Abstract:Text-based person retrieval faces a critical but under-explored challenge: the inherent uncertainty of query granularity in real-world scenarios. This paper introduces a new paradigm, Text-based Person Retrieval with Any Granularity, and provides a systematic solution. First, we formalize a five-level granularity spectrum and construct UFine6926-MG, a high-quality multi-grained dataset annotated comprehensively at all granularities via a novel Multi-grained Text Annotation Engine. Second, acknowledging that coarse queries naturally correspond to multiple valid candidates, we propose MG-Eval, a holistic evaluation benchmark with progressively detailed texts and cross-identity labels that reflect real-world semantics, alongside tailored evaluation metrics and protocols. Third, after a comprehensive diagnosis reveals the systemic limitations of existing research, we propose the Cross-modal Multi-grained Aligning and Matching (CMAM) framework. CMAM achieves granularity-aware retrieval through: 1) orthogonal-expert perception to disentangle granularity-specific features; 2) probabilistic alignment to model many-to-many matches under query uncertainty; and 3) granularity-consistent reasoning to steer feature learning via joint cross-modal granularity verification. Experiments demonstrate that CMAM significantly outperforms state-of-the-art methods across all granularity levels. This work establishes a foundational benchmark and a robust baseline, paving the way for more practical person retrieval systems.
Abstract:Translating novels into films poses a grand challenge for generative artificial intelligence, requiring conversion of abstract literary prose into long-form, multi-scene visual narratives. While current video generation models excel at short, single-scene clips within narrow temporal and spatial contexts, novel-to-film generation operates in a more complex regime, demanding long-duration content across diverse scenes with dynamically evolving entity states. To address this, we formalize novel-to-film generation as dynamic cinematic world modeling, decomposed into two phases: construction, which grounds abstract, underspecified literary narratives into concrete, stateful, and persistent world entities; and evolution, which governs how these entities dynamically update under plot progression to maintain causal consistency across scenes. We propose FilmWorld, an end-to-end agentic system where two groups of specialized agents collaborate to instantiate these phases. Construction-side agents perform narrative structured translation, world entity state modeling with visual anchoring, and state-driven shot planning, progressively projecting literary language into a cinematic blueprint. Evolution-side agents perform state-anchored visual generation, cross-shot dynamic state propagation, and closed-loop state verification to maintain causal consistency and visual coherence. To address the evaluation gap in long-form generation, we introduce FilmEval, a systematic evaluation framework that couples a difficulty-graded benchmark of 15 representative novels with an automated protocol of nine objective metrics spanning three dimensions: cinematic presentation, film consistency, and novel fidelity. Experiments demonstrate that FilmWorld consistently outperforms state-of-the-art video generation agent systems, with particularly pronounced improvements in narrative fidelity and cross-scene consistency.
Abstract:Collaborative perception extends the perceptual range of autonomous vehicles by sharing information across agents, but heterogeneous sensors and perception models make intermediate feature fusion difficult to deploy at scale. Existing heterogeneous collaboration methods typically follow a translation-first paradigm: collaborator features must be aligned, adapted, or projected into an ego-compatible space before fusion. Such feature-compatibility contracts improve fixed-system performance, but they couple deployment to collaborator-specific adaptation and make newly joined heterogeneous agents costly to integrate. To address this gap, we propose INTACT, an ego-guided typed sparse evidence retrieval framework for heterogeneous collaborative perception. Instead of translating an entire collaborator feature map, INTACT lets the ego vehicle issue typed evidence queries that express suspected objects and evidence-deficient regions. Collaborators respond only with local evidence at queried locations, and the ego selects useful responses through sparse per-query routing and injects them through gated residual write-back. This changes the compatibility requirement from global feature-map interpretability to local, typed response comparability under ego-issued queries, enabling a zero-training heterogeneous insertion protocol in which the ego interface is trained once and new collaborators join through checkpoint merging. Extensive experiments on simulated and real-world heterogeneous collaborative perception benchmarks validate the effectiveness and deployability of INTACT. On OPV2V-H, INTACT achieves 80.1 AP70 with only 0.52M additional parameters and 18.0 $\log_2$ communication volume, corresponding to about 16$\times$ compression over dense feature transmission. On DAIR-V2X, INTACT achieves 43.8 AP50 under challenging real-world conditions.
Abstract:Today's driving world models can generate remarkably realistic dash-cam videos, yet no single model excels universally. Some generate photorealistic textures but violate basic physics; others maintain geometric consistency but fail when subjected to closed-loop planning. This disconnect exposes a critical gap: the field evaluates how real generated worlds appear, but rarely whether they behave realistically. We introduce WorldLens, a unified benchmark that measures world-model fidelity across the full spectrum, from pixel quality and 4D geometry to closed-loop driving and human perceptual alignment, through five complementary aspects and 24 standardized dimensions. Our evaluation of six representative models reveals that no existing approach dominates across all axes: texture-rich models violate geometry, geometry-aware models lack behavioral fidelity, and even the strongest performers achieve only 2-3 out of 10 on human realism ratings. To bridge algorithmic metrics with human perception, we further contribute WorldLens-26K, a 26,808-entry human-annotated preference dataset pairing numerical scores with textual rationales, and WorldLens-Agent, a vision-language evaluator distilled from these judgments that enables scalable, explainable auto-assessment. Together, the benchmark, dataset, and agent form a unified ecosystem for assessing generated worlds not merely by visual appeal, but by physical and behavioral fidelity.
Abstract:The rapid evolution of text-to-image generation models has revolutionized visual content creation. While commercial products like Nano Banana Pro have garnered significant attention, their potential as generalist solvers for traditional low-level vision challenges remains largely underexplored. In this study, we investigate the critical question: Is Nano Banana Pro a Low-Level Vision All-Rounder? We conducted a comprehensive zero-shot evaluation across 14 distinct low-level tasks spanning 40 diverse datasets. By utilizing simple textual prompts without fine-tuning, we benchmarked Nano Banana Pro against state-of-the-art specialist models. Our extensive analysis reveals a distinct performance dichotomy: while \textbf{Nano Banana Pro demonstrates superior subjective visual quality}, often hallucinating plausible high-frequency details that surpass specialist models, it lags behind in traditional reference-based quantitative metrics. We attribute this discrepancy to the inherent stochasticity of generative models, which struggle to maintain the strict pixel-level consistency required by conventional metrics. This report identifies Nano Banana Pro as a capable zero-shot contender for low-level vision tasks, while highlighting that achieving the high fidelity of domain specialists remains a significant hurdle.
Abstract:Generative world models are reshaping embodied AI, enabling agents to synthesize realistic 4D driving environments that look convincing but often fail physically or behaviorally. Despite rapid progress, the field still lacks a unified way to assess whether generated worlds preserve geometry, obey physics, or support reliable control. We introduce WorldLens, a full-spectrum benchmark evaluating how well a model builds, understands, and behaves within its generated world. It spans five aspects -- Generation, Reconstruction, Action-Following, Downstream Task, and Human Preference -- jointly covering visual realism, geometric consistency, physical plausibility, and functional reliability. Across these dimensions, no existing world model excels universally: those with strong textures often violate physics, while geometry-stable ones lack behavioral fidelity. To align objective metrics with human judgment, we further construct WorldLens-26K, a large-scale dataset of human-annotated videos with numerical scores and textual rationales, and develop WorldLens-Agent, an evaluation model distilled from these annotations to enable scalable, explainable scoring. Together, the benchmark, dataset, and agent form a unified ecosystem for measuring world fidelity -- standardizing how future models are judged not only by how real they look, but by how real they behave.
Abstract:Recent advancements in weakly-supervised video anomaly detection have achieved remarkable performance by applying the multiple instance learning paradigm based on multimodal foundation models such as CLIP to highlight anomalous instances and classify categories. However, their objectives may tend to detect the most salient response segments, while neglecting to mine diverse normal patterns separated from anomalies, and are prone to category confusion due to similar appearance, leading to unsatisfactory fine-grained classification results. Therefore, we propose a novel Disentangled Semantic Alignment Network (DSANet) to explicitly separate abnormal and normal features from coarse-grained and fine-grained aspects, enhancing the distinguishability. Specifically, at the coarse-grained level, we introduce a self-guided normality modeling branch that reconstructs input video features under the guidance of learned normal prototypes, encouraging the model to exploit normality cues inherent in the video, thereby improving the temporal separation of normal patterns and anomalous events. At the fine-grained level, we present a decoupled contrastive semantic alignment mechanism, which first temporally decomposes each video into event-centric and background-centric components using frame-level anomaly scores and then applies visual-language contrastive learning to enhance class-discriminative representations. Comprehensive experiments on two standard benchmarks, namely XD-Violence and UCF-Crime, demonstrate that DSANet outperforms existing state-of-the-art methods.




Abstract:Recent studies have shown that agent-based systems leveraging large language models (LLMs) for key information retrieval and integration have emerged as a promising approach for long video understanding. However, these systems face two major challenges. First, they typically perform modeling and reasoning on individual frames, struggling to capture the temporal context of consecutive frames. Second, to reduce the cost of dense frame-level captioning, they adopt sparse frame sampling, which risks discarding crucial information. To overcome these limitations, we propose VideoLucy, a deep memory backtracking framework for long video understanding. Inspired by the human recollection process from coarse to fine, VideoLucy employs a hierarchical memory structure with progressive granularity. This structure explicitly defines the detail level and temporal scope of memory at different hierarchical depths. Through an agent-based iterative backtracking mechanism, VideoLucy systematically mines video-wide, question-relevant deep memories until sufficient information is gathered to provide a confident answer. This design enables effective temporal understanding of consecutive frames while preserving critical details. In addition, we introduce EgoMem, a new benchmark for long video understanding. EgoMem is designed to comprehensively evaluate a model's ability to understand complex events that unfold over time and capture fine-grained details in extremely long videos. Extensive experiments demonstrate the superiority of VideoLucy. Built on open-source models, VideoLucy significantly outperforms state-of-the-art methods on multiple long video understanding benchmarks, achieving performance even surpassing the latest proprietary models such as GPT-4o. Our code and dataset will be made publicly at https://videolucy.github.io




Abstract:In real-word scenarios, person re-identification (ReID) expects to identify a person-of-interest via the descriptive query, regardless of whether the query is a single modality or a combination of multiple modalities. However, existing methods and datasets remain constrained to limited modalities, failing to meet this requirement. Therefore, we investigate a new challenging problem called Omni Multi-modal Person Re-identification (OM-ReID), which aims to achieve effective retrieval with varying multi-modal queries. To address dataset scarcity, we construct ORBench, the first high-quality multi-modal dataset comprising 1,000 unique identities across five modalities: RGB, infrared, color pencil, sketch, and textual description. This dataset also has significant superiority in terms of diversity, such as the painting perspectives and textual information. It could serve as an ideal platform for follow-up investigations in OM-ReID. Moreover, we propose ReID5o, a novel multi-modal learning framework for person ReID. It enables synergistic fusion and cross-modal alignment of arbitrary modality combinations in a single model, with a unified encoding and multi-expert routing mechanism proposed. Extensive experiments verify the advancement and practicality of our ORBench. A wide range of possible models have been evaluated and compared on it, and our proposed ReID5o model gives the best performance. The dataset and code will be made publicly available at https://github.com/Zplusdragon/ReID5o_ORBench.
Abstract:Neural audio codecs, used as speech tokenizers, have demonstrated remarkable potential in the field of speech generation. However, to ensure high-fidelity audio reconstruction, neural audio codecs typically encode audio into long sequences of speech tokens, posing a significant challenge for downstream language models in long-context modeling. We observe that speech token sequences exhibit short-range dependency: due to the monotonic alignment between text and speech in text-to-speech (TTS) tasks, the prediction of the current token primarily relies on its local context, while long-range tokens contribute less to the current token prediction and often contain redundant information. Inspired by this observation, we propose a \textbf{compressed-to-fine language modeling} approach to address the challenge of long sequence speech tokens within neural codec language models: (1) \textbf{Fine-grained Initial and Short-range Information}: Our approach retains the prompt and local tokens during prediction to ensure text alignment and the integrity of paralinguistic information; (2) \textbf{Compressed Long-range Context}: Our approach compresses long-range token spans into compact representations to reduce redundant information while preserving essential semantics. Extensive experiments on various neural audio codecs and downstream language models validate the effectiveness and generalizability of the proposed approach, highlighting the importance of token compression in improving speech generation within neural codec language models. The demo of audio samples will be available at https://anonymous.4open.science/r/SpeechTokenPredictionViaCompressedToFinedLM.