Video super-resolution is a computer-vision task that aims to increase the resolution of a video sequence, typically from lower to higher resolutions. The goal is to generate high-resolution video frames from low-resolution input, improving the overall quality of the video.
Text-conditioned diffusion models have advanced image and video super-resolution by using prompts as semantic priors, but modern super-resolution pipelines typically rely on latent tiling to scale to high resolutions, where a single global caption causes prompt underspecification. A coarse global prompt often misses localized details (prompt sparsity) and provides locally irrelevant guidance (prompt misguidance) that can be amplified by classifier-free guidance. We propose Tiled Prompts, a unified framework for image and video super-resolution that generates a tile-specific prompt for each latent tile and performs super-resolution under locally text-conditioned posteriors, providing high-information guidance that resolves prompt underspecification with minimal overhead. Experiments on high resolution real-world images and videos show consistent gains in perceptual quality and text alignment, while reducing hallucinations and tile-level artifacts relative to global-prompt baselines.
One-Step Diffusion Models have demonstrated promising capability and fast inference in video super-resolution (VSR) for real-world. Nevertheless, the substantial model size and high computational cost of Diffusion Transformers (DiTs) limit downstream applications. While low-bit quantization is a common approach for model compression, the effectiveness of quantized models is challenged by the high dynamic range of input latent and diverse layer behaviors. To deal with these challenges, we introduce LSGQuant, a layer-sensitivity guided quantizing approach for one-step diffusion-based real-world VSR. Our method incorporates a Dynamic Range Adaptive Quantizer (DRAQ) to fit video token activations. Furthermore, we estimate layer sensitivity and implement a Variance-Oriented Layer Training Strategy (VOLTS) by analyzing layer-wise statistics in calibration. We also introduce Quantization-Aware Optimization (QAO) to jointly refine the quantized branch and a retained high-precision branch. Extensive experiments demonstrate that our method has nearly performance to origin model with full-precision and significantly exceeds existing quantization techniques. Code is available at: https://github.com/zhengchen1999/LSGQuant.
Diffusion models (DMs) have demonstrated exceptional success in video super-resolution (VSR), showcasing a powerful capacity for generating fine-grained details. However, their potential for space-time video super-resolution (STVSR), which necessitates not only recovering realistic visual content from low-resolution to high-resolution but also improving the frame rate with coherent temporal dynamics, remains largely underexplored. Moreover, existing STVSR methods predominantly address spatiotemporal upsampling under simplified degradation assumptions, which often struggle in real-world scenarios with complex unknown degradations. Such a high demand for reconstruction fidelity and temporal consistency makes the development of a robust STVSR framework particularly non-trivial. To address these challenges, we propose OSDEnhancer, a novel framework that, to the best of our knowledge, represents the first method to achieve real-world STVSR through an efficient one-step diffusion process. OSDEnhancer initializes essential spatiotemporal structures through a linear pre-interpolation strategy and pivots on training temporal refinement and spatial enhancement mixture of experts (TR-SE MoE), which allows distinct expert pathways to progressively learn robust, specialized representations for temporal coherence and spatial detail, further collaboratively reinforcing each other during inference. A bidirectional deformable variational autoencoder (VAE) decoder is further introduced to perform recurrent spatiotemporal aggregation and propagation, enhancing cross-frame reconstruction fidelity. Experiments demonstrate that the proposed method achieves state-of-the-art performance while maintaining superior generalization capability in real-world scenarios.
Tracklet quality is often treated as an afterthought in most person re-identification (ReID) methods, with the majority of research presenting architectural modifications to foundational models. Such approaches neglect an important limitation, posing challenges when deploying ReID systems in real-world, difficult scenarios. In this paper, we introduce S3-CLIP, a video super-resolution-based CLIP-ReID framework developed for the VReID-XFD challenge at WACV 2026. The proposed method integrates recent advances in super-resolution networks with task-driven super-resolution pipelines, adapting them to the video-based person re-identification setting. To the best of our knowledge, this work represents the first systematic investigation of video super-resolution as a means of enhancing tracklet quality for person ReID, particularly under challenging cross-view conditions. Experimental results demonstrate performance competitive with the baseline, achieving 37.52% mAP in aerial-to-ground and 29.16% mAP in ground-to-aerial scenarios. In the ground-to-aerial setting, S3-CLIP achieves substantial gains in ranking accuracy, improving Rank-1, Rank-5, and Rank-10 performance by 11.24%, 13.48%, and 17.98%, respectively.
Infrared video has been of great interest in visual tasks under challenging environments, but often suffers from severe atmospheric turbulence and compression degradation. Existing video super-resolution (VSR) methods either neglect the inherent modality gap between infrared and visible images or fail to restore turbulence-induced distortions. Directly cascading turbulence mitigation (TM) algorithms with VSR methods leads to error propagation and accumulation due to the decoupled modeling of degradation between turbulence and resolution. We introduce HATIR, a Heat-Aware Diffusion for Turbulent InfraRed Video Super-Resolution, which injects heat-aware deformation priors into the diffusion sampling path to jointly model the inverse process of turbulent degradation and structural detail loss. Specifically, HATIR constructs a Phasor-Guided Flow Estimator, rooted in the physical principle that thermally active regions exhibit consistent phasor responses over time, enabling reliable turbulence-aware flow to guide the reverse diffusion process. To ensure the fidelity of structural recovery under nonuniform distortions, a Turbulence-Aware Decoder is proposed to selectively suppress unstable temporal cues and enhance edge-aware feature aggregation via turbulence gating and structure-aware attention. We built FLIR-IVSR, the first dataset for turbulent infrared VSR, comprising paired LR-HR sequences from a FLIR T1050sc camera (1024 X 768) spanning 640 diverse scenes with varying camera and object motion conditions. This encourages future research in infrared VSR. Project page: https://github.com/JZ0606/HATIR
This paper addresses low-light video super-resolution (LVSR), aiming to restore high-resolution videos from low-light, low-resolution (LR) inputs. Existing LVSR methods often struggle to recover fine details due to limited contrast and insufficient high-frequency information. To overcome these challenges, we present RetinexEVSR, the first event-driven LVSR framework that leverages high-contrast event signals and Retinex-inspired priors to enhance video quality under low-light scenarios. Unlike previous approaches that directly fuse degraded signals, RetinexEVSR introduces a novel bidirectional cross-modal fusion strategy to extract and integrate meaningful cues from noisy event data and degraded RGB frames. Specifically, an illumination-guided event enhancement module is designed to progressively refine event features using illumination maps derived from the Retinex model, thereby suppressing low-light artifacts while preserving high-contrast details. Furthermore, we propose an event-guided reflectance enhancement module that utilizes the enhanced event features to dynamically recover reflectance details via a multi-scale fusion mechanism. Experimental results show that our RetinexEVSR achieves state-of-the-art performance on three datasets. Notably, on the SDSD benchmark, our method can get up to 2.95 dB gain while reducing runtime by 65% compared to prior event-based methods. Code: https://github.com/DachunKai/RetinexEVSR.
Diffusion-based video super-resolution (VSR) methods achieve strong perceptual quality but remain impractical for latency-sensitive settings due to reliance on future frames and expensive multi-step denoising. We propose Stream-DiffVSR, a causally conditioned diffusion framework for efficient online VSR. Operating strictly on past frames, it combines a four-step distilled denoiser for fast inference, an Auto-regressive Temporal Guidance (ARTG) module that injects motion-aligned cues during latent denoising, and a lightweight temporal-aware decoder with a Temporal Processor Module (TPM) that enhances detail and temporal coherence. Stream-DiffVSR processes 720p frames in 0.328 seconds on an RTX4090 GPU and significantly outperforms prior diffusion-based methods. Compared with the online SOTA TMP, it boosts perceptual quality (LPIPS +0.095) while reducing latency by over 130x. Stream-DiffVSR achieves the lowest latency reported for diffusion-based VSR, reducing initial delay from over 4600 seconds to 0.328 seconds, thereby making it the first diffusion VSR method suitable for low-latency online deployment. Project page: https://jamichss.github.io/stream-diffvsr-project-page/
Immersive formats such as 360° and 6DoF point cloud videos require high bandwidth and low latency, posing challenges for real-time AR/VR streaming. This work focuses on reducing bandwidth consumption and encryption/decryption delay, two key contributors to overall latency. We design a system that downsamples point cloud content at the origin server and applies partial encryption. At the client, the content is decrypted and upscaled using an ML-based super-resolution model. Our evaluation demonstrates a nearly linear reduction in bandwidth/latency, and encryption/decryption overhead with lower downsampling resolutions, while the super-resolution model effectively reconstructs the original full-resolution point clouds with minimal error and modest inference time.
Modern text-to-video (T2V) diffusion models can synthesize visually compelling clips, yet they remain brittle at fine-scale structure: even state-of-the-art generators often produce distorted faces and hands, warped backgrounds, and temporally inconsistent motion. Such severe structural artifacts also appear in very low-quality real-world videos. Classical video restoration and super-resolution (VR/VSR) methods, in contrast, are tuned for synthetic degradations such as blur and downsampling and tend to stabilize these artifacts rather than repair them, while diffusion-prior restorers are usually trained on photometric noise and offer little control over the trade-off between perceptual quality and fidelity. We introduce CreativeVR, a diffusion-prior-guided video restoration framework for AI-generated (AIGC) and real videos with severe structural and temporal artifacts. Our deep-adapter-based method exposes a single precision knob that controls how strongly the model follows the input, smoothly trading off between precise restoration on standard degradations and stronger structure- and motion-corrective behavior on challenging content. Our key novelty is a temporally coherent degradation module used during training, which applies carefully designed transformations that produce realistic structural failures. To evaluate AIGC-artifact restoration, we propose the AIGC54 benchmark with FIQA, semantic and perceptual metrics, and multi-aspect scoring. CreativeVR achieves state-of-the-art results on videos with severe artifacts and performs competitively on standard video restoration benchmarks, while running at practical throughput (about 13 FPS at 720p on a single 80-GB A100). Project page: https://daveishan.github.io/creativevr-webpage/.
Scenes reconstructed by 3D Gaussian Splatting (3DGS) trained on low-resolution (LR) images are unsuitable for high-resolution (HR) rendering. Consequently, a 3DGS super-resolution (SR) method is needed to bridge LR inputs and HR rendering. Early 3DGS SR methods rely on single-image SR networks, which lack cross-view consistency and fail to fuse complementary information across views. More recent video-based SR approaches attempt to address this limitation but require strictly sequential frames, limiting their applicability to unstructured multi-view datasets. In this work, we introduce Multi-View Consistent 3D Gaussian Splatting Super-Resolution (MVGSR), a framework that focuses on integrating multi-view information for 3DGS rendering with high-frequency details and enhanced consistency. We first propose an Auxiliary View Selection Method based on camera poses, making our method adaptable for arbitrarily organized multi-view datasets without the need of temporal continuity or data reordering. Furthermore, we introduce, for the first time, an epipolar-constrained multi-view attention mechanism into 3DGS SR, which serves as the core of our proposed multi-view SR network. This design enables the model to selectively aggregate consistent information from auxiliary views, enhancing the geometric consistency and detail fidelity of 3DGS representations. Extensive experiments demonstrate that our method achieves state-of-the-art performance on both object-centric and scene-level 3DGS SR benchmarks.