Abstract:Accurately reconstructing human behavior in close-interaction scenarios is crucial for enabling realistic virtual interactions in augmented reality, precise motion analysis in sports, and natural collaborative behavior in human-robot tasks. Reliable reconstruction in these contexts significantly enhances the realism and effectiveness of AI-driven interactive applications. However, human reconstruction from monocular videos in close-interaction scenarios remains challenging due to severe mutual occlusions, leading local motion ambiguity, disrupted temporal continuity and spatial relationship error. In this paper, we propose SocialMirror, a diffusion-based framework that integrates semantic and geometric cues to effectively address these issues. Specifically, we first leverage high-level interaction descriptions generated by a vision-language model to guide a semantic-guided motion infiller, hallucinating occluded bodies and resolving local pose ambiguities. Next, we propose a sequence-level temporal refiner that enforces smooth, jitter-free motions, while incorporating geometric constraints during sampling to ensure plausible contact and spatial relationships. Evaluations on multiple interaction benchmarks show that SocialMirror achieves state-of-the-art performance in reconstructing interactive human meshes, demonstrating strong generalization across unseen datasets and in-the-wild scenarios. The code will be released upon publication.
Abstract:Deepfake detection has become a fundamental component of modern media forensics. Despite significant progress in detection accuracy, most existing methods remain computationally intensive and parameter-heavy, limiting their deployment on resource-constrained edge devices that require real-time, on-site inference. This limitation is particularly critical in an era where mobile devices are extensively used for media-centric applications, including online payments, virtual meetings, and social networking. Meanwhile, due to the unique requirement of capturing extremely subtle forgery artifacts for deepfake detection, state-of-the-art quantization techniques usually underperform for such a challenging task. These fine-grained cues are highly sensitive to model compression and can be easily degraded during quantization, leading to noticeable performance drops. This challenge highlights the need for quantization strategies specifically designed to preserve the discriminative features essential for reliable deepfake detection. To address this gap, we propose DefakeQ, the first quantization framework tailored for deepfake detectors, enabling real-time deployment on edge devices. Our approach introduces a novel adaptive bidirectional compression strategy that simultaneously leverages feature correlations and eliminates redundancy, achieving an effective balance between model compactness and detection performance. Extensive experiments across five benchmark datasets and eleven state-of-the-art backbone detectors demonstrate that DeFakeQ consistently surpasses existing quantization and model compression baselines. Furthermore, we deploy DefakeQ on mobile devices in real-world scenarios, demonstrating its capability for real-time deepfake detection and its practical applicability in edge environments.
Abstract:Point cloud-based motion capture leverages rich spatial geometry and privacy-preserving sensing, but learning robust representations from noisy, unstructured point clouds remains challenging. Existing approaches face a struggle trade-off between point-based methods (geometrically detailed but noisy) and skeleton-based ones (robust but oversimplified). We address the fundamental challenge: how to construct an effective representation for human motion capture that can balance expressiveness and robustness. In this paper, we propose Sparkle, a structured representation unifying skeletal joints and surface anchors with explicit kinematic-geometric factorization. Our framework, SparkleMotion, learns this representation through hierarchical modules embedding geometric continuity and kinematic constraints. By explicitly disentangling internal kinematic structure from external surface geometry, SparkleMotion achieves state-of-the-art performance not only in accuracy but crucially in robustness and generalization under severe domain shifts, noise, and occlusion. Extensive experiments demonstrate our superiority across diverse sensor types and challenging real-world scenarios.
Abstract:Human behaviors in real-world environments are inherently interactive, with an individual's motion shaped by surrounding agents and the scene. Such capabilities are essential for applications in virtual avatars, interactive animation, and human-robot collaboration. We target real-time human interaction-to-reaction generation, which generates the ego's future motion from dynamic multi-source cues, including others' actions, scene geometry, and optional high-level semantic inputs. This task is fundamentally challenging due to (i) limited and fragmented interaction data distributed across heterogeneous single-person, human-human, and human-scene domains, and (ii) the need to produce low-latency yet high-fidelity motion responses during continuous online interaction. To address these challenges, we propose ReMoGen (Reaction Motion Generation), a modular learning framework for real-time interaction-to-reaction generation. ReMoGen leverages a universal motion prior learned from large-scale single-person motion datasets and adapts it to target interaction domains through independently trained Meta-Interaction modules, enabling robust generalization under data-scarce and heterogeneous supervision. To support responsive online interaction, ReMoGen performs segment-level generation together with a lightweight Frame-wise Segment Refinement module that incorporates newly observed cues at the frame level, improving both responsiveness and temporal coherence without expensive full-sequence inference. Extensive experiments across human-human, human-scene, and mixed-modality interaction settings show that ReMoGen produces high-quality, coherent, and responsive reactions, while generalizing effectively across diverse interaction scenarios.
Abstract:Dogfight is a tactical behavior of cooperation between fighters. Inspired by this, this paper proposes a novel metaphor-free metaheuristic algorithm called Dogfight Search (DoS). Unlike traditional algorithms, DoS draws algorithmic framework from the inspiration, but its search mechanism is constructed based on the displacement integration equations in kinematics. Through experimental validation on CEC2017 and CEC2022 benchmark test functions, 10 real-world constrained optimization problems and mountainous terrain path planning tasks, DoS significantly outperforms 7 advanced competitors in overall performance and ranks first in the Friedman ranking. Furthermore, this paper compares the performance of DoS with 3 SOTA algorithms on the CEC2017 and CEC2022 benchmark test functions. The results show that DoS continues to maintain its lead, demonstrating strong competitiveness. The source code of DoS is available at https://ww2.mathworks.cn/matlabcentral/fileexchange/183519-dogfight-search.
Abstract:Deepface generation has traditionally followed a task-driven paradigm, where distinct tasks (e.g., face transfer and hair transfer) are addressed by task-specific models. Nevertheless, this single-task setting severely limits model generalization and scalability. A unified model capable of solving multiple deepface generation tasks in a single pass represents a promising and practical direction, yet remains challenging due to data scarcity and cross-task conflicts arising from heterogeneous attribute transformations. To this end, we propose UniBioTransfer, the first unified framework capable of handling both conventional deepface tasks (e.g., face transfer and face reenactment) and shape-varying transformations (e.g., hair transfer and head transfer). Besides, UniBioTransfer naturally generalizes to unseen tasks, like lip, eye, and glasses transfer, with minimal fine-tuning. Generally, UniBioTransfer addresses data insufficiency in multi-task generation through a unified data construction strategy, including a swapping-based corruption mechanism designed for spatially dynamic attributes like hair. It further mitigates cross-task interference via an innovative BioMoE, a mixture-of-experts based model coupled with a novel two-stage training strategy that effectively disentangles task-specific knowledge. Extensive experiments demonstrate the effectiveness, generalization, and scalability of UniBioTransfer, outperforming both existing unified models and task-specific methods across a wide range of deepface generation tasks. Project page is at https://scy639.github.io/UniBioTransfer.github.io/
Abstract:Recent works such as REPA have shown that guiding diffusion models with external semantic features (e.g., DINO) can significantly accelerate the training of diffusion transformers (DiTs). However, this requires the use of pretrained external networks, introducing additional dependencies and reducing flexibility. In this work, we argue that DiTs actually have the power to guide the training of themselves, and propose \textbf{Self-Transcendence}, a simple yet effective method that achieves fast convergence using internal feature supervision only. It is found that the slow convergence in DiT training primarily stems from the difficulty of representation learning in shallow layers. To address this, we initially train the DiT model by aligning its shallow features with the latent representations from the pretrained VAE for a short phase (e.g., 40 epochs), then apply classifier-free guidance to the intermediate features, enhancing their discriminative capability and semantic expressiveness. These enriched internal features, learned entirely within the model, are used as supervision signals to guide a new DiT training. Compared to existing self-contained methods, our approach brings a significant performance boost. It can even surpass REPA in terms of generation quality and convergence speed, but without the need for any external pretrained models. Our method is not only more flexible for different backbones but also has the potential to be adopted for a wider range of diffusion-based generative tasks. The source code of our method can be found at https://github.com/csslc/Self-Transcendence.




Abstract:It is a challenging problem to reproduce rich spatial details while maintaining temporal consistency in real-world video super-resolution (Real-VSR), especially when we leverage pre-trained generative models such as stable diffusion (SD) for realistic details synthesis. Existing SD-based Real-VSR methods often compromise spatial details for temporal coherence, resulting in suboptimal visual quality. We argue that the key lies in how to effectively extract the degradation-robust temporal consistency priors from the low-quality (LQ) input video and enhance the video details while maintaining the extracted consistency priors. To achieve this, we propose a Dual LoRA Learning (DLoRAL) paradigm to train an effective SD-based one-step diffusion model, achieving realistic frame details and temporal consistency simultaneously. Specifically, we introduce a Cross-Frame Retrieval (CFR) module to aggregate complementary information across frames, and train a Consistency-LoRA (C-LoRA) to learn robust temporal representations from degraded inputs. After consistency learning, we fix the CFR and C-LoRA modules and train a Detail-LoRA (D-LoRA) to enhance spatial details while aligning with the temporal space defined by C-LoRA to keep temporal coherence. The two phases alternate iteratively for optimization, collaboratively delivering consistent and detail-rich outputs. During inference, the two LoRA branches are merged into the SD model, allowing efficient and high-quality video restoration in a single diffusion step. Experiments show that DLoRAL achieves strong performance in both accuracy and speed. Code and models are available at https://github.com/yjsunnn/DLoRAL.
Abstract:Complex scenes present significant challenges for predicting human behaviour due to the abundance of interaction information, such as human-human and humanenvironment interactions. These factors complicate the analysis and understanding of human behaviour, thereby increasing the uncertainty in forecasting human motions. Existing motion prediction methods thus struggle in these complex scenarios. In this paper, we propose an effective method for human motion forecasting in interactive scenes. To achieve a comprehensive representation of interactions, we design a hierarchical interaction feature representation so that high-level features capture the overall context of the interactions, while low-level features focus on fine-grained details. Besides, we propose a coarse-to-fine interaction reasoning module that leverages both spatial and frequency perspectives to efficiently utilize hierarchical features, thereby enhancing the accuracy of motion predictions. Our method achieves state-of-the-art performance across four public datasets. Code will be released when this paper is published.
Abstract:Image demoir\'eing poses one of the most formidable challenges in image restoration, primarily due to the unpredictable and anisotropic nature of moir\'e patterns. Limited by the quantity and diversity of training data, current methods tend to overfit to a single moir\'e domain, resulting in performance degradation for new domains and restricting their robustness in real-world applications. In this paper, we propose a universal image demoir\'eing solution, UniDemoir\'e, which has superior generalization capability. Notably, we propose innovative and effective data generation and synthesis methods that can automatically provide vast high-quality moir\'e images to train a universal demoir\'eing model. Our extensive experiments demonstrate the cutting-edge performance and broad potential of our approach for generalized image demoir\'eing.