Abstract:Compiler missed optimizations refer to cases in which compilers failed to optimize certain code. It takes many compiler developers' efforts to implement or patch such missed optimizations. In this paper, we present a systematic study of how well agents patch compiler missed optimizations. We identify a significant challenge that patching a missed optimization requires more than just fixing the reported case, and instead requires generalizing to similar cases. We construct a benchmark of real-world LLVM missed optimization issues and compare agent-generated patches with patches from developers in terms of optimization scope. Our results show that coding agents often optimize the given examples, but many generated patches either cover only part of the developer-intended scope or partially overlap with it; in some cases, they further generalize beyond the reference patch. We further introduce historical-knowledge augmentation techniques that leverage prior LLVM optimization pull requests through retrieval and distillation, showing that they improve developer-aligned generalization and yield practical benefits when applied to real-world IR.
Abstract:Makeup transfer applies a reference cosmetic style to a source face while preserving its identity and geometry. However, this task is severely hindered by the lack of real paired training data. Current methods rely on either weak priors or synthetic pseudo-targets from large-scale editing models. These paradigms provide suboptimal guidance, often leading to degraded fine-grained details, synthetic artifacts, and identity drift. To this end, we propose Anchoring on Reality Makeup Transfer (ART), a two-stage framework with a reality-anchored refinement cycle. In Stage I, the model is initialized with pseudo-targets to establish basic semantic alignment and global makeup placement. Crucially, Stage II shifts supervision from pseudo-targets to the real reference, reconstructing it from its bare-skin counterpart through a differentiable cycle that penalizes any omitted detail and overrides synthetic artifacts. Furthermore, we introduce MakeupFaces2K (MF2K), the first 2K-resolution in-the-wild makeup portrait dataset comprising 8,573 images. Extensive experiments demonstrate that our method achieves superior makeup fidelity, strong background stability, and robust identity preservation, especially for complex makeup styles.
Abstract:While current Behavior Foundation Models (BFMs) provide robust control priors for humanoids, they only execute pre-defined reference motions. As a result, they are vulnerable to environmental shifts and incapable of reactive whole-body coordination. Naively cascading them with generative motion planners fails to achieve true reactivity, as inevitable tracking discrepancies induce fatal cumulative exposure bias. To bridge this gap, we propose ReactiveBFM, a real-time closed-loop planning-control framework. At its core, we effectively mitigate exposure bias via a scheduled prefix sampling curriculum, forcing the generative planner to actively learn error-recovery behaviors from imperfect physical states rather than ground-truth trajectories. Systematically, to reconcile the severe latency mismatch between auto-regressive planning and high-frequency tracking, we introduce an asynchronous replanning mechanism. Combined with trajectory chunking to temporally ensemble spatial references, our system guarantees spatio-temporally fluid execution without physical jitter. Deployed on the Unitree G1 humanoid, ReactiveBFM demonstrates unprecedented physical agility across a vast repertoire of text-conditioned closed-loop motions. Notably, ReactiveBFM achieves zero-shot moving target reaching, showcasing intricate whole-body coordination and on-the-fly replanning. In sim-to-sim benchmarking under severe perturbations, ReactiveBFM achieves a 93.1% success rate, significantly outperforming cascaded open-loop baselines by 28.6%.
Abstract:Current agentic robot systems can write executable Code-as-Policy programs, observe feedback, and revise behavior across multiple attempts, but they remain largely task-driven: reusable skills are acquired only after explicit instructions. We study Playful Agentic Robot Learning, where an embodied coding agent uses self-directed play as a continual skill-learning stage before downstream tasks arrive. We introduce RATs, Robotics Agent Teams designed for play-time skill acquisition. During play, RATs proposes novel yet learnable exploratory tasks, plans and executes robot-code policies, verifies intermediate progress, diagnoses failures, retries with dense, step-level feedback, and distills successful executions into a persistent code skill library. At test time, the agent reuses relevant skills from this frozen library to help solve new tasks. Experiments in LIBERO-PRO and MolmoSpaces show that play-learned skills improve held-out downstream tasks over no-play and random-play baselines, with 20.6 and 17.0 percentage-point gains over CaP-Agent0 on LIBERO-PRO and MolmoSpaces, respectively. Moreover, the learned skills can be plugged into other inference-time Code-as-Policy agents by simply retrieving them into the context, improving RoboSuite and real-world transfer by 8.9 and 8.8 points, respectively, without finetuning the underlying model.
Abstract:Vision-language models (VLMs) are increasingly used in multi-image, multi-turn agentic settings where decisions depend on visual changes. However, in existing open-weight VLMs, visual comparisons happen only inside the language model, while the visual encoder itself remains stateless: each image is encoded independently, without access to the prior visual context. As a result, small but task-critical changes may be attenuated before the language model has a chance to compare them, especially when those changes do not affect the high-level semantics of the scene. We introduce a Stateful Visual Encoder, which conditions each visual representation on prior visual features. Under supervised finetuning, VLMs equipped with stateful encoders achieve consistent improvements on controlled tasks involving cross-image spatial aggregation, multi-object visual differencing, and visual trajectory behavior cloning. These improvements are consistent across input resolutions, language model sizes, and VLM backbones. Finally, we validate our model on real-world tasks, including longitudinal radiology, fine-grained image comparison, and remote sensing, where stateful encoders consistently improve generalist VLM baselines and can match or surpass specialized models in selected domains. Project page: https://statefulvisualencoders.github.io/
Abstract:Face restoration under complex degradations still remains an ill-posed inverse problem due to severe information loss. Although diffusion models benefit from strong generative priors, most methods still condition only on low-quality inputs, making it difficult to recover identity-critical details under heavy degradations. In this work, we propose HDRFace, a High-Dimensional Representation conditioned Face restoration framework that injects semantically rich priors into the conditional flow without modifying the generative backbone. Our pipeline first obtains a structurally reliable intermediate restoration with an off-the-shelf restorer, then uses a pretrained high-dimensional feature encoder to extract fine-grained facial representations from both the low-quality input and the intermediate result, and injects them as additional conditions for generation. We further introduce SDFM, a Structure-Detail aware adaptive Fusion Mechanism that emphasizes global constraints during structure modeling and strengthens representation guidance during detail synthesis, balancing structural consistency and detail fidelity. To validate the generalization ability of our method, we implement the proposed framework on two generative models, SD V2.1-base and Qwen-Image, and consistently observe stable and coherent performance gains across different architectures.
Abstract:TD($λ$) in value-based MARL algorithms or the Temporal Difference critic learning in Actor-Critic-based (AC-based) algorithms synergistically integrate elements from Monte-Carlo simulation and Q function bootstrapping via dynamic programming, which effectively addresses the inherent bias-variance trade-off in value estimation. Based on that, some recent works link the adaptive $λ$ value to the policy distribution in the single-agent reinforcement learning area. However, because of the large joint action space from multiple number of agents, and the limited transition data in Multi-agent Reinforcement Learning, the policy distribution is infeasible to be calculated statistically. To solve the policy distribution calculation problem in MARL settings, we employ a parametric likelihood-free density ratio estimator with two replay buffers instead of calculating statistically. The two replay buffers of different sizes store the historical trajectories that represent the data distribution of the past and current policies correspondingly. Based on the estimator, we assign Adaptive TD($λ$), \textbf{ATD($λ$)}, values to state-action pairs based on their likelihood under the stationary distribution of the current policy. We apply the proposed method on two competitive baseline methods, QMIX for value-based algorithms, and MAPPO for AC-based algorithms, over SMAC benchmarks and Gfootball academy scenarios, and demonstrate consistently competitive or superior performance compared to other baseline approaches with static $λ$ values.
Abstract:LLM-powered multi-agent systems can now automate the full research pipeline from ideation to paper writing, but a fundamental question remains: automation for whom? Researchers operate under different resource configurations, hold different methodological preferences, and target different output formats. A system that produces uniform outputs regardless of these differences will systematically under-serve every individual user, making personalization a precondition for research automation to be genuinely usable. However, achieving it requires three capabilities that current systems lack: accumulating reusable procedural knowledge across projects, retaining user-specific experience across sessions, and internalizing implicit preferences that resist explicit formalization. We propose NanoResearch, a multi-agent framework that addresses these gaps through tri-level co-evolution. A skill bank distills recurring operations into compact procedural rules reusable across projects. A memory module maintains user- and project-specific experience that grounds planning decisions in each user's research history. A label-free policy learning converts free-form feedback into persistent parameter updates of the planner, reshaping subsequent coordination. These three layers co-evolve: reliable skills produce richer memory, richer memory informs better planning, and preference internalization continuously realigns the loop to each user. Extensive experiments demonstrate that NanoResearch delivers substantial gains over state-of-the-art AI research systems, and progressively refines itself to produce better research at lower cost over successive cycles.
Abstract:We present THEMIS, a novel multi-task benchmark designed to comprehensively evaluate multimodal large language models (MLLMs) on visual fraud reasoning within real-world academic scenarios. Compared to existing benchmarks, THEMIS introduces three major advances. (1) Real-World Scenarios and Complexity: Our benchmark comprises over 4,000 questions spanning seven scenarios, derived from authentic retracted-paper cases and carefully curated multimodal synthetic data. With 60.47% complex-texture images, THEMIS bridges the critical gap between existing benchmarks and the complexity of real-world academic fraud. (2) Fraud-Type Diversity and Granularity: THEMIS systematically covers five challenging fraud types and introduces 16 fine-grained manipulation operations. On average, each sample undergoes multiple stacked manipulation operations, with the diversity and difficulty of these manipulations demanding a high level of visual fraud reasoning from the models. (3) Multi-Dimensional Capability Evaluation: We establish a mapping from fraud types to five core visual fraud reasoning capabilities, thereby enabling an evaluation that reveals the distinct strengths and specific weaknesses of different models across these core capabilities. Experiments on 16 leading MLLMs show that even the best-performing model, GPT-5, achieves an overall performance of only 56.15%, demonstrating that our benchmark presents a stringent test. We expect THEMIS to advance the development of MLLMs for complex, real-world fraud reasoning tasks.
Abstract:Large vision-language models (LVLMs) have become increasingly strong but remain prone to hallucinations in multimodal tasks, which significantly narrows their deployment. As training these LVLMs to avoid hallucinations becomes prohibitively expensive for larger models, training-free methods offer a cheap and flexible solution to this problem, yet existing approaches based on decoding or tool use often bring limited gains and/or weak interpretability. We propose Kestrel, a training-free framework for LVLM hallucination mitigation that combines an explicit visual-grounding agent with evidence-verified self-refinement mechanism. In detail, Kestrel first collects explicit visual evidence and converts tool outputs into reusable and structured textual evidence. Second, to take full advantage of these evidence, Kestrel verifies them via an LVLM judge for evidence checking, then iteratively self-refine answers based on verified evidence to reduce the risk of over-correction. Extensive experiments show that Kestrel improves performance over strong baselines across hallucination benchmarks (e.g., average +3.31% on POPE and +28.34 on MME-Hallucination with Qwen3-VL), while providing transparent verification traces for hallucination diagnosis and analysis -- e.g., both the integrated self-refinement module and grounding agent contributing an average +2.0% gain on POPE.