Abstract:Human speech goes beyond the mere transfer of information; it is a profound exchange of emotions and a connection between individuals. While Text-to-Speech (TTS) models have made huge progress, they still face challenges in controlling the emotional expression in the generated speech. In this work, we propose EmoVoice, a novel emotion-controllable TTS model that exploits large language models (LLMs) to enable fine-grained freestyle natural language emotion control, and a phoneme boost variant design that makes the model output phoneme tokens and audio tokens in parallel to enhance content consistency, inspired by chain-of-thought (CoT) and chain-of-modality (CoM) techniques. Besides, we introduce EmoVoice-DB, a high-quality 40-hour English emotion dataset featuring expressive speech and fine-grained emotion labels with natural language descriptions. EmoVoice achieves state-of-the-art performance on the English EmoVoice-DB test set using only synthetic training data, and on the Chinese Secap test set using our in-house data. We further investigate the reliability of existing emotion evaluation metrics and their alignment with human perceptual preferences, and explore using SOTA multimodal LLMs GPT-4o-audio and Gemini to assess emotional speech. Demo samples are available at https://yanghaha0908.github.io/EmoVoice/. Dataset, code, and checkpoints will be released.
Abstract:Traditional video-to-audio generation techniques primarily focus on field-of-view (FoV) video and non-spatial audio, often missing the spatial cues necessary for accurately representing sound sources in 3D environments. To address this limitation, we introduce a novel task, 360V2SA, to generate spatial audio from 360-degree videos, specifically producing First-order Ambisonics (FOA) audio - a standard format for representing 3D spatial audio that captures sound directionality and enables realistic 3D audio reproduction. We first create Sphere360, a novel dataset tailored for this task that is curated from real-world data. We also design an efficient semi-automated pipeline for collecting and cleaning paired video-audio data. To generate spatial audio from 360-degree video, we propose a novel framework OmniAudio, which leverages self-supervised pre-training using both spatial audio data (in FOA format) and large-scale non-spatial data. Furthermore, OmniAudio features a dual-branch framework that utilizes both panoramic and FoV video inputs to capture comprehensive local and global information from 360-degree videos. Experimental results demonstrate that OmniAudio achieves state-of-the-art performance across both objective and subjective metrics on Sphere360. Code and datasets will be released at https://github.com/liuhuadai/OmniAudio. The demo page is available at https://OmniAudio-360V2SA.github.io.
Abstract:The emergence of audio language models is empowered by neural audio codecs, which establish critical mappings between continuous waveforms and discrete tokens compatible with language model paradigms. The evolutionary trends from multi-layer residual vector quantizer to single-layer quantizer are beneficial for language-autoregressive decoding. However, the capability to handle multi-domain audio signals through a single codebook remains constrained by inter-domain distribution discrepancies. In this work, we introduce UniCodec, a unified audio codec with a single codebook to support multi-domain audio data, including speech, music, and sound. To achieve this, we propose a partitioned domain-adaptive codebook method and domain Mixture-of-Experts strategy to capture the distinct characteristics of each audio domain. Furthermore, to enrich the semantic density of the codec without auxiliary modules, we propose a self-supervised mask prediction modeling approach. Comprehensive objective and subjective evaluations demonstrate that UniCodec achieves excellent audio reconstruction performance across the three audio domains, outperforming existing unified neural codecs with a single codebook, and even surpasses state-of-the-art domain-specific codecs on both acoustic and semantic representation capabilities.
Abstract:Large audio-language models (LALMs), built upon powerful Large Language Models (LLMs), have exhibited remarkable audio comprehension and reasoning capabilities. However, the training of LALMs demands a large corpus of audio-language pairs, which requires substantial costs in both data collection and training resources. In this paper, we propose MATS, an audio-language multimodal LLM designed to handle Multiple Audio task using solely Text-only Supervision. By leveraging pre-trained audio-language alignment models such as CLAP, we develop a text-only training strategy that projects the shared audio-language latent space into LLM latent space, endowing the LLM with audio comprehension capabilities without relying on audio data during training. To further bridge the modality gap between audio and language embeddings within CLAP, we propose the Strongly-related noisy text with audio (Santa) mechanism. Santa maps audio embeddings into CLAP language embedding space while preserving essential information from the audio input. Extensive experiments demonstrate that MATS, despite being trained exclusively on text data, achieves competitive performance compared to recent LALMs trained on large-scale audio-language pairs.
Abstract:Multi-task model merging offers an efficient solution for integrating knowledge from multiple fine-tuned models, mitigating the significant computational and storage demands associated with multi-task training. As a key technique in this field, Task Arithmetic (TA) defines task vectors by subtracting the pre-trained model ($\theta_{\text{pre}}$) from the fine-tuned task models in parameter space, then adjusting the weight between these task vectors and $\theta_{\text{pre}}$ to balance task-generalized and task-specific knowledge. Despite the promising performance of TA, conflicts can arise among the task vectors, particularly when different tasks require distinct model adaptations. In this paper, we formally define this issue as knowledge conflicts, characterized by the performance degradation of one task after merging with a model fine-tuned for another task. Through in-depth analysis, we show that these conflicts stem primarily from the components of task vectors that align with the gradient of task-specific losses at $\theta_{\text{pre}}$. To address this, we propose Task Arithmetic in Trust Region (TATR), which defines the trust region as dimensions in the model parameter space that cause only small changes (corresponding to the task vector components with gradient orthogonal direction) in the task-specific losses. Restricting parameter merging within this trust region, TATR can effectively alleviate knowledge conflicts. Moreover, TATR serves as both an independent approach and a plug-and-play module compatible with a wide range of TA-based methods. Extensive empirical evaluations on eight distinct datasets robustly demonstrate that TATR improves the multi-task performance of several TA-based model merging methods by an observable margin.
Abstract:In this letter, we study the beamforming design for channel estimation of multi-functional reconfigurable intelligent surface (MF-RIS)-aided multi-user communications that supports simultaneous signal reflection, refraction, and amplification. A least square (LS) based channel estimator is proposed for MF-RIS by considering both the coupled MF-RIS beams and the introduced thermal noise. With the discrete fourier transform (DFT)-matrix, the MF-RIS beamforming design problem is simplified under the proposed LS channel estimator. The optimal MF-RIS beamforming design that achieves the Cram\'er-Rao lower bound (CRLB) of channel estimator is obtained with the proposed alternating optimization algorithm. Simulation results demonstrate the effectiveness of the proposed beamforming design in reducing the impact of thermal noise.
Abstract:Radio map, or pathloss map prediction, is a crucial method for wireless network modeling and management. By leveraging deep learning to construct pathloss patterns from geographical maps, an accurate digital replica of the transmission environment could be established with less computational overhead and lower prediction error compared to traditional model-driven techniques. While existing state-of-the-art (SOTA) methods predominantly rely on convolutional architectures, this paper introduces a hybrid transformer-convolution model, termed RMTransformer, to enhance the accuracy of radio map prediction. The proposed model features a multi-scale transformer-based encoder for efficient feature extraction and a convolution-based decoder for precise pixel-level image reconstruction. Simulation results demonstrate that the proposed scheme significantly improves prediction accuracy, and over a 30% reduction in root mean square error (RMSE) is achieved compared to typical SOTA approaches.
Abstract:Recent advancements in large language models (LLMs) and multimodal speech-text models have laid the groundwork for seamless voice interactions, enabling real-time, natural, and human-like conversations. Previous models for voice interactions are categorized as native and aligned. Native models integrate speech and text processing in one framework but struggle with issues like differing sequence lengths and insufficient pre-training. Aligned models maintain text LLM capabilities but are often limited by small datasets and a narrow focus on speech tasks. In this work, we introduce MinMo, a Multimodal Large Language Model with approximately 8B parameters for seamless voice interaction. We address the main limitations of prior aligned multimodal models. We train MinMo through multiple stages of speech-to-text alignment, text-to-speech alignment, speech-to-speech alignment, and duplex interaction alignment, on 1.4 million hours of diverse speech data and a broad range of speech tasks. After the multi-stage training, MinMo achieves state-of-the-art performance across various benchmarks for voice comprehension and generation while maintaining the capabilities of text LLMs, and also facilitates full-duplex conversation, that is, simultaneous two-way communication between the user and the system. Moreover, we propose a novel and simple voice decoder that outperforms prior models in voice generation. The enhanced instruction-following capabilities of MinMo supports controlling speech generation based on user instructions, with various nuances including emotions, dialects, and speaking rates, and mimicking specific voices. For MinMo, the speech-to-text latency is approximately 100ms, full-duplex latency is approximately 600ms in theory and 800ms in practice. The MinMo project web page is https://funaudiollm.github.io/minmo, and the code and models will be released soon.
Abstract:Radio map, or pathloss map prediction, is a crucial method for wireless network modeling and management. By leveraging deep learning to construct pathloss patterns from geographical maps, an accurate digital replica of the transmission environment could be established with less computational overhead and lower prediction error compared to traditional model-driven techniques. While existing state-of-the-art (SOTA) methods predominantly rely on convolutional architectures, this paper introduces a hybrid transformer-convolution model, termed RadioTransformer, to enhance the accuracy of radio map prediction. The proposed model features a multi-scale transformer-based encoder for efficient feature extraction and a convolution-based decoder for precise pixel-level image reconstruction. Simulation results demonstrate that the proposed scheme significantly improves prediction accuracy, and over a 30% reduction in root mean square error (RMSE) is achieved compared to typical SOTA approaches.
Abstract:The intuitive nature of drag-based interaction has led to its growing adoption for controlling object trajectories in image-to-video synthesis. Still, existing methods that perform dragging in the 2D space usually face ambiguity when handling out-of-plane movements. In this work, we augment the interaction with a new dimension, i.e., the depth dimension, such that users are allowed to assign a relative depth for each point on the trajectory. That way, our new interaction paradigm not only inherits the convenience from 2D dragging, but facilitates trajectory control in the 3D space, broadening the scope of creativity. We propose a pioneering method for 3D trajectory control in image-to-video synthesis by abstracting object masks into a few cluster points. These points, accompanied by the depth information and the instance information, are finally fed into a video diffusion model as the control signal. Extensive experiments validate the effectiveness of our approach, dubbed LeviTor, in precisely manipulating the object movements when producing photo-realistic videos from static images. Project page: https://ppetrichor.github.io/levitor.github.io/