Abstract:LLM agents increasingly answer questions over dynamic raw-document collections, where files may change before preprocessing, and relevant evidence (spans, sections, pages, or tables) is query-dependent. Existing retrieval-augmented approaches pre-materialize evidence via fixed chunking, embeddings, or persistent indexes: effective for lookup, yet costly, stale-prone, and committed to a granularity before the query is known. We formulate in-context search as Budgeted Evidence Localization over a latent evidence space induced by dynamic raw documents and propose LENS (Latent Evidence Exploration and Search), an index-free framework. Instead of pre-materializing the evidence space, LENS maintains a query-conditioned belief over candidate units, iteratively selecting candidates via complementary lexical, local, and exploratory proposal policies, updating the belief via an LLM relevance oracle, and narrowing toward high-posterior regions under a controllable budget. Evidence is consolidated into compact, source-grounded regions of interest and compressed into self-organizing knowledge clusters reused across related queries. On a controlled 500-question evaluation with matched corpus snapshots, LENS reaches 62.4% exact match and 84.8% evidence recall vs. 65.2% exact match but 50.4% evidence recall for a ReAct-style baseline. Across scales, LENS gives the strongest supporting-fact localization and answer grounding. On a fixed 150-question fullwiki subset over the raw Wikipedia dump with zero indexing, LENS and ReAct are nearly tied in official answer quality (43.3% vs. 42.7% EM), with LENS grounding more answers in retrieved evidence (84.0% vs. 70.7%). A no-retrieval Closed-Book reference highlights the contribution of model memory. LENS is query-ready after corpus changes, needs no preprocessing or persistent index, and preserves source-grounded evidence localization throughout.
Abstract:Recent video models increasingly support generation, reference conditioning, and editing within a single model, yet typically expose them as separate operations over fixed inputs. Practical creation unfolds across multiple shots, requiring one model to generate from text, follow a reference, or edit source footage while maintaining shared history. We formalize this setting as interactive multi-shot video creation (IMVC) and introduce ContextMaster, a unified model with a role-aware context representation for these operations. An interactive model must retain access to an expanding history without allowing the context read cost at each denoising step to grow. ContextMaster combines reusable clean context states with fixed budget sparse context routing and uses ConstraintSink to keep task constraints visible. To address the dual challenges of sparse context access and inference with few denoising steps, we propose a two-stage privileged context distillation framework, which transfers full context behavior from a dense teacher through consistency distillation and then refines deployment rollouts with distribution matching. Experiments on the three primitive tasks demonstrate improved task fulfillment and consistency across shots over specialized baselines. User studies further validate flexibly composed workflows, while the model reaches 16 FPS on a single GPU.
Abstract:Current Vision-Language Models (VLMs) often struggle to handle complex visual tasks that require consistent and fine-grained reasoning. Recent methods aim to train models to facilitate self-reflective reasoning, i.e., reviewing and improving the generated reasoning. However, they require large volumes of annotated data and lack explicit reflective behavior during test time. This work aims to bridge this gap through inspiration from neuroscience. The human brain exhibits efficient backward prediction, i.e., predicting which current states are likely to precede a given future state. In this work, we first verify that mainstream VLMs can perform backward prediction, similar to the human brain. Then, we propose Brain-inspired Unsupervised Self-reflection (BUS), a label-free training framework to enhance reflective reasoning capability in challenging image analysis. BUS enables VLMs to perform backward prediction and provide explicit learning signals on data without ground-truth labels. In this way, BUS eliminates reliance on annotated data while improving reasoning performance. Notably, BUS is compatible with popular fine-tuning methods, such as Supervised Fine-Tuning (SFT) and Reinforcement Learning (RL). Finally, extensive experiments on 8 benchmarks demonstrate the effectiveness of BUS across a wide range of complex visual tasks. It achieves notable improvements over the base model while using only unlabeled training data. Our experimental findings validate that backward prediction capability is critical for VLM reasoning.
Abstract:Despite rapid progress in interactive world models (IWMs), existing benchmarks evaluate action following only at trajectory level and ignore memory and interaction physics. We introduce WorldOdysseyBench, an open-world benchmark for long-horizon stability across four dimensions, each with tailored innovations: (i) Action: per-frame action metric bypassing cross-model semantic scale disparity and exposing failures hidden by trajectory; (ii) Vision: segment-based drift metric capturing non-monotonic mid-sequence collapse missed by start-vs-end comparisons; (iii) Physics: controllability-gated evaluation over mechanics, optics, and 3D consistency, scoring plausibility under faithful action execution; (iv) Memory: action-decoupled protocol evaluating scene memory via transition-localized 3D point-cloud reconstruction and subject memory via tracking-plus-VLM reasoning. The benchmark comprises 600+ test cases across Nature, Urban, and Indoor scenes in first/third-person views with WASD 10-60s continuous interaction. Evaluating 10+ open/closed-source models reveals none reliably satisfies all dimensions; even the best achieves only moderate scores. Advances on WorldOdysseyBench are steps toward IWMs that are stable, physically grounded, memory-faithful, and deployable in real-world applications.
Abstract:Despite rapid progress in interactive world models (IWMs), existing benchmarks evaluate action following only at trajectory level and ignore memory and interaction physics. We introduce WorldRoamBench, an open-world benchmark for long-horizon stability across four dimensions, each with tailored innovations: (i) Action: per-frame action metric bypassing cross-model semantic scale disparity and exposing failures hidden by trajectory; (ii) Vision: segment-based drift metric capturing non-monotonic mid-sequence collapse missed by start-vs-end comparisons; (iii) Physics: controllability-gated evaluation over mechanics, optics, and 3D consistency, scoring plausibility under faithful action execution; (iv) Memory: action-decoupled protocol evaluating scene memory via transition-localized 3D point-cloud reconstruction and subject memory via tracking-plus-VLM reasoning. The benchmark comprises 600+ test cases across Nature, Urban, and Indoor scenes in first/third-person views with WASD 10-60s continuous interaction. Evaluating 10+ open/closed-source models reveals none reliably satisfies all dimensions; even the best achieves only moderate scores. Advances on WorldRoamBench are steps toward IWMs that are stable, physically grounded, memory-faithful, and deployable in real-world applications.
Abstract:While instruction-based image editing, enabled by multi-modal generative models, has advanced significantly, existing benchmarks lack a comprehensive evaluation of physics-based reasoning, a critical capability for handling real-world scenarios. To address this, we introduce PhyEditBench, a benchmark designed to assess the physical understanding of editing models. Guided by a hierarchical taxonomy, we establish 4 primary classes and 12 subclasses. It comprises 238 high-quality, high-resolution, real-world instances meticulously extracted from videos to capture authentic physical dynamics, alongside 35 synthetic Anti-Physics instances. Our empirical analysis of current SOTA editing methods exposes substantial limitations in their physics-based reasoning. We further propose a training-free baseline named PhyWorld that uses test-time scaling and a latent reduction strategy. PhyWorld outperforms comparable models and suggests that the video generation process can effectively serve as a reasoning mechanism for image editing. The project page is available at https://github.com/Previsior/PhyEditBench.
Abstract:Large-scale video diffusion models often fail to preserve 3D structure over time, causing geometric drift and implausible motion under viewpoint changes. Existing methods usually enforce geometric consistency by using explicit geometry reconstructions, such as depth maps, point clouds, or reconstructed 3D structures, to define conditions, supervision, or reward signals, making the generator sensitive to errors from upstream geometry pipelines. We propose VideoWeave, a latent-space post-training framework that uses implicit geometry-model features to constrain the generative distribution, providing a more flexible and non-rigid form of guidance that mitigates the impact of reconstruction errors from geometry models. Specifically, VideoWeave adapts these features into geometry latents and jointly models them with video latents in a shared denoising space, allowing geometry to shape the generative distribution during training. To support this process, we build GeoVid-80K, an 80K-video dataset with paired appearance and geometry representations. Experiments on text-to-video and image-to-video generation show that VideoWeave improves geometric coherence while preserving strong visual quality. VideoWeave project page at https://videoweave.github.io/
Abstract:Low-Rank Adaptation (LoRA) merging can efficiently combine diverse generative capabilities from multiple trained LoRAs for a diffusion model. However, existing LoRA merging techniques often suffer from severe parameter interference, causing destructive collisions in the shared parameter space. To address this, we propose Subspace Signal Routing (SSR), which resolves interference by routing internal signals instead of performing parameter-space merge. Specifically, SSR first constructs a unified subspace by concatenating candidate LoRAs along the rank dimension. Next, SSR employs an inverse correlation matrix to decorrelate mixed signals within this space. Finally, a directional guide matrix steers these purified signals into their respective task-specific subspaces. We provide a rigorous theoretical analysis proving that SSR aligns with the Ordinary Least Squares (OLS) solution, thereby ensuring mathematical optimality. We utilize the additivity of sufficient statistics to design a streaming algorithm. This enables on-the-fly updates that significantly reduce memory overhead and computation time. Extensive experiments validate that SSR significantly outperforms state-of-the-art methods while maintaining comparable efficiency. Code is available at https://github.com/nagara214/SSR-Merge.
Abstract:Video world models aim to simulate controllable visual environments, but long-horizon rollouts depend on what the model remembers after observations leave its native context window. Explicit memories retain frames or online 3D reconstructions, which can suffer from heuristic retrieval errors, redundant appearance storage, or reconstruction artifacts. Implicit memories compress history into a compact state, but existing designs are not explicitly constrained to encode cross-view scene geometry. We propose GIM-World, a geometry-aware implicit memory framework for video world models. A lightweight transformer encoder compresses variable-length history into fixed-size memory tokens, a camera-queryable geometry head distills 3D scene structure from a frozen foundation model into the memory during training, and an information-guided pruning rule keeps encoding cost bounded as history grows. The geometry teacher is discarded at inference, leaving a lightweight memory module. Experiments on MIND show that GIM-World better preserves long-horizon geometric and visual consistency than both explicit- and implicit-memory baselines.
Abstract:Vision foundation models (VFMs) have achieved strong performance across various vision tasks. However, it still remains challenging to apply VFMs for cross-domain few-shot segmentation (CD-FSS), which segments objects of novel classes under domain shifts using only a few labeled exemplars. The challenge is mainly driven by two factors: (1) limited labeled exemplars per novel class relative to the scale of VFM pre-training, making the model prone to overfitting during retraining, and (2) target-domain shifts underrepresented during pre-training, inducing cross-domain inconsistency and layer-wise sensitivity. To address these issues, we propose Hierarchical Exemplar Representation Adaptation (HERA), a three-stage select-regularize-calibrate VFM-based segmentation framework that learns effectively from limited labels and adapts to novel domains without source-data retraining. We first design Hierarchical Layer Selection (HLS) to adaptively identify the most informative VFM layer using a data-dependent Exemplar Transfer Risk (ETR) computed for each candidate layer. Then, Prior-Guided Regularization (PGR) regularizes interactions on the selected representation, yielding well-structured local signals for the subsequent stage. Furthermore, Pixelwise Adaptive Calibration (PAC) combines the selected representation with the refined interaction maps to calibrate pixel-wise predictions, producing consistent masks. Together, these stages form a hierarchical select-regularize-calibrate pipeline that guides frozen VFM features in new domains while fine-tuning less than 2.7% of parameters at test time. Extensive experiments show that HERA surpasses the state of the art by more than 4.1 mIoU across multiple CD-FSS benchmarks.