Image outpainting is the process of generating new image content outside the boundaries of an existing image.

This work presents a novel method for composing and improvising music inspired by Cornelius Cardew's Treatise, using AI to bridge graphic notation and musical expression. By leveraging OpenAI's ChatGPT to interpret the abstract visual elements of Treatise, we convert these graphical images into descriptive textual prompts. These prompts are then input into MusicLDM, a pre-trained latent diffusion model designed for music generation. We introduce a technique called "outpainting," which overlaps sections of AI-generated music to create a seamless and cohesive composition. We demostrate a new perspective on performing and interpreting graphic scores, showing how AI can transform visual stimuli into sound and expand the creative possibilities in contemporary/experimental music composition. Musical pieces are available at https://bit.ly/TreatiseAI




In partially observable multi-agent systems, agents typically only have access to local observations. This severely hinders their ability to make precise decisions, particularly during decentralized execution. To alleviate this problem and inspired by image outpainting, we propose State Inference with Diffusion Models (SIDIFF), which uses diffusion models to reconstruct the original global state based solely on local observations. SIDIFF consists of a state generator and a state extractor, which allow agents to choose suitable actions by considering both the reconstructed global state and local observations. In addition, SIDIFF can be effortlessly incorporated into current multi-agent reinforcement learning algorithms to improve their performance. Finally, we evaluated SIDIFF on different experimental platforms, including Multi-Agent Battle City (MABC), a novel and flexible multi-agent reinforcement learning environment we developed. SIDIFF achieved desirable results and outperformed other popular algorithms.




Image-based virtual try-on, widely used in online shopping, aims to generate images of a naturally dressed person conditioned on certain garments, providing significant research and commercial potential. A key challenge of try-on is to generate realistic images of the model wearing the garments while preserving the details of the garments. Previous methods focus on masking certain parts of the original model's standing image, and then inpainting on masked areas to generate realistic images of the model wearing corresponding reference garments, which treat the try-on task as an inpainting task. However, such implements require the user to provide a complete, high-quality standing image, which is user-unfriendly in practical applications. In this paper, we propose Try-On-Adapter (TOA), an outpainting paradigm that differs from the existing inpainting paradigm. Our TOA can preserve the given face and garment, naturally imagine the rest parts of the image, and provide flexible control ability with various conditions, e.g., garment properties and human pose. In the experiments, TOA shows excellent performance on the virtual try-on task even given relatively low-quality face and garment images in qualitative comparisons. Additionally, TOA achieves the state-of-the-art performance of FID scores 5.56 and 7.23 for paired and unpaired on the VITON-HD dataset in quantitative comparisons.




Field-of-view (FOV) recovery of truncated chest CT scans is crucial for accurate body composition analysis, which involves quantifying skeletal muscle and subcutaneous adipose tissue (SAT) on CT slices. This, in turn, enables disease prognostication. Here, we present a method for recovering truncated CT slices using generative image outpainting. We train a diffusion model and apply it to truncated CT slices generated by simulating a small FOV. Our model reliably recovers the truncated anatomy and outperforms the previous state-of-the-art despite being trained on 87% less data.




This paper introduces Camera-free Diffusion (CamFreeDiff) model for 360-degree image outpainting from a single camera-free image and text description. This method distinguishes itself from existing strategies, such as MVDiffusion, by eliminating the requirement for predefined camera poses. Instead, our model incorporates a mechanism for predicting homography directly within the multi-view diffusion framework. The core of our approach is to formulate camera estimation by predicting the homography transformation from the input view to a predefined canonical view. The homography provides point-level correspondences between the input image and targeting panoramic images, allowing connections enforced by correspondence-aware attention in a fully differentiable manner. Qualitative and quantitative experimental results demonstrate our model's strong robustness and generalization ability for 360-degree image outpainting in the challenging context of camera-free inputs.




In this paper, we focus on resolving the problem of image outpainting, which aims to extrapolate the surrounding parts given the center contents of an image. Although recent works have achieved promising performance, the lack of versatility and customization hinders their practical applications in broader scenarios. Therefore, this work presents a novel image outpainting framework that is capable of customizing the results according to the requirement of users. First of all, we take advantage of a Multimodal Large Language Model (MLLM) that automatically extracts and organizes the corresponding textual descriptions of the masked and unmasked part of a given image. Accordingly, the obtained text prompts are introduced to endow our model with the capacity to customize the outpainting results. In addition, a special Cross-Attention module, namely Center-Total-Surrounding (CTS), is elaborately designed to enhance further the the interaction between specific space regions of the image and corresponding parts of the text prompts. Note that unlike most existing methods, our approach is very resource-efficient since it is just slightly fine-tuned on the off-the-shelf stable diffusion (SD) model rather than being trained from scratch. Finally, the experimental results on three commonly used datasets, i.e. Scenery, Building, and WikiArt, demonstrate our model significantly surpasses the SoTA methods. Moreover, versatile outpainting results are listed to show its customized ability.




We introduce RandAR, a decoder-only visual autoregressive (AR) model capable of generating images in arbitrary token orders. Unlike previous decoder-only AR models that rely on a predefined generation order, RandAR removes this inductive bias, unlocking new capabilities in decoder-only generation. Our essential design enables random order by inserting a "position instruction token" before each image token to be predicted, representing the spatial location of the next image token. Trained on randomly permuted token sequences -- a more challenging task than fixed-order generation, RandAR achieves comparable performance to its conventional raster-order counterpart. More importantly, decoder-only transformers trained from random orders acquire new capabilities. For the efficiency bottleneck of AR models, RandAR adopts parallel decoding with KV-Cache at inference time, enjoying 2.5x acceleration without sacrificing generation quality. Additionally, RandAR supports inpainting, outpainting and resolution extrapolation in a zero-shot manner. We hope RandAR inspires new directions for decoder-only visual generation models and broadens their applications across diverse scenarios. Our project page is at https://rand-ar.github.io/.
3D scene generation is in high demand across various domains, including virtual reality, gaming, and the film industry. Owing to the powerful generative capabilities of text-to-image diffusion models that provide reliable priors, the creation of 3D scenes using only text prompts has become viable, thereby significantly advancing researches in text-driven 3D scene generation. In order to obtain multiple-view supervision from 2D diffusion models, prevailing methods typically employ the diffusion model to generate an initial local image, followed by iteratively outpainting the local image using diffusion models to gradually generate scenes. Nevertheless, these outpainting-based approaches prone to produce global inconsistent scene generation results without high degree of completeness, restricting their broader applications. To tackle these problems, we introduce HoloDreamer, a framework that first generates high-definition panorama as a holistic initialization of the full 3D scene, then leverage 3D Gaussian Splatting (3D-GS) to quickly reconstruct the 3D scene, thereby facilitating the creation of view-consistent and fully enclosed 3D scenes. Specifically, we propose Stylized Equirectangular Panorama Generation, a pipeline that combines multiple diffusion models to enable stylized and detailed equirectangular panorama generation from complex text prompts. Subsequently, Enhanced Two-Stage Panorama Reconstruction is introduced, conducting a two-stage optimization of 3D-GS to inpaint the missing region and enhance the integrity of the scene. Comprehensive experiments demonstrated that our method outperforms prior works in terms of overall visual consistency and harmony as well as reconstruction quality and rendering robustness when generating fully enclosed scenes.




Panoramic image stitching provides a unified, wide-angle view of a scene that extends beyond the camera's field of view. Stitching frames of a panning video into a panoramic photograph is a well-understood problem for stationary scenes, but when objects are moving, a still panorama cannot capture the scene. We present a method for synthesizing a panoramic video from a casually-captured panning video, as if the original video were captured with a wide-angle camera. We pose panorama synthesis as a space-time outpainting problem, where we aim to create a full panoramic video of the same length as the input video. Consistent completion of the space-time volume requires a powerful, realistic prior over video content and motion, for which we adapt generative video models. Existing generative models do not, however, immediately extend to panorama completion, as we show. We instead apply video generation as a component of our panorama synthesis system, and demonstrate how to exploit the strengths of the models while minimizing their limitations. Our system can create video panoramas for a range of in-the-wild scenes including people, vehicles, and flowing water, as well as stationary background features.




Recent advancements in diffusion-based generative image editing have sparked a profound revolution, reshaping the landscape of image outpainting and inpainting tasks. Despite these strides, the field grapples with inherent challenges, including: i) inferior quality; ii) poor consistency; iii) insufficient instrcution adherence; iv) suboptimal generation efficiency. To address these obstacles, we present ByteEdit, an innovative feedback learning framework meticulously designed to Boost, Comply, and Accelerate Generative Image Editing tasks. ByteEdit seamlessly integrates image reward models dedicated to enhancing aesthetics and image-text alignment, while also introducing a dense, pixel-level reward model tailored to foster coherence in the output. Furthermore, we propose a pioneering adversarial and progressive feedback learning strategy to expedite the model's inference speed. Through extensive large-scale user evaluations, we demonstrate that ByteEdit surpasses leading generative image editing products, including Adobe, Canva, and MeiTu, in both generation quality and consistency. ByteEdit-Outpainting exhibits a remarkable enhancement of 388% and 135% in quality and consistency, respectively, when compared to the baseline model. Experiments also verfied that our acceleration models maintains excellent performance results in terms of quality and consistency.