As an alternative to expensive expert evaluation, Image Aesthetic Assessment (IAA) stands out as a crucial task in computer vision. However, traditional IAA methods are typically constrained to a single data source or task, restricting the universality and broader application. In this work, to better align with human aesthetics, we propose a Unified Multi-modal Image Aesthetic Assessment (UNIAA) framework, including a Multi-modal Large Language Model (MLLM) named UNIAA-LLaVA and a comprehensive benchmark named UNIAA-Bench. We choose MLLMs with both visual perception and language ability for IAA and establish a low-cost paradigm for transforming the existing datasets into unified and high-quality visual instruction tuning data, from which the UNIAA-LLaVA is trained. To further evaluate the IAA capability of MLLMs, we construct the UNIAA-Bench, which consists of three aesthetic levels: Perception, Description, and Assessment. Extensive experiments validate the effectiveness and rationality of UNIAA. UNIAA-LLaVA achieves competitive performance on all levels of UNIAA-Bench, compared with existing MLLMs. Specifically, our model performs better than GPT-4V in aesthetic perception and even approaches the junior-level human. We find MLLMs have great potential in IAA, yet there remains plenty of room for further improvement. The UNIAA-LLaVA and UNIAA-Bench will be released.
Recently, image-to-3D approaches have achieved significant results with a natural image as input. However, it is not always possible to access these enriched color input samples in practical applications, where only sketches are available. Existing sketch-to-3D researches suffer from limitations in broad applications due to the challenges of lacking color information and multi-view content. To overcome them, this paper proposes a novel generation paradigm Sketch3D to generate realistic 3D assets with shape aligned with the input sketch and color matching the textual description. Concretely, Sketch3D first instantiates the given sketch in the reference image through the shape-preserving generation process. Second, the reference image is leveraged to deduce a coarse 3D Gaussian prior, and multi-view style-consistent guidance images are generated based on the renderings of the 3D Gaussians. Finally, three strategies are designed to optimize 3D Gaussians, i.e., structural optimization via a distribution transfer mechanism, color optimization with a straightforward MSE loss and sketch similarity optimization with a CLIP-based geometric similarity loss. Extensive visual comparisons and quantitative analysis illustrate the advantage of our Sketch3D in generating realistic 3D assets while preserving consistency with the input.
Traditional sequential recommendation methods assume that users' sequence data is clean enough to learn accurate sequence representations to reflect user preferences. In practice, users' sequences inevitably contain noise (e.g., accidental interactions), leading to incorrect reflections of user preferences. Consequently, some pioneer studies have explored modeling sequentiality and correlations in sequences to implicitly or explicitly reduce noise's influence. However, relying on only available intra-sequence information (i.e., sequentiality and correlations in a sequence) is insufficient and may result in over-denoising and under-denoising problems (OUPs), especially for short sequences. To improve reliability, we propose to augment sequences by inserting items before denoising. However, due to the data sparsity issue and computational costs, it is challenging to select proper items from the entire item universe to insert into proper positions in a target sequence. Motivated by the above observation, we propose a novel framework--Self-augmented Sequence Denoising for sequential Recommendation (SSDRec) with a three-stage learning paradigm to solve the above challenges. In the first stage, we empower SSDRec by a global relation encoder to learn multi-faceted inter-sequence relations in a data-driven manner. These relations serve as prior knowledge to guide subsequent stages. In the second stage, we devise a self-augmentation module to augment sequences to alleviate OUPs. Finally, we employ a hierarchical denoising module in the third stage to reduce the risk of false augmentations and pinpoint all noise in raw sequences. Extensive experiments on five real-world datasets demonstrate the superiority of \model over state-of-the-art denoising methods and its flexible applications to mainstream sequential recommendation models. The source code is available at https://github.com/zc-97/SSDRec.
Fine-tuning LLMs is crucial to enhancing their task-specific performance and ensuring model behaviors are aligned with human preferences. Among various fine-tuning methods, LoRA is popular for its efficiency and ease to use, allowing end-users to easily post and adopt lightweight LoRA modules on open-source platforms to tailor their model for different customization. However, such a handy share-and-play setting opens up new attack surfaces, that the attacker can render LoRA as an attacker, such as backdoor injection, and widely distribute the adversarial LoRA to the community easily. This can result in detrimental outcomes. Despite the huge potential risks of sharing LoRA modules, this aspect however has not been fully explored. To fill the gap, in this study we thoroughly investigate the attack opportunities enabled in the growing share-and-play scenario. Specifically, we study how to inject backdoor into the LoRA module and dive deeper into LoRA's infection mechanisms. We found that training-free mechanism is possible in LoRA backdoor injection. We also discover the impact of backdoor attacks with the presence of multiple LoRA adaptions concurrently as well as LoRA based backdoor transferability. Our aim is to raise awareness of the potential risks under the emerging share-and-play scenario, so as to proactively prevent potential consequences caused by LoRA-as-an-Attack. Warning: the paper contains potential offensive content generated by models.
Recommender systems (RSs) have become an essential tool for mitigating information overload in a range of real-world applications. Recent trends in RSs have revealed a major paradigm shift, moving the spotlight from model-centric innovations to data-centric efforts (e.g., improving data quality and quantity). This evolution has given rise to the concept of data-centric recommender systems (Data-Centric RSs), marking a significant development in the field. This survey provides the first systematic overview of Data-Centric RSs, covering 1) the foundational concepts of recommendation data and Data-Centric RSs; 2) three primary issues of recommendation data; 3) recent research developed to address these issues; and 4) several potential future directions of Data-Centric RSs.
Negative sampling is essential for implicit collaborative filtering to provide proper negative training signals so as to achieve desirable performance. We experimentally unveil a common limitation of all existing negative sampling methods that they can only select negative samples of a fixed hardness level, leading to the false positive problem (FPP) and false negative problem (FNP). We then propose a new paradigm called adaptive hardness negative sampling (AHNS) and discuss its three key criteria. By adaptively selecting negative samples with appropriate hardnesses during the training process, AHNS can well mitigate the impacts of FPP and FNP. Next, we present a concrete instantiation of AHNS called AHNS_{p<0}, and theoretically demonstrate that AHNS_{p<0} can fit the three criteria of AHNS well and achieve a larger lower bound of normalized discounted cumulative gain. Besides, we note that existing negative sampling methods can be regarded as more relaxed cases of AHNS. Finally, we conduct comprehensive experiments, and the results show that AHNS_{p<0} can consistently and substantially outperform several state-of-the-art competitors on multiple datasets.
This paper presents GenH2R, a framework for learning generalizable vision-based human-to-robot (H2R) handover skills. The goal is to equip robots with the ability to reliably receive objects with unseen geometry handed over by humans in various complex trajectories. We acquire such generalizability by learning H2R handover at scale with a comprehensive solution including procedural simulation assets creation, automated demonstration generation, and effective imitation learning. We leverage large-scale 3D model repositories, dexterous grasp generation methods, and curve-based 3D animation to create an H2R handover simulation environment named \simabbns, surpassing the number of scenes in existing simulators by three orders of magnitude. We further introduce a distillation-friendly demonstration generation method that automatically generates a million high-quality demonstrations suitable for learning. Finally, we present a 4D imitation learning method augmented by a future forecasting objective to distill demonstrations into a visuo-motor handover policy. Experimental evaluations in both simulators and the real world demonstrate significant improvements (at least +10\% success rate) over baselines in all cases. The project page is https://GenH2R.github.io/.
Consider a communication system in which a single antenna user equipment exchanges information with a multi-antenna base station via a reconfigurable intelligent surface (RIS) in the presence of spatially correlated channels and electromagnetic interference (EMI). To exploit the attractive advantages of RIS technology, accurate configuration of its reflecting elements is crucial. In this paper, we use statistical knowledge of channels and EMI to optimize the RIS elements for i) accurate channel estimation and ii) reliable data transmission. In both cases, our goal is to determine the RIS coefficients that minimize the mean square error, resulting in the formulation of two non-convex problems that share the same structure. To solve these two problems, we present an alternating optimization approach that reliably converges to a locally optimal solution. The incorporation of the diagonally scaled steepest descent algorithm, derived from Newton's method, ensures fast convergence with manageable complexity. Numerical results demonstrate the effectiveness of the proposed method under various propagation conditions. Notably, it shows significant advantages over existing alternatives that depend on a sub-optimal configuration of the RIS and are derived on the basis of different criteria.
Minimum Snap Trajectory Generation and Control for an Under-actuated Flapping Wing Aerial VehicleThis paper presents both the trajectory generation and tracking control strategies for an underactuated flapping wing aerial vehicle (FWAV). First, the FWAV dynamics is analyzed in a practical perspective. Then, based on these analyses, we demonstrate the differential flatness of the FWAV system, and develop a general-purpose trajectory generation strategy. Subsequently, the trajectory tracking controller is developed with the help of robust control and switch control techniques. After that, the overall system asymptotic stability is guaranteed by Lyapunov stability analysis. To make the controller applicable in real flight, we also provide several instructions. Finally, a series of experiment results manifest the successful implementation of the proposed trajectory generation strategy and tracking control strategy. This work firstly achieves the closed-loop integration of trajectory generation and control for real 3-dimensional flight of an underactuated FWAV to a practical level.