This article introduces an energy and spectral efficient multiple-input multiple-output orthogonal frequency division multiplexing (MIMO-OFDM) transmission scheme designed for the future sixth generation (6G) wireless communication networks. The approach involves connecting each receiving radio frequency (RF) chain with multiple antenna elements and conducting sample-level adjustments for receiving beamforming patterns. The proposed system architecture and the dedicated signal processing methods enable the scheme to transmit a bigger number of parallel data streams than the number of receiving RF chains, achieving a spectral efficiency performance close to that of a fully digital (FD) MIMO system with the same number of antenna elements, each equipped with an RF chain. We refer to this system as a ''pseudo MIMO'' system due to its ability to mimic the functionality of additional invisible RF chains. The article begins with introducing the underlying principles of pseudo MIMO and discussing potential hardware architectures for its implementation. We then highlight several advantages of integrating pseudo MIMO into next-generation wireless networks. To demonstrate the superiority of our proposed pseudo MIMO transmission scheme to conventional MIMO systems, simulation results are presented. Additionally, we validate the feasibility of this new scheme by building the first pseudo MIMO prototype. Furthermore, we present some key challenges and outline potential directions for future research.
This study presents the application of generative deep learning techniques to evaluate marine fog visibility nowcasting using the FATIMA (Fog and turbulence interactions in the marine atmosphere) campaign observations collected during July 2022 in the North Atlantic in the Grand Banks area and vicinity of Sable Island (SI), northeast of Canada. The measurements were collected using the Vaisala Forward Scatter Sensor model FD70 and Weather Transmitter model WXT50, and Gill R3A ultrasonic anemometer mounted on the Research Vessel Atlantic Condor. To perform nowcasting, the time series of fog visibility (Vis), wind speed, dew point depression, and relative humidity with respect to water were preprocessed to have lagged time step features. Generative nowcasting of Vis time series for lead times of 30 and 60 minutes were performed using conditional generative adversarial networks (cGAN) regression at visibility thresholds of Vis < 1 km and < 10 km. Extreme gradient boosting (XGBoost) was used as a baseline method for comparison against cGAN. At the 30 min lead time, Vis was best predicted with cGAN at Vis < 1 km (RMSE = 0.151 km) and with XGBoost at Vis < 10 km (RMSE = 2.821 km). At the 60 min lead time, Vis was best predicted with XGBoost at Vis < 1 km (RMSE = 0.167 km) and Vis < 10 km (RMSE = 3.508 km), but the cGAN RMSE was similar to XGBoost. Despite nowcasting Vis at 30 min being quite difficult, the ability of the cGAN model to track the variation in Vis at 1 km suggests that there is potential for generative analysis of marine fog visibility using observational meteorological parameters.
Purpose: Estimation of patient-specific organ doses is required for more comprehensive dose metrics, such as effective dose. Currently, available methods are performed retrospectively using the CT images themselves, which can only be done after the scan. To optimize CT acquisitions before scanning, rapid prediction of patient-specific organ dose is needed prospectively, using available scout images. We, therefore, devise an end-to-end, fully-automated deep learning solution to perform real-time, patient-specific, organ-level dosimetric estimation of CT scans. Approach: We propose the Scout-Net model for CT dose prediction at six different organs as well as for the overall patient body, leveraging the routinely obtained frontal and lateral scout images of patients, before their CT scans. To obtain reference values of the organ doses, we used Monte Carlo simulation and 3D segmentation methods on the corresponding CT images of the patients. Results: We validate our proposed Scout-Net model against real patient CT data and demonstrate the effectiveness in estimating organ doses in real-time (only 27 ms on average per scan). Additionally, we demonstrate the efficiency (real-time execution), sufficiency (reasonable error rates), and robustness (consistent across varying patient sizes) of the Scout-Net model. Conclusions: An effective, efficient, and robust Scout-Net model, once incorporated into the CT acquisition plan, could potentially guide the automatic exposure control for balanced image quality and radiation dose.
We introduce MoMask, a novel masked modeling framework for text-driven 3D human motion generation. In MoMask, a hierarchical quantization scheme is employed to represent human motion as multi-layer discrete motion tokens with high-fidelity details. Starting at the base layer, with a sequence of motion tokens obtained by vector quantization, the residual tokens of increasing orders are derived and stored at the subsequent layers of the hierarchy. This is consequently followed by two distinct bidirectional transformers. For the base-layer motion tokens, a Masked Transformer is designated to predict randomly masked motion tokens conditioned on text input at training stage. During generation (i.e. inference) stage, starting from an empty sequence, our Masked Transformer iteratively fills up the missing tokens; Subsequently, a Residual Transformer learns to progressively predict the next-layer tokens based on the results from current layer. Extensive experiments demonstrate that MoMask outperforms the state-of-art methods on the text-to-motion generation task, with an FID of 0.045 (vs e.g. 0.141 of T2M-GPT) on the HumanML3D dataset, and 0.228 (vs 0.514) on KIT-ML, respectively. MoMask can also be seamlessly applied in related tasks without further model fine-tuning, such as text-guided temporal inpainting.
Creating high-quality view synthesis is essential for immersive applications but continues to be problematic, particularly in indoor environments and for real-time deployment. Current techniques frequently require extensive computational time for both training and rendering, and often produce less-than-ideal 3D representations due to inadequate geometric structuring. To overcome this, we introduce VoxNeRF, a novel approach that leverages volumetric representations to enhance the quality and efficiency of indoor view synthesis. Firstly, VoxNeRF constructs a structured scene geometry and converts it into a voxel-based representation. We employ multi-resolution hash grids to adaptively capture spatial features, effectively managing occlusions and the intricate geometry of indoor scenes. Secondly, we propose a unique voxel-guided efficient sampling technique. This innovation selectively focuses computational resources on the most relevant portions of ray segments, substantially reducing optimization time. We validate our approach against three public indoor datasets and demonstrate that VoxNeRF outperforms state-of-the-art methods. Remarkably, it achieves these gains while reducing both training and rendering times, surpassing even Instant-NGP in speed and bringing the technology closer to real-time.
Vision Transformers (ViTs) have revolutionized the field of computer vision, yet their deployments on resource-constrained devices remain challenging due to high computational demands. To expedite pre-trained ViTs, token pruning and token merging approaches have been developed, which aim at reducing the number of tokens involved in the computation. However, these methods still have some limitations, such as image information loss from pruned tokens and inefficiency in the token-matching process. In this paper, we introduce a novel Graph-based Token Propagation (GTP) method to resolve the challenge of balancing model efficiency and information preservation for efficient ViTs. Inspired by graph summarization algorithms, GTP meticulously propagates less significant tokens' information to spatially and semantically connected tokens that are of greater importance. Consequently, the remaining few tokens serve as a summarization of the entire token graph, allowing the method to reduce computational complexity while preserving essential information of eliminated tokens. Combined with an innovative token selection strategy, GTP can efficiently identify image tokens to be propagated. Extensive experiments have validated GTP's effectiveness, demonstrating both efficiency and performance improvements. Specifically, GTP decreases the computational complexity of both DeiT-S and DeiT-B by up to 26% with only a minimal 0.3% accuracy drop on ImageNet-1K without finetuning, and remarkably surpasses the state-of-the-art token merging method on various backbones at an even faster inference speed. The source code is available at https://github.com/Ackesnal/GTP-ViT.
In this paper, we present a comprehensive survey on online test-time adaptation (OTTA), a paradigm focused on adapting machine learning models to novel data distributions upon batch arrival. Despite the proliferation of OTTA methods recently, the field is mired in issues like ambiguous settings, antiquated backbones, and inconsistent hyperparameter tuning, obfuscating the real challenges and making reproducibility elusive. For clarity and a rigorous comparison, we classify OTTA techniques into three primary categories and subject them to benchmarks using the potent Vision Transformer (ViT) backbone to discover genuinely effective strategies. Our benchmarks span not only conventional corrupted datasets such as CIFAR-10/100-C and ImageNet-C but also real-world shifts embodied in CIFAR-10.1 and CIFAR-10-Warehouse, encapsulating variations across search engines and synthesized data by diffusion models. To gauge efficiency in online scenarios, we introduce novel evaluation metrics, inclusive of FLOPs, shedding light on the trade-offs between adaptation accuracy and computational overhead. Our findings diverge from existing literature, indicating: (1) transformers exhibit heightened resilience to diverse domain shifts, (2) the efficacy of many OTTA methods hinges on ample batch sizes, and (3) stability in optimization and resistance to perturbations are critical during adaptation, especially when the batch size is 1. Motivated by these insights, we pointed out promising directions for future research. The source code will be made available.
Conventionally, during the knowledge distillation process (e.g. feature distillation), an additional projector is often required to perform feature transformation due to the dimension mismatch between the teacher and the student networks. Interestingly, we discovered that even if the student and the teacher have the same feature dimensions, adding a projector still helps to improve the distillation performance. In addition, projectors even improve logit distillation if we add them to the architecture too. Inspired by these surprising findings and the general lack of understanding of the projectors in the knowledge distillation process from existing literature, this paper investigates the implicit role that projectors play but so far have been overlooked. Our empirical study shows that the student with a projector (1) obtains a better trade-off between the training accuracy and the testing accuracy compared to the student without a projector when it has the same feature dimensions as the teacher, (2) better preserves its similarity to the teacher beyond shallow and numeric resemblance, from the view of Centered Kernel Alignment (CKA), and (3) avoids being over-confident as the teacher does at the testing phase. Motivated by the positive effects of projectors, we propose a projector ensemble-based feature distillation method to further improve distillation performance. Despite the simplicity of the proposed strategy, empirical results from the evaluation of classification tasks on benchmark datasets demonstrate the superior classification performance of our method on a broad range of teacher-student pairs and verify from the aspects of CKA and model calibration that the student's features are of improved quality with the projector ensemble design.
Monocular 3D object detection is an inherently ill-posed problem, as it is challenging to predict accurate 3D localization from a single image. Existing monocular 3D detection knowledge distillation methods usually project the LiDAR onto the image plane and train the teacher network accordingly. Transferring LiDAR-based model knowledge to RGB-based models is more complex, so a general distillation strategy is needed. To alleviate cross-modal prob-lem, we propose MonoSKD, a novel Knowledge Distillation framework for Monocular 3D detection based on Spearman correlation coefficient, to learn the relative correlation between cross-modal features. Considering the large gap between these features, strict alignment of features may mislead the training, so we propose a looser Spearman loss. Furthermore, by selecting appropriate distillation locations and removing redundant modules, our scheme saves more GPU resources and trains faster than existing methods. Extensive experiments are performed to verify the effectiveness of our framework on the challenging KITTI 3D object detection benchmark. Our method achieves state-of-the-art performance until submission with no additional inference computational cost. Our codes are available at https://github.com/Senwang98/MonoSKD
Vision Transformers (ViTs) have demonstrated outstanding performance in computer vision tasks, yet their high computational complexity prevents their deployment in computing resource-constrained environments. Various token pruning techniques have been introduced to alleviate the high computational burden of ViTs by dynamically dropping image tokens. However, some undesirable pruning at early stages may result in permanent loss of image information in subsequent layers, consequently hindering model performance. To address this problem, we propose IdleViT, a dynamic token-idle-based method that achieves an excellent trade-off between performance and efficiency. Specifically, in each layer, IdleViT selects a subset of the image tokens to participate in computations while keeping the rest of the tokens idle and directly passing them to this layer's output. By allowing the idle tokens to be re-selected in the following layers, IdleViT mitigates the negative impact of improper pruning in the early stages. Furthermore, inspired by the normalized graph cut, we devise a token cut loss on the attention map as regularization to improve IdleViT's token selection ability. Our method is simple yet effective and can be extended to pyramid ViTs since no token is completely dropped. Extensive experimental results on various ViT architectures have shown that IdleViT can diminish the complexity of pretrained ViTs by up to 33\% with no more than 0.2\% accuracy decrease on ImageNet, after finetuning for only 30 epochs. Notably, when the keep ratio is 0.5, IdleViT outperforms the state-of-the-art EViT on DeiT-S by 0.5\% higher accuracy and even faster inference speed. The source code is available in the supplementary material.