Abstract:Human instance matting aims to estimate an alpha matte for each human instance in an image, which is challenging as it easily fails in complex cases requiring disentangling mingled pixels belonging to multiple instances along hairy and thin boundary structures. In this work, we address this by introducing MP-Mat, a novel 3D-and-instance-aware matting framework with multiplane representation, where the multiplane concept is designed from two different perspectives: scene geometry level and instance level. Specifically, we first build feature-level multiplane representations to split the scene into multiple planes based on depth differences. This approach makes the scene representation 3D-aware, and can serve as an effective clue for splitting instances in different 3D positions, thereby improving interpretability and boundary handling ability especially in occlusion areas. Then, we introduce another multiplane representation that splits the scene in an instance-level perspective, and represents each instance with both matte and color. We also treat background as a special instance, which is often overlooked by existing methods. Such an instance-level representation facilitates both foreground and background content awareness, and is useful for other down-stream tasks like image editing. Once built, the representation can be reused to realize controllable instance-level image editing with high efficiency. Extensive experiments validate the clear advantage of MP-Mat in matting task. We also demonstrate its superiority in image editing tasks, an area under-explored by existing matting-focused methods, where our approach under zero-shot inference even outperforms trained specialized image editing techniques by large margins. Code is open-sourced at https://github.com/JiaoSiyi/MPMat.git}.
Abstract:Current multi-modal object re-identification approaches based on large-scale pre-trained backbones (i.e., ViT) have displayed remarkable progress and achieved excellent performance. However, these methods usually adopt the standard full fine-tuning paradigm, which requires the optimization of considerable backbone parameters, causing extensive computational and storage requirements. In this work, we propose an efficient prompt-tuning framework tailored for multi-modal object re-identification, dubbed DMPT, which freezes the main backbone and only optimizes several newly added decoupled modality-aware parameters. Specifically, we explicitly decouple the visual prompts into modality-specific prompts which leverage prior modality knowledge from a powerful text encoder and modality-independent semantic prompts which extract semantic information from multi-modal inputs, such as visible, near-infrared, and thermal-infrared. Built upon the extracted features, we further design a Prompt Inverse Bind (PromptIBind) strategy that employs bind prompts as a medium to connect the semantic prompt tokens of different modalities and facilitates the exchange of complementary multi-modal information, boosting final re-identification results. Experimental results on multiple common benchmarks demonstrate that our DMPT can achieve competitive results to existing state-of-the-art methods while requiring only 6.5% fine-tuning of the backbone parameters.
Abstract:This report presents UniAnimate-DiT, an advanced project that leverages the cutting-edge and powerful capabilities of the open-source Wan2.1 model for consistent human image animation. Specifically, to preserve the robust generative capabilities of the original Wan2.1 model, we implement Low-Rank Adaptation (LoRA) technique to fine-tune a minimal set of parameters, significantly reducing training memory overhead. A lightweight pose encoder consisting of multiple stacked 3D convolutional layers is designed to encode motion information of driving poses. Furthermore, we adopt a simple concatenation operation to integrate the reference appearance into the model and incorporate the pose information of the reference image for enhanced pose alignment. Experimental results show that our approach achieves visually appearing and temporally consistent high-fidelity animations. Trained on 480p (832x480) videos, UniAnimate-DiT demonstrates strong generalization capabilities to seamlessly upscale to 720P (1280x720) during inference. The training and inference code is publicly available at https://github.com/ali-vilab/UniAnimate-DiT.
Abstract:Recent advancements in human image animation have been propelled by video diffusion models, yet their reliance on numerous iterative denoising steps results in high inference costs and slow speeds. An intuitive solution involves adopting consistency models, which serve as an effective acceleration paradigm through consistency distillation. However, simply employing this strategy in human image animation often leads to quality decline, including visual blurring, motion degradation, and facial distortion, particularly in dynamic regions. In this paper, we propose the DanceLCM approach complemented by several enhancements to improve visual quality and motion continuity at low-step regime: (1) segmented consistency distillation with an auxiliary light-weight head to incorporate supervision from real video latents, mitigating cumulative errors resulting from single full-trajectory generation; (2) a motion-focused loss to centre on motion regions, and explicit injection of facial fidelity features to improve face authenticity. Extensive qualitative and quantitative experiments demonstrate that DanceLCM achieves results comparable to state-of-the-art video diffusion models with a mere 2-4 inference steps, significantly reducing the inference burden without compromising video quality. The code and models will be made publicly available.
Abstract:Cross-Domain Few-Shot Object Detection (CD-FSOD) poses significant challenges to existing object detection and few-shot detection models when applied across domains. In conjunction with NTIRE 2025, we organized the 1st CD-FSOD Challenge, aiming to advance the performance of current object detectors on entirely novel target domains with only limited labeled data. The challenge attracted 152 registered participants, received submissions from 42 teams, and concluded with 13 teams making valid final submissions. Participants approached the task from diverse perspectives, proposing novel models that achieved new state-of-the-art (SOTA) results under both open-source and closed-source settings. In this report, we present an overview of the 1st NTIRE 2025 CD-FSOD Challenge, highlighting the proposed solutions and summarizing the results submitted by the participants.
Abstract:Recent advancements in video generation have witnessed significant progress, especially with the rapid advancement of diffusion models. Despite this, their deficiencies in physical cognition have gradually received widespread attention - generated content often violates the fundamental laws of physics, falling into the dilemma of ''visual realism but physical absurdity". Researchers began to increasingly recognize the importance of physical fidelity in video generation and attempted to integrate heuristic physical cognition such as motion representations and physical knowledge into generative systems to simulate real-world dynamic scenarios. Considering the lack of a systematic overview in this field, this survey aims to provide a comprehensive summary of architecture designs and their applications to fill this gap. Specifically, we discuss and organize the evolutionary process of physical cognition in video generation from a cognitive science perspective, while proposing a three-tier taxonomy: 1) basic schema perception for generation, 2) passive cognition of physical knowledge for generation, and 3) active cognition for world simulation, encompassing state-of-the-art methods, classical paradigms, and benchmarks. Subsequently, we emphasize the inherent key challenges in this domain and delineate potential pathways for future research, contributing to advancing the frontiers of discussion in both academia and industry. Through structured review and interdisciplinary analysis, this survey aims to provide directional guidance for developing interpretable, controllable, and physically consistent video generation paradigms, thereby propelling generative models from the stage of ''visual mimicry'' towards a new phase of ''human-like physical comprehension''.
Abstract:Training a model that effectively handles both common and rare data-i.e., achieving performance fairness-is crucial in federated learning (FL). While existing fair FL methods have shown effectiveness, they remain vulnerable to mislabeled data. Ensuring robustness in fair FL is therefore essential. However, fairness and robustness inherently compete, which causes robust strategies to hinder fairness. In this paper, we attribute this competition to the homogeneity in loss patterns exhibited by rare and mislabeled data clients, preventing existing loss-based fair and robust FL methods from effectively distinguishing and handling these two distinct client types. To address this, we propose performance-capacity analysis, which jointly considers model performance on each client and its capacity to handle the dataset, measured by loss and a newly introduced feature dispersion score. This allows mislabeled clients to be identified by their significantly deviated performance relative to capacity while preserving rare data clients. Building on this, we introduce FedPCA, an FL method that robustly achieves fairness. FedPCA first identifies mislabeled clients via a Gaussian Mixture Model on loss-dispersion pairs, then applies fairness and robustness strategies in global aggregation and local training by adjusting client weights and selectively using reliable data. Extensive experiments on three datasets demonstrate FedPCA's effectiveness in tackling this complex challenge. Code will be publicly available upon acceptance.
Abstract:Recently, trimap-free methods have drawn increasing attention in human video matting due to their promising performance. Nevertheless, these methods still suffer from the lack of deterministic foreground-background cues, which impairs their ability to consistently identify and locate foreground targets over time and mine fine-grained details. In this paper, we present a trimap-free Object-Aware Video Matting (OAVM) framework, which can perceive different objects, enabling joint recognition of foreground objects and refinement of edge details. Specifically, we propose an Object-Guided Correction and Refinement (OGCR) module, which employs cross-frame guidance to aggregate object-level instance information into pixel-level detail features, thereby promoting their synergy. Furthermore, we design a Sequential Foreground Merging augmentation strategy to diversify sequential scenarios and enhance capacity of the network for object discrimination. Extensive experiments on recent widely used synthetic and real-world benchmarks demonstrate the state-of-the-art performance of our OAVM with only an initial coarse mask. The code and model will be available.
Abstract:Class incremental semantic segmentation (CISS) aims to segment new classes during continual steps while preventing the forgetting of old knowledge. Existing methods alleviate catastrophic forgetting by replaying distributions of previously learned classes using stored prototypes or features. However, they overlook a critical issue: in CISS, the representation of class knowledge is updated continuously through incremental learning, whereas prototype replay methods maintain fixed prototypes. This mismatch between updated representation and fixed prototypes limits the effectiveness of the prototype replay strategy. To address this issue, we propose the Adaptive prototype replay (Adapter) for CISS in this paper. Adapter comprises an adaptive deviation compen sation (ADC) strategy and an uncertainty-aware constraint (UAC) loss. Specifically, the ADC strategy dynamically updates the stored prototypes based on the estimated representation shift distance to match the updated representation of old class. The UAC loss reduces prediction uncertainty, aggregating discriminative features to aid in generating compact prototypes. Additionally, we introduce a compensation-based prototype similarity discriminative (CPD) loss to ensure adequate differentiation between similar prototypes, thereby enhancing the efficiency of the adaptive prototype replay strategy. Extensive experiments on Pascal VOC and ADE20K datasets demonstrate that Adapter achieves state-of-the-art results and proves effective across various CISS tasks, particularly in challenging multi-step scenarios. The code and model is available at https://github.com/zhu-gl-ux/Adapter.
Abstract:In recent years, semantic segmentation has flourished in various applications. However, the high computational cost remains a significant challenge that hinders its further adoption. The filter pruning method for structured network slimming offers a direct and effective solution for the reduction of segmentation networks. Nevertheless, we argue that most existing pruning methods, originally designed for image classification, overlook the fact that segmentation is a location-sensitive task, which consequently leads to their suboptimal performance when applied to segmentation networks. To address this issue, this paper proposes a novel approach, denoted as Spatial-aware Information Redundancy Filter Pruning~(SIRFP), which aims to reduce feature redundancy between channels. First, we formulate the pruning process as a maximum edge weight clique problem~(MEWCP) in graph theory, thereby minimizing the redundancy among the remaining features after pruning. Within this framework, we introduce a spatial-aware redundancy metric based on feature maps, thus endowing the pruning process with location sensitivity to better adapt to pruning segmentation networks. Additionally, based on the MEWCP, we propose a low computational complexity greedy strategy to solve this NP-hard problem, making it feasible and efficient for structured pruning. To validate the effectiveness of our method, we conducted extensive comparative experiments on various challenging datasets. The results demonstrate the superior performance of SIRFP for semantic segmentation tasks.