Picture for Kris Kitani

Kris Kitani

Grasping Diverse Objects with Simulated Humanoids

Add code
Jul 16, 2024
Viaarxiv icon

DegustaBot: Zero-Shot Visual Preference Estimation for Personalized Multi-Object Rearrangement

Add code
Jul 11, 2024
Viaarxiv icon

JaywalkerVR: A VR System for Collecting Safety-Critical Pedestrian-Vehicle Interactions

Add code
Jul 05, 2024
Viaarxiv icon

SMPLOlympics: Sports Environments for Physically Simulated Humanoids

Add code
Jun 28, 2024
Figure 1 for SMPLOlympics: Sports Environments for Physically Simulated Humanoids
Figure 2 for SMPLOlympics: Sports Environments for Physically Simulated Humanoids
Figure 3 for SMPLOlympics: Sports Environments for Physically Simulated Humanoids
Figure 4 for SMPLOlympics: Sports Environments for Physically Simulated Humanoids
Viaarxiv icon

OmniH2O: Universal and Dexterous Human-to-Humanoid Whole-Body Teleoperation and Learning

Add code
Jun 13, 2024
Figure 1 for OmniH2O: Universal and Dexterous Human-to-Humanoid Whole-Body Teleoperation and Learning
Figure 2 for OmniH2O: Universal and Dexterous Human-to-Humanoid Whole-Body Teleoperation and Learning
Figure 3 for OmniH2O: Universal and Dexterous Human-to-Humanoid Whole-Body Teleoperation and Learning
Figure 4 for OmniH2O: Universal and Dexterous Human-to-Humanoid Whole-Body Teleoperation and Learning
Viaarxiv icon

Generalizable Neural Human Renderer

Add code
Apr 22, 2024
Viaarxiv icon

G-HOP: Generative Hand-Object Prior for Interaction Reconstruction and Grasp Synthesis

Add code
Apr 18, 2024
Figure 1 for G-HOP: Generative Hand-Object Prior for Interaction Reconstruction and Grasp Synthesis
Figure 2 for G-HOP: Generative Hand-Object Prior for Interaction Reconstruction and Grasp Synthesis
Figure 3 for G-HOP: Generative Hand-Object Prior for Interaction Reconstruction and Grasp Synthesis
Figure 4 for G-HOP: Generative Hand-Object Prior for Interaction Reconstruction and Grasp Synthesis
Viaarxiv icon

Bootstrapping Linear Models for Fast Online Adaptation in Human-Agent Collaboration

Add code
Apr 16, 2024
Figure 1 for Bootstrapping Linear Models for Fast Online Adaptation in Human-Agent Collaboration
Figure 2 for Bootstrapping Linear Models for Fast Online Adaptation in Human-Agent Collaboration
Figure 3 for Bootstrapping Linear Models for Fast Online Adaptation in Human-Agent Collaboration
Figure 4 for Bootstrapping Linear Models for Fast Online Adaptation in Human-Agent Collaboration
Viaarxiv icon

Zero-Shot Multi-Object Shape Completion

Add code
Mar 21, 2024
Figure 1 for Zero-Shot Multi-Object Shape Completion
Figure 2 for Zero-Shot Multi-Object Shape Completion
Figure 3 for Zero-Shot Multi-Object Shape Completion
Figure 4 for Zero-Shot Multi-Object Shape Completion
Viaarxiv icon

Real-Time Simulated Avatar from Head-Mounted Sensors

Add code
Mar 11, 2024
Figure 1 for Real-Time Simulated Avatar from Head-Mounted Sensors
Figure 2 for Real-Time Simulated Avatar from Head-Mounted Sensors
Figure 3 for Real-Time Simulated Avatar from Head-Mounted Sensors
Figure 4 for Real-Time Simulated Avatar from Head-Mounted Sensors
Viaarxiv icon