Face meshes in consistent topology serve as the foundation for many face-related applications, such as 3DMM constrained face reconstruction and expression retargeting. Traditional methods commonly acquire topology uniformed face meshes by two separate steps: multi-view stereo (MVS) to reconstruct shapes followed by non-rigid registration to align topology, but struggles with handling noise and non-lambertian surfaces. Recently neural volume rendering techniques have been rapidly evolved and shown great advantages in 3D reconstruction or novel view synthesis. Our goal is to leverage the superiority of neural volume rendering into multi-view reconstruction of face mesh with consistent topology. We propose a mesh volume rendering method that enables directly optimizing mesh geometry while preserving topology, and learning implicit features to model complex facial appearance from multi-view images. The key innovation lies in spreading sparse mesh features into the surrounding space to simulate radiance field required for volume rendering, which facilitates backpropagation of gradients from images to mesh geometry and implicit appearance features. Our proposed feature spreading module exhibits deformation invariance, enabling photorealistic rendering seamlessly after mesh editing. We conduct experiments on multi-view face image dataset to evaluate the reconstruction and implement an application for photorealistic rendering of animated face mesh.
Recently, transformer-based methods have achieved state-of-the-art prediction quality on human pose estimation(HPE). Nonetheless, most of these top-performing transformer-based models are too computation-consuming and storage-demanding to deploy on edge computing platforms. Those transformer-based models that require fewer resources are prone to under-fitting due to their smaller scale and thus perform notably worse than their larger counterparts. Given this conundrum, we introduce SDPose, a new self-distillation method for improving the performance of small transformer-based models. To mitigate the problem of under-fitting, we design a transformer module named Multi-Cycled Transformer(MCT) based on multiple-cycled forwards to more fully exploit the potential of small model parameters. Further, in order to prevent the additional inference compute-consuming brought by MCT, we introduce a self-distillation scheme, extracting the knowledge from the MCT module to a naive forward model. Specifically, on the MSCOCO validation dataset, SDPose-T obtains 69.7% mAP with 4.4M parameters and 1.8 GFLOPs. Furthermore, SDPose-S-V2 obtains 73.5% mAP on the MSCOCO validation dataset with 6.2M parameters and 4.7 GFLOPs, achieving a new state-of-the-art among predominant tiny neural network methods. Our code is available at https://github.com/MartyrPenink/SDPose.
Creating and animating 3D biped cartoon characters is crucial and valuable in various applications. Compared with geometry, the diverse texture design plays an important role in making 3D biped cartoon characters vivid and charming. Therefore, we focus on automatic texture design for cartoon characters based on input instructions. This is challenging for domain-specific requirements and a lack of high-quality data. To address this challenge, we propose Make-It-Vivid, the first attempt to enable high-quality texture generation from text in UV space. We prepare a detailed text-texture paired data for 3D characters by using vision-question-answering agents. Then we customize a pretrained text-to-image model to generate texture map with template structure while preserving the natural 2D image knowledge. Furthermore, to enhance fine-grained details, we propose a novel adversarial learning scheme to shorten the domain gap between original dataset and realistic texture domain. Extensive experiments show that our approach outperforms current texture generation methods, resulting in efficient character texturing and faithful generation with prompts. Besides, we showcase various applications such as out of domain generation and texture stylization. We also provide an efficient generation system for automatic text-guided textured character generation and animation.
Video amodal segmentation is a particularly challenging task in computer vision, which requires to deduce the full shape of an object from the visible parts of it. Recently, some studies have achieved promising performance by using motion flow to integrate information across frames under a self-supervised setting. However, motion flow has a clear limitation by the two factors of moving cameras and object deformation. This paper presents a rethinking to previous works. We particularly leverage the supervised signals with object-centric representation in \textit{real-world scenarios}. The underlying idea is the supervision signal of the specific object and the features from different views can mutually benefit the deduction of the full mask in any specific frame. We thus propose an Efficient object-centric Representation amodal Segmentation (EoRaS). Specially, beyond solely relying on supervision signals, we design a translation module to project image features into the Bird's-Eye View (BEV), which introduces 3D information to improve current feature quality. Furthermore, we propose a multi-view fusion layer based temporal module which is equipped with a set of object slots and interacts with features from different views by attention mechanism to fulfill sufficient object representation completion. As a result, the full mask of the object can be decoded from image features updated by object slots. Extensive experiments on both real-world and synthetic benchmarks demonstrate the superiority of our proposed method, achieving state-of-the-art performance. Our code will be released at \url{https://github.com/kfan21/EoRaS}.
In this paper, we show that recent advances in video representation learning and pre-trained vision-language models allow for substantial improvements in self-supervised video object localization. We propose a method that first localizes objects in videos via a slot attention approach and then assigns text to the obtained slots. The latter is achieved by an unsupervised way to read localized semantic information from the pre-trained CLIP model. The resulting video object localization is entirely unsupervised apart from the implicit annotation contained in CLIP, and it is effectively the first unsupervised approach that yields good results on regular video benchmarks.
Robot-assisted surgery is rapidly developing in the medical field, and the integration of augmented reality shows the potential of improving the surgeons' operation performance by providing more visual information. In this paper, we proposed a markerless augmented reality framework to enhance safety by avoiding intra-operative bleeding which is a high risk caused by the collision between the surgical instruments and the blood vessel. Advanced stereo reconstruction and segmentation networks are compared to find out the best combination to reconstruct the intra-operative blood vessel in the 3D space for the registration of the pre-operative model, and the minimum distance detection between the instruments and the blood vessel is implemented. A robot-assisted lymphadenectomy is simulated on the da Vinci Research Kit in a dry lab, and ten human subjects performed this operation to explore the usability of the proposed framework. The result shows that the augmented reality framework can help the users to avoid the dangerous collision between the instruments and the blood vessel while not introducing an extra load. It provides a flexible framework that integrates augmented reality into the medical robot platform to enhance safety during the operation.
Glass-like objects are widespread in daily life but remain intractable to be segmented for most existing methods. The transparent property makes it difficult to be distinguished from background, while the tiny separation boundary further impedes the acquisition of their exact contour. In this paper, by revealing the key co-evolution demand of semantic and boundary learning, we propose a Selective Mutual Evolution (SME) module to enable the reciprocal feature learning between them. Then to exploit the global shape context, we propose a Structurally Attentive Refinement (SAR) module to conduct a fine-grained feature refinement for those ambiguous points around the boundary. Finally, to further utilize the multi-scale representation, we integrate the above two modules into a cascaded structure and then introduce a Reciprocal Feature Evolution Network (RFENet) for effective glass-like object segmentation. Extensive experiments demonstrate that our RFENet achieves state-of-the-art performance on three popular public datasets.
Neural networks are known to produce over-confident predictions on input images, even when these images are out-of-distribution (OOD) samples. This limits the applications of neural network models in real-world scenarios, where OOD samples exist. Many existing approaches identify the OOD instances via exploiting various cues, such as finding irregular patterns in the feature space, logits space, gradient space or the raw space of images. In contrast, this paper proposes a simple Test-time Linear Training (ETLT) method for OOD detection. Empirically, we find that the probabilities of input images being out-of-distribution are surprisingly linearly correlated to the features extracted by neural networks. To be specific, many state-of-the-art OOD algorithms, although designed to measure reliability in different ways, actually lead to OOD scores mostly linearly related to their image features. Thus, by simply learning a linear regression model trained from the paired image features and inferred OOD scores at test-time, we can make a more precise OOD prediction for the test instances. We further propose an online variant of the proposed method, which achieves promising performance and is more practical in real-world applications. Remarkably, we improve FPR95 from $51.37\%$ to $12.30\%$ on CIFAR-10 datasets with maximum softmax probability as the base OOD detector. Extensive experiments on several benchmark datasets show the efficacy of ETLT for OOD detection task.
Clustering is an essential task to unsupervised learning. It tries to automatically separate instances into coherent subsets. As one of the most well-known clustering algorithms, k-means assigns sample points at the boundary to a unique cluster, while it does not utilize the information of sample distribution or density. Comparably, it would potentially be more beneficial to consider the probability of each sample in a possible cluster. To this end, this paper generalizes k-means to model the distribution of clusters. Our novel clustering algorithm thus models the distributions of distances to centroids over a threshold by Generalized Pareto Distribution (GPD) in Extreme Value Theory (EVT). Notably, we propose the concept of centroid margin distance, use GPD to establish a probability model for each cluster, and perform a clustering algorithm based on the covering probability function derived from GPD. Such a GPD k-means thus enables the clustering algorithm from the probabilistic perspective. Correspondingly, we also introduce a naive baseline, dubbed as Generalized Extreme Value (GEV) k-means. GEV fits the distribution of the block maxima. In contrast, the GPD fits the distribution of distance to the centroid exceeding a sufficiently large threshold, leading to a more stable performance of GPD k-means. Notably, GEV k-means can also estimate cluster structure and thus perform reasonably well over classical k-means. Thus, extensive experiments on synthetic datasets and real datasets demonstrate that GPD k-means outperforms competitors. The github codes are released in https://github.com/sixiaozheng/EVT-K-means.