Abstract:End-to-end spoken dialogue models have garnered significant attention because they offer a higher potential ceiling in expressiveness and perceptual ability than cascaded systems. However, the intelligence and expressiveness of current open-source spoken dialogue models often remain below expectations. Motivated by the success of online reinforcement learning(RL) in other domains, one might attempt to directly apply preference optimization to spoken dialogue models, yet this transfer is non-trivial. We analyze these obstacles from the perspectives of reward modeling and rollout sampling, focusing on how sparse preference supervision interacts with dense speech generation under shared-parameter updates. Based on the analysis, we propose a modality-aware adaptive post-training recipe that makes RL practical for spoken dialogue: it constrains preference updates to the semantic channel and improves acoustic behavior via explicit anchoring, while dynamically regulating their mixture from rollout statistics to avoid unreliable preference gradients. We evaluate the method across multiple spoken dialogue benchmarks and representative architectures, and observe consistent improvements in semantic quality and speech expressiveness.
Abstract:Achieving seamless, human-like interaction remains a key challenge for full-duplex spoken dialogue models (SDMs). Reinforcement learning (RL) has substantially enhanced text- and vision-language models, while well-designed reward signals are crucial for the performance of RL. We consider RL a promising strategy to address the key challenge for SDMs. However, a fundamental barrier persists: prevailing automated metrics for assessing interaction quality rely on superficial proxies, such as behavioral statistics or timing-prediction accuracy, failing to provide reliable reward signals for RL. On the other hand, human evaluations, despite their richness, remain costly, inconsistent, and difficult to scale. We tackle this critical barrier by proposing a Dual-Axis Generative Reward Model, which is trained to understand complex interaction dynamics using a detailed taxonomy and an annotated dataset, produces a single score and, crucially, provides separate evaluations for semantic quality and interaction timing. Such dual outputs furnish precise diagnostic feedback for SDMs and deliver a dependable, instructive reward signal suitable for online reinforcement learning. Our model achieves state-of-the-art performance on interaction-quality assessment across a wide spectrum of datasets, spanning synthetic dialogues and complex real-world interactions.
Abstract:With the rapid integration of advanced reasoning capabilities into spoken dialogue models, the field urgently demands benchmarks that transcend simple interactions to address real-world complexity. However, current evaluations predominantly adhere to text-generation standards, overlooking the unique audio-centric characteristics of paralinguistics and colloquialisms, alongside the cognitive depth required by modern agents. To bridge this gap, we introduce WavBench, a comprehensive benchmark designed to evaluate realistic conversational abilities where prior works fall short. Uniquely, WavBench establishes a tripartite framework: 1) Pro subset, designed to rigorously challenge reasoning-enhanced models with significantly increased difficulty; 2) Basic subset, defining a novel standard for spoken colloquialism that prioritizes "listenability" through natural vocabulary, linguistic fluency, and interactive rapport, rather than rigid written accuracy; and 3) Acoustic subset, covering explicit understanding, generation, and implicit dialogue to rigorously evaluate comprehensive paralinguistic capabilities within authentic real-world scenarios. Through evaluating five state-of-the-art models, WavBench offers critical insights into the intersection of complex problem-solving, colloquial delivery, and paralinguistic fidelity, guiding the evolution of robust spoken dialogue models. The benchmark dataset and evaluation toolkit are available at https://naruto-2024.github.io/wavbench.github.io/.
Abstract:Image restoration under adverse weather conditions has been extensively explored, leading to numerous high-performance methods. In particular, recent advances in All-in-One approaches have shown impressive results by training on multi-task image restoration datasets. However, most of these methods rely on dedicated network modules or parameters for each specific degradation type, resulting in a significant parameter overhead. Moreover, the relatedness across different restoration tasks is often overlooked. In light of these issues, we propose a parameter-efficient All-in-One image restoration framework that leverages task-aware enhanced prompts to tackle various adverse weather degradations.Specifically, we adopt a two-stage training paradigm consisting of a pretraining phase and a prompt-tuning phase to mitigate parameter conflicts across tasks. We first employ supervised learning to acquire general restoration knowledge, and then adapt the model to handle specific degradation via trainable soft prompts. Crucially, we enhance these task-specific prompts in a task-aware manner. We apply low-rank decomposition to these prompts to capture both task-general and task-specific characteristics, and impose contrastive constraints to better align them with the actual inter-task relatedness. These enhanced prompts not only improve the parameter efficiency of the restoration model but also enable more accurate task modeling, as evidenced by t-SNE analysis. Experimental results on different restoration tasks demonstrate that the proposed method achieves superior performance with only 2.75M parameters.
Abstract:Bridge models in image restoration construct a diffusion process from degraded to clear images. However, existing methods typically require training a bridge model from scratch for each specific type of degradation, resulting in high computational costs and limited performance. This work aims to efficiently leverage pretrained generative priors within existing image restoration bridges to eliminate this requirement. The main challenge is that standard generative models are typically designed for a diffusion process that starts from pure noise, while restoration tasks begin with a low-quality image, resulting in a mismatch in the state distributions between the two processes. To address this challenge, we propose a transition equation that bridges two diffusion processes with the same endpoint distribution. Based on this, we introduce the IRBridge framework, which enables the direct utilization of generative models within image restoration bridges, offering a more flexible and adaptable approach to image restoration. Extensive experiments on six image restoration tasks demonstrate that IRBridge efficiently integrates generative priors, resulting in improved robustness and generalization performance. Code will be available at GitHub.




Abstract:Text-to-audio (T2A) generation has achieved remarkable progress in generating a variety of audio outputs from language prompts. However, current state-of-the-art T2A models still struggle to satisfy human preferences for prompt-following and acoustic quality when generating complex multi-event audio. To improve the performance of the model in these high-level applications, we propose to enhance the basic capabilities of the model with AI feedback learning. First, we introduce fine-grained AI audio scoring pipelines to: 1) verify whether each event in the text prompt is present in the audio (Event Occurrence Score), 2) detect deviations in event sequences from the language description (Event Sequence Score), and 3) assess the overall acoustic and harmonic quality of the generated audio (Acoustic&Harmonic Quality). We evaluate these three automatic scoring pipelines and find that they correlate significantly better with human preferences than other evaluation metrics. This highlights their value as both feedback signals and evaluation metrics. Utilizing our robust scoring pipelines, we construct a large audio preference dataset, T2A-FeedBack, which contains 41k prompts and 249k audios, each accompanied by detailed scores. Moreover, we introduce T2A-EpicBench, a benchmark that focuses on long captions, multi-events, and story-telling scenarios, aiming to evaluate the advanced capabilities of T2A models. Finally, we demonstrate how T2A-FeedBack can enhance current state-of-the-art audio model. With simple preference tuning, the audio generation model exhibits significant improvements in both simple (AudioCaps test set) and complex (T2A-EpicBench) scenarios.
Abstract:End-to-end spoken dialogue models such as GPT-4o-audio have recently garnered significant attention in the speech domain. However, the evaluation of spoken dialogue models' conversational performance has largely been overlooked. This is primarily due to the intelligent chatbots convey a wealth of non-textual information which cannot be easily measured using text-based language models like ChatGPT. To address this gap, we propose WavReward, a reward feedback model based on audio language models that can evaluate both the IQ and EQ of spoken dialogue systems with speech input. Specifically, 1) based on audio language models, WavReward incorporates the deep reasoning process and the nonlinear reward mechanism for post-training. By utilizing multi-sample feedback via the reinforcement learning algorithm, we construct a specialized evaluator tailored to spoken dialogue models. 2) We introduce ChatReward-30K, a preference dataset used to train WavReward. ChatReward-30K includes both comprehension and generation aspects of spoken dialogue models. These scenarios span various tasks, such as text-based chats, nine acoustic attributes of instruction chats, and implicit chats. WavReward outperforms previous state-of-the-art evaluation models across multiple spoken dialogue scenarios, achieving a substantial improvement about Qwen2.5-Omni in objective accuracy from 55.1$\%$ to 91.5$\%$. In subjective A/B testing, WavReward also leads by a margin of 83$\%$. Comprehensive ablation studies confirm the necessity of each component of WavReward. All data and code will be publicly at https://github.com/jishengpeng/WavReward after the paper is accepted.




Abstract:Vision-Language Models (VLMs) based on Mixture-of-Experts (MoE) architectures have emerged as a pivotal paradigm in multimodal understanding, offering a powerful framework for integrating visual and linguistic information. However, the increasing complexity and diversity of tasks present significant challenges in coordinating load balancing across heterogeneous visual experts, where optimizing one specialist's performance often compromises others' capabilities. To address task heterogeneity and expert load imbalance, we propose Astrea, a novel multi-expert collaborative VLM architecture based on progressive pre-alignment. Astrea introduces three key innovations: 1) A heterogeneous expert coordination mechanism that integrates four specialized models (detection, segmentation, classification, captioning) into a comprehensive expert matrix covering essential visual comprehension elements; 2) A dynamic knowledge fusion strategy featuring progressive pre-alignment to harmonize experts within the VLM latent space through contrastive learning, complemented by probabilistically activated stochastic residual connections to preserve knowledge continuity; 3) An enhanced optimization framework utilizing momentum contrastive learning for long-range dependency modeling and adaptive weight allocators for real-time expert contribution calibration. Extensive evaluations across 12 benchmark tasks spanning VQA, image captioning, and cross-modal retrieval demonstrate Astrea's superiority over state-of-the-art models, achieving an average performance gain of +4.7\%. This study provides the first empirical demonstration that progressive pre-alignment strategies enable VLMs to overcome task heterogeneity limitations, establishing new methodological foundations for developing general-purpose multimodal agents.




Abstract:Recent advancements in speech large language models (SpeechLLMs) have attracted considerable attention. Nonetheless, current methods exhibit suboptimal performance in adhering to speech instructions. Notably, the intelligence of models significantly diminishes when processing speech-form input as compared to direct text-form input. Prior work has attempted to mitigate this semantic inconsistency between speech and text representations through techniques such as representation and behavior alignment, which involve the meticulous design of data pairs during the post-training phase. In this paper, we introduce a simple and scalable training method called InSerter, which stands for Interleaved Speech-Text Representation Pre-training. InSerter is designed to pre-train large-scale unsupervised speech-text sequences, where the speech is synthesized from randomly selected segments of an extensive text corpus using text-to-speech conversion. Consequently, the model acquires the ability to generate textual continuations corresponding to the provided speech segments, obviating the need for intensive data design endeavors. To systematically evaluate speech instruction-following capabilities, we introduce SpeechInstructBench, the first comprehensive benchmark specifically designed for speech-oriented instruction-following tasks. Our proposed InSerter achieves SOTA performance in SpeechInstructBench and demonstrates superior or competitive results across diverse speech processing tasks.




Abstract:The emergence of audio language models is empowered by neural audio codecs, which establish critical mappings between continuous waveforms and discrete tokens compatible with language model paradigms. The evolutionary trends from multi-layer residual vector quantizer to single-layer quantizer are beneficial for language-autoregressive decoding. However, the capability to handle multi-domain audio signals through a single codebook remains constrained by inter-domain distribution discrepancies. In this work, we introduce UniCodec, a unified audio codec with a single codebook to support multi-domain audio data, including speech, music, and sound. To achieve this, we propose a partitioned domain-adaptive codebook method and domain Mixture-of-Experts strategy to capture the distinct characteristics of each audio domain. Furthermore, to enrich the semantic density of the codec without auxiliary modules, we propose a self-supervised mask prediction modeling approach. Comprehensive objective and subjective evaluations demonstrate that UniCodec achieves excellent audio reconstruction performance across the three audio domains, outperforming existing unified neural codecs with a single codebook, and even surpasses state-of-the-art domain-specific codecs on both acoustic and semantic representation capabilities.