Abstract:Diffusion generative models have become the standard for producing high-quality, coherent video content, yet their slow inference speeds and high computational demands hinder practical deployment. Although both quantization and sparsity can independently accelerate inference while maintaining generation quality, naively combining these techniques in existing training-free approaches leads to significant performance degradation due to the lack of joint optimization. We introduce FPSAttention, a novel training-aware co-design of FP8 quantization and sparsity for video generation, with a focus on the 3D bi-directional attention mechanism. Our approach features three key innovations: 1) A unified 3D tile-wise granularity that simultaneously supports both quantization and sparsity; 2) A denoising step-aware strategy that adapts to the noise schedule, addressing the strong correlation between quantization/sparsity errors and denoising steps; 3) A native, hardware-friendly kernel that leverages FlashAttention and is implemented with optimized Hopper architecture features for highly efficient execution. Trained on Wan2.1's 1.3B and 14B models and evaluated on the VBench benchmark, FPSAttention achieves a 7.09x kernel speedup for attention operations and a 4.96x end-to-end speedup for video generation compared to the BF16 baseline at 720p resolution-without sacrificing generation quality.
Abstract:The emergence of multimodal large language models (MLLMs) has driven breakthroughs in egocentric vision applications. These applications necessitate persistent, context-aware understanding of objects, as users interact with tools in dynamic and cluttered environments. However, existing embodied benchmarks primarily focus on static scene exploration, emphasizing object's appearance and spatial attributes while neglecting the assessment of dynamic changes arising from users' interactions. To address this gap, we introduce EOC-Bench, an innovative benchmark designed to systematically evaluate object-centric embodied cognition in dynamic egocentric scenarios. Specially, EOC-Bench features 3,277 meticulously annotated QA pairs categorized into three temporal categories: Past, Present, and Future, covering 11 fine-grained evaluation dimensions and 3 visual object referencing types. To ensure thorough assessment, we develop a mixed-format human-in-the-loop annotation framework with four types of questions and design a novel multi-scale temporal accuracy metric for open-ended temporal evaluation. Based on EOC-Bench, we conduct comprehensive evaluations of various proprietary, open-source, and object-level MLLMs. EOC-Bench serves as a crucial tool for advancing the embodied object cognitive capabilities of MLLMs, establishing a robust foundation for developing reliable core models for embodied systems.
Abstract:Collective Adaptive Intelligence (CAI) represent a transformative approach in artificial intelligence, wherein numerous autonomous agents collaborate, adapt, and self-organize to navigate complex, dynamic environments. This paradigm is particularly impactful in embodied AI applications, where adaptability and resilience are paramount. By enabling systems to reconfigure themselves in response to unforeseen challenges, CAI facilitate robust performance in real-world scenarios. This article introduces a conceptual framework for designing and analyzing CAI. It delineates key attributes including task generalization, resilience, scalability, and self-assembly, aiming to bridge theoretical foundations with practical methodologies for engineering adaptive, emergent intelligence. By providing a structured foundation for understanding and implementing CAI, this work seeks to guide researchers and practitioners in developing more resilient, scalable, and adaptable AI systems across various domains.
Abstract:Recent advancements in Large Vision-Language Models (LVLMs) have significantly enhanced their ability to integrate visual and linguistic information, achieving near-human proficiency in tasks like object recognition, captioning, and visual question answering. However, current benchmarks typically focus on knowledge-centric evaluations that assess domain-specific expertise, often neglecting the core ability to reason about fundamental mathematical elements and visual concepts. We identify a gap in evaluating elementary-level math problems, which rely on explicit visual dependencies-requiring models to discern, integrate, and reason across multiple images while incorporating commonsense knowledge, all of which are crucial for advancing toward broader AGI capabilities. To address this gap, we introduce VCBENCH, a comprehensive benchmark for multimodal mathematical reasoning with explicit visual dependencies. VCBENCH includes 1,720 problems across six cognitive domains, featuring 6,697 images (averaging 3.9 per question) to ensure multi-image reasoning. We evaluate 26 state-of-the-art LVLMs on VCBENCH, revealing substantial performance disparities, with even the top models unable to exceed 50% accuracy. Our findings highlight the ongoing challenges in visual-mathematical integration and suggest avenues for future LVLM advancements.
Abstract:In this work, we propose a novel generative learning paradigm, K-Flow, an algorithm that flows along the $K$-amplitude. Here, $k$ is a scaling parameter that organizes frequency bands (or projected coefficients), and amplitude describes the norm of such projected coefficients. By incorporating the $K$-amplitude decomposition, K-Flow enables flow matching across the scaling parameter as time. We discuss three venues and six properties of K-Flow, from theoretical foundations, energy and temporal dynamics, and practical applications, respectively. Specifically, from the practical usage perspective, K-Flow allows steerable generation by controlling the information at different scales. To demonstrate the effectiveness of K-Flow, we conduct experiments on unconditional image generation, class-conditional image generation, and molecule assembly generation. Additionally, we conduct three ablation studies to demonstrate how K-Flow steers scaling parameter to effectively control the resolution of image generation.
Abstract:Video try-on replaces clothing in videos with target garments. Existing methods struggle to generate high-quality and temporally consistent results when handling complex clothing patterns and diverse body poses. We present 3DV-TON, a novel diffusion-based framework for generating high-fidelity and temporally consistent video try-on results. Our approach employs generated animatable textured 3D meshes as explicit frame-level guidance, alleviating the issue of models over-focusing on appearance fidelity at the expanse of motion coherence. This is achieved by enabling direct reference to consistent garment texture movements throughout video sequences. The proposed method features an adaptive pipeline for generating dynamic 3D guidance: (1) selecting a keyframe for initial 2D image try-on, followed by (2) reconstructing and animating a textured 3D mesh synchronized with original video poses. We further introduce a robust rectangular masking strategy that successfully mitigates artifact propagation caused by leaking clothing information during dynamic human and garment movements. To advance video try-on research, we introduce HR-VVT, a high-resolution benchmark dataset containing 130 videos with diverse clothing types and scenarios. Quantitative and qualitative results demonstrate our superior performance over existing methods. The project page is at this link https://2y7c3.github.io/3DV-TON/
Abstract:Camera and human motion controls have been extensively studied for video generation, but existing approaches typically address them separately, suffering from limited data with high-quality annotations for both aspects. To overcome this, we present Uni3C, a unified 3D-enhanced framework for precise control of both camera and human motion in video generation. Uni3C includes two key contributions. First, we propose a plug-and-play control module trained with a frozen video generative backbone, PCDController, which utilizes unprojected point clouds from monocular depth to achieve accurate camera control. By leveraging the strong 3D priors of point clouds and the powerful capacities of video foundational models, PCDController shows impressive generalization, performing well regardless of whether the inference backbone is frozen or fine-tuned. This flexibility enables different modules of Uni3C to be trained in specific domains, i.e., either camera control or human motion control, reducing the dependency on jointly annotated data. Second, we propose a jointly aligned 3D world guidance for the inference phase that seamlessly integrates both scenic point clouds and SMPL-X characters to unify the control signals for camera and human motion, respectively. Extensive experiments confirm that PCDController enjoys strong robustness in driving camera motion for fine-tuned backbones of video generation. Uni3C substantially outperforms competitors in both camera controllability and human motion quality. Additionally, we collect tailored validation sets featuring challenging camera movements and human actions to validate the effectiveness of our method.
Abstract:Controllable character animation remains a challenging problem, particularly in handling rare poses, stylized characters, character-object interactions, complex illumination, and dynamic scenes. To tackle these issues, prior work has largely focused on injecting pose and appearance guidance via elaborate bypass networks, but often struggles to generalize to open-world scenarios. In this paper, we propose a new perspective that, as long as the foundation model is powerful enough, straightforward model modifications with flexible fine-tuning strategies can largely address the above challenges, taking a step towards controllable character animation in the wild. Specifically, we introduce RealisDance-DiT, built upon the Wan-2.1 video foundation model. Our sufficient analysis reveals that the widely adopted Reference Net design is suboptimal for large-scale DiT models. Instead, we demonstrate that minimal modifications to the foundation model architecture yield a surprisingly strong baseline. We further propose the low-noise warmup and "large batches and small iterations" strategies to accelerate model convergence during fine-tuning while maximally preserving the priors of the foundation model. In addition, we introduce a new test dataset that captures diverse real-world challenges, complementing existing benchmarks such as TikTok dataset and UBC fashion video dataset, to comprehensively evaluate the proposed method. Extensive experiments show that RealisDance-DiT outperforms existing methods by a large margin.
Abstract:Diffusion Transformer (DiT), an emerging diffusion model for visual generation, has demonstrated superior performance but suffers from substantial computational costs. Our investigations reveal that these costs primarily stem from the \emph{static} inference paradigm, which inevitably introduces redundant computation in certain \emph{diffusion timesteps} and \emph{spatial regions}. To overcome this inefficiency, we propose \textbf{Dy}namic \textbf{Di}ffusion \textbf{T}ransformer (DyDiT), an architecture that \emph{dynamically} adjusts its computation along both \emph{timestep} and \emph{spatial} dimensions. Specifically, we introduce a \emph{Timestep-wise Dynamic Width} (TDW) approach that adapts model width conditioned on the generation timesteps. In addition, we design a \emph{Spatial-wise Dynamic Token} (SDT) strategy to avoid redundant computation at unnecessary spatial locations. TDW and SDT can be seamlessly integrated into DiT and significantly accelerates the generation process. Building on these designs, we further enhance DyDiT in three key aspects. First, DyDiT is integrated seamlessly with flow matching-based generation, enhancing its versatility. Furthermore, we enhance DyDiT to tackle more complex visual generation tasks, including video generation and text-to-image generation, thereby broadening its real-world applications. Finally, to address the high cost of full fine-tuning and democratize technology access, we investigate the feasibility of training DyDiT in a parameter-efficient manner and introduce timestep-based dynamic LoRA (TD-LoRA). Extensive experiments on diverse visual generation models, including DiT, SiT, Latte, and FLUX, demonstrate the effectiveness of DyDiT.
Abstract:Cross-Domain Recommendation (CDR) has been widely investigated for solving long-standing data sparsity problem via knowledge sharing across domains. In this paper, we focus on the Multi-Modal Cross-Domain Recommendation (MMCDR) problem where different items have multi-modal information while few users are overlapped across domains. MMCDR is particularly challenging in two aspects: fully exploiting diverse multi-modal information within each domain and leveraging useful knowledge transfer across domains. However, previous methods fail to cluster items with similar characteristics while filtering out inherit noises within different modalities, hurdling the model performance. What is worse, conventional CDR models primarily rely on overlapped users for domain adaptation, making them ill-equipped to handle scenarios where the majority of users are non-overlapped. To fill this gap, we propose Joint Similarity Item Exploration and Overlapped User Guidance (SIEOUG) for solving the MMCDR problem. SIEOUG first proposes similarity item exploration module, which not only obtains pair-wise and group-wise item-item graph knowledge, but also reduces irrelevant noise for multi-modal modeling. Then SIEOUG proposes user-item collaborative filtering module to aggregate user/item embeddings with the attention mechanism for collaborative filtering. Finally SIEOUG proposes overlapped user guidance module with optimal user matching for knowledge sharing across domains. Our empirical study on Amazon dataset with several different tasks demonstrates that SIEOUG significantly outperforms the state-of-the-art models under the MMCDR setting.