Sid
Abstract:RGB-T semantic segmentation requires strictly aligned VIS-IR-Label triplets; however, such aligned triplet data are often scarce in real-world scenarios. Existing generative augmentation methods usually adopt cascaded generation paradigms, decomposing joint triplet generation into local conditional processes. As a result, consistency among VIS, IR, and Label in spatial structure, semantic content, and cross-modal details cannot be reliably maintained. To address this issue, we propose UniTriGen, a unified triplet generation framework that directly generates spatially aligned, semantically consistent, and modality complementary VIS-IR-Label triplets under the guidance of text prompts. UniTriGen first introduces a unified triplet generation mechanism, where VIS, IR, and Label are jointly encoded into a shared latent space and modeled with a diffusion process to enforce global cross-modal consistency. Lightweight modality-specific residual adapters are further integrated into this mechanism to accommodate modality-specific imaging characteristics and output formats. To mitigate generation bias caused by imbalanced scene and class distributions in limited paired triplets, UniTriGen also employs a scene-balanced and class-aware few-shot sampling strategy, which induces a more balanced sampling distribution and enhances the scene and class diversity of generated triplets. Experiments show that UniTriGen generates high-quality aligned triplets from limited real paired data, thereby achieving consistent performance improvements across various RGB-T semantic segmentation models.
Abstract:Current interactive LLM agents rely on goal-conditioned stepwise planning, where environmental understanding is acquired reactively during execution rather than established beforehand. This temporal inversion leads to Delayed Environmental Perception: agents must infer environmental constraints through trial-and-error, resulting in an Epistemic Bottleneck that traps them in inefficient failure cycles. Inspired by human affordance perception and cognitive map theory, we propose the Map-then-Act Paradigm (MAP), a plug-and-play framework that shifts environment understanding before execution. MAP consists of three stages: (1) Global Exploration, acquiring environment-general priors; (2) Task-Specific Mapping, constructing a structured cognitive map; and (3) Knowledge-Augmented Execution, solving tasks grounded on the map. Experiments show consistent gains across benchmarks and LLMs. On ARC-AGI-3, MAP enables frontier models to surpass near-zero baseline performance in 22 of 25 game environments. We further introduce MAP-2K, a dataset of map-then-act trajectories, and show that training on it outperforms expert execution traces, suggesting that understanding environments is more fundamental than imitation.
Abstract:In this paper, we propose GTA-VLA(Guide, Think, Act), an interactive Vision-Language-Action (VLA) framework that enables spatially steerable embodied reasoning by allowing users to guide robot policies with explicit visual cues. Existing VLA models learn a direct "Sense-to-Act" mapping from multimodal observations to robot actions. While effective within the training distribution, such tightly coupled policies are brittle under out-of-domain (OOD) shifts and difficult to correct when failures occur. Although recent embodied Chain-of-Thought (CoT) approaches expose intermediate reasoning, they still lack a mechanism for incorporating human spatial guidance, limiting their ability to resolve visual ambiguities or recover from mistakes. To address this gap, our framework allows users to optionally guide the policy with spatial priors, such as affordance points, boxes, and traces, which the subsequent reasoning process can directly condition on. Based on these inputs, the model generates a unified spatial-visual Chain-of-Thought that integrates external guidance with internal task planning, aligning human visual intent with autonomous decision-making. For practical deployment, we further couple the reasoning module with a lightweight reactive action head for efficient action execution. Extensive experiments demonstrate the effectiveness of our approach. On the in-domain SimplerEnv WidowX benchmark, our framework achieves a state-of-the-art 81.2% success rate. Under OOD visual shifts and spatial ambiguities, a single visual interaction substantially improves task success over existing methods, highlighting the value of interactive reasoning for failure recovery in embodied control. Details of the project can be found here: https://signalispupupu.github.io/GTA-VLA_ProjPage/
Abstract:Direct Preference Optimization (DPO) has proven to be an effective solution for mitigating hallucination in Multimodal Large Language Models (MLLMs) by learning from preference pairs. One of its key challenges lies in how to transfer the sequence-level preference into fine-grained supervision on visual fidelity. To safeguard vision-related tokens that are prone to hallucination, existing methods typically allocate training emphasis according to the model's self-assessed visual sensitivity signals. However, such sensitivity, estimated by a model still under training, introduces self-referential bias: reinforcing already well-learned visual cues while neglecting hard-to-perceive but critical details, thereby limiting deeper alignment. In this work, we propose an Uncertainty-aware Exploratory Direct Preference Optimization (UE-DPO) method for MLLMs, which enables the model to uncover its cognitive deficiencies and actively explore for self-correction, guided by token-level epistemic uncertainty. Specifically, we first quantify the uncertainty from the model's failure to ground token predictions in the given image. Then, based on an uncertainty-aware exploration intensity, we encourage more learning pressure on visually deficient tokens in preferred samples, and alleviate the over-penalization of beneficial knowledge in dispreferred samples. Further, we provide a theoretical justification for our method, and extensive experiments demonstrate its effectiveness and robustness.
Abstract:Long-Horizon (LH) tasks in Human-Scene Interaction (HSI) are complex multi-step tasks that require continuous planning, sequential decision-making, and extended execution across domains to achieve the final goal. However, existing methods heavily rely on skill chaining by concatenating pre-trained subtasks, with environment observations and self-state tightly coupled, lacking the ability to generalize to new combinations of environments and skills, failing to complete various LH tasks across domains. To solve this problem, this paper presents ALAS, a cross-domain learning framework for LH tasks via biologically inspired dual-stream disentanglement. Inspired by the brain's "where-what" dual pathway mechanism, ALAS comprises two core modules: i) an environment learning module for spatial understanding, which captures object functions, spatial relationships, and scene semantics, achieving cross-domain transfer through complete environment-self disentanglement; ii) a skill learning module for task execution, which processes self-state information including joint degrees of freedom and motor patterns, enabling cross-skill transfer through independent motor pattern encoding. We conducted extensive experiments on various LH tasks in HSI scenes. Compared with existing methods, ALAS can achieve an average subtasks success rate improvement of 23\% and average execution efficiency improvement of 29\%.
Abstract:Spatially consistent long-horizon video generation aims to maintain temporal and spatial consistency along predefined camera trajectories. Existing methods mostly entangle memory modeling with video generation, leading to inconsistent content during scene revisits and diminished generative capacity when exploring novel regions, even trained on extensive annotated data. To address these limitations, we propose a decoupled framework that separates memory conditioning from generation. Our approach significantly reduces training costs while simultaneously enhancing spatial consistency and preserving the generative capacity for novel scene exploration. Specifically, we employ a lightweight, independent memory branch to learn precise spatial consistency from historical observation. We first introduce a hybrid memory representation to capture complementary temporal and spatial cues from generated frames, then leverage a per-frame cross-attention mechanism to ensure each frame is conditioned exclusively on the most spatially relevant historical information, which is injected into the generative model to ensure spatial consistency. When generating new scenes, a camera-aware gating mechanism is proposed to mediate the interaction between memory and generation modules, enabling memory conditioning only when meaningful historical references exist. Compared with the existing method, our method is highly data-efficient, yet the experiments demonstrate that our approach achieves state-of-the-art performance in terms of both visual quality and spatial consistency.
Abstract:Graphic design images consist of multiple editable layers, such as text, background, and decorative elements, while most generative models produce rasterized outputs without explicit layer structures, limiting downstream editing. Existing graphic design parsing methods typically rely on multi-stage pipelines combining layout prediction, matting, and inpainting, which suffer from error accumulation and limited controllability. We propose a hybrid generative framework for raster-to-layer graphic design parsing that decomposes a design image into editable text, background, and sticker layers. Text regions are parsed using a vision-language model into a text rendering protocol, enabling faithful reconstruction and flexible re-editing, while background and sticker layers are generated using a multi-branch diffusion architecture with RGBA support. We further introduce ParserReward and integrate it with Group Relative Policy Optimization to align generation quality with human design preferences. Extensive experiments on two challenging datasets, \emph{i.e.,} the Parser-40K and Crello datasets, demonstrate superior performance over existing methods, \emph{eg.,} achieving an overall average improvement of 23.7\% across all metrics.
Abstract:The explosive growth of AI and machine learning literature -- with venues like NeurIPS and ICLR now accepting thousands of papers annually -- has made comprehensive citation coverage increasingly difficult for researchers. While citation recommendation has been studied for over a decade, existing systems primarily focus on broad relevance rather than identifying the critical set of ``must-cite'' papers: direct experimental baselines, foundational methods, and core dependencies whose omission would misrepresent a contribution's novelty or undermine reproducibility. We introduce MasterSet, a large-scale benchmark specifically designed to evaluate must-cite recommendation in the AI/ML domain. MasterSet incorporates over 150,000 papers collected from official conference proceedings/websites of 15 leading venues, serving as a comprehensive candidate pool for retrieval. We annotate citations with a three-tier labeling scheme: (I) experimental baseline status, (II) core relevance (1--5 scale), and (III) intra-paper mention frequency. Our annotation pipeline leverages an LLM-based judge, validated by human experts on a stratified sample. The benchmark task requires retrieving must-cite papers from the candidate pool given only a query paper's title and abstract, evaluated by Recall@$K$. We establish baselines using sparse retrieval, dense scientific embeddings, and graph-based methods, demonstrating that must-cite retrieval remains a challenging open problem.
Abstract:Data-driven discovery of governing equations has advanced significantly in recent years; however, existing methods often struggle in multiscale systems where dynamically significant terms may have small coefficients. Therefore, we propose Balance-Guided SINDy (BG-SINDy) inspired by the principle of dominant balance, which reformulates $\ell_0$-constrained sparse regression as a term-level $\ell_{2,0}$-regularized problem and solves it using a progressive pruning strategy. Terms are ranked according to their relative contributions to the governing equation balance rather than their absolute coefficient magnitudes. Based on this criterion, BG-SINDy alternates between least-squares regression and elimination of negligible terms, thereby preserving dynamically significant terms even when their coefficients are small. Numerical experiments on the Korteweg--de Vries equation with a small dispersion coefficient, a modified Burgers equation with vanishing hyperviscosity, a modified Kuramoto--Sivashinsky equation with multiple small-coefficient terms, and a two-dimensional reaction--diffusion system demonstrate the validity of BG-SINDy in discovering small-coefficient terms. The proposed method thus provides an efficient approach for discovering governing equations that contain small-coefficient terms.
Abstract:Reinforcement learning (RL) post-training has proven effective at unlocking reasoning, self-reflection, and tool-use capabilities in large language models. As models extend to omni-modal inputs and agentic multi-turn workflows, RL training systems face three interdependent challenges: heterogeneous data flows, operational robustness at scale, and the staleness -- throughput tradeoff. We present \textbf{Relax} (Reinforcement Engine Leveraging Agentic X-modality), an open-source RL training engine that addresses these challenges through three co-designed architectural layers. First, an \emph{omni-native architecture} builds multimodal support into the full stack -- from data preprocessing and modality-aware parallelism to inference generation -- rather than retrofitting it onto a text-centric pipeline. Second, each RL role runs as an independent, fault-isolated service that can be scaled, recovered, and upgraded without global coordination. Third, service-level decoupling enables asynchronous training via the TransferQueue data bus, where a single staleness parameter smoothly interpolates among on-policy, near-on-policy, and fully asynchronous execution. Relax achieves a 1.20$\times$ end-to-end speedup over veRL on Qwen3-4B on-policy training. Its fully async mode delivers a 1.76$\times$ speedup over colocate on Qwen3-4B and a 2.00$\times$ speedup on Qwen3-Omni-30B, while all modes converge to the same reward level. Relax supports R3 (Rollout Routing Replay)~\cite{ma2025r3} for MoE models with only 1.9\% overhead, compared to 32\% degradation in veRL under the same configuration. It further demonstrates stable omni-modal RL convergence on Qwen3-Omni across image, text, and audio, sustaining over 2{,}000 steps on video without degradation. Relax is available at https://github.com/rednote-ai/Relax.