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Abstract:Building approximate nearest neighbor (ANN) indexes at billion scale is often dominated by expensive global clustering or graph construction, making time-to-index a first-order systems concern. We present NeuRoute, a learned hashing index that turns short binary codes into an effective routing primitive for large-scale vector search. NeuRoute trains a lightweight neural network encoder with a selective similarity-preserving objective to produce well-balanced binary addresses. During construction, NeuRoute organizes vectors into buckets by their codes and performs bucket-local clustering in the encoder's low-dimensional space to form centroids. At query time, NeuRoute exploits the encoder logits as an uncertainty signal: it uses deviation-to-threshold scores to prioritize uncertain-bit perturbations for query-adaptive multi-bucket probing, scores bucket-local centroids by their distances to the query to form a compact candidate cluster set, and applies centroid-stage gating with heap-quality-driven early stopping to prune low-value clusters before exact refinement. On billion-scale benchmarks, NeuRoute achieves strong accuracy-throughput trade-offs with fast index construction: on BigANN-1B it reaches $90.3\%$ Recall@10 at 2,414 QPS and is $1.7\times$ faster than OPQ+IVF-PQ (refine) at comparable accuracy, while completing end-to-end training+construction in under an hour on both BigANN-1B and Deep1B-1B. These results show that logit-guided neural routing can make hashing competitive as a lightweight ANN indexing framework at billion scale. Source code and artifacts are available at https://github.com/XingqiaoWang/NeuRoute.
Abstract:When a user question is underspecified, a capable model should recognize that its context is insufficient, identify the missing information, ask for it, and respond only once that information determines a unique answer. We formalize multi-turn information seeking as solving a k-underspecified constraint satisfaction problem, where k is the number of variables jointly required to determine the target and therefore measures the degree of missing information. We instantiate the formulation in MT-InfoSeek, a controlled evaluation suite of 5,251 problems and 9,006 task instances spanning mathematics, logic, biology, medicine, and general knowledge. We evaluate models along three axes: what they ask, when they ask it, and how the acquired information affects the final answer. Performance degrades across models and domains as underspecification increases. Models recognize that additional information is needed but underestimate how much, and in logical problems at k = 2 they under-predict the degree of missing information about four times as often as they over-predict it. They also fail to identify a minimal sufficient set of queries, improve only marginally when given the true k, and often stop before acquiring sufficient information. In tasks with ordered dependencies, an incorrect query order reduces final accuracy even when the model eventually acquires all necessary information. We measure information seeking directly through final sufficiency, which records whether the acquired information determines the target independent of answer generation. This separation shows differences between models that final accuracy alone does not capture, and indicates that the ability to seek information over multiple turns is distinct from the ability to generate answers and is not measured by current LLM evaluations.
Abstract:Geometry-conditioned multi-view diffusion enables high-quality 3D texture generation, but its repeated per-view denoiser evaluations introduce substantial computational cost. Existing training-free accelerators primarily exploit temporal redundancy by reusing computation across denoising steps. In multi-view texturing, however, skipping a step also removes the cross-view interaction that continually aligns different observations of the same surface, leading to rapidly degraded consistency and fidelity. Our analysis identifies a complementary source of redundancy: although intermediate features remain view-specific, geometrically corresponding surface points exhibit transferable evolution in their predicted clean signals. Based on this observation, we introduce \gc{}, a training-free plugin that evaluates a rotating subset of anchor views and transports their geometry-aligned per-step $\xz$ updates to the remaining views. Periodic full-view computation controls accumulated error, while sampler-consistent reconstruction preserves the denoising trajectory. \gc{} requires neither retraining nor architectural modification and uses the position maps already available in geometry-conditioned texturing pipelines. Across Hunyuan3D-2.1, SyncMVD, and MVPainter, \gc{} achieves a stronger speed--fidelity trade-off than temporal caches and step reduction at operating points above $2\times$. On Hunyuan3D-2.1, it delivers a $2.21\times$ denoiser-loop speedup with an MV-LPIPS of 0.0293 and an MV-PSNR of 33.60 dB, providing the best fidelity among all tested methods above $2\times$. The same transferred configuration reaches the highest speedup and lowest FLOPs on SyncMVD, while \gc{} achieves the lowest FLOPs and best fidelity among the accelerated methods on MVPainter. These results establish cross-view geometry as an effective acceleration axis for multi-view texture diffusion.
Abstract:In the age of foundation models, a model is only as good as its prompt. For this reason, prompt engineering has become an essential technique for improving language model performance. Since video models are currently becoming foundation models for visual tasks (e.g., visual reasoning), we here ask whether they similarly benefit from visual prompt engineering: automatically modifying the task image to improve model performance. For example, for a visual physics reasoning task ("Where does the ball land, after passing a set of obstacles?"), an abstract sketch-like scene can be turned into a photorealistic version with a simple call to an image editing model. We find that visual prompt engineering, or VIPE for short, improves video reasoning performance across tasks. In fact, for video models, visual prompt engineering can be even more effective than classic text-based prompt engineering or test-time scaling. Ultimately, just as text-based prompt engineering systematically improves language model performance, visual prompt engineering can serve as a simple, compute-efficient approach to elicit better visual reasoning performance from video models. Example videos on our project page at https://visual-prompt-engineering.github.io/.
Abstract:Cardiac magnetic resonance imaging (CMR) routinely records structured acquisition metadata, yet most CMR foundation models rely primarily on image-only pre-training and leave this naturally available source of weak semantic supervision largely underexplored. We propose MetaCLIP-CMR, a metadata-driven framework based on Contrastive Language--Image Pre-training (CLIP), which converts imaging modality, anatomical view, scanner vendor, field strength, and scanner model into textual supervision for CMR representation learning. The pretrained image encoder is evaluated on imaging modality classification, cine view classification, and cardiac segmentation. MetaCLIP-CMR achieves 86.8% modality accuracy and 86.5% cine view accuracy, clearly outperforming ImageNet and masked reconstruction initialisations. For downstream cardiac segmentation, MetaCLIP-CMR consistently obtains the highest Dice score across the evaluated ACDC and M&Ms cine short-axis (SAX) settings under both full-data and 20% fine-tuning regimes. Compared with recent image-focused large-scale CMR pre-training models, MetaCLIP-CMR achieves comparable ACDC segmentation performance, while requiring less than 1% of their pre-training image scale. These results suggest that metadata learning offers a natural and easy-to-use strategy for transforming routinely recorded acquisition information into effective supervision for foundation-level CMR representation learning, highlighting the promise of metadata-driven multimodal pre-training.
Abstract:Single-reference unseen object 6D pose estimation reduces object onboarding by estimating poses of arbitrary novel objects from only one reference view. Recent correspondence-based pipelines have achieved robust performance with vision foundation model (VFM) features. However, they typically treat these features as intra-view descriptors, leaving dense visual-semantic cues, including appearance, structure, and context, insufficiently exchanged across views before geometric decoding. Consequently, the decoded point features may lack joint semantic and geometric discriminability, making correspondence estimation still difficult in challenging cases. Instead of processing features independently, we build the correspondence pipeline around an early cross-view semantic prior. Specifically, cross-view semantic interaction (CVSI) enables dense query and reference VFM tokens to exchange semantic context and form a cross-view prior. Nevertheless, direct CVSI may disturb the VFM token structure, while the resulting semantic prior still needs 3D representation consistency for rigid correspondence. To make this CVSI prior reliable for 3D correspondence learning, we introduce two complementary training-time constraints: the intra-view structure preservation (IVSP) loss preserves the original intra-view token affinity structure during interaction, while the reference-anchored geometric consistency (RAGC) loss enforces spatial representation consistency of decoded point features. The final pose is recovered from learned correspondences through weighted SVD. We further construct a challenging view-pair protocol from the BOP Challenge datasets YCB-V and TUD-L to evaluate robustness in difficult matching scenarios. Extensive experiments on six benchmarks under different view-pair settings show that our method achieves state-of-the-art performance while maintaining comparable inference speed.
Abstract:Recent multimodal survival prediction models have demonstrated strong predictive performance by leveraging complementary information across modalities. However, such models generally assume data completeness and exhibit limited robustness toward missing modalities, which are frequently encountered in real-world clinical settings. We propose the Evidential Missing Modality Survival Fusion (EMMS) model for multimodal survival prediction under missing modalities. EMMS offers a straightforward, computationally effective approach to survival analysis without requiring a generative phase for missing data. By employing Dempster-Shafer theory and Gaussian Random Fuzzy Numbers for multimodal decision fusion, it considers both aleatoric and epistemic uncertainty alongside modality reliability for fusion. Moreover, the model treats missing modalities as vacuous evidence, preventing interference with available inputs and naturally reflecting increased uncertainty and calibrated predictions. Extensive experiments on four cancer datasets demonstrate state-of-the-art performance while providing calibrated and interpretable uncertainty estimates under incomplete multimodal observations, without introducing additional computational overhead.
Abstract:Achieving dexterous robotic manipulation in the real world heavily relies on human supervision and algorithm engineering, which becomes a central bottleneck in the pursuit of general physical intelligence. Although emerging coding agents can generate code to automate algorithm search, their successes remain largely confined in digital environments. We conjecture that the missing abstraction to automate robotics research is a repeatable feedback loop for real-world policy improvement: reset the scene, execute a policy, verify the outcome, and refine the next iteration. To bridge this gap, we introduce ENPIRE, a harness framework for coding agents that instantiates this physical feedback routine with four core modules: an Environment module (EN) for automatic reset and verification, a Policy Improvement module (PI) that launches policy refinement, a Rollout module (R) to evaluate policies with one or multiple physical robots operating in parallel, and an Evolution module (E) in which coding agents analyze logs, consult literature, improve training infrastructure and algorithm code to address failure modes. This closed-loop system transforms real-world manipulation learning into a controllable optimization procedure, minimizing human effort while allowing fair ablations across training recipe and agent variants. Powered by ENPIRE, frontier coding agents can autonomously train a policy to achieve a 99% success rate on challenging, dexterous manipulation tasks, such as organizing a pin box, fastening a zip tie, and tool use, a process that further accelerates when we dispatch an agent team on a robot fleet. Our results suggest a practical and scalable path toward deploying coding agents to autonomously advancing robotics in the physical world.
Abstract:Scaling humanoid loco-manipulation requires robot-compatible demonstrations across diverse objects, whole-body motions, and scene geometries, but teleoperation and motion capture are difficult to scale because each collection depends on physical setups, instrumented actors, and robot operation. We present GRAIL, a digital generation pipeline that remains fully virtual until deployment: it composes 3D assets, simulator-ready scenes, and priors from video foundation models (VFMs) to synthesize interactions without rebuilding physical environments or teleoperating the robot. Rather than reconstructing unconstrained in-the-wild videos, GRAIL starts from fully specified 3D configurations in which object geometry, camera parameters, metric scale, environment depth, and a robot-proportioned character are known before video generation and reused during reconstruction. This privileged setup better conditions 4D recovery, allowing model-based object tracking, human motion estimation, and interaction-aware optimization to reconstruct metric 4D human-object interaction (HOI) trajectories with reduced depth ambiguity and morphology mismatch. We retarget the recovered motions to a humanoid robot and train complementary task-general trackers: an object-aware latent adaptor for manipulation and a scene-aware tracker for terrain traversal. GRAIL produces over 20,000 sequences spanning pick-up, object manipulation, sitting, and terrain traversal. Using only GRAIL-generated data, we train egocentric visual policies through a sim-to-real pipeline and deploy them on a Unitree G1 humanoid, achieving 84\% real-world success on diverse object pick-up and 90\% success on stair-climbing.
Abstract:Few-shot cross-category 3D anomaly detection aims to determine whether an unknown point cloud belongs to a target normal category using only a few normal references. Existing training-based methods usually require category-wise optimization, while recent training-free methods based on multi-view CLIP visual features mainly rely on visual similarity and may be confused by geometrically similar categories. In this paper, we propose VT-3DAD, a training-free framework for cross-category 3D anomaly detection via Visual-Text Normal Space Alignment. Given few-shot normal references and a test point cloud, VT-3DAD first generates realistic multi-view depth maps and extracts view-wise features using a frozen CLIP visual encoder. The visual branch measures reference-test deviation in the multi-view feature space. In parallel, depth-aware and 3D-aware prompts are encoded by the frozen CLIP text encoder to construct textual normal anchors, which provide semantic normality constraints for the target category. The final anomaly score is obtained by fusing visual deviation from normal references and semantic deviation from the textual normal space. Experiments on the ShapeNetPart dataset demonstrate that VT-3DAD achieves state-of-the-art performance. In particular, VT-3DAD improves the one-shot average AUC-ROC from 92.49% to 94.80% compared with the visual-only baseline, while also reducing the average standard deviation from 5.64 to 3.41.