Neural network pruning offers an effective method for compressing a multilingual automatic speech recognition (ASR) model with minimal performance loss. However, it entails several rounds of pruning and re-training needed to be run for each language. In this work, we propose the use of an adaptive masking approach in two scenarios for pruning a multilingual ASR model efficiently, each resulting in sparse monolingual models or a sparse multilingual model (named as Dynamic ASR Pathways). Our approach dynamically adapts the sub-network, avoiding premature decisions about a fixed sub-network structure. We show that our approach outperforms existing pruning methods when targeting sparse monolingual models. Further, we illustrate that Dynamic ASR Pathways jointly discovers and trains better sub-networks (pathways) of a single multilingual model by adapting from different sub-network initializations, thereby reducing the need for language-specific pruning.
Class Incremental Learning (CIL) aims to sequentially learn new classes while avoiding catastrophic forgetting of previous knowledge. We propose to use Masked Autoencoders (MAEs) as efficient learners for CIL. MAEs were originally designed to learn useful representations through reconstructive unsupervised learning, and they can be easily integrated with a supervised loss for classification. Moreover, MAEs can reliably reconstruct original input images from randomly selected patches, which we use to store exemplars from past tasks more efficiently for CIL. We also propose a bilateral MAE framework to learn from image-level and embedding-level fusion, which produces better-quality reconstructed images and more stable representations. Our experiments confirm that our approach performs better than the state-of-the-art on CIFAR-100, ImageNet-Subset, and ImageNet-Full. The code is available at https://github.com/scok30/MAE-CIL .
In the field of monocular 3D detection, it is common practice to utilize scene geometric clues to enhance the detector's performance. However, many existing works adopt these clues explicitly such as estimating a depth map and back-projecting it into 3D space. This explicit methodology induces sparsity in 3D representations due to the increased dimensionality from 2D to 3D, and leads to substantial information loss, especially for distant and occluded objects. To alleviate this issue, we propose MonoNeRD, a novel detection framework that can infer dense 3D geometry and occupancy. Specifically, we model scenes with Signed Distance Functions (SDF), facilitating the production of dense 3D representations. We treat these representations as Neural Radiance Fields (NeRF) and then employ volume rendering to recover RGB images and depth maps. To the best of our knowledge, this work is the first to introduce volume rendering for M3D, and demonstrates the potential of implicit reconstruction for image-based 3D perception. Extensive experiments conducted on the KITTI-3D benchmark and Waymo Open Dataset demonstrate the effectiveness of MonoNeRD. Codes are available at https://github.com/cskkxjk/MonoNeRD.
Depth estimation is one of the essential tasks to be addressed when creating mobile autonomous systems. While monocular depth estimation methods have improved in recent times, depth completion provides more accurate and reliable depth maps by additionally using sparse depth information from other sensors such as LiDAR. However, current methods are specifically trained for a single LiDAR sensor. As the scanning pattern differs between sensors, every new sensor would require re-training a specialized depth completion model, which is computationally inefficient and not flexible. Therefore, we propose to dynamically adapt the depth completion model to the used sensor type enabling LiDAR adaptive depth completion. Specifically, we propose a meta depth completion network that uses data patterns derived from the data to learn a task network to alter weights of the main depth completion network to solve a given depth completion task effectively. The method demonstrates a strong capability to work on multiple LiDAR scanning patterns and can also generalize to scanning patterns that are unseen during training. While using a single model, our method yields significantly better results than a non-adaptive baseline trained on different LiDAR patterns. It outperforms LiDAR-specific expert models for very sparse cases. These advantages allow flexible deployment of a single depth completion model on different sensors, which could also prove valuable to process the input of nascent LiDAR technology with adaptive instead of fixed scanning patterns.
Large language models have proven themselves highly flexible, able to solve a wide range of generative tasks, such as abstractive summarization and open-ended question answering. In this paper we extend the capabilities of LLMs by directly attaching a small audio encoder allowing it to perform speech recognition. By directly prepending a sequence of audial embeddings to the text token embeddings, the LLM can be converted to an automatic speech recognition (ASR) system, and be used in the exact same manner as its textual counterpart. Experiments on Multilingual LibriSpeech (MLS) show that incorporating a conformer encoder into the open sourced LLaMA-7B allows it to outperform monolingual baselines by 18% and perform multilingual speech recognition despite LLaMA being trained overwhelmingly on English text. Furthermore, we perform ablation studies to investigate whether the LLM can be completely frozen during training to maintain its original capabilities, scaling up the audio encoder, and increasing the audio encoder striding to generate fewer embeddings. The results from these studies show that multilingual ASR is possible even when the LLM is frozen or when strides of almost 1 second are used in the audio encoder opening up the possibility for LLMs to operate on long-form audio.
Learning accurate and parsimonious point cloud representations of scene surfaces from scratch remains a challenge in 3D representation learning. Existing point-based methods often suffer from the vanishing gradient problem or require a large number of points to accurately model scene geometry and texture. To address these limitations, we propose Proximity Attention Point Rendering (PAPR), a novel method that consists of a point-based scene representation and a differentiable renderer. Our scene representation uses a point cloud where each point is characterized by its spatial position, foreground score, and view-independent feature vector. The renderer selects the relevant points for each ray and produces accurate colours using their associated features. PAPR effectively learns point cloud positions to represent the correct scene geometry, even when the initialization drastically differs from the target geometry. Notably, our method captures fine texture details while using only a parsimonious set of points. We also demonstrate four practical applications of our method: geometry editing, object manipulation, texture transfer, and exposure control. More results and code are available on our project website at https://zvict.github.io/papr/.
Breaking safety constraints in control systems can lead to potential risks, resulting in unexpected costs or catastrophic damage. Nevertheless, uncertainty is ubiquitous, even among similar tasks. In this paper, we develop a novel adaptive safe control framework that integrates meta learning, Bayesian models, and control barrier function (CBF) method. Specifically, with the help of CBF method, we learn the inherent and external uncertainties by a unified adaptive Bayesian linear regression (ABLR) model, which consists of a forward neural network (NN) and a Bayesian output layer. Meta learning techniques are leveraged to pre-train the NN weights and priors of the ABLR model using data collected from historical similar tasks. For a new control task, we refine the meta-learned models using a few samples, and introduce pessimistic confidence bounds into CBF constraints to ensure safe control. Moreover, we provide theoretical criteria to guarantee probabilistic safety during the control processes. To validate our approach, we conduct comparative experiments in various obstacle avoidance scenarios. The results demonstrate that our algorithm significantly improves the Bayesian model-based CBF method, and is capable for efficient safe exploration even with multiple uncertain constraints.
Multimodal Large Language Model (MLLM) relies on the powerful LLM to perform multimodal tasks, showing amazing emergent abilities in recent studies, such as writing poems based on an image. However, it is difficult for these case studies to fully reflect the performance of MLLM, lacking a comprehensive evaluation. In this paper, we fill in this blank, presenting the first MLLM Evaluation benchmark MME. It measures both perception and cognition abilities on a total of 14 subtasks. In order to avoid data leakage that may arise from direct use of public datasets for evaluation, the annotations of instruction-answer pairs are all manually designed. The concise instruction design allows us to fairly compare MLLMs, instead of struggling in prompt engineering. Besides, with such an instruction, we can also easily carry out quantitative statistics. A total of 12 advanced MLLMs are comprehensively evaluated on our MME, which not only suggests that existing MLLMs still have a large room for improvement, but also reveals the potential directions for the subsequent model optimization.
Aspect-based sentiment analysis is a long-standing research interest in the field of opinion mining, and in recent years, researchers have gradually shifted their focus from simple ABSA subtasks to end-to-end multi-element ABSA tasks. However, the datasets currently used in the research are limited to individual elements of specific tasks, usually focusing on in-domain settings, ignoring implicit aspects and opinions, and with a small data scale. To address these issues, we propose a large-scale Multi-Element Multi-Domain dataset (MEMD) that covers the four elements across five domains, including nearly 20,000 review sentences and 30,000 quadruples annotated with explicit and implicit aspects and opinions for ABSA research. Meanwhile, we evaluate generative and non-generative baselines on multiple ABSA subtasks under the open domain setting, and the results show that open domain ABSA as well as mining implicit aspects and opinions remain ongoing challenges to be addressed. The datasets are publicly released at \url{https://github.com/NUSTM/MEMD-ABSA}.