Abstract:3D Gaussian Splatting (3DGS) represents 3D content with anisotropic primitives that jointly encode geometry and appearance. Fixed-budget encoders consume sampled observations of Gaussian assets, so the same object may be observed through different primitive realizations. Existing self-supervised methods mainly reconstruct masked Gaussian attributes, tying supervision to one sampled realization and requiring an input-space decoder. Latent prediction offers an alternative, but its application to Gaussian tokens requires targets that accommodate coupled attributes and heterogeneous spatial support. We introduce Gaussian-JEPA, which predicts representations of held-out Gaussian token blocks from visible context. An online encoder processes the context, while a shared exponential-moving-average encoder supplies stop-gradient features for multi-scale targets. Complementary target projections and feature-space grounding provide latent supervision without reconstructing Gaussian attributes. We evaluate the features under Gaussian resampling, partial observations, and renderable shape completion, together with transfer to part segmentation and object classification. Compared with matched reconstruction pretraining, Gaussian-JEPA is more consistent across resampled inputs, retains more instance information under partial observations, and provides stronger frozen features for Gaussian completion. These results support latent prediction as an effective objective for reusable 3D Gaussian representations. Code is on the project page (https://amazingren.github.io/Gaussian-JEPA/).
Abstract:EgoCross is a cross-domain egocentric video question answering benchmark designed to evaluate whether multimodal large language models can generalize beyond common daily-life scenarios. The first EgoCross Challenge was hosted at the Third EgoVis Workshop at CVPR 2026 and evaluated models on first-person videos from four target domains: surgery, industrial assembly, extreme sports, and animal perspectives. Each test example consists of an egocentric video clip, a question, and four candidate answers, from which the model must select the correct option. This technical report introduces the challenge task, benchmark resources, and two official Codabench tracks. The Source-Limited Track restricts participants to the official baseline model and a small support set, whereas the Open-Source Track permits broader choices of models and training data under rules that prohibit the manual construction of target-domain training data. In total, the challenge received more than 1,500 submissions from over 130 participants, with 19 teams participating in the Open-Source Track and 38 teams in the Source-Limited Track. We further present the official leaderboard results and summarize the winning solutions from both tracks. We hope that this report will serve as a useful technical reference for advancing cross-domain egocentric video understanding. All resources, including the challenge data, baseline implementation, and code released by the winning teams, are made publicly available.
Abstract:Streaming video understanding requires models to continuously retain useful visual evidence before future questions are known. Existing approaches primarily manage the growing visual context according to token importance, temporal redundancy, or segment-level relevance, but rarely organize evidence around objects that persist and evolve over time. Thus, in this paper, we introduce ObjectStream, a training-free framework that treats latent objects as memory anchors for streaming video understanding. ObjectStream induces spatially coherent latent objects directly from frozen Video-LLM representations, links them across frames into persistent anchors, and maintains their histories under a bounded memory budget, without requiring external object detectors or segmentation models. Built on these anchors, ObjectStream preserves three complementary forms of evidence: persistent object histories, transient object changes, and recent visual context. This design enables existing Video Large Language Models (Video-LLMs) to reason over object identities, interactions, and state changes while leaving the underlying model unchanged. Extensive experiments on online streaming and offline long-video benchmarks demonstrate both effectiveness and efficiency. In online streaming evaluation, ObjectStream improves Qwen2.5-VL-7B by 10.0 points on OVO-Bench Real-Time Visual Perception, while reducing peak GPU mem-ory and TTFT by approximately 50%. On offline long-video benchmarks, it surpasses the full-token baseline while discarding 82.5% of visual tokens. These results highlight latent objects as a practical and effective organizing principle for compact streaming video memory.
Abstract:Safe autonomous navigation requires a holistic understanding of dynamic environments, necessitating the simultaneous estimation of metric depth, semantic segmentation, and instance trajectories. While depth-aware video panoptic segmentation (DVPS) unifies these tasks, existing approaches often rely on computationally expensive, multi-stage pipelines or offline tracking, rendering them unsuitable for real-time decision-making. To address this, we propose DVPSFormer, a unified online architecture designed for efficient 4D scene understanding. Central to our approach is explicit scene discretization (ESD), a novel mechanism that leverages segmentation queries to represent foreground and background regions, enabling a discrete-to-continuous (D2C) depth head to decode metric depth in a single pass. This tightly couples semantic and geometric learning while significantly reducing latency. Furthermore, we propose an online majority voting (OMV) mechanism that exploits temporal consistency to refine classification during instance tracking. DVPSFormer establishes a new state-of-the-art on the Cityscapes-DVPS and SemKITTI-DVPS benchmarks, offering a streamlined solution for online robotic perception. Code and models are available at https://royyang0714.github.io/DVPSFormer.
Abstract:Vision-Language-Action (VLA) models are commonly pretrained on robot demonstrations by jointly mapping visual observations and language instructions to actions. However, dense visual-action supervision can dominate the comparatively sparse language-action signal. As a result, policies may rely on visual shortcuts rather than learn how language conditions action execution, making them sensitive to visual variations. To address this limitation, we propose LA4VLA, a language-action pretraining framework that enables policies to acquire language-conditioned action priors without visual observations. These priors capture reusable manipulation skills shared across tasks and scenes, reducing reliance on scene-specific visual cues. Specifically, LA4VLA decomposes expert demonstration trajectories into atomic action segments and pairs each segment with a corresponding low-level action description. This yields LA4-33K, a dataset of 33K Language-Action (LA) episodes derived entirely from existing demonstrations without additional robot data collection. We further develop LA4VLA-1B, a lightweight 1B-parameter VLA model, and investigate three paradigms for incorporating language-action supervision into VLA learning: LA-only pretraining, sequential LA-to-VLA pretraining, and mixed LA-VLA pretraining. Across simulation and real-world tasks, LA-pretrained policies consistently outperform matched VLA-pretrained counterparts, while combining LA and VLA supervision leads to further gains. In particular, mixed LA-VLA pretraining improves the average success rate of LA4VLA-1B over the no-pretraining baseline by up to 17.8 and 45.0 percentage points in simulation and real-world tasks, respectively. These results establish LA4VLA as an effective and complementary pretraining strategy for building stronger and more robust VLA policies.
Abstract:Training large language models (LLMs) as autonomous agents via reinforcement learning (RL) has enabled frontier models to achieve superhuman performance in long-horizon tasks. However, existing RL algorithms operate at the trajectory level, performing policy optimization only after collecting complete episode rollouts. This coarse-grained approach faces fundamental challenges in multi-turn agent settings where rewards are sparse, delayed, and credit assignment across individual steps is critical. In this work, we propose \textbf{State-Score-Supervised Policy Optimization (3SPO)}, a novel RL algorithm that performs post-step policy optimization with dynamic state score supervision. At each step, 3SPO computes the state score based on historical success rates, supervising step-wise credit assignment, adaptive rollout and post-step policy optimization without requiring value function estimation or additional auxiliary models. Theoretically, under a per-state bandit abstraction, we show that the proposed score-supervised allocation mechanism achieves logarithmic allocation regret and provide sample-complexity guarantees for action identification, score distinguishability, and filtering stability. Experiments on ALFWorld and WebShop with Qwen2.5-1.5B/7B-Instruct show that 3SPO consistently outperforms GRPO by $+22.6\%$ on ALFWorld and $+15.6$ points on WebShop, while using comparable resources to achieve $2.4\times$ more state exploration and $1.8\times$ faster convergence. Code is available at https://github.com/genalyu/3SPO.
Abstract:Supervised Fine-Tuning (SFT) followed by Reinforcement Learning (RL) has become a standard pipeline for Large Language Model (LLM) post-training. SFT is expected to provide a useful behavioral prior for RL to further enhance model capabilities. However, checkpoints with excessive SFT often show limited improvement during RL. We attribute this failure to the loss of model plasticity: the reduced ability of an SFT-initialized policy to be effectively reshaped by subsequent RL. To better understand this phenomenon, we conduct detailed analysis from multiple perspectives, including parameter changes, output spaces, and RL optimization dynamics. Our results show that models from excessive SFT tend to produce over-confident token distributions and exhibit sharp parameter landscapes, which make them harder to optimize in the RL stage. To enable a more robust SFT-to-RL handoff, we propose \texttt{Rejuvenation}, a simple yet effective method that restores plasticity while preserving useful SFT-acquired priors. Rejuvenation leverages base-anchored model fusion to reduce excessive SFT-induced drift with targeted neuron reset to mitigate model rigidity. Experimental results on both math reasoning tasks and agentic tasks demonstrate that our approach consistently improves RL performance on over-trained SFT models, while also enhancing generalization to out-of-distribution tasks.
Abstract:On-policy distillation (OPD) provides dense teacher feedback along student-generated rollouts rather than fixed teacher traces and has emerged as a promising post-training paradigm. However, standard OPD typically generates full rollouts during training, which is computationally expensive and may expose the student to unreliable teacher feedback at late rollout positions, especially during early training. We identify the rollout horizon as a key bottleneck in OPD that substantially impacts training efficiency. Unlike Reinforcement Learning with Verifiable Rewards (RLVR), OPD does not require a final answer reward to provide learning signals. Therefore, full rollouts may not always be necessary for OPD. Motivated by this insight, we propose two simple horizon-control strategies: Progressive OPD (POPD), which gradually expands the rollout horizon during training, and Truncated OPD (TOPD), which permanently performs distillation on reliable truncated rollouts. Experiments on mathematical reasoning show that POPD improves the training efficiency of OPD by up to 3$\times$, while TOPD matches OPD performance using only 10\% of the rollout horizon, leading to substantial wall-clock and memory reductions. These results demonstrate that controlling the rollout horizon offers a simple and practical path to more efficient OPD.
Abstract:Large language models (LLMs) have emerged as powerful representation learners whose internal features increasingly align with human cognition. We study whether modern LLMs can serve as a lens for understanding neural representations in the human brain, focusing on emotional valence in EEG. We first build a one-dimensional valence direction, the V-axis, from modern LLMs using only nine emotion-evocative sentences. We validate it through zero-shot transfer to sentiment benchmarks and cross-model consistency across fourteen LLMs. We then show that this LLM-derived direction maps onto human neural activity. On a public EEG cohort of 123 subjects watching affective videos, a single linear projection on EEG features tracks the V-axis position of each stimulus. Moreover, 36 EEG emotion classifiers trained without exposure to the V-axis spontaneously rediscover the same direction in their internal representations, suggesting that the same valence structure emerges in both language models and human electrophysiology. Yet this convergence does not provide an effective training signal. We test twenty-five alignment strategies, including knowledge distillation, representational similarity, contrastive, and topographic losses; none improve decoding, and sixteen significantly reduce accuracy. We formalize this result as the saturation regularity: once task labels alone drive a brain-decoding network onto the target direction, additional supervision mainly distorts an already-saturated basin, while the load-bearing within-class residual receives little useful gradient. This regularity also indicates where improvement should come from: the residual subspace unreachable by supervision. Motivated by this insight, we ensemble across residual diversity rather than supervising the basin, improving balanced accuracy by 10.5% over the prior best on FACED, with the same effect replicated on SEED-V.
Abstract:Vision-language-action (VLA) models have shown strong potential for generalist robot manipulation, yet they remain limited by insufficient spatial reasoning, particularly in determining where to interact in complex visual scenes. While recent efforts introduce various forms of visual planning to address this issue, existing approaches either rely on global geometric cues, symbolic intermediate representations, or externally generated visual signals, which are often weakly coupled with downstream action prediction. In this work, we revisit visual planning in VLA systems and argue that effective planning should be local, visually grounded, internally generated, and directly aligned with action. Based on this insight, we propose Afford-VLA, a unified framework that internalizes task-conditioned affordance as an explicit visual planning interface within VLA models. Concretely, we introduce learnable <AFF> tokens to query task-relevant interaction regions, decode affordance masks from multimodal features, and convert them into compact embeddings that directly condition action generation. This design enables affordance to be both generated and utilized within the VLA, forming a tightly coupled perception-action pathway. To further support this integration, we adopt a training strategy that allows the affordance pathway to be jointly optimized with action prediction, improving its effectiveness for downstream control. We evaluate our method on multiple simulation benchmarks, including LIBERO, LIBERO-Plus, and SimplerEnv, achieving consistent state-of-the-art performance, along with strong real-world results. These findings demonstrate that internalizing affordance as action-aligned visual planning provides a powerful paradigm for improving VLA systems.