Abstract:Aquatic organisms are known for their ability to generate efficient propulsion with low energy expenditure. While existing research has sought to leverage bio-inspired structures to reduce energy costs in underwater robotics, the crucial role of control policies in enhancing efficiency has often been overlooked. In this study, we optimize the motion of a bio-mimetic robotic fish using deep reinforcement learning (DRL) to maximize propulsion efficiency and minimize energy consumption. Our novel DRL approach incorporates extended pressure perception, a transformer model processing sequences of observations, and a policy transfer scheme. Notably, significantly improved training stability and speed within our approach allow for end-to-end training of the robotic fish. This enables agiler responses to hydrodynamic environments and possesses greater optimization potential compared to pre-defined motion pattern controls. Our experiments are conducted on a serially connected rigid robotic fish in a free stream with a Reynolds number of 6000 using computational fluid dynamics (CFD) simulations. The DRL-trained policies yield impressive results, demonstrating both high efficiency and propulsion. The policies also showcase the agent's embodiment, skillfully utilizing its body structure and engaging with surrounding fluid dynamics, as revealed through flow analysis. This study provides valuable insights into the bio-mimetic underwater robots optimization through DRL training, capitalizing on their structural advantages, and ultimately contributing to more efficient underwater propulsion systems.
Abstract:Existing cyberbullying detection benchmarks were organized by the polarity of speech, such as "offensive" and "non-offensive", which were essentially hate speech detection. However, in the real world, cyberbullying often attracted widespread social attention through incidents. To address this problem, we propose a novel annotation method to construct a cyberbullying dataset that organized by incidents. The constructed CHNCI is the first Chinese cyberbullying incident detection dataset, which consists of 220,676 comments in 91 incidents. Specifically, we first combine three cyberbullying detection methods based on explanations generation as an ensemble method to generate the pseudo labels, and then let human annotators judge these labels. Then we propose the evaluation criteria for validating whether it constitutes a cyberbullying incident. Experimental results demonstrate that the constructed dataset can be a benchmark for the tasks of cyberbullying detection and incident prediction. To the best of our knowledge, this is the first study for the Chinese cyberbullying incident detection task.
Abstract:Advancing code reasoning in large language models (LLMs) is fundamentally limited by the scarcity of high-difficulty datasets, especially those with verifiable input-output test cases necessary for rigorous solution validation at scale. We introduce rStar-Coder, which significantly improves LLM code reasoning capabilities by constructing a large-scale, verified dataset of 418K competition-level code problems, 580K long-reasoning solutions along with rich test cases of varying difficulty. This is achieved through three core contributions: (1) we curate competitive programming code problems and oracle solutions to synthesize new, solvable problems; (2) we introduce a reliable input-output test case synthesis pipeline that decouples the generation into a three-step input generation method and a mutual verification mechanism for effective output labeling; (3) we augment problems with high-quality, test-case-verified long-reasoning solutions. Extensive experiments on Qwen models (1.5B-14B) across various code reasoning benchmarks demonstrate the superiority of rStar-Coder dataset, achieving leading performance comparable to frontier reasoning LLMs with much smaller model sizes. On LiveCodeBench, rStar-Coder improves Qwen2.5-7B from 17.4% to an impressive 57.3%, and Qwen2.5-14B from 23.3% to 62.5%, surpassing o3-mini (low) by3.1%. On the more challenging USA Computing Olympiad, our 7B model achieves an average pass@1 accuracy of 16.15%, outperforming the frontier-level QWQ-32B. Code and the dataset will be released at https://github.com/microsoft/rStar.
Abstract:Inference scaling further accelerates Large Language Models (LLMs) toward Artificial General Intelligence (AGI), with large-scale Reinforcement Learning (RL) to unleash long Chain-of-Thought reasoning. Most contemporary reasoning approaches usually rely on handcrafted rule-based reward functions. However, the tarde-offs of exploration and exploitation in RL algorithms involves multiple complex considerations, and the theoretical and empirical impacts of manually designed reward functions remain insufficiently explored. In this paper, we propose Decoupled Group Reward Optimization (DGRO), a general RL algorithm for LLM reasoning. On the one hand, DGRO decouples the traditional regularization coefficient into two independent hyperparameters: one scales the policy gradient term, and the other regulates the distance from the sampling policy. This decoupling not only enables precise control over balancing exploration and exploitation, but also can be seamlessly extended to Online Policy Mirror Descent (OPMD) algorithms in Kimi k1.5 and Direct Reward Optimization. On the other hand, we observe that reward variance significantly affects both convergence speed and final model performance. We conduct both theoretical analysis and extensive empirical validation to assess DGRO, including a detailed ablation study that investigates its performance and optimization dynamics. Experimental results show that DGRO achieves state-of-the-art performance on the Logic dataset with an average accuracy of 96.9\%, and demonstrates strong generalization across mathematical benchmarks.
Abstract:This paper tackles category-level pose estimation of articulated objects in robotic manipulation tasks and introduces a new benchmark dataset. While recent methods estimate part poses and sizes at the category level, they often rely on geometric cues and complex multi-stage pipelines that first segment parts from the point cloud, followed by Normalized Part Coordinate Space (NPCS) estimation for 6D poses. These approaches overlook dense semantic cues from RGB images, leading to suboptimal accuracy, particularly for objects with small parts. To address these limitations, we propose a single-stage Network, CAP-Net, for estimating the 6D poses and sizes of Categorical Articulated Parts. This method combines RGB-D features to generate instance segmentation and NPCS representations for each part in an end-to-end manner. CAP-Net uses a unified network to simultaneously predict point-wise class labels, centroid offsets, and NPCS maps. A clustering algorithm then groups points of the same predicted class based on their estimated centroid distances to isolate each part. Finally, the NPCS region of each part is aligned with the point cloud to recover its final pose and size. To bridge the sim-to-real domain gap, we introduce the RGBD-Art dataset, the largest RGB-D articulated dataset to date, featuring photorealistic RGB images and depth noise simulated from real sensors. Experimental evaluations on the RGBD-Art dataset demonstrate that our method significantly outperforms the state-of-the-art approach. Real-world deployments of our model in robotic tasks underscore its robustness and exceptional sim-to-real transfer capabilities, confirming its substantial practical utility. Our dataset, code and pre-trained models are available on the project page.
Abstract:The ensemble average of physical properties of molecules is closely related to the distribution of molecular conformations, and sampling such distributions is a fundamental challenge in physics and chemistry. Traditional methods like molecular dynamics (MD) simulations and Markov chain Monte Carlo (MCMC) sampling are commonly used but can be time-consuming and costly. Recently, diffusion models have emerged as efficient alternatives by learning the distribution of training data. Obtaining an unbiased target distribution is still an expensive task, primarily because it requires satisfying ergodicity. To tackle these challenges, we propose Potential Score Matching (PSM), an approach that utilizes the potential energy gradient to guide generative models. PSM does not require exact energy functions and can debias sample distributions even when trained on limited and biased data. Our method outperforms existing state-of-the-art (SOTA) models on the Lennard-Jones (LJ) potential, a commonly used toy model. Furthermore, we extend the evaluation of PSM to high-dimensional problems using the MD17 and MD22 datasets. The results demonstrate that molecular distributions generated by PSM more closely approximate the Boltzmann distribution compared to traditional diffusion models.
Abstract:Recent image-to-video generation methods have demonstrated success in enabling control over one or two visual elements, such as camera trajectory or object motion. However, these methods are unable to offer control over multiple visual elements due to limitations in data and network efficacy. In this paper, we introduce VidCRAFT3, a novel framework for precise image-to-video generation that enables control over camera motion, object motion, and lighting direction simultaneously. To better decouple control over each visual element, we propose the Spatial Triple-Attention Transformer, which integrates lighting direction, text, and image in a symmetric way. Since most real-world video datasets lack lighting annotations, we construct a high-quality synthetic video dataset, the VideoLightingDirection (VLD) dataset. This dataset includes lighting direction annotations and objects of diverse appearance, enabling VidCRAFT3 to effectively handle strong light transmission and reflection effects. Additionally, we propose a three-stage training strategy that eliminates the need for training data annotated with multiple visual elements (camera motion, object motion, and lighting direction) simultaneously. Extensive experiments on benchmark datasets demonstrate the efficacy of VidCRAFT3 in producing high-quality video content, surpassing existing state-of-the-art methods in terms of control granularity and visual coherence. All code and data will be publicly available.
Abstract:Text simplification (TS) refers to the process of reducing the complexity of a text while retaining its original meaning and key information. Existing work only shows that large language models (LLMs) have outperformed supervised non-LLM-based methods on sentence simplification. This study offers the first comprehensive analysis of LLM performance across four TS tasks: lexical, syntactic, sentence, and document simplification. We compare lightweight, closed-source and open-source LLMs against traditional non-LLM methods using automatic metrics and human evaluations. Our experiments reveal that LLMs not only outperform non-LLM approaches in all four tasks but also often generate outputs that exceed the quality of existing human-annotated references. Finally, we present some future directions of TS in the era of LLMs.
Abstract:Lexical Simplification (LS) methods use a three-step pipeline: complex word identification, substitute generation, and substitute ranking, each with separate evaluation datasets. We found large language models (LLMs) can simplify sentences directly with a single prompt, bypassing the traditional pipeline. However, existing LS datasets are not suitable for evaluating these LLM-generated simplified sentences, as they focus on providing substitutes for single complex words without identifying all complex words in a sentence. To address this gap, we propose a new annotation method for constructing an all-in-one LS dataset through human-machine collaboration. Automated methods generate a pool of potential substitutes, which human annotators then assess, suggesting additional alternatives as needed. Additionally, we explore LLM-based methods with single prompts, in-context learning, and chain-of-thought techniques. We introduce a multi-LLMs collaboration approach to simulate each step of the LS task. Experimental results demonstrate that LS based on multi-LLMs approaches significantly outperforms existing baselines.
Abstract:We present rStar-Math to demonstrate that small language models (SLMs) can rival or even surpass the math reasoning capability of OpenAI o1, without distillation from superior models. rStar-Math achieves this by exercising "deep thinking" through Monte Carlo Tree Search (MCTS), where a math policy SLM performs test-time search guided by an SLM-based process reward model. rStar-Math introduces three innovations to tackle the challenges in training the two SLMs: (1) a novel code-augmented CoT data sythesis method, which performs extensive MCTS rollouts to generate step-by-step verified reasoning trajectories used to train the policy SLM; (2) a novel process reward model training method that avoids na\"ive step-level score annotation, yielding a more effective process preference model (PPM); (3) a self-evolution recipe in which the policy SLM and PPM are built from scratch and iteratively evolved to improve reasoning capabilities. Through 4 rounds of self-evolution with millions of synthesized solutions for 747k math problems, rStar-Math boosts SLMs' math reasoning to state-of-the-art levels. On the MATH benchmark, it improves Qwen2.5-Math-7B from 58.8% to 90.0% and Phi3-mini-3.8B from 41.4% to 86.4%, surpassing o1-preview by +4.5% and +0.9%. On the USA Math Olympiad (AIME), rStar-Math solves an average of 53.3% (8/15) of problems, ranking among the top 20% the brightest high school math students. Code and data will be available at https://github.com/microsoft/rStar.