Abstract:Activation steering provides parameter-efficient control over large language models (LLMs) at inference time, but many methods rely on off-distribution supervision and discrete masking, leading to brittle interventions. We propose ROAST (Rollout-based On-distribution Activation Steering Technique), which estimates steering directions from the model's own on-distribution rollouts via ROC and avoids hard sparsification via Continuous Soft Scaling (CSS) and Grouped Mean Normalization. Our empirical analysis reveals that while activation magnitude correlates moderately with directional consistency, the variance in magnitude is significant and often disproportionate to semantic quality. This suggests that high-magnitude activations risk dominating the global steering direction if not properly normalized. To address this, ROAST employs grouped normalization to balance contributions across samples, ensuring a more robust estimation of the consensus steering direction. Across models (0.6B to 32B), ROAST consistently improves performance on diverse tasks (e.g., +9.7% on GSM8K for Qwen3-0.6B and +12.1% on TruthfulQA for GLM4-32B), and analyses show that CSS better preserves activation energy.
Abstract:While Vision-Language-Action (VLA) models show strong promise for generalist robot control, it remains unclear whether -- and under what conditions -- the standard "scale data" recipe translates to robotics, where training data is inherently heterogeneous across embodiments, sensors, and action spaces. We present a systematic, controlled study of VLA scaling that revisits core training choices for pretraining across diverse robots. Using a representative VLA framework that combines a vision-language backbone with flow-matching, we ablate key design decisions under matched conditions and evaluate in extensive simulation and real-robot experiments. To improve the reliability of real-world results, we introduce a Grouped Blind Ensemble protocol that blinds operators to model identity and separates policy execution from outcome judgment, reducing experimenter bias. Our analysis targets three dimensions of VLA scaling. (1) Physical alignment: we show that a unified end-effector (EEF)-relative action representation is critical for robust cross-embodiment transfer. (2) Embodiment mixture: we find that naively pooling heterogeneous robot datasets often induces negative transfer rather than gains, underscoring the fragility of indiscriminate data scaling. (3) Training regularization: we observe that intuitive strategies, such as sensory dropout and multi-stage fine-tuning, do not consistently improve performance at scale. Together, this study challenge some common assumptions about embodied scaling and provide practical guidance for training large-scale VLA policies from diverse robotic data. Project website: https://research.beingbeyond.com/rethink_vla
Abstract:The scarcity of high-quality data remains a primary bottleneck in adapting multimodal generative models for medical image editing. Existing medical image editing datasets often suffer from limited diversity, neglect of medical image understanding and inability to balance quality with scalability. To address these gaps, we propose MieDB-100k, a large-scale, high-quality and diverse dataset for text-guided medical image editing. It categorizes editing tasks into perspectives of Perception, Modification and Transformation, considering both understanding and generation abilities. We construct MieDB-100k via a data curation pipeline leveraging both modality-specific expert models and rule-based data synthetic methods, followed by rigorous manual inspection to ensure clinical fidelity. Extensive experiments demonstrate that model trained with MieDB-100k consistently outperform both open-source and proprietary models while exhibiting strong generalization ability. We anticipate that this dataset will serve as a cornerstone for future advancements in specialized medical image editing.
Abstract:We introduce Being-H0.5, a foundational Vision-Language-Action (VLA) model designed for robust cross-embodiment generalization across diverse robotic platforms. While existing VLAs often struggle with morphological heterogeneity and data scarcity, we propose a human-centric learning paradigm that treats human interaction traces as a universal "mother tongue" for physical interaction. To support this, we present UniHand-2.0, the largest embodied pre-training recipe to date, comprising over 35,000 hours of multimodal data across 30 distinct robotic embodiments. Our approach introduces a Unified Action Space that maps heterogeneous robot controls into semantically aligned slots, enabling low-resource robots to bootstrap skills from human data and high-resource platforms. Built upon this human-centric foundation, we design a unified sequential modeling and multi-task pre-training paradigm to bridge human demonstrations and robotic execution. Architecturally, Being-H0.5 utilizes a Mixture-of-Transformers design featuring a novel Mixture-of-Flow (MoF) framework to decouple shared motor primitives from specialized embodiment-specific experts. Finally, to make cross-embodiment policies stable in the real world, we introduce Manifold-Preserving Gating for robustness under sensory shift and Universal Async Chunking to universalize chunked control across embodiments with different latency and control profiles. We empirically demonstrate that Being-H0.5 achieves state-of-the-art results on simulated benchmarks, such as LIBERO (98.9%) and RoboCasa (53.9%), while also exhibiting strong cross-embodiment capabilities on five robotic platforms.
Abstract:Vision-Language Models (VLMs) can generate convincing clinical narratives, yet frequently struggle to visually ground their statements. We posit this limitation arises from the scarcity of high-quality, large-scale clinical referring-localization pairs. To address this, we introduce MedGround, an automated pipeline that transforms segmentation resources into high-quality medical referring grounding data. Leveraging expert masks as spatial anchors, MedGround precisely derives localization targets, extracts shape and spatial cues, and guides VLMs to synthesize natural, clinically grounded queries that reflect morphology and location. To ensure data rigor, a multi-stage verification system integrates strict formatting checks, geometry- and medical-prior rules, and image-based visual judging to filter out ambiguous or visually unsupported samples. Finally, we present MedGround-35K, a novel multimodal medical dataset. Extensive experiments demonstrate that VLMs trained with MedGround-35K consistently achieve improved referring grounding performance, enhance multi-object semantic disambiguation, and exhibit strong generalization to unseen grounding settings. This work highlights MedGround as a scalable, data-driven approach to anchor medical language to verifiable visual evidence. Dataset and code will be released publicly upon acceptance.
Abstract:Vision-Language-Action (VLA) models provide a promising paradigm for robot learning by integrating visual perception with language-guided policy learning. However, most existing approaches rely on 2D visual inputs to perform actions in 3D physical environments, creating a significant gap between perception and action grounding. To bridge this gap, we propose a Spatial-Aware VLA Pretraining paradigm that performs explicit alignment between visual space and physical space during pretraining, enabling models to acquire 3D spatial understanding before robot policy learning. Starting from pretrained vision-language models, we leverage large-scale human demonstration videos to extract 3D visual and 3D action annotations, forming a new source of supervision that aligns 2D visual observations with 3D spatial reasoning. We instantiate this paradigm with VIPA-VLA, a dual-encoder architecture that incorporates a 3D visual encoder to augment semantic visual representations with 3D-aware features. When adapted to downstream robot tasks, VIPA-VLA achieves significantly improved grounding between 2D vision and 3D action, resulting in more robust and generalizable robotic policies.




Abstract:Large language models (LLMs) adapt to tasks via gradient fine-tuning (heavy computation, catastrophic forgetting) or In-Context Learning (ICL: low robustness, poor mistake learning). To fix this, we introduce Mistake Notebook Learning (MNL), a training-free framework with a persistent knowledge base of abstracted error patterns. Unlike prior instance/single-trajectory memory methods, MNL uses batch-wise error abstraction: it extracts generalizable guidance from multiple failures, stores insights in a dynamic notebook, and retains only baseline-outperforming guidance via hold-out validation (ensuring monotonic improvement). We show MNL nearly matches Supervised Fine-Tuning (93.9% vs 94.3% on GSM8K) and outperforms training-free alternatives on GSM8K, Spider, AIME, and KaggleDBQA. On KaggleDBQA (Qwen3-8B), MNL hits 28% accuracy (47% relative gain), outperforming Memento (15.1%) and Training-Free GRPO (22.1) - proving it's a strong training-free alternative for complex reasoning.




Abstract:We introduce Lumine, the first open recipe for developing generalist agents capable of completing hours-long complex missions in real time within challenging 3D open-world environments. Lumine adopts a human-like interaction paradigm that unifies perception, reasoning, and action in an end-to-end manner, powered by a vision-language model. It processes raw pixels at 5 Hz to produce precise 30 Hz keyboard-mouse actions and adaptively invokes reasoning only when necessary. Trained in Genshin Impact, Lumine successfully completes the entire five-hour Mondstadt main storyline on par with human-level efficiency and follows natural language instructions to perform a broad spectrum of tasks in both 3D open-world exploration and 2D GUI manipulation across collection, combat, puzzle-solving, and NPC interaction. In addition to its in-domain performance, Lumine demonstrates strong zero-shot cross-game generalization. Without any fine-tuning, it accomplishes 100-minute missions in Wuthering Waves and the full five-hour first chapter of Honkai: Star Rail. These promising results highlight Lumine's effectiveness across distinct worlds and interaction dynamics, marking a concrete step toward generalist agents in open-ended environments.
Abstract:Massive MIMO systems can enhance spectral and energy efficiency, but they require accurate channel state information (CSI), which becomes costly as the number of antennas increases. While machine learning (ML) autoencoders show promise for CSI reconstruction and reducing feedback overhead, they introduce new challenges with standardization, interoperability, and backward compatibility. Also, the significant data collection needed for training makes real-world deployment difficult. To overcome these drawbacks, we propose an ML-based, decoder-only solution for compressed CSI. Our approach uses a standardized encoder for CSI compression on the user side and a site-specific generative decoder at the base station to refine the compressed CSI using environmental knowledge. We introduce two training schemes for the generative decoder: An end-to-end method and a two-stage method, both utilizing a goal-oriented loss function. Furthermore, we reduce the data collection overhead by using a site-specific digital twin to generate synthetic CSI data for training. Our simulations highlight the effectiveness of this solution across various feedback overhead regimes.




Abstract:Virtual try-on systems have long been hindered by heavy reliance on human body masks, limited fine-grained control over garment attributes, and poor generalization to real-world, in-the-wild scenarios. In this paper, we propose JCo-MVTON (Jointly Controllable Multi-Modal Diffusion Transformer for Mask-Free Virtual Try-On), a novel framework that overcomes these limitations by integrating diffusion-based image generation with multi-modal conditional fusion. Built upon a Multi-Modal Diffusion Transformer (MM-DiT) backbone, our approach directly incorporates diverse control signals -- such as the reference person image and the target garment image -- into the denoising process through dedicated conditional pathways that fuse features within the self-attention layers. This fusion is further enhanced with refined positional encodings and attention masks, enabling precise spatial alignment and improved garment-person integration. To address data scarcity and quality, we introduce a bidirectional generation strategy for dataset construction: one pipeline uses a mask-based model to generate realistic reference images, while a symmetric ``Try-Off'' model, trained in a self-supervised manner, recovers the corresponding garment images. The synthesized dataset undergoes rigorous manual curation, allowing iterative improvement in visual fidelity and diversity. Experiments demonstrate that JCo-MVTON achieves state-of-the-art performance on public benchmarks including DressCode, significantly outperforming existing methods in both quantitative metrics and human evaluations. Moreover, it shows strong generalization in real-world applications, surpassing commercial systems.