Abstract:Latent space is rapidly emerging as a native substrate for language-based models. While modern systems are still commonly understood through explicit token-level generation, an increasing body of work shows that many critical internal processes are more naturally carried out in continuous latent space than in human-readable verbal traces. This shift is driven by the structural limitations of explicit-space computation, including linguistic redundancy, discretization bottlenecks, sequential inefficiency, and semantic loss. This survey aims to provide a unified and up-to-date landscape of latent space in language-based models. We organize the survey into five sequential perspectives: Foundation, Evolution, Mechanism, Ability, and Outlook. We begin by delineating the scope of latent space, distinguishing it from explicit or verbal space and from the latent spaces commonly studied in generative visual models. We then trace the field's evolution from early exploratory efforts to the current large-scale expansion. To organize the technical landscape, we examine existing work through the complementary lenses of mechanism and ability. From the perspective of Mechanism, we identify four major lines of development: Architecture, Representation, Computation, and Optimization. From the perspective of Ability, we show how latent space supports a broad capability spectrum spanning Reasoning, Planning, Modeling, Perception, Memory, Collaboration, and Embodiment. Beyond consolidation, we discuss the key open challenges, and outline promising directions for future research. We hope this survey serves not only as a reference for existing work, but also as a foundation for understanding latent space as a general computational and systems paradigm for next-generation intelligence.
Abstract:Evaluating the safety of LLM-based agents is increasingly important because risks in realistic deployments often emerge over multi-step interactions rather than isolated prompts or final responses. Existing trajectory-level benchmarks remain limited by insufficient interaction diversity, coarse observability of safety failures, and weak long-horizon realism. We introduce ATBench, a trajectory-level benchmark for structured, diverse, and realistic evaluation of agent safety. ATBench organizes agentic risk along three dimensions: risk source, failure mode, and real-world harm. Based on this taxonomy, we construct trajectories with heterogeneous tool pools and a long-context delayed-trigger protocol that captures realistic risk emergence across multiple stages. The benchmark contains 1,000 trajectories (503 safe and 497 unsafe), averaging 9.01 turns and 3.95k tokens, with 1,954 invoked tools drawn from pools spanning 2,084 available tools. Data quality is supported by rule-based and LLM-based filtering plus full human audit. Experiments on frontier LLMs, open-source models, and specialized guard systems show that ATBench is challenging even for strong evaluators, while enabling taxonomy-stratified analysis, cross-benchmark comparison, and diagnosis of long-horizon failure patterns.
Abstract:Capturing dynamic spatiotemporal neural activity is essential for understanding large-scale brain mechanisms. Functional magnetic resonance imaging (fMRI) provides high-resolution cortical representations that form a strong basis for characterizing fine-grained brain activity patterns. The high acquisition cost of fMRI limits large-scale applications, therefore making high-quality fMRI reconstruction a crucial task. Electroencephalography (EEG) offers millisecond-level temporal cues that complement fMRI. Leveraging this complementarity, we present an EEG-conditioned framework for reconstructing dynamic fMRI as continuous neural sequences with high spatial fidelity and strong temporal coherence at the cortical-vertex level. To address sampling irregularities common in real fMRI acquisitions, we incorporate a null-space intermediate-frame reconstruction, enabling measurement-consistent completion of arbitrary intermediate frames and improving sequence continuity and practical applicability. Experiments on the CineBrain dataset demonstrate superior voxel-wise reconstruction quality and robust temporal consistency across whole-brain and functionally specific regions. The reconstructed fMRI also preserves essential functional information, supporting downstream visual decoding tasks. This work provides a new pathway for estimating high-resolution fMRI dynamics from EEG and advances multimodal neuroimaging toward more dynamic brain activity modeling.
Abstract:On-policy reinforcement learning with generative policies is promising but remains underexplored. A central challenge is that proximal policy optimization (PPO) is traditionally formulated in terms of action-space probability ratios, whereas diffusion- and flow-based policies are more naturally represented as trajectory-level generative processes. In this work, we propose GSB-PPO, a path-space formulation of generative PPO inspired by the Generalized Schrödinger Bridge (GSB). Our framework lifts PPO-style proximal updates from terminal actions to full generation trajectories, yielding a unified view of on-policy optimization for generative policies. Within this framework, we develop two concrete objectives: a clipping-based objective, GSB-PPO-Clip, and a penalty-based objective, GSB-PPO-Penalty. Experimental results show that while both objectives are compatible with on-policy training, the penalty formulation consistently delivers better stability and performance than the clipping counterpart. Overall, our results highlight path-space proximal regularization as an effective principle for training generative policies with PPO.
Abstract:Recent breakthroughs in 3D generation have enabled the synthesis of high-fidelity individual assets. However, generating 3D compositional objects from single images--particularly under occlusions--remains challenging. Existing methods often degrade geometric details in hidden regions and fail to preserve the underlying object-object spatial relationships (OOR). We present a novel framework Interact3D designed to generate physically plausible interacting 3D compositional objects. Our approach first leverages advanced generative priors to curate high-quality individual assets with a unified 3D guidance scene. To physically compose these assets, we then introduce a robust two-stage composition pipeline. Based on the 3D guidance scene, the primary object is anchored through precise global-to-local geometric alignment (registration), while subsequent geometries are integrated using a differentiable Signed Distance Field (SDF)-based optimization that explicitly penalizes geometry intersections. To reduce challenging collisions, we further deploy a closed-loop, agentic refinement strategy. A Vision-Language Model (VLM) autonomously analyzes multi-view renderings of the composed scene, formulates targeted corrective prompts, and guides an image editing module to iteratively self-correct the generation pipeline. Extensive experiments demonstrate that Interact3D successfully produces promising collsion-aware compositions with improved geometric fidelity and consistent spatial relationships.
Abstract:We present Mind-of-Director, a multi-modal agent-driven framework for film previz that models the collaborative decision-making process of a film production team. Given a creative idea, Mind-of-Director orchestrates multiple specialized agents to produce previz sequences within the game engine. The framework consists of four cooperative modules: Script Development, where agents draft and refine the screenplay iteratively; Virtual Scene Design, which transforms text into semantically aligned 3D environments; Character Behaviour Control, which determines character blocking and motion; and Camera Planning, which optimizes framing, movement, and composition for cinematic camera effects. A real-time visual editing system built in the game engine further enables interactive inspection and synchronized timeline adjustment across scenes, behaviours, and cameras. Extensive experiments and human evaluations show that Mind-of-Director generates high-quality, semantically grounded previz sequences in approximately 25 minutes per idea, demonstrating the effectiveness of agent collaboration for both automated prototyping and human-in-the-loop filmmaking.
Abstract:We present OCRA, an Object-Centric framework for video-based human-to-Robot Action transfer that learns directly from human demonstration videos to enable robust manipulation. Object-centric learning emphasizes task-relevant objects and their interactions while filtering out irrelevant background, providing a natural and scalable way to teach robots. OCRA leverages multi-view RGB videos, the state-of-the-art 3D foundation model VGGT, and advanced detection and segmentation models to reconstruct object-centric 3D point clouds, capturing rich interactions between objects. To handle properties not easily perceived by vision alone, we incorporate tactile priors via a large-scale dataset of over one million tactile images. These 3D and tactile priors are fused through a multimodal module (ResFiLM) and fed into a Diffusion Policy to generate robust manipulation actions. Extensive experiments on both vision-only and visuo-tactile tasks show that OCRA significantly outperforms existing baselines and ablations, demonstrating its effectiveness for learning from human demonstration videos.
Abstract:We present a framework that integrates EEG-based visual and motor imagery (VI/MI) with robotic control to enable real-time, intention-driven grasping and placement. Motivated by the promise of BCI-driven robotics to enhance human-robot interaction, this system bridges neural signals with physical control by deploying offline-pretrained decoders in a zero-shot manner within an online streaming pipeline. This establishes a dual-channel intent interface that translates visual intent into robotic actions, with VI identifying objects for grasping and MI determining placement poses, enabling intuitive control over both what to grasp and where to place. The system operates solely on EEG via a cue-free imagery protocol, achieving integration and online validation. Implemented on a Base robotic platform and evaluated across diverse scenarios, including occluded targets or varying participant postures, the system achieves online decoding accuracies of 40.23% (VI) and 62.59% (MI), with an end-to-end task success rate of 20.88%. These results demonstrate that high-level visual cognition can be decoded in real time and translated into executable robot commands, bridging the gap between neural signals and physical interaction, and validating the flexibility of a purely imagery-based BCI paradigm for practical human-robot collaboration.
Abstract:Existing Vision-Language-Action (VLA) models often suffer from feature collapse and low training efficiency because they entangle high-level perception with sparse, embodiment-specific action supervision. Since these models typically rely on VLM backbones optimized for Visual Question Answering (VQA), they excel at semantic identification but often overlook subtle 3D state variations that dictate distinct action patterns. To resolve these misalignments, we propose Pose-VLA, a decoupled paradigm that separates VLA training into a pre-training phase for extracting universal 3D spatial priors in a unified camera-centric space, and a post-training phase for efficient embodiment alignment within robot-specific action space. By introducing discrete pose tokens as a universal representation, Pose-VLA seamlessly integrates spatial grounding from diverse 3D datasets with geometry-level trajectories from robotic demonstrations. Our framework follows a two-stage pre-training pipeline, establishing fundamental spatial grounding via poses followed by motion alignment through trajectory supervision. Extensive evaluations demonstrate that Pose-VLA achieves state-of-the-art results on RoboTwin 2.0 with a 79.5% average success rate and competitive performance on LIBERO at 96.0%. Real-world experiments further showcase robust generalization across diverse objects using only 100 demonstrations per task, validating the efficiency of our pre-training paradigm.
Abstract:Multimodal Large Language Models (MLLMs) have recently achieved remarkable progress in vision-language understanding. Yet, human perception is inherently multisensory, integrating sight, sound, and motion to reason about the world. Among these modalities, sound provides indispensable cues about spatial layout, off-screen events, and causal interactions, particularly in egocentric settings where auditory and visual signals are tightly coupled. To this end, we introduce EgoSound, the first benchmark designed to systematically evaluate egocentric sound understanding in MLLMs. EgoSound unifies data from Ego4D and EgoBlind, encompassing both sighted and sound-dependent experiences. It defines a seven-task taxonomy spanning intrinsic sound perception, spatial localization, causal inference, and cross-modal reasoning. Constructed through a multi-stage auto-generative pipeline, EgoSound contains 7315 validated QA pairs across 900 videos. Comprehensive experiments on nine state-of-the-art MLLMs reveal that current models exhibit emerging auditory reasoning abilities but remain limited in fine-grained spatial and causal understanding. EgoSound establishes a challenging foundation for advancing multisensory egocentric intelligence, bridging the gap between seeing and truly hearing the world.