In this paper, we propose a novel method for 3D scene and object reconstruction from sparse multi-view images. Different from previous methods that leverage extra information such as depth or generalizable features across scenes, our approach leverages the scene properties embedded in the multi-view inputs to create precise pseudo-labels for optimization without any prior training. Specifically, we introduce a geometry-guided approach that improves surface reconstruction accuracy from sparse views by leveraging spherical harmonics to predict the novel radiance while holistically considering all color observations for a point in the scene. Also, our pipeline exploits proxy geometry and correctly handles the occlusion in generating the pseudo-labels of radiance, which previous image-warping methods fail to avoid. Our method, dubbed Ray Augmentation (RayAug), achieves superior results on DTU and Blender datasets without requiring prior training, demonstrating its effectiveness in addressing the problem of sparse view reconstruction. Our pipeline is flexible and can be integrated into other implicit neural reconstruction methods for sparse views.
This report introduce our work on Egocentric 3D Hand Pose Estimation workshop. Using AssemblyHands, this challenge focuses on egocentric 3D hand pose estimation from a single-view image. In the competition, we adopt ViT based backbones and a simple regressor for 3D keypoints prediction, which provides strong model baselines. We noticed that Hand-objects occlusions and self-occlusions lead to performance degradation, thus proposed a non-model method to merge multi-view results in the post-process stage. Moreover, We utilized test time augmentation and model ensemble to make further improvement. We also found that public dataset and rational preprocess are beneficial. Our method achieved 12.21mm MPJPE on test dataset, achieve the first place in Egocentric 3D Hand Pose Estimation challenge.
Diffusion models (DM) can gradually learn to remove noise, which have been widely used in artificial intelligence generated content (AIGC) in recent years. The property of DM for eliminating noise leads us to wonder whether DM can be applied to wireless communications to help the receiver mitigate the channel noise. To address this, we propose channel denoising diffusion models (CDDM) for semantic communications over wireless channels in this paper. CDDM can be applied as a new physical layer module after the channel equalization to learn the distribution of the channel input signal, and then utilizes this learned knowledge to remove the channel noise. We derive corresponding training and sampling algorithms of CDDM according to the forward diffusion process specially designed to adapt the channel models and theoretically prove that the well-trained CDDM can effectively reduce the conditional entropy of the received signal under small sampling steps. Moreover, we apply CDDM to a semantic communications system based on joint source-channel coding (JSCC) for image transmission. Extensive experimental results demonstrate that CDDM can further reduce the mean square error (MSE) after minimum mean square error (MMSE) equalizer, and the joint CDDM and JSCC system achieves better performance than the JSCC system and the traditional JPEG2000 with low-density parity-check (LDPC) code approach.
Creating diverse and high-quality 3D assets with an automatic generative model is highly desirable. Despite extensive efforts on 3D generation, most existing works focus on the generation of a single category or a few categories. In this paper, we introduce a diffusion-based feed-forward framework for synthesizing massive categories of real-world 3D objects with a single generative model. Notably, there are three major challenges for this large-vocabulary 3D generation: a) the need for expressive yet efficient 3D representation; b) large diversity in geometry and texture across categories; c) complexity in the appearances of real-world objects. To this end, we propose a novel triplane-based 3D-aware Diffusion model with TransFormer, DiffTF, for handling challenges via three aspects. 1) Considering efficiency and robustness, we adopt a revised triplane representation and improve the fitting speed and accuracy. 2) To handle the drastic variations in geometry and texture, we regard the features of all 3D objects as a combination of generalized 3D knowledge and specialized 3D features. To extract generalized 3D knowledge from diverse categories, we propose a novel 3D-aware transformer with shared cross-plane attention. It learns the cross-plane relations across different planes and aggregates the generalized 3D knowledge with specialized 3D features. 3) In addition, we devise the 3D-aware encoder/decoder to enhance the generalized 3D knowledge in the encoded triplanes for handling categories with complex appearances. Extensive experiments on ShapeNet and OmniObject3D (over 200 diverse real-world categories) convincingly demonstrate that a single DiffTF model achieves state-of-the-art large-vocabulary 3D object generation performance with large diversity, rich semantics, and high quality.
Monocular depth estimation is an ongoing challenge in computer vision. Recent progress with Transformer models has demonstrated notable advantages over conventional CNNs in this area. However, there's still a gap in understanding how these models prioritize different regions in 2D images and how these regions affect depth estimation performance. To explore the differences between Transformers and CNNs, we employ a sparse pixel approach to contrastively analyze the distinctions between the two. Our findings suggest that while Transformers excel in handling global context and intricate textures, they lag behind CNNs in preserving depth gradient continuity. To further enhance the performance of Transformer models in monocular depth estimation, we propose the Depth Gradient Refinement (DGR) module that refines depth estimation through high-order differentiation, feature fusion, and recalibration. Additionally, we leverage optimal transport theory, treating depth maps as spatial probability distributions, and employ the optimal transport distance as a loss function to optimize our model. Experimental results demonstrate that models integrated with the plug-and-play Depth Gradient Refinement (DGR) module and the proposed loss function enhance performance without increasing complexity and computational costs. This research not only offers fresh insights into the distinctions between Transformers and CNNs in depth estimation but also paves the way for novel depth estimation methodologies.
This paper concentrates on the development of Chat-PM, a class of composite hybrid aerial/terrestrial manipulator, in concern with composite configuration design, dynamics modeling, motion control and force estimation. Compared with existing aerial or terrestrial mobile manipulators, Chat-PM demonstrates advantages in terms of reachability, energy efficiency and manipulation precision. To achieve precise manipulation in terrestrial mode, the dynamics is analyzed with consideration of surface contact, based on which a cascaded controller is designed with compensation for the interference force and torque from the arm. Benefiting from the kinematic constraints caused by the surface contact, the position deviation and the vehicle vibration are effectively decreased, resulting in higher control precision of the end gripper. For manipulation on surfaces with unknown inclination angles, the moving horizon estimation (MHE) is exploited to obtain the precise estimations of force and inclination angle, which are used in the control loop to compensate for the effect of the unknown surface. Real-world experiments are performed to evaluate the superiority of the developed manipulator and the proposed controllers.
Low-rank tensor analysis has received widespread attention with many practical applications. However, the tensor data are often contaminated by outliers or sample-specific corruptions. How to recover the tensor data that are corrupted by outliers and perform data clustering remains a challenging problem. This paper develops an outlier-robust tensor low-rank representation (OR-TLRR) method for simultaneous outlier detection and tensor data clustering based on the tensor singular value decomposition (t-SVD) algebraic framework. It is motivated by the recently proposed tensor-tensor product induced by invertible linear transforms that satisfy certain conditions. For tensor observations with arbitrary outlier corruptions, OR-TLRR has provable performance guarantee for exactly recovering the row space of clean data and detecting outliers under mild conditions. Moreover, an extension of OR-TLRR is also proposed to handle the case when parts of the data are missing. Finally, extensive experimental results on both synthetic and real data demonstrate the effectiveness of the proposed algorithms.