Victor
Abstract:Graph condensation (GC) aims to distill the original graph into a small-scale graph, mitigating redundancy and accelerating GNN training. However, conventional GC approaches heavily rely on rigid GNNs and task-specific supervision. Such a dependency severely restricts their reusability and generalization across various tasks and architectures. In this work, we revisit the goal of ideal GC from the perspective of GNN optimization consistency, and then a generalized GC optimization objective is derived, by which those traditional GC methods can be viewed nicely as special cases of this optimization paradigm. Based on this, Pre-trained Graph Condensation (PreGC) via optimal transport is proposed to transcend the limitations of task- and architecture-dependent GC methods. Specifically, a hybrid-interval graph diffusion augmentation is presented to suppress the weak generalization ability of the condensed graph on particular architectures by enhancing the uncertainty of node states. Meanwhile, the matching between optimal graph transport plan and representation transport plan is tactfully established to maintain semantic consistencies across source graph and condensed graph spaces, thereby freeing graph condensation from task dependencies. To further facilitate the adaptation of condensed graphs to various downstream tasks, a traceable semantic harmonizer from source nodes to condensed nodes is proposed to bridge semantic associations through the optimized representation transport plan in pre-training. Extensive experiments verify the superiority and versatility of PreGC, demonstrating its task-independent nature and seamless compatibility with arbitrary GNNs.
Abstract:As automatic parking systems evolve, the accurate detection of parking slots has become increasingly critical. This study focuses on parking slot detection using surround-view cameras, which offer a comprehensive bird's-eye view of the parking environment. However, the current datasets are limited in scale, and the scenes they contain are seldom disrupted by real-world noise (e.g., light, occlusion, etc.). Moreover, manual data annotation is prone to errors and omissions due to the complexity of real-world conditions, significantly increasing the cost of annotating large-scale datasets. To address these issues, we first construct a large-scale parking slot detection dataset (named CRPS-D), which includes various lighting distributions, diverse weather conditions, and challenging parking slot variants. Compared with existing datasets, the proposed dataset boasts the largest data scale and consists of a higher density of parking slots, particularly featuring more slanted parking slots. Additionally, we develop a semi-supervised baseline for parking slot detection, termed SS-PSD, to further improve performance by exploiting unlabeled data. To our knowledge, this is the first semi-supervised approach in parking slot detection, which is built on the teacher-student model with confidence-guided mask consistency and adaptive feature perturbation. Experimental results demonstrate the superiority of SS-PSD over the existing state-of-the-art (SoTA) solutions on both the proposed dataset and the existing dataset. Particularly, the more unlabeled data there is, the more significant the gains brought by our semi-supervised scheme. The relevant source codes and the dataset have been made publicly available at https://github.com/zzh362/CRPS-D.
Abstract:Leveraging visual priors from pre-trained text-to-image (T2I) generative models has shown success in dense prediction. However, dense prediction is inherently an image-to-image task, suggesting that image editing models, rather than T2I generative models, may be a more suitable foundation for fine-tuning. Motivated by this, we conduct a systematic analysis of the fine-tuning behaviors of both editors and generators for dense geometry estimation. Our findings show that editing models possess inherent structural priors, which enable them to converge more stably by ``refining" their innate features, and ultimately achieve higher performance than their generative counterparts. Based on these findings, we introduce \textbf{FE2E}, a framework that pioneeringly adapts an advanced editing model based on Diffusion Transformer (DiT) architecture for dense geometry prediction. Specifically, to tailor the editor for this deterministic task, we reformulate the editor's original flow matching loss into the ``consistent velocity" training objective. And we use logarithmic quantization to resolve the precision conflict between the editor's native BFloat16 format and the high precision demand of our tasks. Additionally, we leverage the DiT's global attention for a cost-free joint estimation of depth and normals in a single forward pass, enabling their supervisory signals to mutually enhance each other. Without scaling up the training data, FE2E achieves impressive performance improvements in zero-shot monocular depth and normal estimation across multiple datasets. Notably, it achieves over 35\% performance gains on the ETH3D dataset and outperforms the DepthAnything series, which is trained on 100$\times$ data. The project page can be accessed \href{https://amap-ml.github.io/FE2E/}{here}.
Abstract:With the rapid advancement and widespread adoption of VR/AR technologies, there is a growing demand for the creation of high-quality, immersive dynamic scenes. However, existing generation works predominantly concentrate on the creation of static scenes or narrow perspective-view dynamic scenes, falling short of delivering a truly 360-degree immersive experience from any viewpoint. In this paper, we introduce \textbf{TiP4GEN}, an advanced text-to-dynamic panorama scene generation framework that enables fine-grained content control and synthesizes motion-rich, geometry-consistent panoramic 4D scenes. TiP4GEN integrates panorama video generation and dynamic scene reconstruction to create 360-degree immersive virtual environments. For video generation, we introduce a \textbf{Dual-branch Generation Model} consisting of a panorama branch and a perspective branch, responsible for global and local view generation, respectively. A bidirectional cross-attention mechanism facilitates comprehensive information exchange between the branches. For scene reconstruction, we propose a \textbf{Geometry-aligned Reconstruction Model} based on 3D Gaussian Splatting. By aligning spatial-temporal point clouds using metric depth maps and initializing scene cameras with estimated poses, our method ensures geometric consistency and temporal coherence for the reconstructed scenes. Extensive experiments demonstrate the effectiveness of our proposed designs and the superiority of TiP4GEN in generating visually compelling and motion-coherent dynamic panoramic scenes. Our project page is at https://ke-xing.github.io/TiP4GEN/.
Abstract:SQL query rewriting aims to reformulate a query into a more efficient form while preserving equivalence. Most existing methods rely on predefined rewrite rules. However, such rule-based approaches face fundamental limitations: (1) fixed rule sets generalize poorly to novel query patterns and struggle with complex queries; (2) a wide range of effective rewriting strategies cannot be fully captured by declarative rules. To overcome these issues, we propose using large language models (LLMs) to generate rewrites. LLMs can capture complex strategies, such as evaluation reordering and CTE rewriting. Despite this potential, directly applying LLMs often results in suboptimal or non-equivalent rewrites due to a lack of execution awareness and semantic grounding. To address these challenges, We present E3-Rewrite, an LLM-based SQL rewriting framework that produces executable, equivalent, and efficient queries. It integrates two core components: a context construction module and a reinforcement learning framework. First, the context module leverages execution plans and retrieved demonstrations to build bottleneck-aware prompts that guide inference-time rewriting. Second, we design a reward function targeting executability, equivalence, and efficiency, evaluated via syntax checks, equivalence verification, and cost estimation. Third, to ensure stable multi-objective learning, we adopt a staged curriculum that first emphasizes executability and equivalence, then gradually incorporates efficiency. Extensive experiments show that E3-Rewrite achieves up to a 25.6\% reduction in query execution time compared to state-of-the-art methods across multiple SQL benchmarks. Moreover, it delivers up to 24.4\% more successful rewrites, expanding coverage to complex queries that previous systems failed to handle.
Abstract:In text-to-image generation, producing a series of consistent contents that preserve the same identity is highly valuable for real-world applications. Although a few works have explored training-free methods to enhance the consistency of generated subjects, we observe that they suffer from the following problems. First, they fail to maintain consistent background details, which limits their applicability. Furthermore, when the foreground character undergoes large motion variations, inconsistencies in identity and clothing details become evident. To address these problems, we propose CharaConsist, which employs point-tracking attention and adaptive token merge along with decoupled control of the foreground and background. CharaConsist enables fine-grained consistency for both foreground and background, supporting the generation of one character in continuous shots within a fixed scene or in discrete shots across different scenes. Moreover, CharaConsist is the first consistent generation method tailored for text-to-image DiT model. Its ability to maintain fine-grained consistency, combined with the larger capacity of latest base model, enables it to produce high-quality visual outputs, broadening its applicability to a wider range of real-world scenarios. The source code has been released at https://github.com/Murray-Wang/CharaConsist
Abstract:Synthesizing realistic Martian landscape videos is crucial for mission rehearsal and robotic simulation. However, this task poses unique challenges due to the scarcity of high-quality Martian data and the significant domain gap between Martian and terrestrial imagery. To address these challenges, we propose a holistic solution composed of two key components: 1) A data curation pipeline Multimodal Mars Synthesis (M3arsSynth), which reconstructs 3D Martian environments from real stereo navigation images, sourced from NASA's Planetary Data System (PDS), and renders high-fidelity multiview 3D video sequences. 2) A Martian terrain video generator, MarsGen, which synthesizes novel videos visually realistic and geometrically consistent with the 3D structure encoded in the data. Our M3arsSynth engine spans a wide range of Martian terrains and acquisition dates, enabling the generation of physically accurate 3D surface models at metric-scale resolution. MarsGen, fine-tuned on M3arsSynth data, synthesizes videos conditioned on an initial image frame and, optionally, camera trajectories or textual prompts, allowing for video generation in novel environments. Experimental results show that our approach outperforms video synthesis models trained on terrestrial datasets, achieving superior visual fidelity and 3D structural consistency.
Abstract:While diffusion-based methods have shown impressive capabilities in capturing diverse and complex hairstyles, their ability to generate consistent and high-quality multi-view outputs -- crucial for real-world applications such as digital humans and virtual avatars -- remains underexplored. In this paper, we propose Stable-Hair v2, a novel diffusion-based multi-view hair transfer framework. To the best of our knowledge, this is the first work to leverage multi-view diffusion models for robust, high-fidelity, and view-consistent hair transfer across multiple perspectives. We introduce a comprehensive multi-view training data generation pipeline comprising a diffusion-based Bald Converter, a data-augment inpainting model, and a face-finetuned multi-view diffusion model to generate high-quality triplet data, including bald images, reference hairstyles, and view-aligned source-bald pairs. Our multi-view hair transfer model integrates polar-azimuth embeddings for pose conditioning and temporal attention layers to ensure smooth transitions between views. To optimize this model, we design a novel multi-stage training strategy consisting of pose-controllable latent IdentityNet training, hair extractor training, and temporal attention training. Extensive experiments demonstrate that our method accurately transfers detailed and realistic hairstyles to source subjects while achieving seamless and consistent results across views, significantly outperforming existing methods and establishing a new benchmark in multi-view hair transfer. Code is publicly available at https://github.com/sunkymepro/StableHairV2.
Abstract:Similar to facial beautification in real life, 3D virtual avatars require personalized customization to enhance their visual appeal, yet this area remains insufficiently explored. Although current 3D Gaussian editing methods can be adapted for facial makeup purposes, these methods fail to meet the fundamental requirements for achieving realistic makeup effects: 1) ensuring a consistent appearance during drivable expressions, 2) preserving the identity throughout the makeup process, and 3) enabling precise control over fine details. To address these, we propose a specialized 3D makeup method named AvatarMakeup, leveraging a pretrained diffusion model to transfer makeup patterns from a single reference photo of any individual. We adopt a coarse-to-fine idea to first maintain the consistent appearance and identity, and then to refine the details. In particular, the diffusion model is employed to generate makeup images as supervision. Due to the uncertainties in diffusion process, the generated images are inconsistent across different viewpoints and expressions. Therefore, we propose a Coherent Duplication method to coarsely apply makeup to the target while ensuring consistency across dynamic and multiview effects. Coherent Duplication optimizes a global UV map by recoding the averaged facial attributes among the generated makeup images. By querying the global UV map, it easily synthesizes coherent makeup guidance from arbitrary views and expressions to optimize the target avatar. Given the coarse makeup avatar, we further enhance the makeup by incorporating a Refinement Module into the diffusion model to achieve high makeup quality. Experiments demonstrate that AvatarMakeup achieves state-of-the-art makeup transfer quality and consistency throughout animation.
Abstract:With the rapid advancement of deep learning, particularly through generative adversarial networks (GANs) and diffusion models (DMs), AI-generated images, or ``deepfakes", have become nearly indistinguishable from real ones. These images are widely shared across Online Social Networks (OSNs), raising concerns about their misuse. Existing deepfake detection methods overlook the ``block effects" introduced by compression in OSNs, which obscure deepfake artifacts, and primarily focus on raw images, rarely encountered in real-world scenarios. To address these challenges, we propose PLADA (Pay Less Attention to Deceptive Artifacts), a novel framework designed to tackle the lack of paired data and the ineffective use of compressed images. PLADA consists of two core modules: Block Effect Eraser (B2E), which uses a dual-stage attention mechanism to handle block effects, and Open Data Aggregation (ODA), which processes both paired and unpaired data to improve detection. Extensive experiments across 26 datasets demonstrate that PLADA achieves a remarkable balance in deepfake detection, outperforming SoTA methods in detecting deepfakes on OSNs, even with limited paired data and compression. More importantly, this work introduces the ``block effect" as a critical factor in deepfake detection, providing a robust solution for open-world scenarios. Our code is available at https://github.com/ManyiLee/PLADA.