This paper reviews the NTIRE 2024 Challenge on Shortform UGC Video Quality Assessment (S-UGC VQA), where various excellent solutions are submitted and evaluated on the collected dataset KVQ from popular short-form video platform, i.e., Kuaishou/Kwai Platform. The KVQ database is divided into three parts, including 2926 videos for training, 420 videos for validation, and 854 videos for testing. The purpose is to build new benchmarks and advance the development of S-UGC VQA. The competition had 200 participants and 13 teams submitted valid solutions for the final testing phase. The proposed solutions achieved state-of-the-art performances for S-UGC VQA. The project can be found at https://github.com/lixinustc/KVQChallenge-CVPR-NTIRE2024.
Recent advances in Automated Theorem Proving have shown the effectiveness of leveraging a (large) language model that generates tactics (i.e. proof steps) to search through proof states. The current model, while trained solely on successful proof paths, faces a discrepancy at the inference stage, as it must sample and try various tactics at each proof state until finding success, unlike its training which does not incorporate learning from failed attempts. Intuitively, a tactic that leads to a failed search path would indicate that similar tactics should receive less attention during the following trials. In this paper, we demonstrate the benefit of training models that additionally learn from failed search paths. Facing the lack of such trial-and-error data in existing open-source theorem-proving datasets, we curate a dataset on intuitionistic propositional logic theorems and formalize it in Lean, such that we can reliably check the correctness of proofs. We compare our model trained on relatively short trial-and-error information (TrialMaster) with models trained only on the correct paths and discover that the former solves more unseen theorems with lower trial searches.
At present, large multimodal models (LMMs) have exhibited impressive generalization capabilities in understanding and generating visual signals. However, they currently still lack sufficient capability to perceive low-level visual quality akin to human perception. Can LMMs achieve this and show the same degree of generalization in this regard? If so, not only could the versatility of LMMs be further enhanced, but also the challenge of poor cross-dataset performance in the field of visual quality assessment could be addressed. In this paper, we explore this question and provide the answer "Yes!". As the result of this initial exploration, we present VisualCritic, the first LMM for broad-spectrum image subjective quality assessment. VisualCritic can be used across diverse data right out of box, without any requirements of dataset-specific adaptation operations like conventional specialist models. As an instruction-following LMM, VisualCritic enables new capabilities of (1) quantitatively measuring the perceptual quality of given images in terms of their Mean Opinion Score (MOS), noisiness, colorfulness, sharpness, and other numerical indicators, (2) qualitatively evaluating visual quality and providing explainable descriptions, (3) discerning whether a given image is AI-generated or photographic. Extensive experiments demonstrate the efficacy of VisualCritic by comparing it with other open-source LMMs and conventional specialist models over both AI-generated and photographic images.
Neural Radiance Field (NeRF) has achieved superior performance for novel view synthesis by modeling the scene with a Multi-Layer Perception (MLP) and a volume rendering procedure, however, when fewer known views are given (i.e., few-shot view synthesis), the model is prone to overfit the given views. To handle this issue, previous efforts have been made towards leveraging learned priors or introducing additional regularizations. In contrast, in this paper, we for the first time provide an orthogonal method from the perspective of network structure. Given the observation that trivially reducing the number of model parameters alleviates the overfitting issue, but at the cost of missing details, we propose the multi-input MLP (mi-MLP) that incorporates the inputs (i.e., location and viewing direction) of the vanilla MLP into each layer to prevent the overfitting issue without harming detailed synthesis. To further reduce the artifacts, we propose to model colors and volume density separately and present two regularization terms. Extensive experiments on multiple datasets demonstrate that: 1) although the proposed mi-MLP is easy to implement, it is surprisingly effective as it boosts the PSNR of the baseline from $14.73$ to $24.23$. 2) the overall framework achieves state-of-the-art results on a wide range of benchmarks. We will release the code upon publication.
Generative Adversarial Networks (GANs) have been widely used to recover vivid textures in image super-resolution (SR) tasks. In particular, one discriminator is utilized to enable the SR network to learn the distribution of real-world high-quality images in an adversarial training manner. However, the distribution learning is overly coarse-grained, which is susceptible to virtual textures and causes counter-intuitive generation results. To mitigate this, we propose the simple and effective Semantic-aware Discriminator (denoted as SeD), which encourages the SR network to learn the fine-grained distributions by introducing the semantics of images as a condition. Concretely, we aim to excavate the semantics of images from a well-trained semantic extractor. Under different semantics, the discriminator is able to distinguish the real-fake images individually and adaptively, which guides the SR network to learn the more fine-grained semantic-aware textures. To obtain accurate and abundant semantics, we take full advantage of recently popular pretrained vision models (PVMs) with extensive datasets, and then incorporate its semantic features into the discriminator through a well-designed spatial cross-attention module. In this way, our proposed semantic-aware discriminator empowered the SR network to produce more photo-realistic and pleasing images. Extensive experiments on two typical tasks, i.e., SR and Real SR have demonstrated the effectiveness of our proposed methods.
Neural Radiance Field (NeRF) has shown impressive results in novel view synthesis, particularly in Virtual Reality (VR) and Augmented Reality (AR), thanks to its ability to represent scenes continuously. However, when just a few input view images are available, NeRF tends to overfit the given views and thus make the estimated depths of pixels share almost the same value. Unlike previous methods that conduct regularization by introducing complex priors or additional supervisions, we propose a simple yet effective method that explicitly builds depth-aware consistency across input views to tackle this challenge. Our key insight is that by forcing the same spatial points to be sampled repeatedly in different input views, we are able to strengthen the interactions between views and therefore alleviate the overfitting problem. To achieve this, we build the neural networks on layered representations (\textit{i.e.}, multiplane images), and the sampling point can thus be resampled on multiple discrete planes. Furthermore, to regularize the unseen target views, we constrain the rendered colors and depths from different input views to be the same. Although simple, extensive experiments demonstrate that our proposed method can achieve better synthesis quality over state-of-the-art methods.
Short-form UGC video platforms, like Kwai and TikTok, have been an emerging and irreplaceable mainstream media form, thriving on user-friendly engagement, and kaleidoscope creation, etc. However, the advancing content-generation modes, e.g., special effects, and sophisticated processing workflows, e.g., de-artifacts, have introduced significant challenges to recent UGC video quality assessment: (i) the ambiguous contents hinder the identification of quality-determined regions. (ii) the diverse and complicated hybrid distortions are hard to distinguish. To tackle the above challenges and assist in the development of short-form videos, we establish the first large-scale Kaleidoscope short Video database for Quality assessment, termed KVQ, which comprises 600 user-uploaded short videos and 3600 processed videos through the diverse practical processing workflows, including pre-processing, transcoding, and enhancement. Among them, the absolute quality score of each video and partial ranking score among indistinguishable samples are provided by a team of professional researchers specializing in image processing. Based on this database, we propose the first short-form video quality evaluator, i.e., KSVQE, which enables the quality evaluator to identify the quality-determined semantics with the content understanding of large vision language models (i.e., CLIP) and distinguish the distortions with the distortion understanding module. Experimental results have shown the effectiveness of KSVQE on our KVQ database and popular VQA databases.
Short-form UGC video platforms, like Kwai and TikTok, have been an emerging and irreplaceable mainstream media form, thriving on user-friendly engagement, and kaleidoscope creation, etc. However, the advancing content-generation modes, e.g., special effects, and sophisticated processing workflows, e.g., de-artifacts, have introduced significant challenges to recent UGC video quality assessment: (i) the ambiguous contents hinder the identification of quality-determined regions. (ii) the diverse and complicated hybrid distortions are hard to distinguish. To tackle the above challenges and assist in the development of short-form videos, we establish the first large-scale Kaleidoscope short Video database for Quality assessment, termed KVQ, which comprises 600 user-uploaded short videos and 3600 processed videos through the diverse practical processing workflows, including pre-processing, transcoding, and enhancement. Among them, the absolute quality score of each video and partial ranking score among indistinguishable samples are provided by a team of professional researchers specializing in image processing. Based on this database, we propose the first short-form video quality evaluator, i.e., KSVQE, which enables the quality evaluator to identify the quality-determined semantics with the content understanding of large vision language models (i.e., CLIP) and distinguish the distortions with the distortion understanding module. Experimental results have shown the effectiveness of KSVQE on our KVQ database and popular VQA databases.
This document is an expanded version of a one-page abstract originally presented at the 2024 Data Compression Conference. It describes our proposed method for the video track of the Challenge on Learned Image Compression (CLIC) 2024. Our scheme follows the typical hybrid coding framework with some novel techniques. Firstly, we adopt Spynet network to produce accurate motion vectors for motion estimation. Secondly, we introduce the context mining scheme with conditional frame coding to fully exploit the spatial-temporal information. As for the low target bitrates given by CLIC, we integrate spatial-temporal super-resolution modules to improve rate-distortion performance. Our team name is IMCLVC.
The objective of non-reference video quality assessment is to evaluate the quality of distorted video without access to reference high-definition references. In this study, we introduce an enhanced spatial perception module, pre-trained on multiple image quality assessment datasets, and a lightweight temporal fusion module to address the no-reference visual quality assessment (NR-VQA) task. This model implements Swin Transformer V2 as a local-level spatial feature extractor and fuses these multi-stage representations through a series of transformer layers. Furthermore, a temporal transformer is utilized for spatiotemporal feature fusion across the video. To accommodate compressed videos of varying bitrates, we incorporate a coarse-to-fine contrastive strategy to enrich the model's capability to discriminate features from videos of different bitrates. This is an expanded version of the one-page abstract.