Abstract:Human instance matting aims to estimate an alpha matte for each human instance in an image, which is challenging as it easily fails in complex cases requiring disentangling mingled pixels belonging to multiple instances along hairy and thin boundary structures. In this work, we address this by introducing MP-Mat, a novel 3D-and-instance-aware matting framework with multiplane representation, where the multiplane concept is designed from two different perspectives: scene geometry level and instance level. Specifically, we first build feature-level multiplane representations to split the scene into multiple planes based on depth differences. This approach makes the scene representation 3D-aware, and can serve as an effective clue for splitting instances in different 3D positions, thereby improving interpretability and boundary handling ability especially in occlusion areas. Then, we introduce another multiplane representation that splits the scene in an instance-level perspective, and represents each instance with both matte and color. We also treat background as a special instance, which is often overlooked by existing methods. Such an instance-level representation facilitates both foreground and background content awareness, and is useful for other down-stream tasks like image editing. Once built, the representation can be reused to realize controllable instance-level image editing with high efficiency. Extensive experiments validate the clear advantage of MP-Mat in matting task. We also demonstrate its superiority in image editing tasks, an area under-explored by existing matting-focused methods, where our approach under zero-shot inference even outperforms trained specialized image editing techniques by large margins. Code is open-sourced at https://github.com/JiaoSiyi/MPMat.git}.
Abstract:Recent advancements in human image animation have been propelled by video diffusion models, yet their reliance on numerous iterative denoising steps results in high inference costs and slow speeds. An intuitive solution involves adopting consistency models, which serve as an effective acceleration paradigm through consistency distillation. However, simply employing this strategy in human image animation often leads to quality decline, including visual blurring, motion degradation, and facial distortion, particularly in dynamic regions. In this paper, we propose the DanceLCM approach complemented by several enhancements to improve visual quality and motion continuity at low-step regime: (1) segmented consistency distillation with an auxiliary light-weight head to incorporate supervision from real video latents, mitigating cumulative errors resulting from single full-trajectory generation; (2) a motion-focused loss to centre on motion regions, and explicit injection of facial fidelity features to improve face authenticity. Extensive qualitative and quantitative experiments demonstrate that DanceLCM achieves results comparable to state-of-the-art video diffusion models with a mere 2-4 inference steps, significantly reducing the inference burden without compromising video quality. The code and models will be made publicly available.
Abstract:This report presents UniAnimate-DiT, an advanced project that leverages the cutting-edge and powerful capabilities of the open-source Wan2.1 model for consistent human image animation. Specifically, to preserve the robust generative capabilities of the original Wan2.1 model, we implement Low-Rank Adaptation (LoRA) technique to fine-tune a minimal set of parameters, significantly reducing training memory overhead. A lightweight pose encoder consisting of multiple stacked 3D convolutional layers is designed to encode motion information of driving poses. Furthermore, we adopt a simple concatenation operation to integrate the reference appearance into the model and incorporate the pose information of the reference image for enhanced pose alignment. Experimental results show that our approach achieves visually appearing and temporally consistent high-fidelity animations. Trained on 480p (832x480) videos, UniAnimate-DiT demonstrates strong generalization capabilities to seamlessly upscale to 720P (1280x720) during inference. The training and inference code is publicly available at https://github.com/ali-vilab/UniAnimate-DiT.
Abstract:Recently, trimap-free methods have drawn increasing attention in human video matting due to their promising performance. Nevertheless, these methods still suffer from the lack of deterministic foreground-background cues, which impairs their ability to consistently identify and locate foreground targets over time and mine fine-grained details. In this paper, we present a trimap-free Object-Aware Video Matting (OAVM) framework, which can perceive different objects, enabling joint recognition of foreground objects and refinement of edge details. Specifically, we propose an Object-Guided Correction and Refinement (OGCR) module, which employs cross-frame guidance to aggregate object-level instance information into pixel-level detail features, thereby promoting their synergy. Furthermore, we design a Sequential Foreground Merging augmentation strategy to diversify sequential scenarios and enhance capacity of the network for object discrimination. Extensive experiments on recent widely used synthetic and real-world benchmarks demonstrate the state-of-the-art performance of our OAVM with only an initial coarse mask. The code and model will be available.
Abstract:Class incremental semantic segmentation (CISS) aims to segment new classes during continual steps while preventing the forgetting of old knowledge. Existing methods alleviate catastrophic forgetting by replaying distributions of previously learned classes using stored prototypes or features. However, they overlook a critical issue: in CISS, the representation of class knowledge is updated continuously through incremental learning, whereas prototype replay methods maintain fixed prototypes. This mismatch between updated representation and fixed prototypes limits the effectiveness of the prototype replay strategy. To address this issue, we propose the Adaptive prototype replay (Adapter) for CISS in this paper. Adapter comprises an adaptive deviation compen sation (ADC) strategy and an uncertainty-aware constraint (UAC) loss. Specifically, the ADC strategy dynamically updates the stored prototypes based on the estimated representation shift distance to match the updated representation of old class. The UAC loss reduces prediction uncertainty, aggregating discriminative features to aid in generating compact prototypes. Additionally, we introduce a compensation-based prototype similarity discriminative (CPD) loss to ensure adequate differentiation between similar prototypes, thereby enhancing the efficiency of the adaptive prototype replay strategy. Extensive experiments on Pascal VOC and ADE20K datasets demonstrate that Adapter achieves state-of-the-art results and proves effective across various CISS tasks, particularly in challenging multi-step scenarios. The code and model is available at https://github.com/zhu-gl-ux/Adapter.
Abstract:In recent years, semantic segmentation has flourished in various applications. However, the high computational cost remains a significant challenge that hinders its further adoption. The filter pruning method for structured network slimming offers a direct and effective solution for the reduction of segmentation networks. Nevertheless, we argue that most existing pruning methods, originally designed for image classification, overlook the fact that segmentation is a location-sensitive task, which consequently leads to their suboptimal performance when applied to segmentation networks. To address this issue, this paper proposes a novel approach, denoted as Spatial-aware Information Redundancy Filter Pruning~(SIRFP), which aims to reduce feature redundancy between channels. First, we formulate the pruning process as a maximum edge weight clique problem~(MEWCP) in graph theory, thereby minimizing the redundancy among the remaining features after pruning. Within this framework, we introduce a spatial-aware redundancy metric based on feature maps, thus endowing the pruning process with location sensitivity to better adapt to pruning segmentation networks. Additionally, based on the MEWCP, we propose a low computational complexity greedy strategy to solve this NP-hard problem, making it feasible and efficient for structured pruning. To validate the effectiveness of our method, we conducted extensive comparative experiments on various challenging datasets. The results demonstrate the superior performance of SIRFP for semantic segmentation tasks.
Abstract:How can we enable models to comprehend video anomalies occurring over varying temporal scales and contexts? Traditional Video Anomaly Understanding (VAU) methods focus on frame-level anomaly prediction, often missing the interpretability of complex and diverse real-world anomalies. Recent multimodal approaches leverage visual and textual data but lack hierarchical annotations that capture both short-term and long-term anomalies. To address this challenge, we introduce HIVAU-70k, a large-scale benchmark for hierarchical video anomaly understanding across any granularity. We develop a semi-automated annotation engine that efficiently scales high-quality annotations by combining manual video segmentation with recursive free-text annotation using large language models (LLMs). This results in over 70,000 multi-granular annotations organized at clip-level, event-level, and video-level segments. For efficient anomaly detection in long videos, we propose the Anomaly-focused Temporal Sampler (ATS). ATS integrates an anomaly scorer with a density-aware sampler to adaptively select frames based on anomaly scores, ensuring that the multimodal LLM concentrates on anomaly-rich regions, which significantly enhances both efficiency and accuracy. Extensive experiments demonstrate that our hierarchical instruction data markedly improves anomaly comprehension. The integrated ATS and visual-language model outperform traditional methods in processing long videos. Our benchmark and model are publicly available at https://github.com/pipixin321/HolmesVAU.
Abstract:Interactive portrait matting refers to extracting the soft portrait from a given image that best meets the user's intent through their inputs. Existing methods often underperform in complex scenarios, mainly due to three factors. (1) Most works apply a tightly coupled network that directly predicts matting results, lacking interpretability and resulting in inadequate modeling. (2) Existing works are limited to a single type of user input, which is ineffective for intention understanding and also inefficient for user operation. (3) The multi-round characteristics have been under-explored, which is crucial for user interaction. To alleviate these limitations, we propose DFIMat, a decoupled framework that enables flexible interactive matting. Specifically, we first decouple the task into 2 sub-ones: localizing target instances by understanding scene semantics and the flexible user inputs, and conducting refinement for instance-level matting. We observe a clear performance gain from decoupling, as it makes sub-tasks easier to learn, and the flexible multi-type input further enhances both effectiveness and efficiency. DFIMat also considers the multi-round interaction property, where a contrastive reasoning module is designed to enhance cross-round refinement. Another limitation for multi-person matting task is the lack of training data. We address this by introducing a new synthetic data generation pipeline that can generate much more realistic samples than previous arts. A new large-scale dataset SMPMat is subsequently established. Experiments verify the significant superiority of DFIMat. With it, we also investigate the roles of different input types, providing valuable principles for users. Our code and dataset can be found at https://github.com/JiaoSiyi/DFIMat.
Abstract:Recent advancements in controllable human-centric video generation, particularly with the rise of diffusion models, have demonstrated considerable progress. However, achieving precise and localized control over human motion, e.g., replacing or inserting individuals into videos while exhibiting desired motion patterns, still remains challenging. In this work, we propose the ReplaceAnyone framework, which focuses on localizing and manipulating human motion in videos with diverse and intricate backgrounds. Specifically, we formulate this task as an image-conditioned pose-driven video inpainting paradigm, employing a unified video diffusion architecture that facilitates image-conditioned pose-driven video generation and inpainting within masked video regions. Moreover, we introduce diverse mask forms involving regular and irregular shapes to avoid shape leakage and allow granular local control. Additionally, we implement a two-stage training methodology, initially training an image-conditioned pose driven video generation model, followed by joint training of the video inpainting within masked areas. In this way, our approach enables seamless replacement or insertion of characters while maintaining the desired pose motion and reference appearance within a single framework. Experimental results demonstrate the effectiveness of our method in generating realistic and coherent video content.
Abstract:Recent researches have proven that pre-training on large-scale person images extracted from internet videos is an effective way in learning better representations for person re-identification. However, these researches are mostly confined to pre-training at the instance-level or single-video tracklet-level. They ignore the identity-invariance in images of the same person across different videos, which is a key focus in person re-identification. To address this issue, we propose a Cross-video Identity-cOrrelating pre-traiNing (CION) framework. Defining a noise concept that comprehensively considers both intra-identity consistency and inter-identity discrimination, CION seeks the identity correlation from cross-video images by modeling it as a progressive multi-level denoising problem. Furthermore, an identity-guided self-distillation loss is proposed to implement better large-scale pre-training by mining the identity-invariance within person images. We conduct extensive experiments to verify the superiority of our CION in terms of efficiency and performance. CION achieves significantly leading performance with even fewer training samples. For example, compared with the previous state-of-the-art~\cite{ISR}, CION with the same ResNet50-IBN achieves higher mAP of 93.3\% and 74.3\% on Market1501 and MSMT17, while only utilizing 8\% training samples. Finally, with CION demonstrating superior model-agnostic ability, we contribute a model zoo named ReIDZoo to meet diverse research and application needs in this field. It contains a series of CION pre-trained models with spanning structures and parameters, totaling 32 models with 10 different structures, including GhostNet, ConvNext, RepViT, FastViT and so on. The code and models will be made publicly available at https://github.com/Zplusdragon/CION_ReIDZoo.