Abstract:Object manipulation is fundamental to virtual reality (VR) applications, yet conventional fingertip haptic devices fail to render certain tactile features relevant for immersive and precise interactions, as i.e. detection of edges. This paper presents a compact, lightweight fingertip haptic device (24.3 g) that delivers distinguishable surface and edge contact feedback through a novel dual-motor mechanism. Pressure distribution characterization using a 6 x 6 flexible sensor array demonstrates distinct contact patterns between the two stimulation modes. A preliminary user study with five participants achieved 93% average classification accuracy across four conditions (edge/surface contact with light/heavy pressure), with mean response times of 2.79 seconds. The results indicate that the proposed device can effectively convey edge and surface tactile cues, potentially enhancing object manipulation fidelity in VR environments.
Abstract:Wearable fingertip haptic devices are critical for realistic interaction in virtual reality, augmented reality, and teleoperation, yet existing approaches struggle to simultaneously achieve adequate tactile output, low mass, simple fabrication, and untethered portability. Here we show that fabric-based pneumatic actuation can address this gap. Our device comprises four pneumatic chambers fabricated from thermoplastic polyurethane-coated fabric via computer numerical control heat-sealing, yielding a soft, conformable interface weighing 2.1 g that operates untethered with a wrist-mounted control unit. Mechanical and dynamic characterization confirms that the fabric actuators produce sufficient force, displacement, and bandwidth for fingertip tactile rendering. A psychophysical study with 15 participants demonstrates classification accuracy exceeding 90% across three distinct tactile modes -- contact configuration, directional sliding, and vibrotactile frequency. These findings establish fabric-based pneumatic actuation as a viable technology route for lightweight, low-cost, and multimodal fingertip haptic interfaces.
Abstract:Hand impairment following neurological disorders substantially limits independence in activities of daily living, motivating the development of effective assistive and rehabilitation strategies. Soft robotic gloves have attracted growing interest in this context, yet persistent challenges in customization, ergonomic fit, and flexion-extension actuation constrain their clinical utility. Here, we present a dual-action fabric-based soft robotic glove incorporating customized actuators aligned with individual finger joints. The glove comprises five independently controlled dual-action actuators supporting finger flexion and extension, together with a dedicated thumb abduction actuator. Leveraging computer numerical control heat sealing technology, we fabricated symmetrical-chamber actuators that adopt a concave outer surface upon inflation, thereby maximizing finger contact area and improving comfort. Systematic characterization confirmed that the actuators generate sufficient joint moment and fingertip force for ADL-relevant tasks, and that the complete glove system produces adequate grasping force for common household objects. A preliminary study with ten healthy subjects demonstrated that active glove assistance significantly reduces forearm muscle activity during object manipulation. A pilot feasibility study with three individuals with cervical spinal cord injury across seven functional tasks indicated that glove assistance promotes more natural grasp patterns and reduces reliance on tenodesis grasp, although at the cost of increased task completion time attributable to the current actuation interface. This customizable, ergonomic design represents a practical step toward personalized hand rehabilitation and assistive robotics.
Abstract:In haptics, guaranteeing stability is essential to ensure safe interaction with remote or virtual environments. One of the most relevant methods at the state-of-the-art is the Time Domain Passivity Approach (TDPA). However, its high conservatism leads to a significant degradation of transparency. Moreover, the stabilizing action may conflict with the device's physical limitations. State-of-the-art solutions have attempted to address these actuator limits, but they still fail to account simultaneously for the power limits of each actuator while maximizing transparency. This work proposes a new damping limitation method based on prioritized dissipation actions. It prioritizes an optimal dissipation direction that minimizes actuator load, while any excess dissipation is allocated to the orthogonal hyperplane. The solution provides a closed-form formulation and is robust in multi-DoF scenarios, even in the presence of actuator and motion anisotropies. The method is experimentally validated using a parallel haptic interface interacting with a virtual environment and tested under different operating conditions.
Abstract:Soft pneumatic actuators enable safe human-machine interaction with lightweight and powerful applied parts. On the other side, they suffer design limitations as regards complex actuation patterns, including minimum bending radii, multi-states capabilities and structural stability. We present geometry-based pneumatic actuators (GPAs), a design and implementation approach that introduces constraint layers with configurable CNC heat-sealed chambers. The approach achieves predictable deformation, near-zero bending radii, multi-states actuation, and enables customizable and repeatable complex actuated geometries. Mathematical modeling reveals predictable linear angle transformations and validates nonlinear torque-angle relationships across diverse configurations. We demonstrate versatility of the GPAs approach through three applications: a 49 g wrist exoskeleton reducing muscle activity by up to 51%, a 30.8 g haptic interface delivering 8 N force feedback with fast response, and a 208 g bipedal robot achieving multi-gait locomotion. GPAs establish a configurable platform for next-generation wearable robotics, haptic systems, and soft locomotion devices.
Abstract:This paper presents a novel fabric-based thermal-haptic interface for virtual reality and teleoperation. It integrates pneumatic actuation and conductive fabric with an innovative ultra-lightweight design, achieving only 2~g for each finger unit. By embedding heating elements within textile pneumatic chambers, the system delivers modulated pressure and thermal stimuli to fingerpads through a fully soft, wearable interface. Comprehensive characterization demonstrates rapid thermal modulation with heating rates up to 3$^{\circ}$C/s, enabling dynamic thermal feedback for virtual or teleoperation interactions. The pneumatic subsystem generates forces up to 8.93~N at 50~kPa, while optimization of fingerpad-actuator clearance enhances cooling efficiency with minimal force reduction. Experimental validation conducted with two different user studies shows high temperature identification accuracy (0.98 overall) across three thermal levels, and significant manipulation improvements in a virtual pick-and-place tasks. Results show enhanced success rates (88.5\% to 96.4\%, p = 0.029) and improved force control precision (p = 0.013) when haptic feedback is enabled, validating the effectiveness of the integrated thermal-haptic approach for advanced human-machine interaction applications.




Abstract:This paper presents an automatic method for the design of Neural Networks (NNs) at the edge, enabling Machine Learning (ML) access even in privacy-sensitive Internet of Things (IoT) applications. The proposed method runs on IoT gateways and designs NNs for connected sensor nodes without sharing the collected data outside the local network, keeping the data in the site of collection. This approach has the potential to enable ML for Healthcare Internet of Things (HIoT) and Industrial Internet of Things (IIoT), designing hardware-friendly and custom NNs at the edge for personalized healthcare and advanced industrial services such as quality control, predictive maintenance, or fault diagnosis. By preventing data from being disclosed to cloud services, this method safeguards sensitive information, including industrial secrets and personal data. The outcomes of a thorough experimental session confirm that -- on the Visual Wake Words dataset -- the proposed approach can achieve state-of-the-art results by exploiting a search procedure that runs in less than 10 hours on the Raspberry Pi Zero 2.




Abstract:Using lower-limbs exoskeletons provides potential advantages in terms of productivity and safety associated with reduced stress. However, complex issues in human-robot interaction are still open, such as the physiological effects of exoskeletons and the impact on the user's subjective experience. In this work, an innovative exoskeleton, the Wearable Walker, is assessed using the EXPERIENCE benchmarking protocol from the EUROBENCH project. The Wearable Walker is a lower-limb exoskeleton that enhances human abilities, such as carrying loads. The device uses a unique control approach called Blend Control that provides smooth assistance torques. It operates two models simultaneously, one in the case in which the left foot is grounded and another for the grounded right foot. These models generate assistive torques combined to provide continuous and smooth overall assistance, preventing any abrupt changes in torque due to model switching. The EXPERIENCE protocol consists of walking on flat ground while gathering physiological signals such as heart rate, its variability, respiration rate, and galvanic skin response and completing a questionnaire. The test was performed with five healthy subjects. The scope of the present study is twofold: to evaluate the specific exoskeleton and its current control system to gain insight into possible improvements and to present a case study for a formal and replicable benchmarking of wearable robots.




Abstract:The current trend of applying transfer learning from CNNs trained on large datasets can be an overkill when the target application is a custom and delimited problem with enough data to train a network from scratch. On the other hand, the training of custom and lighter CNNs requires expertise, in the from-scratch case, and or high-end resources, as in the case of hardware-aware neural architecture search (HW NAS), limiting access to the technology by non-habitual NN developers. For this reason, we present Colab NAS, an affordable HW NAS technique for producing lightweight task-specific CNNs. Its novel derivative-free search strategy, inspired by Occam's razor, allows it to obtain state-of-the-art results on the Visual Wake Word dataset in just 4.5 GPU hours using free online GPU services such as Google Colaboratory and Kaggle Kernel.




Abstract:This study presents the design and the kinematic optimization of a novel, underactuated, linkage-based robotic hand exoskeleton to assist users in performing grasping tasks. The device has been designed to apply only normal forces to the finger phalanges during flexion/extension of the fingers, while providing automatic adaptability for different finger sizes. Thus, the easiness of the attachment to the user's fingers and better comfort have been ensured. The analyses of the device kinematic pose, statics, and stability of grasp have been performed. These analyses have been used to optimize the link lengths of the mechanism, ensuring that a reasonable range of motion is satisfied while maximizing the force transmission on the finger joints. Finally, the usability of a prototype with multiple fingers has been tested during grasping tasks with different objects.