Abstract:Researchers have proposed various methods of incorporating more structured information into the design of Graph Neural Networks (GNNs) to enhance their expressiveness. However, these methods are either computationally expensive or lacking in provable expressiveness. In this paper, we observe that the chords increase the complexity of the graph structure while contributing little useful information in many cases. In contrast, chordless structures are more efficient and effective for representing the graph. Therefore, when leveraging the information of cycles, we choose to omit the chords. Accordingly, we propose a Chordless Structure-based Graph Neural Network (CSGNN) and prove that its expressiveness is strictly more powerful than the k-hop GNN (KPGNN) with polynomial complexity. Experimental results on real-world datasets demonstrate that CSGNN outperforms existing GNNs across various graph tasks while incurring lower computational costs and achieving better performance than the GNNs of 3-WL expressiveness.
Abstract:Prefix-sharing among multiple prompts presents opportunities to combine the operations of the shared prefix, while attention computation in the decode stage, which becomes a critical bottleneck with increasing context lengths, is a memory-intensive process requiring heavy memory access on the key-value (KV) cache of the prefixes. Therefore, in this paper, we explore the potential of prefix-sharing in the attention computation of the decode stage. However, the tree structure of the prefix-sharing mechanism presents significant challenges for attention computation in efficiently processing shared KV cache access patterns while managing complex dependencies and balancing irregular workloads. To address the above challenges, we propose a dedicated attention kernel to combine the memory access of shared prefixes in the decoding stage, namely FlashForge. FlashForge delivers two key innovations: a novel shared-prefix attention kernel that optimizes memory hierarchy and exploits both intra-block and inter-block parallelism, and a comprehensive workload balancing mechanism that efficiently estimates cost, divides tasks, and schedules execution. Experimental results show that FlashForge achieves an average 1.9x speedup and 120.9x memory access reduction compared to the state-of-the-art FlashDecoding kernel regarding attention computation in the decode stage and 3.8x end-to-end time per output token compared to the vLLM.
Abstract:The growing field of remote sensing faces a challenge: the ever-increasing size and volume of imagery data are exceeding the storage and transmission capabilities of satellite platforms. Efficient compression of remote sensing imagery is a critical solution to alleviate these burdens on satellites. However, existing compression methods are often too computationally expensive for satellites. With the continued advancement of compressed sensing theory, single-pixel imaging emerges as a powerful tool that brings new possibilities for on-orbit image compression. However, it still suffers from prolonged imaging times and the inability to perform high-resolution imaging, hindering its practical application. This paper advances the study of compressed sensing in remote sensing image compression, proposing Block Modulated Imaging (BMI). By requiring only a single exposure, BMI significantly enhances imaging acquisition speeds. Additionally, BMI obviates the need for digital micromirror devices and surpasses limitations in image resolution. Furthermore, we propose a novel decoding network specifically designed to reconstruct images compressed under the BMI framework. Leveraging the gated 3D convolutions and promoting efficient information flow across stages through a Two-Way Cross-Attention module, our decoding network exhibits demonstrably superior reconstruction performance. Extensive experiments conducted on multiple renowned remote sensing datasets unequivocally demonstrate the efficacy of our proposed method. To further validate its practical applicability, we developed and tested a prototype of the BMI-based camera, which has shown promising potential for on-orbit image compression. The code is available at https://github.com/Johnathan218/BMNet.
Abstract:Texturing is a crucial step in the 3D asset production workflow, which enhances the visual appeal and diversity of 3D assets. Despite recent advancements in Text-to-Texture (T2T) generation, existing methods often yield subpar results, primarily due to local discontinuities, inconsistencies across multiple views, and their heavy dependence on UV unwrapping outcomes. To tackle these challenges, we propose a novel generation-refinement 3D texturing framework called MVPaint, which can generate high-resolution, seamless textures while emphasizing multi-view consistency. MVPaint mainly consists of three key modules. 1) Synchronized Multi-view Generation (SMG). Given a 3D mesh model, MVPaint first simultaneously generates multi-view images by employing an SMG model, which leads to coarse texturing results with unpainted parts due to missing observations. 2) Spatial-aware 3D Inpainting (S3I). To ensure complete 3D texturing, we introduce the S3I method, specifically designed to effectively texture previously unobserved areas. 3) UV Refinement (UVR). Furthermore, MVPaint employs a UVR module to improve the texture quality in the UV space, which first performs a UV-space Super-Resolution, followed by a Spatial-aware Seam-Smoothing algorithm for revising spatial texturing discontinuities caused by UV unwrapping. Moreover, we establish two T2T evaluation benchmarks: the Objaverse T2T benchmark and the GSO T2T benchmark, based on selected high-quality 3D meshes from the Objaverse dataset and the entire GSO dataset, respectively. Extensive experimental results demonstrate that MVPaint surpasses existing state-of-the-art methods. Notably, MVPaint could generate high-fidelity textures with minimal Janus issues and highly enhanced cross-view consistency.
Abstract:Large language models (LLMs) have achieved remarkable performance and are widely deployed in various applications, while the serving of LLM inference has raised concerns about user experience and serving throughput. Accordingly, service level objectives (SLOs) and goodput-the number of requests that meet SLOs per second-are introduced to evaluate the performance of LLM serving. However, existing metrics fail to capture the nature of user experience. We observe two ridiculous phenomena in existing metrics: 1) delaying token delivery can smooth the tail time between tokens (tail TBT) of a request and 2) dropping the request that fails to meet the SLOs midway can improve goodput. In this paper, we revisit SLO and goodput metrics in LLM serving and propose a unified metric framework smooth goodput including SLOs and goodput to reflect the nature of user experience in LLM serving. The framework can adapt to specific goals of different tasks by setting parameters. We re-evaluate the performance of different LLM serving systems under multiple workloads based on this unified framework and provide possible directions for future optimization of existing strategies. We hope that this framework can provide a unified standard for evaluating LLM serving and foster researches in the field of LLM serving optimization to move in a cohesive direction.
Abstract:Cross-lingual cross-modal retrieval (CCR) aims to retrieve visually relevant content based on non-English queries, without relying on human-labeled cross-modal data pairs during training. One popular approach involves utilizing machine translation (MT) to create pseudo-parallel data pairs, establishing correspondence between visual and non-English textual data. However, aligning their representations poses challenges due to the significant semantic gap between vision and text, as well as the lower quality of non-English representations caused by pre-trained encoders and data noise. To overcome these challenges, we propose LECCR, a novel solution that incorporates the multi-modal large language model (MLLM) to improve the alignment between visual and non-English representations. Specifically, we first employ MLLM to generate detailed visual content descriptions and aggregate them into multi-view semantic slots that encapsulate different semantics. Then, we take these semantic slots as internal features and leverage them to interact with the visual features. By doing so, we enhance the semantic information within the visual features, narrowing the semantic gap between modalities and generating local visual semantics for subsequent multi-level matching. Additionally, to further enhance the alignment between visual and non-English features, we introduce softened matching under English guidance. This approach provides more comprehensive and reliable inter-modal correspondences between visual and non-English features. Extensive experiments on four CCR benchmarks, \ie Multi30K, MSCOCO, VATEX, and MSR-VTT-CN, demonstrate the effectiveness of our proposed method. Code: \url{https://github.com/LiJiaBei-7/leccr}.
Abstract:Significant progress has been made in the field of Instruction-based Image Editing (IIE). However, evaluating these models poses a significant challenge. A crucial requirement in this field is the establishment of a comprehensive evaluation benchmark for accurately assessing editing results and providing valuable insights for its further development. In response to this need, we propose I2EBench, a comprehensive benchmark designed to automatically evaluate the quality of edited images produced by IIE models from multiple dimensions. I2EBench consists of 2,000+ images for editing, along with 4,000+ corresponding original and diverse instructions. It offers three distinctive characteristics: 1) Comprehensive Evaluation Dimensions: I2EBench comprises 16 evaluation dimensions that cover both high-level and low-level aspects, providing a comprehensive assessment of each IIE model. 2) Human Perception Alignment: To ensure the alignment of our benchmark with human perception, we conducted an extensive user study for each evaluation dimension. 3) Valuable Research Insights: By analyzing the advantages and disadvantages of existing IIE models across the 16 dimensions, we offer valuable research insights to guide future development in the field. We will open-source I2EBench, including all instructions, input images, human annotations, edited images from all evaluated methods, and a simple script for evaluating the results from new IIE models. The code, dataset and generated images from all IIE models are provided in github: https://github.com/cocoshe/I2EBench.
Abstract:MLLMs often generate outputs that are inconsistent with the visual content, a challenge known as hallucination. Previous methods focus on determining whether a generated output is hallucinated, without identifying which image region leads to the hallucination or interpreting why such hallucinations occur. In this paper, we argue that hallucination in MLLMs is partially due to a lack of slow-thinking and divergent-thinking in these models. To address this, we propose adopting a self-reflection scheme to promote slow-thinking. Furthermore, we consider eliminating hallucination as a complex reasoning task and propose a multi-agent debate approach to encourage divergent-thinking. Consequently, our approach can not only mitigate hallucinations but also interpret why they occur and detail the specifics of hallucination. In addition, we propose to distinguish creativity from hallucination in the context of MLLMs, and illustrate how to evaluate MLLMs' creativity capability. Extensive experiments on various benchmarks demonstrate that our approach exhibits generalized hallucinations-mitigating performance across several MLLMs.
Abstract:With advancements in data availability and computing resources, Multimodal Large Language Models (MLLMs) have showcased capabilities across various fields. However, the quadratic complexity of the vision encoder in MLLMs constrains the resolution of input images. Most current approaches mitigate this issue by cropping high-resolution images into smaller sub-images, which are then processed independently by the vision encoder. Despite capturing sufficient local details, these sub-images lack global context and fail to interact with one another. To address this limitation, we propose a novel MLLM, INF-LLaVA, designed for effective high-resolution image perception. INF-LLaVA incorporates two innovative components. First, we introduce a Dual-perspective Cropping Module (DCM), which ensures that each sub-image contains continuous details from a local perspective and comprehensive information from a global perspective. Second, we introduce Dual-perspective Enhancement Module (DEM) to enable the mutual enhancement of global and local features, allowing INF-LLaVA to effectively process high-resolution images by simultaneously capturing detailed local information and comprehensive global context. Extensive ablation studies validate the effectiveness of these components, and experiments on a diverse set of benchmarks demonstrate that INF-LLaVA outperforms existing MLLMs. Code and pretrained model are available at https://github.com/WeihuangLin/INF-LLaVA.
Abstract:The polygon mesh representation of 3D data exhibits great flexibility, fast rendering speed, and storage efficiency, which is widely preferred in various applications. However, given its unstructured graph representation, the direct generation of high-fidelity 3D meshes is challenging. Fortunately, with a pre-defined ordering strategy, 3D meshes can be represented as sequences, and the generation process can be seamlessly treated as an auto-regressive problem. In this paper, we validate the Neural Coordinate Field (NeurCF), an explicit coordinate representation with implicit neural embeddings, is a simple-yet-effective representation for large-scale sequential mesh modeling. After that, we present MeshXL, a family of generative pre-trained auto-regressive models, which addresses the process of 3D mesh generation with modern large language model approaches. Extensive experiments show that MeshXL is able to generate high-quality 3D meshes, and can also serve as foundation models for various down-stream applications.