Abstract:Existing deep learning-based low-light enhancement methods are typically trained on limited datasets with single enhancement targets, which restricts their generalization ability and controllability in real-world applications. To overcome these limitations, we propose ControlLight, a controllable, consistent, and generalizable framework for low-light enhancement. We first construct a large-scale dataset of real-world degraded images with continuous illumination-strength supervision. To further ensure consistent outputs under different control strengths, we introduce a misalignment-aware weighted flow matching loss that preserves image structure across continuous enhancement strengths. ControlLight allows users to edit real-world degraded low-light images toward satisfactory enhancement results by flexibly controlling the strength while preserving visual consistency and realism. Extensive experiments show that ControlLight achieves state-of-the-art performance against existing low-light enhancement approaches while demonstrating strong continuous controllability and generalization to real-world scenarios.
Abstract:Seedance 2.0 is a new native multi-modal audio-video generation model, officially released in China in early February 2026. Compared with its predecessors, Seedance 1.0 and 1.5 Pro, Seedance 2.0 adopts a unified, highly efficient, and large-scale architecture for multi-modal audio-video joint generation. This allows it to support four input modalities: text, image, audio, and video, by integrating one of the most comprehensive suites of multi-modal content reference and editing capabilities available in the industry to date. It delivers substantial, well-rounded improvements across all key sub-dimensions of video and audio generation. In both expert evaluations and public user tests, the model has demonstrated performance on par with the leading levels in the field. Seedance 2.0 supports direct generation of audio-video content with durations ranging from 4 to 15 seconds, with native output resolutions of 480p and 720p. For multi-modal inputs as reference, its current open platform supports up to 3 video clips, 9 images, and 3 audio clips. In addition, we provide Seedance 2.0 Fast version, an accelerated variant of Seedance 2.0 designed to boost generation speed for low-latency scenarios. Seedance 2.0 has delivered significant improvements to its foundational generation capabilities and multi-modal generation performance, bringing an enhanced creative experience for end users.
Abstract:Beneath the stunning visual fidelity of modern AIGC models lies a "logical desert", where systems fail tasks that require physical, causal, or complex spatial reasoning. Current evaluations largely rely on superficial metrics or fragmented benchmarks, creating a ``performance mirage'' that overlooks the generative process. To address this, we introduce ViGoR Vision-G}nerative Reasoning-centric Benchmark), a unified framework designed to dismantle this mirage. ViGoR distinguishes itself through four key innovations: 1) holistic cross-modal coverage bridging Image-to-Image and Video tasks; 2) a dual-track mechanism evaluating both intermediate processes and final results; 3) an evidence-grounded automated judge ensuring high human alignment; and 4) granular diagnostic analysis that decomposes performance into fine-grained cognitive dimensions. Experiments on over 20 leading models reveal that even state-of-the-art systems harbor significant reasoning deficits, establishing ViGoR as a critical ``stress test'' for the next generation of intelligent vision models. The demo have been available at https://vincenthancoder.github.io/ViGoR-Bench/
Abstract:Amid the surge in generic text-to-video generation, the field of personalized human video generation has witnessed notable advancements, primarily concentrated on single-person scenarios. However, to our knowledge, the domain of two-person interactions, particularly in the context of martial arts combat, remains uncharted. We identify a significant gap: existing models for single-person dancing generation prove insufficient for capturing the subtleties and complexities of two engaged fighters, resulting in challenges such as identity confusion, anomalous limbs, and action mismatches. To address this, we introduce a pioneering new task, Personalized Martial Arts Combat Video Generation. Our approach, MagicFight, is specifically crafted to overcome these hurdles. Given this pioneering task, we face a lack of appropriate datasets. Thus, we generate a bespoke dataset using the game physics engine Unity, meticulously crafting a multitude of 3D characters, martial arts moves, and scenes designed to represent the diversity of combat. MagicFight refines and adapts existing models and strategies to generate high-fidelity two-person combat videos that maintain individual identities and ensure seamless, coherent action sequences, thereby laying the groundwork for future innovations in the realm of interactive video content creation. Website: https://MingfuYAN.github.io/MagicFight/ Dataset: https://huggingface.co/datasets/MingfuYAN/KungFu-Fiesta




Abstract:Multimodal large language models (MLLMs) play a pivotal role in advancing the quest for general artificial intelligence. However, achieving unified target for multimodal understanding and generation remains challenging due to optimization conflicts and performance trade-offs. To effectively enhance generative performance while preserving existing comprehension capabilities, we introduce STAR: a STacked AutoRegressive scheme for task-progressive unified multimodal learning. This approach decomposes multimodal learning into multiple stages: understanding, generation, and editing. By freezing the parameters of the fundamental autoregressive (AR) model and progressively stacking isomorphic AR modules, it avoids cross-task interference while expanding the model's capabilities. Concurrently, we introduce a high-capacity VQ to enhance the granularity of image representations and employ an implicit reasoning mechanism to improve generation quality under complex conditions. Experiments demonstrate that STAR achieves state-of-the-art performance on GenEval (0.91), DPG-Bench (87.44), and ImgEdit (4.34), validating its efficacy for unified multimodal learning.




Abstract:Existing shadow removal methods often rely on shadow masks, which are challenging to acquire in real-world scenarios. Exploring intrinsic image cues, such as local contrast information, presents a potential alternative for guiding shadow removal in the absence of explicit masks. However, the cue's inherent ambiguity becomes a critical limitation in complex scenes, where it can fail to distinguish true shadows from low-reflectance objects and intricate background textures. To address this motivation, we propose the Adaptive Gated Dual-Branch Attention (AGBA) mechanism. AGBA dynamically filters and re-weighs the contrast prior to effectively disentangle shadow features from confounding visual elements. Furthermore, to tackle the persistent challenge of restoring soft shadow boundaries and fine-grained details, we introduce a diffusion-based Frequency-Contrast Fusion Network (FCFN) that leverages high-frequency and contrast cues to guide the generative process. Extensive experiments demonstrate that our method achieves state-of-the-art results among mask-free approaches while maintaining competitive performance relative to mask-based methods.




Abstract:Generalized Category Discovery (GCD) tackles the challenging problem of categorizing unlabeled images into both known and novel classes within a partially labeled dataset, without prior knowledge of the number of unknown categories. Traditional methods often rely on rigid assumptions, such as predefining the number of classes, which limits their ability to handle the inherent variability and complexity of real-world data. To address these shortcomings, we propose AdaGCD, a cluster-centric contrastive learning framework that incorporates Adaptive Slot Attention (AdaSlot) into the GCD framework. AdaSlot dynamically determines the optimal number of slots based on data complexity, removing the need for predefined slot counts. This adaptive mechanism facilitates the flexible clustering of unlabeled data into known and novel categories by dynamically allocating representational capacity. By integrating adaptive representation with dynamic slot allocation, our method captures both instance-specific and spatially clustered features, improving class discovery in open-world scenarios. Extensive experiments on public and fine-grained datasets validate the effectiveness of our framework, emphasizing the advantages of leveraging spatial local information for category discovery in unlabeled image datasets.
Abstract:Text-to-video generation has significantly enriched content creation and holds the potential to evolve into powerful world simulators. However, modeling the vast spatiotemporal space remains computationally demanding, particularly when employing Transformers, which incur quadratic complexity in sequence processing and thus limit practical applications. Recent advancements in linear-time sequence modeling, particularly the Mamba architecture, offer a more efficient alternative. Nevertheless, its plain design limits its direct applicability to multi-modal and spatiotemporal video generation tasks. To address these challenges, we introduce M4V, a Multi-Modal Mamba framework for text-to-video generation. Specifically, we propose a multi-modal diffusion Mamba (MM-DiM) block that enables seamless integration of multi-modal information and spatiotemporal modeling through a multi-modal token re-composition design. As a result, the Mamba blocks in M4V reduce FLOPs by 45% compared to the attention-based alternative when generating videos at 768$\times$1280 resolution. Additionally, to mitigate the visual quality degradation in long-context autoregressive generation processes, we introduce a reward learning strategy that further enhances per-frame visual realism. Extensive experiments on text-to-video benchmarks demonstrate M4V's ability to produce high-quality videos while significantly lowering computational costs. Code and models will be publicly available at https://huangjch526.github.io/M4V_project.
Abstract:This paper presents a comprehensive review of the NTIRE 2025 Challenge on Single-Image Efficient Super-Resolution (ESR). The challenge aimed to advance the development of deep models that optimize key computational metrics, i.e., runtime, parameters, and FLOPs, while achieving a PSNR of at least 26.90 dB on the $\operatorname{DIV2K\_LSDIR\_valid}$ dataset and 26.99 dB on the $\operatorname{DIV2K\_LSDIR\_test}$ dataset. A robust participation saw \textbf{244} registered entrants, with \textbf{43} teams submitting valid entries. This report meticulously analyzes these methods and results, emphasizing groundbreaking advancements in state-of-the-art single-image ESR techniques. The analysis highlights innovative approaches and establishes benchmarks for future research in the field.
Abstract:Document shadows are a major obstacle in the digitization process. Due to the dense information in text and patterns covered by shadows, document shadow removal requires specialized methods. Existing document shadow removal methods, although showing some progress, still rely on additional information such as shadow masks or lack generalization and effectiveness across different shadow scenarios. This often results in incomplete shadow removal or loss of original document content and tones. Moreover, these methods tend to underutilize the information present in the original shadowed document image. In this paper, we refocus our approach on the document images themselves, which inherently contain rich information.We propose an end-to-end document shadow removal method guided by contrast representation, following a coarse-to-fine refinement approach. By extracting document contrast information, we can effectively and quickly locate shadow shapes and positions without the need for additional masks. This information is then integrated into the refined shadow removal process, providing better guidance for network-based removal and feature fusion. Extensive qualitative and quantitative experiments show that our method achieves state-of-the-art performance.