Abstract:Text-based person retrieval faces a critical but under-explored challenge: the inherent uncertainty of query granularity in real-world scenarios. This paper introduces a new paradigm, Text-based Person Retrieval with Any Granularity, and provides a systematic solution. First, we formalize a five-level granularity spectrum and construct UFine6926-MG, a high-quality multi-grained dataset annotated comprehensively at all granularities via a novel Multi-grained Text Annotation Engine. Second, acknowledging that coarse queries naturally correspond to multiple valid candidates, we propose MG-Eval, a holistic evaluation benchmark with progressively detailed texts and cross-identity labels that reflect real-world semantics, alongside tailored evaluation metrics and protocols. Third, after a comprehensive diagnosis reveals the systemic limitations of existing research, we propose the Cross-modal Multi-grained Aligning and Matching (CMAM) framework. CMAM achieves granularity-aware retrieval through: 1) orthogonal-expert perception to disentangle granularity-specific features; 2) probabilistic alignment to model many-to-many matches under query uncertainty; and 3) granularity-consistent reasoning to steer feature learning via joint cross-modal granularity verification. Experiments demonstrate that CMAM significantly outperforms state-of-the-art methods across all granularity levels. This work establishes a foundational benchmark and a robust baseline, paving the way for more practical person retrieval systems.
Abstract:Translating novels into films poses a grand challenge for generative artificial intelligence, requiring conversion of abstract literary prose into long-form, multi-scene visual narratives. While current video generation models excel at short, single-scene clips within narrow temporal and spatial contexts, novel-to-film generation operates in a more complex regime, demanding long-duration content across diverse scenes with dynamically evolving entity states. To address this, we formalize novel-to-film generation as dynamic cinematic world modeling, decomposed into two phases: construction, which grounds abstract, underspecified literary narratives into concrete, stateful, and persistent world entities; and evolution, which governs how these entities dynamically update under plot progression to maintain causal consistency across scenes. We propose FilmWorld, an end-to-end agentic system where two groups of specialized agents collaborate to instantiate these phases. Construction-side agents perform narrative structured translation, world entity state modeling with visual anchoring, and state-driven shot planning, progressively projecting literary language into a cinematic blueprint. Evolution-side agents perform state-anchored visual generation, cross-shot dynamic state propagation, and closed-loop state verification to maintain causal consistency and visual coherence. To address the evaluation gap in long-form generation, we introduce FilmEval, a systematic evaluation framework that couples a difficulty-graded benchmark of 15 representative novels with an automated protocol of nine objective metrics spanning three dimensions: cinematic presentation, film consistency, and novel fidelity. Experiments demonstrate that FilmWorld consistently outperforms state-of-the-art video generation agent systems, with particularly pronounced improvements in narrative fidelity and cross-scene consistency.
Abstract:Mixture-of-Experts (MoE) architectures have emerged as a powerful paradigm for scaling diffusion models in visual generation. Recent advancements have focused on adaptively allocating computational resources across diverse tokens to improve efficiency and performance. However, we identify a routing assignment problem in existing diffusion MoE frameworks: the router fails to accurately allocate more computational resources to salient tokens. Our analysis attributes this failure to the router's reliance on noise-corrupted latent features throughout the denoising process. Such stochastic noise obscures the critical structural and textural information, thereby preventing the router from effectively distinguishing salient tokens. To address this, we propose SharpMoE, a post-training framework with a saliency-harnessing accurate routing mechanism, which utilizes clean latent features as a noise-free guidance signal for routing. By bypassing the noise-distorted inputs, SharpMoE provides the router with clear saliency guidance, enabling the identification of salient tokens even in high-noise stages. Furthermore, we introduce a trajectory routing loss to constrain the compute allocation throughout the multi-step denoising trajectory, ensuring precise resource allocation along the generation rollout. Extensive experiments demonstrate that SharpMoE serves as a versatile, plug-and-play solution that further enhances the pretrained, converged MoE models, achieving state-of-the-art performance in visual generation.
Abstract:The rapid growth of modern training datasets has significantly increased computational cost, motivating dataset pruning~(DP) methods which retain only a subset of informative samples to reduce training cost. Existing pruning criteria typically rely on either intrinsic signals that assess samples independently or extrinsic signals that promote diversity via pairwise relations. While effective in their own specific regimes, each captures only one aspect of sample utility and lacks robustness across different pruning ratios or data distribution. In this work, we present a unified graph-based DP framework. By modeling the dataset as a weighted graph, where node weights encode intrinsic value and edge weights encode extrinsic value, DP can be cast as a Maximum Weight Clique Problem (MWCP). Although MWCP is NP-hard, its structure admits a principled greedy solution based on sample-wise marginal gains. Under a few mild conditions, we further prove that this unified objective enjoys a formal approximation guarantee, which applies to a broad family of importance metrics and provides practical design guidelines. Extensive experiments show that our method outperforms existing DP methods while substantially reducing training cost, reducing training time by over 40\% without sacrificing accuracy on ImageNet-1k with ResNet-50.
Abstract:Collaborative perception extends the perceptual range of autonomous vehicles by sharing information across agents, but heterogeneous sensors and perception models make intermediate feature fusion difficult to deploy at scale. Existing heterogeneous collaboration methods typically follow a translation-first paradigm: collaborator features must be aligned, adapted, or projected into an ego-compatible space before fusion. Such feature-compatibility contracts improve fixed-system performance, but they couple deployment to collaborator-specific adaptation and make newly joined heterogeneous agents costly to integrate. To address this gap, we propose INTACT, an ego-guided typed sparse evidence retrieval framework for heterogeneous collaborative perception. Instead of translating an entire collaborator feature map, INTACT lets the ego vehicle issue typed evidence queries that express suspected objects and evidence-deficient regions. Collaborators respond only with local evidence at queried locations, and the ego selects useful responses through sparse per-query routing and injects them through gated residual write-back. This changes the compatibility requirement from global feature-map interpretability to local, typed response comparability under ego-issued queries, enabling a zero-training heterogeneous insertion protocol in which the ego interface is trained once and new collaborators join through checkpoint merging. Extensive experiments on simulated and real-world heterogeneous collaborative perception benchmarks validate the effectiveness and deployability of INTACT. On OPV2V-H, INTACT achieves 80.1 AP70 with only 0.52M additional parameters and 18.0 $\log_2$ communication volume, corresponding to about 16$\times$ compression over dense feature transmission. On DAIR-V2X, INTACT achieves 43.8 AP50 under challenging real-world conditions.
Abstract:3D human mesh recovery and 3D clothed human reconstruction are inherently related, yet they have long been studied in isolation, thereby overlooking the potential gains of joint optimization. To overcome this limitation, we propose to address these two tasks within a unified framework, which allows their mutual dependencies to be effectively exploited. Building on this idea, we propose MuNet, a mutualistic network for joint 3D human mesh recovery and 3D clothed human reconstruction from single images. First, we adopt 2-manifold graphs as a unified representation for all 3D models, enabling consistent modeling across 3D human mesh recovery and clothed human reconstruction. Second, we design an end-to-end graph convolutional network that progressively deforms an initial graph into a 3D human mesh and refines it into a detailed 3D clothed human model. Third, we introduce a mutualistic mechanism that allows reciprocal interaction between the two tasks {during training}, where 3D human mesh recovery provides guidance for 3D clothed human reconstruction, and reconstruction feedback refines the 3D human mesh recovery. We extensively evaluate MuNet on six benchmark datasets for 3D human mesh recovery and 3D clothed human reconstruction, including Human3.6M, 3DPW, MPI-INF-3DHP, THuman2.0, CAPE, and RenderPeople. Experimental results demonstrate that MuNet achieves state-of-the-art performance on both tasks across all datasets. The code of MuNet is released for research purposes at https://github.com/starVisionTeam/MuNet.
Abstract:Today's driving world models can generate remarkably realistic dash-cam videos, yet no single model excels universally. Some generate photorealistic textures but violate basic physics; others maintain geometric consistency but fail when subjected to closed-loop planning. This disconnect exposes a critical gap: the field evaluates how real generated worlds appear, but rarely whether they behave realistically. We introduce WorldLens, a unified benchmark that measures world-model fidelity across the full spectrum, from pixel quality and 4D geometry to closed-loop driving and human perceptual alignment, through five complementary aspects and 24 standardized dimensions. Our evaluation of six representative models reveals that no existing approach dominates across all axes: texture-rich models violate geometry, geometry-aware models lack behavioral fidelity, and even the strongest performers achieve only 2-3 out of 10 on human realism ratings. To bridge algorithmic metrics with human perception, we further contribute WorldLens-26K, a 26,808-entry human-annotated preference dataset pairing numerical scores with textual rationales, and WorldLens-Agent, a vision-language evaluator distilled from these judgments that enables scalable, explainable auto-assessment. Together, the benchmark, dataset, and agent form a unified ecosystem for assessing generated worlds not merely by visual appeal, but by physical and behavioral fidelity.
Abstract:Recent GRPO-based approaches built on flow matching models have shown remarkable improvements in human preference alignment for text-to-image generation. Nevertheless, they still suffer from the sparse reward problem: the terminal reward of the entire denoising trajectory is applied to all intermediate steps, resulting in a mismatch between the global feedback signals and the exact fine-grained contributions at intermediate denoising steps. To address this issue, we introduce \textbf{DenseGRPO}, a novel framework that aligns human preference with dense rewards, which evaluates the fine-grained contribution of each denoising step. Specifically, our approach includes two key components: (1) we propose to predict the step-wise reward gain as dense reward of each denoising step, which applies a reward model on the intermediate clean images via an ODE-based approach. This manner ensures an alignment between feedback signals and the contributions of individual steps, facilitating effective training; and (2) based on the estimated dense rewards, a mismatch drawback between the uniform exploration setting and the time-varying noise intensity in existing GRPO-based methods is revealed, leading to an inappropriate exploration space. Thus, we propose a reward-aware scheme to calibrate the exploration space by adaptively adjusting a timestep-specific stochasticity injection in the SDE sampler, ensuring a suitable exploration space at all timesteps. Extensive experiments on multiple standard benchmarks demonstrate the effectiveness of the proposed DenseGRPO and highlight the critical role of the valid dense rewards in flow matching model alignment.
Abstract:With 3D data rapidly emerging as an important form of multimedia information, 3D human mesh recovery technology has also advanced accordingly. However, current methods mainly focus on handling humans wearing tight clothing and perform poorly when estimating body shapes and poses under diverse clothing, especially loose garments. To this end, we make two key insights: (1) tailoring clothing to fit the human body can mitigate the adverse impact of clothing on 3D human mesh recovery, and (2) utilizing human visual information from large foundational models can enhance the generalization ability of the estimation. Based on these insights, we propose ClothHMR, to accurately recover 3D meshes of humans in diverse clothing. ClothHMR primarily consists of two modules: clothing tailoring (CT) and FHVM-based mesh recovering (MR). The CT module employs body semantic estimation and body edge prediction to tailor the clothing, ensuring it fits the body silhouette. The MR module optimizes the initial parameters of the 3D human mesh by continuously aligning the intermediate representations of the 3D mesh with those inferred from the foundational human visual model (FHVM). ClothHMR can accurately recover 3D meshes of humans wearing diverse clothing, precisely estimating their body shapes and poses. Experimental results demonstrate that ClothHMR significantly outperforms existing state-of-the-art methods across benchmark datasets and in-the-wild images. Additionally, a web application for online fashion and shopping powered by ClothHMR is developed, illustrating that ClothHMR can effectively serve real-world usage scenarios. The code and model for ClothHMR are available at: \url{https://github.com/starVisionTeam/ClothHMR}.
Abstract:The rapid evolution of text-to-image generation models has revolutionized visual content creation. While commercial products like Nano Banana Pro have garnered significant attention, their potential as generalist solvers for traditional low-level vision challenges remains largely underexplored. In this study, we investigate the critical question: Is Nano Banana Pro a Low-Level Vision All-Rounder? We conducted a comprehensive zero-shot evaluation across 14 distinct low-level tasks spanning 40 diverse datasets. By utilizing simple textual prompts without fine-tuning, we benchmarked Nano Banana Pro against state-of-the-art specialist models. Our extensive analysis reveals a distinct performance dichotomy: while \textbf{Nano Banana Pro demonstrates superior subjective visual quality}, often hallucinating plausible high-frequency details that surpass specialist models, it lags behind in traditional reference-based quantitative metrics. We attribute this discrepancy to the inherent stochasticity of generative models, which struggle to maintain the strict pixel-level consistency required by conventional metrics. This report identifies Nano Banana Pro as a capable zero-shot contender for low-level vision tasks, while highlighting that achieving the high fidelity of domain specialists remains a significant hurdle.