Abstract:Mechanistic interpretability seeks to understand how Large Language Models (LLMs) represent and process information. Recent approaches based on dictionary learning and transcoders enable representing model computation in terms of sparse, interpretable features and their interactions, giving rise to feature attribution graphs. However, these graphs are often large and redundant, limiting their interpretability in practice. Cross-Layer Transcoders (CLTs) address this issue by sharing features across layers while preserving layer-specific decoding, yielding more compact representations, but remain difficult to train and analyze at scale. We introduce an open-source library for end-to-end training and interpretability of CLTs. Our framework integrates scalable distributed training with model sharding and compressed activation caching, a unified automated interpretability pipeline for feature analysis and explanation, attribution graph computation using Circuit-Tracer, and a flexible visualization interface. This provides a practical and unified solution for scaling CLT-based mechanistic interpretability. Our code is available at: https://github.com/LLM-Interp/CLT-Forge.
Abstract:As NLP evaluation shifts from static benchmarks to multi-turn interactive settings, LLM-based simulators have become widely used as user proxies, serving two roles: generating user turns and providing evaluation signals. Yet, these simulations are frequently assumed to be faithful to real human behaviors, often without rigorous verification. We formalize the Sim2Real gap in user simulation and present the first study running the full $τ$-bench protocol with real humans (451 participants, 165 tasks), benchmarking 31 LLM simulators across proprietary, open-source, and specialized families using the User-Sim Index (USI), a metric we introduce to quantify how well LLM simulators resemble real user interactive behaviors and feedback. Behaviorally, LLM simulators are excessively cooperative, stylistically uniform, and lack realistic frustration or ambiguity, creating an "easy mode" that inflates agent success rates above the human baseline. In evaluations, real humans provide nuanced judgments across eight quality dimensions while simulated users produce uniformly more positive feedback; rule-based rewards are failing to capture rich feedback signals generated by human users. Overall, higher general model capability does not necessarily yield more faithful user simulation. These findings highlight the importance of human validation when using LLM-based user simulators in the agent development cycle and motivate improved models for user simulation.




Abstract:Multi-view multi-label feature selection aims to identify informative features from heterogeneous views, where each sample is associated with multiple interdependent labels. This problem is particularly important in machine learning involving high-dimensional, multimodal data such as social media, bioinformatics or recommendation systems. Existing Multi-View Multi-Label Feature Selection (MVMLFS) methods mainly focus on analyzing statistical information of data, but seldom consider semantic information. In this paper, we aim to use these two types of information jointly and propose a method that combines Large Language Models (LLMs) semantic reasoning with Graph Neural Networks (GNNs) structural modeling for MVMLFS. Specifically, the method consists of three main components. (1) LLM is first used as an evaluation agent to assess the latent semantic relevance among feature, view, and label descriptions. (2) A semantic-aware heterogeneous graph with two levels is designed to represent relations among features, views and labels: one is a semantic graph representing semantic relations, and the other is a statistical graph. (3) A lightweight Graph Attention Network (GAT) is applied to learn node embedding in the heterogeneous graph as feature saliency scores for ranking and selection. Experimental results on multiple benchmark datasets demonstrate the superiority of our method over state-of-the-art baselines, and it is still effective when applied to small-scale datasets, showcasing its robustness, flexibility, and generalization ability.
Abstract:Multi-view multi-label data offers richer perspectives for artificial intelligence, but simultaneously presents significant challenges for feature selection due to the inherent complexity of interrelations among features, views and labels. Attention mechanisms provide an effective way for analyzing these intricate relationships. They can compute importance weights for information by aggregating correlations between Query and Key matrices to focus on pertinent values. However, existing attention-based feature selection methods predominantly focus on intra-view relationships, neglecting the complementarity of inter-view features and the critical feature-label correlations. Moreover, they often fail to account for feature redundancy, potentially leading to suboptimal feature subsets. To overcome these limitations, we propose a novel method based on Redundancy-optimized Multi-head Attention Networks for Multi-view Multi-label Feature Selection (RMAN-MMFS). Specifically, we employ each individual attention head to model intra-view feature relationships and use the cross-attention mechanisms between different heads to capture inter-view feature complementarity. Furthermore, we design static and dynamic feature redundancy terms: the static term mitigates redundancy within each view, while the dynamic term explicitly models redundancy between unselected and selected features across the entire selection process, thereby promoting feature compactness. Comprehensive evaluations on six real-world datasets, compared against six multi-view multi-label feature selection methods, demonstrate the superior performance of the proposed method.
Abstract:Reinforcement learning with verifiable rewards (RLVR) has recently emerged as a promising framework for aligning language models with complex reasoning objectives. However, most existing methods optimize only for final task outcomes, leaving models vulnerable to collapse when negative rewards dominate early training. This challenge is especially pronounced in honesty alignment, where models must not only solve answerable queries but also identify when conclusions cannot be drawn from the given premises. Deductive reasoning provides an ideal testbed because it isolates reasoning capability from reliance on external factual knowledge. To investigate honesty alignment, we curate two multi-step deductive reasoning datasets from graph structures, one for linear algebra and one for logical inference, and introduce unanswerable cases by randomly perturbing an edge in half of the instances. We find that GRPO, with or without supervised fine tuning initialization, struggles on these tasks. Through extensive experiments across three models, we evaluate stabilization strategies and show that curriculum learning provides some benefit but requires carefully designed in distribution datasets with controllable difficulty. To address these limitations, we propose Anchor, a reinforcement learning method that injects ground truth trajectories into rollouts, preventing early training collapse. Our results demonstrate that this method stabilizes learning and significantly improves the overall reasoning performance, underscoring the importance of training dynamics for enabling reliable deductive reasoning in aligned language models.




Abstract:Multimodal Large Language Models (MLLMs) often suffer from hallucinations, particularly errors in object existence, attributes, or relations, which undermine their reliability. We introduce TACO (Verified Atomic Confidence Estimation), a simple framework that mitigates hallucinations through self-verification and confidence calibration without relying on external vision experts. TACO decomposes responses into atomic queries, paraphrases them to reduce sensitivity to wording, and estimates confidence using self-consistency (black-box) or self-confidence (gray-box) aggregation, before refining answers with a language model. Experiments on five benchmarks (POPE, MME, HallusionBench, AMBER, and MM-Hal Bench) with two MLLMs (\texttt{LLaVA-1.5-7B} and \texttt{CogVLM2}) show that TACO consistently outperforms direct prompting and Visual Contrastive Decoding, reduces systematic biases, and improves confidence calibration, demonstrating its effectiveness in enhancing the faithfulness of MLLMs.
Abstract:Large Language Models (LLMs) increasingly exhibit \textbf{anthropomorphism} characteristics -- human-like qualities portrayed across their outlook, language, behavior, and reasoning functions. Such characteristics enable more intuitive and engaging human-AI interactions. However, current research on anthropomorphism remains predominantly risk-focused, emphasizing over-trust and user deception while offering limited design guidance. We argue that anthropomorphism should instead be treated as a \emph{concept of design} that can be intentionally tuned to support user goals. Drawing from multiple disciplines, we propose that the anthropomorphism of an LLM-based artifact should reflect the interaction between artifact designers and interpreters. This interaction is facilitated by cues embedded in the artifact by the designers and the (cognitive) responses of the interpreters to the cues. Cues are categorized into four dimensions: \textit{perceptive, linguistic, behavioral}, and \textit{cognitive}. By analyzing the manifestation and effectiveness of each cue, we provide a unified taxonomy with actionable levers for practitioners. Consequently, we advocate for function-oriented evaluations of anthropomorphic design.
Abstract:As large language models (LLMs) are increasingly used in morally sensitive domains, it is crucial to understand how persona traits affect their moral reasoning and persuasive behavior. We present the first large-scale study of multi-dimensional persona effects in AI-AI debates over real-world moral dilemmas. Using a 6-dimensional persona space (age, gender, country, class, ideology, and personality), we simulate structured debates between AI agents over 131 relationship-based cases. Our results show that personas affect initial moral stances and debate outcomes, with political ideology and personality traits exerting the strongest influence. Persuasive success varies across traits, with liberal and open personalities reaching higher consensus and win rates. While logit-based confidence grows during debates, emotional and credibility-based appeals diminish, indicating more tempered argumentation over time. These trends mirror findings from psychology and cultural studies, reinforcing the need for persona-aware evaluation frameworks for AI moral reasoning.
Abstract:We present UniTEX, a novel two-stage 3D texture generation framework to create high-quality, consistent textures for 3D assets. Existing approaches predominantly rely on UV-based inpainting to refine textures after reprojecting the generated multi-view images onto the 3D shapes, which introduces challenges related to topological ambiguity. To address this, we propose to bypass the limitations of UV mapping by operating directly in a unified 3D functional space. Specifically, we first propose that lifts texture generation into 3D space via Texture Functions (TFs)--a continuous, volumetric representation that maps any 3D point to a texture value based solely on surface proximity, independent of mesh topology. Then, we propose to predict these TFs directly from images and geometry inputs using a transformer-based Large Texturing Model (LTM). To further enhance texture quality and leverage powerful 2D priors, we develop an advanced LoRA-based strategy for efficiently adapting large-scale Diffusion Transformers (DiTs) for high-quality multi-view texture synthesis as our first stage. Extensive experiments demonstrate that UniTEX achieves superior visual quality and texture integrity compared to existing approaches, offering a generalizable and scalable solution for automated 3D texture generation. Code will available in: https://github.com/YixunLiang/UniTEX.
Abstract:While generative artificial intelligence has advanced significantly across text, image, audio, and video domains, 3D generation remains comparatively underdeveloped due to fundamental challenges such as data scarcity, algorithmic limitations, and ecosystem fragmentation. To this end, we present Step1X-3D, an open framework addressing these challenges through: (1) a rigorous data curation pipeline processing >5M assets to create a 2M high-quality dataset with standardized geometric and textural properties; (2) a two-stage 3D-native architecture combining a hybrid VAE-DiT geometry generator with an diffusion-based texture synthesis module; and (3) the full open-source release of models, training code, and adaptation modules. For geometry generation, the hybrid VAE-DiT component produces TSDF representations by employing perceiver-based latent encoding with sharp edge sampling for detail preservation. The diffusion-based texture synthesis module then ensures cross-view consistency through geometric conditioning and latent-space synchronization. Benchmark results demonstrate state-of-the-art performance that exceeds existing open-source methods, while also achieving competitive quality with proprietary solutions. Notably, the framework uniquely bridges the 2D and 3D generation paradigms by supporting direct transfer of 2D control techniques~(e.g., LoRA) to 3D synthesis. By simultaneously advancing data quality, algorithmic fidelity, and reproducibility, Step1X-3D aims to establish new standards for open research in controllable 3D asset generation.