Unsupervised object-centric learning methods allow the partitioning of scenes into entities without additional localization information and are excellent candidates for reducing the annotation burden of multiple-object tracking (MOT) pipelines. Unfortunately, they lack two key properties: objects are often split into parts and are not consistently tracked over time. In fact, state-of-the-art models achieve pixel-level accuracy and temporal consistency by relying on supervised object detection with additional ID labels for the association through time. This paper proposes a video object-centric model for MOT. It consists of an index-merge module that adapts the object-centric slots into detection outputs and an object memory module that builds complete object prototypes to handle occlusions. Benefited from object-centric learning, we only require sparse detection labels (0%-6.25%) for object localization and feature binding. Relying on our self-supervised Expectation-Maximization-inspired loss for object association, our approach requires no ID labels. Our experiments significantly narrow the gap between the existing object-centric model and the fully supervised state-of-the-art and outperform several unsupervised trackers.
Amodal object segmentation is a challenging task that involves segmenting both visible and occluded parts of an object. In this paper, we propose a novel approach, called Coarse-to-Fine Segmentation (C2F-Seg), that addresses this problem by progressively modeling the amodal segmentation. C2F-Seg initially reduces the learning space from the pixel-level image space to the vector-quantized latent space. This enables us to better handle long-range dependencies and learn a coarse-grained amodal segment from visual features and visible segments. However, this latent space lacks detailed information about the object, which makes it difficult to provide a precise segmentation directly. To address this issue, we propose a convolution refine module to inject fine-grained information and provide a more precise amodal object segmentation based on visual features and coarse-predicted segmentation. To help the studies of amodal object segmentation, we create a synthetic amodal dataset, named as MOViD-Amodal (MOViD-A), which can be used for both image and video amodal object segmentation. We extensively evaluate our model on two benchmark datasets: KINS and COCO-A. Our empirical results demonstrate the superiority of C2F-Seg. Moreover, we exhibit the potential of our approach for video amodal object segmentation tasks on FISHBOWL and our proposed MOViD-A. Project page at: http://jianxgao.github.io/C2F-Seg.
Enabling robots to understand language instructions and react accordingly to visual perception has been a long-standing goal in the robotics research community. Achieving this goal requires cutting-edge advances in natural language processing, computer vision, and robotics engineering. Thus, this paper mainly investigates the potential of integrating the most recent Large Language Models (LLMs) and existing visual grounding and robotic grasping system to enhance the effectiveness of the human-robot interaction. We introduce the WALL-E (Embodied Robotic WAiter load lifting with Large Language model) as an example of this integration. The system utilizes the LLM of ChatGPT to summarize the preference object of the users as a target instruction via the multi-round interactive dialogue. The target instruction is then forwarded to a visual grounding system for object pose and size estimation, following which the robot grasps the object accordingly. We deploy this LLM-empowered system on the physical robot to provide a more user-friendly interface for the instruction-guided grasping task. The further experimental results on various real-world scenarios demonstrated the feasibility and efficacy of our proposed framework. See the project website at: https://star-uu-wang.github.io/WALL-E/
Person Re-IDentification (Re-ID) as a retrieval task, has achieved tremendous development over the past decade. Existing state-of-the-art methods follow an analogous framework to first extract features from the input images and then categorize them with a classifier. However, since there is no identity overlap between training and testing sets, the classifier is often discarded during inference. Only the extracted features are used for person retrieval via distance metrics. In this paper, we rethink the role of the classifier in person Re-ID, and advocate a new perspective to conceive the classifier as a projection from image features to class prototypes. These prototypes are exactly the learned parameters of the classifier. In this light, we describe the identity of input images as similarities to all prototypes, which are then utilized as more discriminative features to perform person Re-ID. We thereby propose a new baseline ProNet, which innovatively reserves the function of the classifier at the inference stage. To facilitate the learning of class prototypes, both triplet loss and identity classification loss are applied to features that undergo the projection by the classifier. An improved version of ProNet++ is presented by further incorporating multi-granularity designs. Experiments on four benchmarks demonstrate that our proposed ProNet is simple yet effective, and significantly beats previous baselines. ProNet++ also achieves competitive or even better results than transformer-based competitors.
Cloth-changing person Re-IDentification (Re-ID) is a particularly challenging task, suffering from two limitations of inferior identity-relevant features and limited training samples. Existing methods mainly leverage auxiliary information to facilitate discriminative feature learning, including soft-biometrics features of shapes and gaits, and additional labels of clothing. However, these information may be unavailable in real-world applications. In this paper, we propose a novel FIne-grained Representation and Recomposition (FIRe$^{2}$) framework to tackle both limitations without any auxiliary information. Specifically, we first design a Fine-grained Feature Mining (FFM) module to separately cluster images of each person. Images with similar so-called fine-grained attributes (e.g., clothes and viewpoints) are encouraged to cluster together. An attribute-aware classification loss is introduced to perform fine-grained learning based on cluster labels, which are not shared among different people, promoting the model to learn identity-relevant features. Furthermore, by taking full advantage of the clustered fine-grained attributes, we present a Fine-grained Attribute Recomposition (FAR) module to recompose image features with different attributes in the latent space. It can significantly enhance representations for robust feature learning. Extensive experiments demonstrate that FIRe$^{2}$ can achieve state-of-the-art performance on five widely-used cloth-changing person Re-ID benchmarks.
Recent studies of two-view correspondence learning usually establish an end-to-end network to jointly predict correspondence reliability and relative pose. We improve such a framework from two aspects. First, we propose a Local Feature Consensus (LFC) plugin block to augment the features of existing models. Given a correspondence feature, the block augments its neighboring features with mutual neighborhood consensus and aggregates them to produce an enhanced feature. As inliers obey a uniform cross-view transformation and share more consistent learned features than outliers, feature consensus strengthens inlier correlation and suppresses outlier distraction, which makes output features more discriminative for classifying inliers/outliers. Second, existing approaches supervise network training with the ground truth correspondences and essential matrix projecting one image to the other for an input image pair, without considering the information from the reverse mapping. We extend existing models to a Siamese network with a reciprocal loss that exploits the supervision of mutual projection, which considerably promotes the matching performance without introducing additional model parameters. Building upon MSA-Net, we implement the two proposals and experimentally achieve state-of-the-art performance on benchmark datasets.
Liquid perception is critical for robotic pouring tasks. It usually requires the robust visual detection of flowing liquid. However, while recent works have shown promising results in liquid perception, they typically require labeled data for model training, a process that is both time-consuming and reliant on human labor. To this end, this paper proposes a simple yet effective framework PourIt!, to serve as a tool for robotic pouring tasks. We design a simple data collection pipeline that only needs image-level labels to reduce the reliance on tedious pixel-wise annotations. Then, a binary classification model is trained to generate Class Activation Map (CAM) that focuses on the visual difference between these two kinds of collected data, i.e., the existence of liquid drop or not. We also devise a feature contrast strategy to improve the quality of the CAM, thus entirely and tightly covering the actual liquid regions. Then, the container pose is further utilized to facilitate the 3D point cloud recovery of the detected liquid region. Finally, the liquid-to-container distance is calculated for visual closed-loop control of the physical robot. To validate the effectiveness of our proposed method, we also contribute a novel dataset for our task and name it PourIt! dataset. Extensive results on this dataset and physical Franka robot have shown the utility and effectiveness of our method in the robotic pouring tasks. Our dataset, code and pre-trained models will be available on the project page.
We present a significant breakthrough in 3D shape generation by scaling it to unprecedented dimensions. Through the adaptation of the Auto-Regressive model and the utilization of large language models, we have developed a remarkable model with an astounding 3.6 billion trainable parameters, establishing it as the largest 3D shape generation model to date, named Argus-3D. Our approach addresses the limitations of existing methods by enhancing the quality and diversity of generated 3D shapes. To tackle the challenges of high-resolution 3D shape generation, our model incorporates tri-plane features as latent representations, effectively reducing computational complexity. Additionally, we introduce a discrete codebook for efficient quantization of these representations. Leveraging the power of transformers, we enable multi-modal conditional generation, facilitating the production of diverse and visually impressive 3D shapes. To train our expansive model, we leverage an ensemble of publicly-available 3D datasets, consisting of a comprehensive collection of approximately 900,000 objects from renowned repositories such as ModelNet40, ShapeNet, Pix3D, 3D-Future, and Objaverse. This diverse dataset empowers our model to learn from a wide range of object variations, bolstering its ability to generate high-quality and diverse 3D shapes. Extensive experimentation demonstrate the remarkable efficacy of our approach in significantly improving the visual quality of generated 3D shapes. By pushing the boundaries of 3D generation, introducing novel methods for latent representation learning, and harnessing the power of transformers for multi-modal conditional generation, our contributions pave the way for substantial advancements in the field. Our work unlocks new possibilities for applications in gaming, virtual reality, product design, and other domains that demand high-quality and diverse 3D objects.
Most existing works solving Room-to-Room VLN problem only utilize RGB images and do not consider local context around candidate views, which lack sufficient visual cues about surrounding environment. Moreover, natural language contains complex semantic information thus its correlations with visual inputs are hard to model merely with cross attention. In this paper, we propose GeoVLN, which learns Geometry-enhanced visual representation based on slot attention for robust Visual-and-Language Navigation. The RGB images are compensated with the corresponding depth maps and normal maps predicted by Omnidata as visual inputs. Technically, we introduce a two-stage module that combine local slot attention and CLIP model to produce geometry-enhanced representation from such input. We employ V&L BERT to learn a cross-modal representation that incorporate both language and vision informations. Additionally, a novel multiway attention module is designed, encouraging different phrases of input instruction to exploit the most related features from visual input. Extensive experiments demonstrate the effectiveness of our newly designed modules and show the compelling performance of the proposed method.
Recent advancements in Text-to-Image (T2I) generative models have yielded impressive results in generating high-fidelity images based on consistent text prompts. However, there is a growing interest in exploring the potential of these models for more diverse reference-based image manipulation tasks that require spatial understanding and visual context. Previous approaches have achieved this by incorporating additional control modules or fine-tuning the generative models specifically for each task until convergence. In this paper, we propose a different perspective. We conjecture that current large-scale T2I generative models already possess the capability to perform these tasks but are not fully activated within the standard generation process. To unlock these capabilities, we introduce a unified Prompt-Guided In-Context inpainting (PGIC) framework, which leverages large-scale T2I models to re-formulate and solve reference-guided image manipulations. In the PGIC framework, the reference and masked target are stitched together as a new input for the generative models, enabling the filling of masked regions as producing final results. Furthermore, we demonstrate that the self-attention modules in T2I models are well-suited for establishing spatial correlations and efficiently addressing challenging reference-guided manipulations. These large T2I models can be effectively driven by task-specific prompts with minimal training cost or even with frozen backbones. We synthetically evaluate the effectiveness of the proposed PGIC framework across various tasks, including reference-guided image inpainting, faithful inpainting, outpainting, local super-resolution, and novel view synthesis. Our results show that PGIC achieves significantly better performance while requiring less computation compared to other fine-tuning based approaches.