Arizona State University
Abstract:Learning dynamics, which describes how the learning of specific training examples influences the model's prediction of other examples, give us a powerful tool for understanding the behavior of deep learning systems. We study the learning dynamics of large language models during finetuning, by analyzing the step-wise decomposition and accumulated influence among different responses. Our framework allows a uniform interpretation of many interesting observations about the training of popular algorithms for both instruction tuning and preference tuning. The analysis not only explains where the benefits of these methods come from but also inspires a simple, effective method to further improve the alignment performance. Code for experiments is available at https://github.com/Joshua-Ren/Learning_dynamics_LLM.
Abstract:In safety-critical robot planning or control, manually specifying safety constraints or learning them from demonstrations can be challenging. In this paper, we propose a certifiable alignment method for a robot to learn a safety constraint in its model predictive control (MPC) policy with human online directional feedback. To our knowledge, it is the first method to learn safety constraints from human feedback. The proposed method is based on an empirical observation: human directional feedback, when available, tends to guide the robot toward safer regions. The method only requires the direction of human feedback to update the learning hypothesis space. It is certifiable, providing an upper bound on the total number of human feedback in the case of successful learning of safety constraints, or declaring the misspecification of the hypothesis space, i.e., the true implicit safety constraint cannot be found within the specified hypothesis space. We evaluated the proposed method using numerical examples and user studies in two developed simulation games. Additionally, we implemented and tested the proposed method on a real-world Franka robot arm performing mobile water-pouring tasks in a user study. The simulation and experimental results demonstrate the efficacy and efficiency of our method, showing that it enables a robot to successfully learn safety constraints with a small handful (tens) of human directional corrections.
Abstract:This paper proposes RefXVC, a method for cross-lingual voice conversion (XVC) that leverages reference information to improve conversion performance. Previous XVC works generally take an average speaker embedding to condition the speaker identity, which does not account for the changing timbre of speech that occurs with different pronunciations. To address this, our method uses both global and local speaker embeddings to capture the timbre changes during speech conversion. Additionally, we observed a connection between timbre and pronunciation in different languages and utilized this by incorporating a timbre encoder and a pronunciation matching network into our model. Furthermore, we found that the variation in tones is not adequately reflected in a sentence, and therefore, we used multiple references to better capture the range of a speaker's voice. The proposed method outperformed existing systems in terms of both speech quality and speaker similarity, highlighting the effectiveness of leveraging reference information in cross-lingual voice conversion. The converted speech samples can be found on the website: \url{http://refxvc.dn3point.com}
Abstract:Bimanual manipulation tasks typically involve multiple stages which require efficient interactions between two arms, posing step-wise and stage-wise challenges for imitation learning systems. Specifically, failure and delay of one step will broadcast through time, hinder success and efficiency of each sub-stage task, and thereby overall task performance. Although recent works have made strides in addressing certain challenges, few approaches explicitly consider the multi-stage nature of bimanual tasks while simultaneously emphasizing the importance of inference speed. In this paper, we introduce a novel keypose-conditioned consistency policy tailored for bimanual manipulation. It is a hierarchical imitation learning framework that consists of a high-level keypose predictor and a low-level trajectory generator. The predicted keyposes provide guidance for trajectory generation and also mark the completion of one sub-stage task. The trajectory generator is designed as a consistency model trained from scratch without distillation, which generates action sequences conditioning on current observations and predicted keyposes with fast inference speed. Simulated and real-world experimental results demonstrate that the proposed approach surpasses baseline methods in terms of success rate and operational efficiency.
Abstract:Recommender Systems (RSs) provide personalized recommendation service based on user interest, which are widely used in various platforms. However, there are lots of users with sparse interest due to lacking consumption behaviors, which leads to poor recommendation results for them. This problem is widespread in large-scale RSs and is particularly difficult to address. To solve this problem, we propose a novel solution named User Interest Enhancement (UIE) which enhances user interest including user profile and user history behavior sequences using the enhancement vectors and personalized enhancement vector generated based on stream clustering and memory networks from different perspectives. UIE not only remarkably improves model performance on the users with sparse interest but also significantly enhance model performance on other users. UIE is an end-to-end solution which is easy to be implemented based on ranking model. Moreover, we expand our solution and apply similar methods to long-tail items, which also achieves excellent improvement. Furthermore, we conduct extensive offline and online experiments in a large-scale industrial RS. The results demonstrate that our model outperforms other models remarkably, especially for the users with sparse interest. Until now, UIE has been fully deployed in multiple large-scale RSs and achieved remarkable improvements.
Abstract:In the realm of autonomous driving, robust perception under out-of-distribution conditions is paramount for the safe deployment of vehicles. Challenges such as adverse weather, sensor malfunctions, and environmental unpredictability can severely impact the performance of autonomous systems. The 2024 RoboDrive Challenge was crafted to propel the development of driving perception technologies that can withstand and adapt to these real-world variabilities. Focusing on four pivotal tasks -- BEV detection, map segmentation, semantic occupancy prediction, and multi-view depth estimation -- the competition laid down a gauntlet to innovate and enhance system resilience against typical and atypical disturbances. This year's challenge consisted of five distinct tracks and attracted 140 registered teams from 93 institutes across 11 countries, resulting in nearly one thousand submissions evaluated through our servers. The competition culminated in 15 top-performing solutions, which introduced a range of innovative approaches including advanced data augmentation, multi-sensor fusion, self-supervised learning for error correction, and new algorithmic strategies to enhance sensor robustness. These contributions significantly advanced the state of the art, particularly in handling sensor inconsistencies and environmental variability. Participants, through collaborative efforts, pushed the boundaries of current technologies, showcasing their potential in real-world scenarios. Extensive evaluations and analyses provided insights into the effectiveness of these solutions, highlighting key trends and successful strategies for improving the resilience of driving perception systems. This challenge has set a new benchmark in the field, providing a rich repository of techniques expected to guide future research in this field.
Abstract:Recommender Systems (RSs) are widely used to provide personalized recommendation service. As the last critical stage of RSs, Multi-Task Fusion (MTF) is responsible for combining multiple scores outputted by Multi-Task Learning (MTL) into a final score to maximize user satisfaction, which determines the ultimate recommendation results. Recently, to optimize long-term user satisfaction within a recommendation session, Reinforcement Learning (RL) is used for MTF in the industry. However, the off-policy RL algorithms used for MTF so far have the following severe problems: 1) to avoid out-of-distribution (OOD) problem, their constraints are overly strict, which seriously damage their performance; 2) they are unaware of the exploration policy used for producing training data and never interact with real environment, so only suboptimal policy can be learned; 3) the traditional exploration policies are inefficient and hurt user experience. To solve the above problems, we propose a novel off-policy RL algorithm customized for MTF in large-scale RSs. Our RL-MTF algorithm integrates off-policy RL model with our online exploration policy to relax overstrict and complicated constraints, which significantly improves the performance of our RL model. We also design an extremely efficient exploration policy, which eliminates low-value exploration space and focuses on exploring potential high-value state-action pairs. Moreover, we adopt progressive training mode to further enhance our RL model's performance with the help of our exploration policy. We conduct extensive offline and online experiments in the short video channel of Tencent News. The results demonstrate that our RL-MTF model outperforms other models remarkably. Our RL-MTF model has been fully deployed in the short video channel of Tencent News for about one year. In addition, our solution has been used in other large-scale RSs in Tencent.
Abstract:With the widespread adoption of Large Language Models (LLMs), the prevalence of iterative interactions among these models is anticipated to increase. Notably, recent advancements in multi-round self-improving methods allow LLMs to generate new examples for training subsequent models. At the same time, multi-agent LLM systems, involving automated interactions among agents, are also increasing in prominence. Thus, in both short and long terms, LLMs may actively engage in an evolutionary process. We draw parallels between the behavior of LLMs and the evolution of human culture, as the latter has been extensively studied by cognitive scientists for decades. Our approach involves leveraging Iterated Learning (IL), a Bayesian framework that elucidates how subtle biases are magnified during human cultural evolution, to explain some behaviors of LLMs. This paper outlines key characteristics of agents' behavior in the Bayesian-IL framework, including predictions that are supported by experimental verification with various LLMs. This theoretical framework could help to more effectively predict and guide the evolution of LLMs in desired directions.
Abstract:Place recognition is an important task for robots and autonomous cars to localize themselves and close loops in pre-built maps. While single-modal sensor-based methods have shown satisfactory performance, cross-modal place recognition that retrieving images from a point-cloud database remains a challenging problem. Current cross-modal methods transform images into 3D points using depth estimation for modality conversion, which are usually computationally intensive and need expensive labeled data for depth supervision. In this work, we introduce a fast and lightweight framework to encode images and point clouds into place-distinctive descriptors. We propose an effective Field of View (FoV) transformation module to convert point clouds into an analogous modality as images. This module eliminates the necessity for depth estimation and helps subsequent modules achieve real-time performance. We further design a non-negative factorization-based encoder to extract mutually consistent semantic features between point clouds and images. This encoder yields more distinctive global descriptors for retrieval. Experimental results on the KITTI dataset show that our proposed methods achieve state-of-the-art performance while running in real time. Additional evaluation on the HAOMO dataset covering a 17 km trajectory further shows the practical generalization capabilities. We have released the implementation of our methods as open source at: https://github.com/haomo-ai/ModaLink.git.
Abstract:We study zero-sum differential games with state constraints and one-sided information, where the informed player (Player 1) has a categorical payoff type unknown to the uninformed player (Player 2). The goal of Player 1 is to minimize his payoff without violating the constraints, while that of Player 2 is to either violate the state constraints, or otherwise, to maximize the payoff. One example of the game is a man-to-man matchup in football. Without state constraints, Cardaliaguet (2007) showed that the value of such a game exists and is convex to the common belief of players. Our theoretical contribution is an extension of this result to differential games with state constraints and the derivation of the primal and dual subdynamic principles necessary for computing the behavioral strategies. Compared with existing works on imperfect-information dynamic games that focus on scalability and generalization, our focus is instead on revealing the mechanism of belief manipulation behaviors resulted from information asymmetry and state constraints. We use a simplified football game to demonstrate the utility of this work, where we reveal player positions and belief states in which the attacker should (or should not) play specific random fake moves to take advantage of information asymmetry, and compute how the defender should respond.