Abstract:Despite advances in audio-driven video generation, achieving commercial-grade stability remains challenging. We present LongCat-Video-Avatar 1.5, an upgraded open-source framework prioritizing systematic engineering and production-readiness over architectural novelty. By upgrading the audio encoder to Whisper Large and meticulously scaling our training recipes, v1.5 achieves accurate lip-synchronization, full-body temporal stability, and robust long-video generation with strict identity consistency. Through rigorous data curation and RLHF Training, the model readily generalizes to stylized domains such as anime and animals, and natively handles complex real-world conditions, such as multi-person interactions and object handling. Furthermore, addressing the practical demands of industrial deployment, we employ advanced step distillation to accelerate inference to an optimal 8 NFE, achieving a favorable trade-off between serving efficiency and visual fidelity. The superiority of our approach is validated through extensive quantitative metrics and a rigorous human evaluation conducted on a comprehensive benchmark of over 500 diverse test cases. Results show that v1.5 achieves competitive or superior performance compared to leading closed-source systems (e.g., HeyGen, OmniHuman 1.5, Kling Avatar 2.0) across human-likeness ratings and expert-level quality assessments on our benchmark. With its open-source release, LongCat-Video-Avatar 1.5 narrows the gap between academic research prototypes and commercial-grade deployment.
Abstract:Recent motion-language models unify tasks like comprehension and generation but operate at a coarse granularity, lacking fine-grained understanding and nuanced control over body parts needed for animation or interaction. This stems from fundamental issues in both the model and the data, in which the model can't focus on motion's localized pattern, and the training data lacks fine-grained supervision. To tackle this, we propose MotionMERGE, a unified framework that bridges the granularity gap. First, we pioneer the study of fine-grained languageguided motion control, including detailed understanding and localized editing, by explicitly modeling motion at part and temporal levels within a single LLM, thereby endowing the model with robust priors for precise control. Second, we design ReasoningAware Granularity-Synergy pre-training, a novel strategy that employs joint supervision for cross-granularity alignment, temporal grounding, localized alignment, motion coherency, and motion-grounded chain-of-thought (CoT) reasoning. This equips the model with fine-grained motion-language alignment, crossgranularity synergy, and explicit reasoning ability. Third, we curate MotionFineEdit, a large-scale dataset (837K atomic + 144K complex triplets) with the first fine-grained spatio-temporal corrective instructions and motion-grounded CoT annotations, establishing a new benchmark for fine-grained text-driven motion editing and motion-grounded reasoning. Extensive experiments demonstrate the capability of MotionMERGE for more precise motion generation, understanding, and editing, and compelling zero-shot generalization to other complex motion tasks. This work represents a significant step toward models that interact with motion in finer granularity and human-like reasoning.




Abstract:Recent breakthroughs in video AIGC have ushered in a transformative era for audio-driven human animation. However, conventional video dubbing techniques remain constrained to mouth region editing, resulting in discordant facial expressions and body gestures that compromise viewer immersion. To overcome this limitation, we introduce sparse-frame video dubbing, a novel paradigm that strategically preserves reference keyframes to maintain identity, iconic gestures, and camera trajectories while enabling holistic, audio-synchronized full-body motion editing. Through critical analysis, we identify why naive image-to-video models fail in this task, particularly their inability to achieve adaptive conditioning. Addressing this, we propose InfiniteTalk, a streaming audio-driven generator designed for infinite-length long sequence dubbing. This architecture leverages temporal context frames for seamless inter-chunk transitions and incorporates a simple yet effective sampling strategy that optimizes control strength via fine-grained reference frame positioning. Comprehensive evaluations on HDTF, CelebV-HQ, and EMTD datasets demonstrate state-of-the-art performance. Quantitative metrics confirm superior visual realism, emotional coherence, and full-body motion synchronization.




Abstract:Real-world video super-resolution (VSR) presents significant challenges due to complex and unpredictable degradations. Although some recent methods utilize image diffusion models for VSR and have shown improved detail generation capabilities, they still struggle to produce temporally consistent frames. We attempt to use Stable Video Diffusion (SVD) combined with ControlNet to address this issue. However, due to the intrinsic image-animation characteristics of SVD, it is challenging to generate fine details using only low-quality videos. To tackle this problem, we propose DAM-VSR, an appearance and motion disentanglement framework for VSR. This framework disentangles VSR into appearance enhancement and motion control problems. Specifically, appearance enhancement is achieved through reference image super-resolution, while motion control is achieved through video ControlNet. This disentanglement fully leverages the generative prior of video diffusion models and the detail generation capabilities of image super-resolution models. Furthermore, equipped with the proposed motion-aligned bidirectional sampling strategy, DAM-VSR can conduct VSR on longer input videos. DAM-VSR achieves state-of-the-art performance on real-world data and AIGC data, demonstrating its powerful detail generation capabilities.




Abstract:Audio-driven human animation methods, such as talking head and talking body generation, have made remarkable progress in generating synchronized facial movements and appealing visual quality videos. However, existing methods primarily focus on single human animation and struggle with multi-stream audio inputs, facing incorrect binding problems between audio and persons. Additionally, they exhibit limitations in instruction-following capabilities. To solve this problem, in this paper, we propose a novel task: Multi-Person Conversational Video Generation, and introduce a new framework, MultiTalk, to address the challenges during multi-person generation. Specifically, for audio injection, we investigate several schemes and propose the Label Rotary Position Embedding (L-RoPE) method to resolve the audio and person binding problem. Furthermore, during training, we observe that partial parameter training and multi-task training are crucial for preserving the instruction-following ability of the base model. MultiTalk achieves superior performance compared to other methods on several datasets, including talking head, talking body, and multi-person datasets, demonstrating the powerful generation capabilities of our approach.
Abstract:Recent motion-aware large language models have demonstrated promising potential in unifying motion comprehension and generation. However, existing approaches primarily focus on coarse-grained motion-text modeling, where text describes the overall semantics of an entire motion sequence in just a few words. This limits their ability to handle fine-grained motion-relevant tasks, such as understanding and controlling the movements of specific body parts. To overcome this limitation, we pioneer MG-MotionLLM, a unified motion-language model for multi-granular motion comprehension and generation. We further introduce a comprehensive multi-granularity training scheme by incorporating a set of novel auxiliary tasks, such as localizing temporal boundaries of motion segments via detailed text as well as motion detailed captioning, to facilitate mutual reinforcement for motion-text modeling across various levels of granularity. Extensive experiments show that our MG-MotionLLM achieves superior performance on classical text-to-motion and motion-to-text tasks, and exhibits potential in novel fine-grained motion comprehension and editing tasks. Project page: CVI-SZU/MG-MotionLLM




Abstract:This paper presents a novel framework for converting 2D videos to immersive stereoscopic 3D, addressing the growing demand for 3D content in immersive experience. Leveraging foundation models as priors, our approach overcomes the limitations of traditional methods and boosts the performance to ensure the high-fidelity generation required by the display devices. The proposed system consists of two main steps: depth-based video splatting for warping and extracting occlusion mask, and stereo video inpainting. We utilize pre-trained stable video diffusion as the backbone and introduce a fine-tuning protocol for the stereo video inpainting task. To handle input video with varying lengths and resolutions, we explore auto-regressive strategies and tiled processing. Finally, a sophisticated data processing pipeline has been developed to reconstruct a large-scale and high-quality dataset to support our training. Our framework demonstrates significant improvements in 2D-to-3D video conversion, offering a practical solution for creating immersive content for 3D devices like Apple Vision Pro and 3D displays. In summary, this work contributes to the field by presenting an effective method for generating high-quality stereoscopic videos from monocular input, potentially transforming how we experience digital media.


Abstract:Personalization is an important topic in text-to-image generation, especially the challenging multi-concept personalization. Current multi-concept methods are struggling with identity preservation, occlusion, and the harmony between foreground and background. In this work, we propose OMG, an occlusion-friendly personalized generation framework designed to seamlessly integrate multiple concepts within a single image. We propose a novel two-stage sampling solution. The first stage takes charge of layout generation and visual comprehension information collection for handling occlusions. The second one utilizes the acquired visual comprehension information and the designed noise blending to integrate multiple concepts while considering occlusions. We also observe that the initiation denoising timestep for noise blending is the key to identity preservation and layout. Moreover, our method can be combined with various single-concept models, such as LoRA and InstantID without additional tuning. Especially, LoRA models on civitai.com can be exploited directly. Extensive experiments demonstrate that OMG exhibits superior performance in multi-concept personalization.




Abstract:Face recognition systems have raised concerns due to their vulnerability to different presentation attacks, and system security has become an increasingly critical concern. Although many face anti-spoofing (FAS) methods perform well in intra-dataset scenarios, their generalization remains a challenge. To address this issue, some methods adopt domain adversarial training (DAT) to extract domain-invariant features. However, the competition between the encoder and the domain discriminator can cause the network to be difficult to train and converge. In this paper, we propose a domain adversarial attack (DAA) method to mitigate the training instability problem by adding perturbations to the input images, which makes them indistinguishable across domains and enables domain alignment. Moreover, since models trained on limited data and types of attacks cannot generalize well to unknown attacks, we propose a dual perceptual and generative knowledge distillation framework for face anti-spoofing that utilizes pre-trained face-related models containing rich face priors. Specifically, we adopt two different face-related models as teachers to transfer knowledge to the target student model. The pre-trained teacher models are not from the task of face anti-spoofing but from perceptual and generative tasks, respectively, which implicitly augment the data. By combining both DAA and dual-teacher knowledge distillation, we develop a dual teacher knowledge distillation with domain alignment framework (DTDA) for face anti-spoofing. The advantage of our proposed method has been verified through extensive ablation studies and comparison with state-of-the-art methods on public datasets across multiple protocols.




Abstract:Due to the diversity of attack materials, fingerprint recognition systems (AFRSs) are vulnerable to malicious attacks. It is of great importance to propose effective Fingerprint Presentation Attack Detection (PAD) methods for the safety and reliability of AFRSs. However, current PAD methods often have poor robustness under new attack materials or sensor settings. This paper thus proposes a novel Channel-wise Feature Denoising fingerprint PAD (CFD-PAD) method by considering handling the redundant "noise" information which ignored in previous works. The proposed method learned important features of fingerprint images by weighting the importance of each channel and finding those discriminative channels and "noise" channels. Then, the propagation of "noise" channels is suppressed in the feature map to reduce interference. Specifically, a PA-Adaption loss is designed to constrain the feature distribution so as to make the feature distribution of live fingerprints more aggregate and spoof fingerprints more disperse. Our experimental results evaluated on LivDet 2017 showed that our proposed CFD-PAD can achieve 2.53% ACE and 93.83% True Detection Rate when the False Detection Rate equals to 1.0% (TDR@FDR=1%) and it outperforms the best single model based methods in terms of ACE (2.53% vs. 4.56%) and TDR@FDR=1%(93.83% vs. 73.32\%) significantly, which proves the effectiveness of the proposed method. Although we have achieved a comparable result compared with the state-of-the-art multiple model based method, there still achieves an increase of TDR@FDR=1% from 91.19% to 93.83% by our method. Besides, our model is simpler, lighter and, more efficient and has achieved a 74.76% reduction in time-consuming compared with the state-of-the-art multiple model based method. Code will be publicly available.