We present Ego-Exo4D, a diverse, large-scale multimodal multiview video dataset and benchmark challenge. Ego-Exo4D centers around simultaneously-captured egocentric and exocentric video of skilled human activities (e.g., sports, music, dance, bike repair). More than 800 participants from 13 cities worldwide performed these activities in 131 different natural scene contexts, yielding long-form captures from 1 to 42 minutes each and 1,422 hours of video combined. The multimodal nature of the dataset is unprecedented: the video is accompanied by multichannel audio, eye gaze, 3D point clouds, camera poses, IMU, and multiple paired language descriptions -- including a novel "expert commentary" done by coaches and teachers and tailored to the skilled-activity domain. To push the frontier of first-person video understanding of skilled human activity, we also present a suite of benchmark tasks and their annotations, including fine-grained activity understanding, proficiency estimation, cross-view translation, and 3D hand/body pose. All resources will be open sourced to fuel new research in the community.
Acoustic matching aims to re-synthesize an audio clip to sound as if it were recorded in a target acoustic environment. Existing methods assume access to paired training data, where the audio is observed in both source and target environments, but this limits the diversity of training data or requires the use of simulated data or heuristics to create paired samples. We propose a self-supervised approach to visual acoustic matching where training samples include only the target scene image and audio -- without acoustically mismatched source audio for reference. Our approach jointly learns to disentangle room acoustics and re-synthesize audio into the target environment, via a conditional GAN framework and a novel metric that quantifies the level of residual acoustic information in the de-biased audio. Training with either in-the-wild web data or simulated data, we demonstrate it outperforms the state-of-the-art on multiple challenging datasets and a wide variety of real-world audio and environments.
Procedural activity understanding requires perceiving human actions in terms of a broader task, where multiple keysteps are performed in sequence across a long video to reach a final goal state -- such as the steps of a recipe or a DIY fix-it task. Prior work largely treats keystep recognition in isolation of this broader structure, or else rigidly confines keysteps to align with a predefined sequential script. We propose discovering a task graph automatically from how-to videos to represent probabilistically how people tend to execute keysteps, and then leverage this graph to regularize keystep recognition in novel videos. On multiple datasets of real-world instructional videos, we show the impact: more reliable zero-shot keystep localization and improved video representation learning, exceeding the state of the art.
We propose a self-supervised method for learning representations based on spatial audio-visual correspondences in egocentric videos. In particular, our method leverages a masked auto-encoding framework to synthesize masked binaural audio through the synergy of audio and vision, thereby learning useful spatial relationships between the two modalities. We use our pretrained features to tackle two downstream video tasks requiring spatial understanding in social scenarios: active speaker detection and spatial audio denoising. We show through extensive experiments that our features are generic enough to improve over multiple state-of-the-art baselines on two public challenging egocentric video datasets, EgoCom and EasyCom. Project: http://vision.cs.utexas.edu/projects/ego_av_corr.
The goal in episodic memory (EM) is to search a long egocentric video to answer a natural language query (e.g., "where did I leave my purse?"). Existing EM methods exhaustively extract expensive fixed-length clip features to look everywhere in the video for the answer, which is infeasible for long wearable-camera videos that span hours or even days. We propose SpotEM, an approach to achieve efficiency for a given EM method while maintaining good accuracy. SpotEM consists of three key ideas: 1) a novel clip selector that learns to identify promising video regions to search conditioned on the language query; 2) a set of low-cost semantic indexing features that capture the context of rooms, objects, and interactions that suggest where to look; and 3) distillation losses that address the optimization issues arising from end-to-end joint training of the clip selector and EM model. Our experiments on 200+ hours of video from the Ego4D EM Natural Language Queries benchmark and three different EM models demonstrate the effectiveness of our approach: computing only 10% - 25% of the clip features, we preserve 84% - 97% of the original EM model's accuracy. Project page: https://vision.cs.utexas.edu/projects/spotem
Visual Query Localization on long-form egocentric videos requires spatio-temporal search and localization of visually specified objects and is vital to build episodic memory systems. Prior work develops complex multi-stage pipelines that leverage well-established object detection and tracking methods to perform VQL. However, each stage is independently trained and the complexity of the pipeline results in slow inference speeds. We propose VQLoC, a novel single-stage VQL framework that is end-to-end trainable. Our key idea is to first build a holistic understanding of the query-video relationship and then perform spatio-temporal localization in a single shot manner. Specifically, we establish the query-video relationship by jointly considering query-to-frame correspondences between the query and each video frame and frame-to-frame correspondences between nearby video frames. Our experiments demonstrate that our approach outperforms prior VQL methods by 20% accuracy while obtaining a 10x improvement in inference speed. VQLoC is also the top entry on the Ego4D VQ2D challenge leaderboard. Project page: https://hwjiang1510.github.io/VQLoC/
The egocentric and exocentric viewpoints of a human activity look dramatically different, yet invariant representations to link them are essential for many potential applications in robotics and augmented reality. Prior work is limited to learning view-invariant features from paired synchronized viewpoints. We relax that strong data assumption and propose to learn fine-grained action features that are invariant to the viewpoints by aligning egocentric and exocentric videos in time, even when not captured simultaneously or in the same environment. To this end, we propose AE2, a self-supervised embedding approach with two key designs: (1) an object-centric encoder that explicitly focuses on regions corresponding to hands and active objects; (2) a contrastive-based alignment objective that leverages temporally reversed frames as negative samples. For evaluation, we establish a benchmark for fine-grained video understanding in the ego-exo context, comprising four datasets -- including an ego tennis forehand dataset we collected, along with dense per-frame labels we annotated for each dataset. On the four datasets, our AE2 method strongly outperforms prior work in a variety of fine-grained downstream tasks, both in regular and cross-view settings.
This technical report describes the EgoTask Translation approach that explores relations among a set of egocentric video tasks in the Ego4D challenge. To improve the primary task of interest, we propose to leverage existing models developed for other related tasks and design a task translator that learns to ''translate'' auxiliary task features to the primary task. With no modification to the baseline architectures, our proposed approach achieves competitive performance on two Ego4D challenges, ranking the 1st in the talking to me challenge and the 3rd in the PNR keyframe localization challenge.
We introduce the novel-view acoustic synthesis (NVAS) task: given the sight and sound observed at a source viewpoint, can we synthesize the sound of that scene from an unseen target viewpoint? We propose a neural rendering approach: Visually-Guided Acoustic Synthesis (ViGAS) network that learns to synthesize the sound of an arbitrary point in space by analyzing the input audio-visual cues. To benchmark this task, we collect two first-of-their-kind large-scale multi-view audio-visual datasets, one synthetic and one real. We show that our model successfully reasons about the spatial cues and synthesizes faithful audio on both datasets. To our knowledge, this work represents the very first formulation, dataset, and approach to solve the novel-view acoustic synthesis task, which has exciting potential applications ranging from AR/VR to art and design. Unlocked by this work, we believe that the future of novel-view synthesis is in multi-modal learning from videos.
Despite the advancement of machine learning techniques in recent years, state-of-the-art systems lack robustness to "real world" events, where the input distributions and tasks encountered by the deployed systems will not be limited to the original training context, and systems will instead need to adapt to novel distributions and tasks while deployed. This critical gap may be addressed through the development of "Lifelong Learning" systems that are capable of 1) Continuous Learning, 2) Transfer and Adaptation, and 3) Scalability. Unfortunately, efforts to improve these capabilities are typically treated as distinct areas of research that are assessed independently, without regard to the impact of each separate capability on other aspects of the system. We instead propose a holistic approach, using a suite of metrics and an evaluation framework to assess Lifelong Learning in a principled way that is agnostic to specific domains or system techniques. Through five case studies, we show that this suite of metrics can inform the development of varied and complex Lifelong Learning systems. We highlight how the proposed suite of metrics quantifies performance trade-offs present during Lifelong Learning system development - both the widely discussed Stability-Plasticity dilemma and the newly proposed relationship between Sample Efficient and Robust Learning. Further, we make recommendations for the formulation and use of metrics to guide the continuing development of Lifelong Learning systems and assess their progress in the future.