Abstract:Video world models simulate future states conditioned on current observations and user actions. Recent systems have demonstrated impressive video consistency and action controllability over long sequences. However, fairly comparing these interactive models remains challenging. In practice, a human player typically evaluates a world model by pursuing long-horizon objectives through interaction. For example, a user may turn around 360 degrees to see whether the environment remains consistent, or walk into the water and inspect whether realistic water ripples are generated. The action sequence required to achieve the same objective may vary substantially between models, making fixed action-conditioned evaluation unsuitable for cross-model comparison. To address this, we employ multi-modal Agent Players to interact with world models toward specified long-horizon objectives. Building on this paradigm, we introduce PlayWorld, a benchmark providing 171 scenarios, each with a specified objective. To evaluate performance thoroughly, we assess models along four core dimensions: geometry consistency, interaction fidelity, out-of-sight evolution, and insight evolution. In addition, we incorporate basic ability metrics for video quality and controllability. Experiments across nine state-of-the-art world models reveal that current models remain unreliable on long-horizon interactive objectives, particularly in maintaining spatial consistency and persistent state evolution. Code and data are available at https://github.com/kxding/PlayWorld.
Abstract:Recent video models increasingly support generation, reference conditioning, and editing within a single model, yet typically expose them as separate operations over fixed inputs. Practical creation unfolds across multiple shots, requiring one model to generate from text, follow a reference, or edit source footage while maintaining shared history. We formalize this setting as interactive multi-shot video creation (IMVC) and introduce ContextMaster, a unified model with a role-aware context representation for these operations. An interactive model must retain access to an expanding history without allowing the context read cost at each denoising step to grow. ContextMaster combines reusable clean context states with fixed budget sparse context routing and uses ConstraintSink to keep task constraints visible. To address the dual challenges of sparse context access and inference with few denoising steps, we propose a two-stage privileged context distillation framework, which transfers full context behavior from a dense teacher through consistency distillation and then refines deployment rollouts with distribution matching. Experiments on the three primitive tasks demonstrate improved task fulfillment and consistency across shots over specialized baselines. User studies further validate flexibly composed workflows, while the model reaches 16 FPS on a single GPU.
Abstract:Video motion transfer aims to animate a target object using dynamics from a reference video. Existing formulations largely rely on fixed structural correspondence, which becomes ill-defined when reference and target objects differ substantially in morphology, articulation, or deformation mechanisms. We introduce Motion Beyond Morphology, a perspective that seeks to transfer motion beyond fixed structural correspondence, by preserving dynamics that remain meaningful across different target morphologies. To realize this, we propose a two-stage framework. Stage~I learns complementary multi-granularity abstract motion views and uses them to bootstrap cross-category video pairs that preserve transferable dynamics across diverse morphologies. Stage~II internalizes this supervision into direct reference-video-conditioned generation, removing the need for explicit motion extraction at inference. We further introduce OpenVMT-Dataset and OpenVMT-Bench for training and evaluating image- and text-conditioned motion transfer across Same, Near, and Far category gaps, and plan to release both upon acceptance. Extensive experiments demonstrate state-of-the-art motion fidelity and target preservation. Project page: https://miniz233.github.io/MotionBeyondMorphology/
Abstract:The fundamental goal of agentic visual reasoning is to improve the success rate of multimodal large language models (MLLMs) on complex tasks, rather than merely equipping them with a sophisticated yet inefficient reasoning paradigm. In this work, we rethink agentic visual reasoning through two key dimensions of tool use: Mode Adaptiveness (MA) and Tool Effect (TE). Mode Adaptiveness characterizes whether an MLLM can recognize when tools are truly necessary and invoke them accordingly, thereby avoiding unnecessary computational overhead while improving performance on challenging problems that require tool assistance. Tool Effect characterizes the actual impact of tool use: tools should extend the model's capabilities on problems unsolvable through text-only reasoning, while avoiding additional errors on problems that the model can already solve without tools. We conduct a comprehensive analysis to quantify these two properties and empirically reveal that existing agentic visual reasoning models exhibit limited Mode Adaptiveness, while the gains produced by tool use on hard examples are largely offset by the harm introduced on easy examples that the models can already solve. Motivated by these observations, we propose Beacon, a novel agentic visual reasoning model that achieves stronger overall performance, improved Mode Adaptiveness, and genuine tool-induced performance gains. At the core of Beacon are the Necessity-Aware Adaptive Reward and the Hint-Guided Capability Expansion mechanism in the reinforcement learning stage, which respectively encourage adaptive tool invocation based on task necessity and strengthen the model's tool-use capability on the most challenging problems. Extensive experiments across diverse benchmarks demonstrate the strong overall performance of Beacon and its substantial improvements in both Mode Adaptiveness and Tool Effect.
Abstract:Recent advances in preference alignment for diffusion-based video generation, particularly via Direct Preference Optimization (DPO), have significantly improved visual quality. However, temporally sparse artifacts such as motion collapse, object flickering, and color oversaturation remain a major barrier to perceptual realism. Existing methods struggle with these issues due to two key limitations: (1) the preference attribution bottleneck, where offline human annotations are costly and fail to accurately capture learning dynamics, while online reward signals are rollout-aware but often unstable and biased; and (2) temporal credit misallocation, where uniformly applied supervision cannot effectively target the brief segments in which artifacts occur. To address these challenges, we propose concentrated Implicit Preference Optimization (cIPO), a post-training framework for video diffusion models. cIPO derives implicit preference signals directly from the denoising process: given a real video, the model adds forward noise and reconstructs it via iterative denoising, treating the original as the preferred sample and the reconstruction as the dispreferred one. This formulation captures inference-time errors without requiring human annotations or external reward models. Moreover, frame-level discrepancies between original and reconstructed videos reveal when failures occur. cIPO leverages this by computing temporal reconstruction errors and concentrating optimization on high-error segments, enabling more precise correction of failure-prone regions. Extensive experiments demonstrate that cIPO consistently enhances video authenticity and temporal coherence across multiple datasets, highlighting the effectiveness and efficiency of implicit preference with temporally concentrated optimization.
Abstract:We propose amortized moment matching, utilizing neural networks to learn data moments as distributional training signals. By casting diffusion denoisers through polynomial projections, we establish a general framework for moment amortization, revealing that an $n$-th degree projection explicitly identifies data moments up to order $n+1$. Derived from the tractable affine case, we instantiate the Amortized Fréchet Distance (AMFD) loss. Unlike FD-loss which relies on explicit marginal moment calculations, AMFD is able to dynamically learn conditional moments via an alternating, matrix-free optimization pipeline that effortlessly scales to high-dimensional data. When operating on global representation features, AMFD serves as a powerful post-training objective; empirically, its neural formulation yields more robust training dynamics than exact statistical matching, substantially surpassing the FD baseline on the FDr$^6$ metric and achieving superior one-step generation on ImageNet. Furthermore, it unlocks direct exploration within native generative spaces, suggesting that the first two moments can identify target distributions only in spaces with strong semantics. Finally, when scaled to text-to-image generation, the condition-aware nature of AMFD unlocks massive gains in instruction-following capabilities, enabling our one-step models to outperform their multi-step FLUX.2 [klein] 4B teachers on the GenEval benchmark while achieving on-par performance on PickScore. Code and checkpoints are available at https://github.com/poppuppy/amfd.
Abstract:Existing human--object interaction (HOI) video generation methods are largely limited to offline short-video generation with complex driving conditions, making them unsuitable for real-time interactive applications. We present \emph{StreamHOI}, a low-latency streaming framework for long-duration HOI video generation. Instead of converting heavily conditioned HOI pipelines into streaming systems, we study how an image-to-video streaming generator should organize historical memory to preserve interactions under bounded latency. We find that the standard sink-local memory design faces a trade-off in streaming HOI generation, and different transformer blocks show different historical-memory preferences for HOI regions and surrounding regions. To match memory composition with block behavior, StreamHOI performs offline HOI-aware block profiling and applies bias-guided memory-specialized training to adapt the generator to block-specific memory layouts. We further introduce a memory distance scaling module to strengthen long-range access to early interaction states. Extensive comparisons with both long-video baselines and recent HOI generation methods demonstrate that StreamHOI achieves strong interaction plausibility, object fidelity, human quality and efficiency, reaching 17.6 FPS with 0.75s first-chunk latency.
Abstract:Video captioning requires fine-grained spatio-temporal understanding of videos, including spatial perception of where objects are located and temporal perception of when events occur. Existing MLLMs usually generate captions directly from video inputs without exposing the perceptual evidence behind descriptions. As a result, mistakes in spatiotemporal perception are only observed in the final caption, making it difficult to identify the underlying perceptual errors directly. To address these issues, we present PercepCap, a perception-aware video captioning framework that makes perceptual evidence explicit before producing the final caption. Specifically, PercepCap follows a perceive-describe generation chain, where the model first produces a spatiotemporal perception trace comprising object trajectories and temporal events, and then generates the final caption conditioned on the perceived evidence. To support this, we design a two-stage training strategy. Perceive-then-Describe Supervised Fine-tuning adapts the model from caption-only generation to the proposed perceive-describe chain, while Perception-Grounded Reinforcement Learning optimizes perception trace and caption quality with joint rewards over perception chain and the final caption. To support our two-stage training, we introduce Caption-Anchored Perception Data Construction. This pipeline builds the SFT and RL training data by first generating a caption-only description, extracting the objects and events it mentions, and grounding them back in the video with boxes and timestamps. This yields caption-aligned perception data that provides solid training ground truth, ensuring that the explicit perception trace and final caption refer to the same objects and events. Across direct caption and caption-to-QA evaluation, PercepCap consistently improves upon the Qwen3-VL baseline and demonstrates leading caption quality.
Abstract:Recent diffusion-based video generation models have made significant progress in multi-reference image-conditioned video editing. However, existing methods still struggle to coordinate information from multiple visual sources accurately. We identify a critical deficiency in existing approaches. Existing editing instructions lack explicit reference relationships, and most multimodal large language models (MLLMs) cannot generate them reliably. To address this problem, we propose ReBind, a systematic framework that introduces semantic instructions with embedded reference tokens as the intermediate representation for multi-reference image-conditioned video editing. Our key insight is embedding reference tokens at semantic positions to eliminate ambiguity and establish precise bindings between visual attributes and their sources. We develop ReBind-Instruct, a specialized MLLM that learns to establish explicit bindings between visual attributes and their reference sources through a two-stage progressive scheme for precise reference relationships. We further develop ReBind-Edit, which enables lightweight adaptation of text-to-video models to coordinate multiple references by binding visual attributes to their designated sources. Extensive experiments demonstrate that ReBind substantially outperforms general-purpose MLLMs in instruction quality and achieves state-of-the-art performance among open-source methods on reference image conditioned video editing. Our project webpage: https://rebind-mrv2v.github.io/.
Abstract:We present HandsOnWorld, a framework for hand-controlled egocentric video generation that forgoes multi-view and marker-based motion capture, learning instead from unconstrained monocular video. Such generality is bottlenecked by the scarcity of scalable 3D hand annotations: large egocentric corpora lack finger-level labels, whereas precise hand datasets are confined to narrow, instrumented settings, limiting prior hand-controlled generators to restricted scene distributions. We instead annotate 3D hands directly on in-the-wild egocentric video through monocular reconstruction, introducing a protagonist-centered annotation pipeline that filters the reconstructions at the action-semantic, image-quality, and 3D-geometric levels to build EgoVid-Pro, a dataset of clean, protagonist-only hand trajectories spanning 103K clips and roughly 12M frames across diverse everyday scenes. To resolve the camera-hand entanglement induced by large ego-motion, we further propose the Plücker Hand Map, a 3D-aware control signal that extends Plücker-ray representations from camera rays to the hand surface, disentangling camera and hand motion at the representation level. Experiments show that \method surpasses prior hand-controlled generators in reconstruction fidelity and control accuracy, and generalizes to out-of-distribution everyday scenes beyond the laboratory datasets on which prior methods rely.