Abstract:Text-to-Image generation has seen significant advancements in output realism with the advent of diffusion models. However, diffusion models encounter difficulties when tasked with generating multiple objects, frequently resulting in hallucinations where certain entities are omitted. While existing solutions typically focus on optimizing latent representations within diffusion models, the relevance of the initial generation seed is typically underestimated. While using various seeds in multiple iterations can improve results, this method also significantly increases time and energy costs. To address this challenge, we introduce HEaD+ (Hallucination Early Detection +), a novel approach designed to identify incorrect generations early in the diffusion process. The HEaD+ framework integrates cross-attention maps and textual information with a novel input, the Predicted Final Image. The objective is to assess whether to proceed with the current generation or restart it with a different seed, thereby exploring multiple-generation seeds while conserving time. HEaD+ is trained on the newly created InsideGen dataset of 45,000 generated images, each containing prompts with up to seven objects. Our findings demonstrate a 6-8% increase in the likelihood of achieving a complete generation (i.e., an image accurately representing all specified subjects) with four objects when applying HEaD+ alongside existing models. Additionally, HEaD+ reduces generation times by up to 32% when aiming for a complete image, enhancing the efficiency of generating complete and accurate object representations relative to leading models. Moreover, we propose an integrated localization module that predicts object centroid positions and verifies pairwise spatial relations (if requested by the users) at an intermediate timestep, gating generation together with object presence to further improve relation-consistent outcomes.
Abstract:Despite their impressive zero-shot abilities, vision-language models such as CLIP have been shown to be susceptible to adversarial attacks. To enhance its adversarial robustness, recent studies finetune the pretrained vision encoder of CLIP with adversarial examples on a proxy dataset such as ImageNet by aligning adversarial images with correct class labels. However, these methods overlook the important roles of training data distributions and learning objectives, resulting in reduced zero-shot capabilities and limited transferability of robustness across domains and datasets. In this work, we propose a simple yet effective paradigm AdvFLYP, which follows the training recipe of CLIP's pretraining process when performing adversarial finetuning to the model. Specifically, AdvFLYP finetunes CLIP with adversarial images created based on image-text pairs collected from the web, and match them with their corresponding texts via a contrastive loss. To alleviate distortion of adversarial image embeddings of noisy web images, we further propose to regularise AdvFLYP by penalising deviation of adversarial image features. We show that logit- and feature-level regularisation terms benefit robustness and clean accuracy, respectively. Extensive experiments on 14 downstream datasets spanning various domains show the superiority of our paradigm over mainstream practices. Our code and model weights are released at https://github.com/Sxing2/AdvFLYP.
Abstract:Cross-domain few-shot object detection (CD-FSOD) remains a challenging problem for existing object detectors and few-shot learning approaches, particularly when generalizing across distinct domains. As part of NTIRE 2026, we hosted the second CD-FSOD Challenge to systematically evaluate and promote progress in detecting objects in unseen target domains under limited annotation conditions. The challenge received strong community interest, with 128 registered participants and a total of 696 submissions. Among them, 31 teams actively participated, and 19 teams submitted valid final results. Participants explored a wide range of strategies, introducing innovative methods that push the performance frontier under both open-source and closed-source tracks. This report presents a detailed overview of the NTIRE 2026 CD-FSOD Challenge, including a summary of the submitted approaches and an analysis of the final results across all participating teams. Challenge Codes: https://github.com/ohMargin/NTIRE2026_CDFSOD.
Abstract:Recent advances in Virtual Try-On (VTON) and Virtual Try-Off (VTOFF) have greatly improved photo-realistic fashion synthesis and garment reconstruction. However, existing datasets remain static, lacking instruction-driven editing for controllable and interactive fashion generation. In this work, we introduce the Dress Editing Dataset (Dress-ED), the first large-scale benchmark that unifies VTON, VTOFF, and text-guided garment editing within a single framework. Each sample in Dress-ED includes an in-shop garment image, the corresponding person image wearing the garment, their edited counterparts, and a natural-language instruction of the desired modification. Built through a fully automated multimodal pipeline that integrates MLLM-based garment understanding, diffusion-based editing, and LLM-guided verification, Dress-ED comprises over 146k verified quadruplets spanning three garment categories and seven edit types, including both appearance (e.g., color, pattern, material) and structural (e.g., sleeve length, neckline) modifications. Based on this benchmark, we further propose a unified multimodal diffusion framework that jointly reasons over linguistic instructions and visual garment cues, serving as a strong baseline for instruction-driven VTON and VTOFF. Dataset and code will be made publicly available.
Abstract:Generalized 3D hand-object pose estimation from a single RGB image remains challenging due to the large variations in object appearances and interaction patterns, especially under heavy occlusion. We propose GenHOI, a framework for generalized hand-object pose estimation with occlusion awareness. GenHOI integrates hierarchical semantic knowledge with hand priors to enhance model generalization under challenging occlusion conditions. Specifically, we introduce a hierarchical semantic prompt that encodes object states, hand configurations, and interaction patterns via textual descriptions. This enables the model to learn abstract high-level representations of hand-object interactions for generalization to unseen objects and novel interactions while compensating for missing or ambiguous visual cues. To enable robust occlusion reasoning, we adopt a multi-modal masked modeling strategy over RGB images, predicted point clouds, and textual descriptions. Moreover, we leverage hand priors as stable spatial references to extract implicit interaction constraints. This allows reliable pose inference even under significant variations in object shapes and interaction patterns. Extensive experiments on the challenging DexYCB and HO3Dv2 benchmarks demonstrate that our method achieves state-of-the-art performance in hand-object pose estimation.
Abstract:Vision-language models (VLMs) have shown promise in earth observation (EO), yet they struggle with tasks that require grounding complex spatial reasoning in precise pixel-level visual representations. To address this problem, we introduce TerraScope, a unified VLM that delivers pixel-grounded geospatial reasoning with two key capabilities: (1) modality-flexible reasoning: it handles single-modality inputs (optical or SAR) and adaptively fuses different modalities into the reasoning process when both are available; (2) multi-temporal reasoning: it integrates temporal sequences for change analysis across multiple time points. In addition, we curate Terra-CoT, a large-scale dataset containing 1 million samples with pixel-level masks embedded in reasoning chains across multiple sources. We also propose TerraScope-Bench, the first benchmark for pixel-grounded geospatial reasoning with six sub-tasks that evaluates both answer accuracy and mask quality to ensure authentic pixel-grounded reasoning. Experiments show that TerraScope significantly outperforms existing VLMs on pixel-grounded geospatial reasoning while providing interpretable visual evidence.
Abstract:Affordance prediction serves as a critical bridge between perception and action in embodied AI. However, existing research is confined to pinhole camera models, which suffer from narrow Fields of View (FoV) and fragmented observations, often missing critical holistic environmental context. In this paper, we present the first exploration into Panoramic Affordance Prediction, utilizing 360-degree imagery to capture global spatial relationships and holistic scene understanding. To facilitate this novel task, we first introduce PAP-12K, a large-scale benchmark dataset containing over 1,000 ultra-high-resolution (12k, 11904 x 5952) panoramic images with over 12k carefully annotated QA pairs and affordance masks. Furthermore, we propose PAP, a training-free, coarse-to-fine pipeline inspired by the human foveal visual system to tackle the ultra-high resolution and severe distortion inherent in panoramic images. PAP employs recursive visual routing via grid prompting to progressively locate targets, applies an adaptive gaze mechanism to rectify local geometric distortions, and utilizes a cascaded grounding pipeline to extract precise instance-level masks. Experimental results on PAP-12K reveal that existing affordance prediction methods designed for standard perspective images suffer severe performance degradation and fail due to the unique challenges of panoramic vision. In contrast, PAP framework effectively overcomes these obstacles, significantly outperforming state-of-the-art baselines and highlighting the immense potential of panoramic perception for robust embodied intelligence.
Abstract:Facial expression editing methods can be mainly categorized into two types based on their architectures: 2D-based and 3D-based methods. The former lacks 3D face modeling capabilities, making it difficult to edit 3D factors effectively. The latter has demonstrated superior performance in generating high-quality and view-consistent renderings using single-view 2D face images. Although these methods have successfully used animatable models to control facial expressions, they still have limitations in achieving precise control over fine-grained expressions. To address this issue, in this paper, we propose a novel approach by simultaneously refining both the latent code of a pretrained 3D-Aware GAN model for texture editing and the expression code of the driven 3DMM model for mesh editing. Specifically, we introduce a Dual Mappers module, comprising Texture Mapper and Emotion Mapper, to learn the transformations of the given latent code for textures and the expression code for meshes, respectively. To optimize the Dual Mappers, we propose a Text-Guided Optimization method, leveraging a CLIP-based objective function with expression text prompts as targets, while integrating a SubSpace Projection mechanism to project the text embedding to the expression subspace such that we can have more precise control over fine-grained expressions. Extensive experiments and comparative analyses demonstrate the effectiveness and superiority of our proposed method.
Abstract:Statistically consistent methods based on the noise transition matrix ($T$) offer a theoretically grounded solution to Learning with Noisy Labels (LNL), with guarantees of convergence to the optimal clean-data classifier. In practice, however, these methods are often outperformed by empirical approaches such as sample selection, and this gap is usually attributed to the difficulty of accurately estimating $T$. The common assumption is that, given a perfect $T$, noise-correction methods would recover their theoretical advantage. In this work, we put this longstanding hypothesis to a decisive test. We conduct experiments under idealized conditions, providing correction methods with a perfect, oracle transition matrix. Even under these ideal conditions, we observe that these methods still suffer from performance collapse during training. This compellingly demonstrates that the failure is not fundamentally a $T$-estimation problem, but stems from a more deeply rooted flaw. To explain this behaviour, we provide a unified analysis that links three levels: macroscopic convergence states, microscopic optimisation dynamics, and information-theoretic limits on what can be learned from noisy labels. Together, these results give a formal account of why ideal noise correction fails and offer concrete guidance for designing more reliable methods for learning with noisy labels.
Abstract:Existing video depth estimation faces a fundamental trade-off: generative models suffer from stochastic geometric hallucinations and scale drift, while discriminative models demand massive labeled datasets to resolve semantic ambiguities. To break this impasse, we present DVD, the first framework to deterministically adapt pre-trained video diffusion models into single-pass depth regressors. Specifically, DVD features three core designs: (i) repurposing the diffusion timestep as a structural anchor to balance global stability with high-frequency details; (ii) latent manifold rectification (LMR) to mitigate regression-induced over-smoothing, enforcing differential constraints to restore sharp boundaries and coherent motion; and (iii) global affine coherence, an inherent property bounding inter-window divergence, which enables seamless long-video inference without requiring complex temporal alignment. Extensive experiments demonstrate that DVD achieves state-of-the-art zero-shot performance across benchmarks. Furthermore, DVD successfully unlocks the profound geometric priors implicit in video foundation models using 163x less task-specific data than leading baselines. Notably, we fully release our pipeline, providing the whole training suite for SOTA video depth estimation to benefit the open-source community.