity that simultaneously supports both quantization and sparsity; 2) A denoising step-aware strategy that adapts to the noise schedule, addressing the strong correlation between quantization/sparsity errors and denoising steps; 3) A native, hardware-friendly kernel that leverages FlashAttention and is implemented with optimized Hopper architecture features for highly efficient execution. Trained on Wan2.1's 1.3B and 14B models and evaluated on the VBench benchmark, FPSAttention achieves a 7.09x kernel speedup for attention operations and a 4.96x end-to-end speedup for video generation compared to the BF16 baseline at 720p resolution-without sacrificing generation quality.
Abstract:Depth maps are widely used in feed-forward 3D Gaussian Splatting (3DGS) pipelines by unprojecting them into 3D point clouds for novel view synthesis. This approach offers advantages such as efficient training, the use of known camera poses, and accurate geometry estimation. However, depth discontinuities at object boundaries often lead to fragmented or sparse point clouds, degrading rendering quality -- a well-known limitation of depth-based representations. To tackle this issue, we introduce PM-Loss, a novel regularization loss based on a pointmap predicted by a pre-trained transformer. Although the pointmap itself may be less accurate than the depth map, it effectively enforces geometric smoothness, especially around object boundaries. With the improved depth map, our method significantly improves the feed-forward 3DGS across various architectures and scenes, delivering consistently better rendering results. Our project page: https://aim-uofa.github.io/PMLoss
Abstract:Feed-forward 3D Gaussian Splatting (3DGS) models have recently emerged as a promising solution for novel view synthesis, enabling one-pass inference without the need for per-scene 3DGS optimization. However, their scalability is fundamentally constrained by the limited capacity of their encoders, leading to degraded performance or excessive memory consumption as the number of input views increases. In this work, we analyze feed-forward 3DGS frameworks through the lens of the Information Bottleneck principle and introduce ZPressor, a lightweight architecture-agnostic module that enables efficient compression of multi-view inputs into a compact latent state $Z$ that retains essential scene information while discarding redundancy. Concretely, ZPressor enables existing feed-forward 3DGS models to scale to over 100 input views at 480P resolution on an 80GB GPU, by partitioning the views into anchor and support sets and using cross attention to compress the information from the support views into anchor views, forming the compressed latent state $Z$. We show that integrating ZPressor into several state-of-the-art feed-forward 3DGS models consistently improves performance under moderate input views and enhances robustness under dense view settings on two large-scale benchmarks DL3DV-10K and RealEstate10K. The video results, code and trained models are available on our project page: https://lhmd.top/zpressor.
Abstract:Sparse attention mechanisms aim to reduce computational overhead by selectively processing a subset of salient tokens while preserving model performance. Despite the effectiveness of such designs, how to actively encourage token sparsity of well-posed MLLMs remains under-explored, which fundamentally limits the achievable acceleration effect during inference. In this paper, we propose a simple RL-based post-training method named \textbf{ZipR1} that treats the token reduction ratio as the efficiency reward and answer accuracy as the performance reward. In this way, our method can jointly alleviate the computation and memory bottlenecks via directly optimizing the inference-consistent efficiency-performance tradeoff. Experimental results demonstrate that ZipR1 can reduce the token ratio of Qwen2/2.5-VL from 80\% to 25\% with a minimal accuracy reduction on 13 image and video benchmarks.
Abstract:Conditional motion generation has been extensively studied in computer vision, yet two critical challenges remain. First, while masked autoregressive methods have recently outperformed diffusion-based approaches, existing masking models lack a mechanism to prioritize dynamic frames and body parts based on given conditions. Second, existing methods for different conditioning modalities often fail to integrate multiple modalities effectively, limiting control and coherence in generated motion. To address these challenges, we propose Motion Anything, a multimodal motion generation framework that introduces an Attention-based Mask Modeling approach, enabling fine-grained spatial and temporal control over key frames and actions. Our model adaptively encodes multimodal conditions, including text and music, improving controllability. Additionally, we introduce Text-Motion-Dance (TMD), a new motion dataset consisting of 2,153 pairs of text, music, and dance, making it twice the size of AIST++, thereby filling a critical gap in the community. Extensive experiments demonstrate that Motion Anything surpasses state-of-the-art methods across multiple benchmarks, achieving a 15% improvement in FID on HumanML3D and showing consistent performance gains on AIST++ and TMD. See our project website https://steve-zeyu-zhang.github.io/MotionAnything
Abstract:Large Vision Language Models (LVLMs) have demonstrated remarkable abilities in understanding and reasoning about both visual and textual information. However, existing evaluation methods for LVLMs, primarily based on benchmarks like Visual Question Answering and image captioning, often fail to capture the full scope of LVLMs' capabilities. These benchmarks are limited by issues such as inadequate assessment of detailed visual perception, data contamination, and a lack of focus on multi-turn reasoning. To address these challenges, we propose \method{}, a game-based evaluation framework designed to provide a comprehensive assessment of LVLMs' cognitive and reasoning skills in structured environments. \method{} uses a set of games to evaluate LVLMs on four core tasks: Perceiving, Question Answering, Rule Following, and End-to-End Playing, with each target task designed to assess specific abilities, including visual perception, reasoning, decision-making, etc. Based on this framework, we conduct extensive experiments that explore the limitations of current LVLMs, such as handling long structured outputs and perceiving detailed and dense elements. Code and data are publicly available at https://github.com/xinke-wang/LVLM-Playground.
Abstract:Lately, the practice of utilizing task-specific fine-tuning has been implemented to improve the performance of large language models (LLM) in subsequent tasks. Through the integration of diverse LLMs, the overall competency of LLMs is significantly boosted. Nevertheless, traditional ensemble methods are notably memory-intensive, necessitating the simultaneous loading of all specialized models into GPU memory. To address the inefficiency, model merging strategies have emerged, merging all LLMs into one model to reduce the memory footprint during inference. Despite these advances, model merging often leads to parameter conflicts and performance decline as the number of experts increases. Previous methods to mitigate these conflicts include post-pruning and partial merging. However, both approaches have limitations, particularly in terms of performance and storage efficiency when merged experts increase. To address these challenges, we introduce Channel Merging, a novel strategy designed to minimize parameter conflicts while enhancing storage efficiency. This method clusters and merges channel parameters based on their similarity to form several groups offline. By ensuring that only highly similar parameters are merged within each group, it significantly reduces parameter conflicts. During inference, we can instantly look up the expert parameters from the merged groups, preserving specialized knowledge. Our experiments demonstrate that Channel Merging consistently delivers high performance, matching unmerged models in tasks like English and Chinese reasoning, mathematical reasoning, and code generation. Moreover, it obtains results comparable to model ensemble with just 53% parameters when used with a task-specific router.
Abstract:In this paper, we propose ZipAR, a training-free, plug-and-play parallel decoding framework for accelerating auto-regressive (AR) visual generation. The motivation stems from the observation that images exhibit local structures, and spatially distant regions tend to have minimal interdependence. Given a partially decoded set of visual tokens, in addition to the original next-token prediction scheme in the row dimension, the tokens corresponding to spatially adjacent regions in the column dimension can be decoded in parallel, enabling the ``next-set prediction'' paradigm. By decoding multiple tokens simultaneously in a single forward pass, the number of forward passes required to generate an image is significantly reduced, resulting in a substantial improvement in generation efficiency. Experiments demonstrate that ZipAR can reduce the number of model forward passes by up to 91% on the Emu3-Gen model without requiring any additional retraining.
Abstract:Multimodal LLMs (MLLMs) equip language models with visual capabilities by aligning vision encoders with language models. Existing methods to enhance the visual perception of MLLMs often involve designing more powerful vision encoders, which requires exploring a vast design space and re-aligning each potential encoder with the language model, resulting in prohibitively high training costs. In this paper, we introduce VisionFuse, a novel integration framework that efficiently utilizes multiple vision encoders from off-the-shelf MLLMs to enhance visual perception without requiring additional training. Our approach is motivated by the observation that different MLLMs tend to focus on distinct regions given the same query and image. Moreover, we find that the feature distributions of vision encoders within an MLLM family, a group of MLLMs sharing the same pretrained LLM, are highly aligned. Building on these insights, VisionFuse enriches the visual context by concatenating the tokens generated by the vision encoders of selected MLLMs within a family. By merging the parameters of language models from these MLLMs, VisionFuse allows a single language model to align with various vision encoders, significantly reducing deployment overhead. We conduct comprehensive evaluations across multiple multimodal benchmarks using various MLLM combinations, demonstrating substantial improvements in multimodal tasks. Notably, when integrating MiniGemini-8B and SLIME-8B, VisionFuse achieves an average performance increase of over 4%.
Abstract:As multimodal large language models (MLLMs) advance rapidly, rigorous evaluation has become essential, providing further guidance for their development. In this work, we focus on a unified and robust evaluation of \textbf{vision perception} abilities, the foundational skill of MLLMs. We find that existing perception benchmarks, each focusing on different question types, domains, and evaluation metrics, introduce significant evaluation variance, complicating comprehensive assessments of perception abilities when relying on any single benchmark. To address this, we introduce \textbf{AbilityLens}, a unified benchmark designed to evaluate MLLMs across six key perception abilities, focusing on both accuracy and stability, with each ability encompassing diverse question types, domains, and metrics. With the assistance of AbilityLens, we: (1) identify the strengths and weaknesses of current models, highlighting stability patterns and revealing a notable performance gap between open-source and closed-source models; (2) introduce an online evaluation mode, which uncovers interesting ability conflict and early convergence phenomena during MLLM training; and (3) design a simple ability-specific model merging method that combines the best ability checkpoint from early training stages, effectively mitigating performance decline due to ability conflict. The benchmark and online leaderboard will be released soon.