Abstract:Dynamic facial expression recognition (DFER) is essential for understanding human emotions and behavior. However, conventional DFER methods, which primarily use dynamic facial data, often underutilize static expression images and their labels, limiting their performance and robustness. To overcome this, we introduce UniLearn, a novel unified learning paradigm that integrates static facial expression recognition (SFER) data to enhance DFER task. UniLearn employs a dual-modal self-supervised pre-training method, leveraging both facial expression images and videos to enhance a ViT model's spatiotemporal representation capability. Then, the pre-trained model is fine-tuned on both static and dynamic expression datasets using a joint fine-tuning strategy. To prevent negative transfer during joint fine-tuning, we introduce an innovative Mixture of Adapter Experts (MoAE) module that enables task-specific knowledge acquisition and effectively integrates information from both static and dynamic expression data. Extensive experiments demonstrate UniLearn's effectiveness in leveraging complementary information from static and dynamic facial data, leading to more accurate and robust DFER. UniLearn consistently achieves state-of-the-art performance on FERV39K, MAFW, and DFEW benchmarks, with weighted average recall (WAR) of 53.65\%, 58.44\%, and 76.68\%, respectively. The source code and model weights will be publicly available at \url{https://github.com/MSA-LMC/UniLearn}.
Abstract:Autonomous navigation for an embodied agent guided by natural language instructions remains a formidable challenge in vision-and-language navigation (VLN). Despite remarkable recent progress in learning fine-grained and multifarious visual representations, the tendency to overfit to the training environments leads to unsatisfactory generalization performance. In this work, we present a versatile Multi-Branch Architecture (MBA) aimed at exploring and exploiting diverse visual inputs. Specifically, we introduce three distinct visual variants: ground-truth depth images, visual inputs integrated with incongruent views, and those infused with random noise to enrich the diversity of visual input representation and prevent overfitting to the original RGB observations. To adaptively fuse these varied inputs, the proposed MBA extend a base agent model into a multi-branch variant, where each branch processes a different visual input. Surprisingly, even random noise can further enhance navigation performance in unseen environments. Extensive experiments conducted on three VLN benchmarks (R2R, REVERIE, SOON) demonstrate that our proposed method equals or even surpasses state-of-the-art results. The source code will be publicly available.
Abstract:Recently, federated learning (FL) has achieved wide successes for diverse privacy-sensitive applications without sacrificing the sensitive private information of clients. However, the data quality of client datasets can not be guaranteed since corresponding annotations of different clients often contain complex label noise of varying degrees, which inevitably causes the performance degradation. Intuitively, the performance degradation is dominated by clients with higher noise rates since their trained models contain more misinformation from data, thus it is necessary to devise an effective optimization scheme to mitigate the negative impacts of these noisy clients. In this work, we propose a two-stage framework FedELC to tackle this complicated label noise issue. The first stage aims to guide the detection of noisy clients with higher label noise, while the second stage aims to correct the labels of noisy clients' data via an end-to-end label correction framework which is achieved by learning possible ground-truth labels of noisy clients' datasets via back propagation. We implement sixteen related methods and evaluate five datasets with three types of complicated label noise scenarios for a comprehensive comparison. Extensive experimental results demonstrate our proposed framework achieves superior performance than its counterparts for different scenarios. Additionally, we effectively improve the data quality of detected noisy clients' local datasets with our label correction framework. The code is available at https://github.com/Sprinter1999/FedELC.
Abstract:Objective: This study aims to develop and validate an evaluation framework to ensure the safety and reliability of mental health chatbots, which are increasingly popular due to their accessibility, human-like interactions, and context-aware support. Materials and Methods: We created an evaluation framework with 100 benchmark questions and ideal responses, and five guideline questions for chatbot responses. This framework, validated by mental health experts, was tested on a GPT-3.5-turbo-based chatbot. Automated evaluation methods explored included large language model (LLM)-based scoring, an agentic approach using real-time data, and embedding models to compare chatbot responses against ground truth standards. Results: The results highlight the importance of guidelines and ground truth for improving LLM evaluation accuracy. The agentic method, dynamically accessing reliable information, demonstrated the best alignment with human assessments. Adherence to a standardized, expert-validated framework significantly enhanced chatbot response safety and reliability. Discussion: Our findings emphasize the need for comprehensive, expert-tailored safety evaluation metrics for mental health chatbots. While LLMs have significant potential, careful implementation is necessary to mitigate risks. The superior performance of the agentic approach underscores the importance of real-time data access in enhancing chatbot reliability. Conclusion: The study validated an evaluation framework for mental health chatbots, proving its effectiveness in improving safety and reliability. Future work should extend evaluations to accuracy, bias, empathy, and privacy to ensure holistic assessment and responsible integration into healthcare. Standardized evaluations will build trust among users and professionals, facilitating broader adoption and improved mental health support through technology.
Abstract:Neural Radiance Fields (NeRF) achieve impressive rendering performance by learning volumetric 3D representation from several images of different views. However, it is difficult to reconstruct a sharp NeRF from blurry input as it often occurs in the wild. To solve this problem, we propose a novel Efficient Event-Enhanced NeRF (E$^3$NeRF) by utilizing the combination of RGB images and event streams. To effectively introduce event streams into the neural volumetric representation learning process, we propose an event-enhanced blur rendering loss and an event rendering loss, which guide the network via modeling the real blur process and event generation process, respectively. Specifically, we leverage spatial-temporal information from the event stream to evenly distribute learning attention over temporal blur while simultaneously focusing on blurry texture through the spatial attention. Moreover, a camera pose estimation framework for real-world data is built with the guidance of the events to generalize the method to practical applications. Compared to previous image-based or event-based NeRF, our framework makes more profound use of the internal relationship between events and images. Extensive experiments on both synthetic data and real-world data demonstrate that E$^3$NeRF can effectively learn a sharp NeRF from blurry images, especially in non-uniform motion and low-light scenes.
Abstract:We present an advanced study on more challenging high-resolution salient object detection (HRSOD) from both dataset and network framework perspectives. To compensate for the lack of HRSOD dataset, we thoughtfully collect a large-scale high resolution salient object detection dataset, called UHRSD, containing 5,920 images from real-world complex scenarios at 4K-8K resolutions. All the images are finely annotated in pixel-level, far exceeding previous low-resolution SOD datasets. Aiming at overcoming the contradiction between the sampling depth and the receptive field size in the past methods, we propose a novel one-stage framework for HR-SOD task using pyramid grafting mechanism. In general, transformer-based and CNN-based backbones are adopted to extract features from different resolution images independently and then these features are grafted from transformer branch to CNN branch. An attention-based Cross-Model Grafting Module (CMGM) is proposed to enable CNN branch to combine broken detailed information more holistically, guided by different source feature during decoding process. Moreover, we design an Attention Guided Loss (AGL) to explicitly supervise the attention matrix generated by CMGM to help the network better interact with the attention from different branches. Comprehensive experiments on UHRSD and widely-used SOD datasets demonstrate that our method can simultaneously locate salient object and preserve rich details, outperforming state-of-the-art methods. To verify the generalization ability of the proposed framework, we apply it to the camouflaged object detection (COD) task. Notably, our method performs superior to most state-of-the-art COD methods without bells and whistles.
Abstract:Low-Rank Adaptation (LoRA) has gained popularity for fine-tuning large foundation models, leveraging low-rank matrices $\mathbf{A}$ and $\mathbf{B}$ to represent weight changes (\textit{i.e.,} $\Delta \mathbf{W} = \mathbf{B} \mathbf{A}$). This method reduces trainable parameters and mitigates heavy memory consumption associated with full delta matrices by sequentially multiplying $\mathbf{A}$ and $\mathbf{B}$ with the activation. Despite its success, the intrinsic low-rank characteristic may limit its performance. Although several variants have been proposed to address this issue, they often overlook the crucial computational and memory efficiency brought by LoRA. In this paper, we propose \underline{C}ir\underline{c}ular \underline{C}onvolution \underline{A}daptation (C$^3$A), which not only achieves high-rank adaptation with enhanced performance but also excels in both computational power and memory utilization. Extensive experiments demonstrate that C$^3$A consistently outperforms LoRA and its variants across various fine-tuning tasks.
Abstract:This survey explores the burgeoning field of role-playing with language models, focusing on their development from early persona-based models to advanced character-driven simulations facilitated by Large Language Models (LLMs). Initially confined to simple persona consistency due to limited model capabilities, role-playing tasks have now expanded to embrace complex character portrayals involving character consistency, behavioral alignment, and overall attractiveness. We provide a comprehensive taxonomy of the critical components in designing these systems, including data, models and alignment, agent architecture and evaluation. This survey not only outlines the current methodologies and challenges, such as managing dynamic personal profiles and achieving high-level persona consistency but also suggests avenues for future research in improving the depth and realism of role-playing applications. The goal is to guide future research by offering a structured overview of current methodologies and identifying potential areas for improvement. Related resources and papers are available at https://github.com/nuochenpku/Awesome-Role-Play-Papers.
Abstract:The emergence of large language models (LLMs) has revolutionized the way we interact with graphs, leading to a new paradigm called GraphLLM. Despite the rapid development of GraphLLM methods in recent years, the progress and understanding of this field remain unclear due to the lack of a benchmark with consistent experimental protocols. To bridge this gap, we introduce GLBench, the first comprehensive benchmark for evaluating GraphLLM methods in both supervised and zero-shot scenarios. GLBench provides a fair and thorough evaluation of different categories of GraphLLM methods, along with traditional baselines such as graph neural networks. Through extensive experiments on a collection of real-world datasets with consistent data processing and splitting strategies, we have uncovered several key findings. Firstly, GraphLLM methods outperform traditional baselines in supervised settings, with LLM-as-enhancers showing the most robust performance. However, using LLMs as predictors is less effective and often leads to uncontrollable output issues. We also notice that no clear scaling laws exist for current GraphLLM methods. In addition, both structures and semantics are crucial for effective zero-shot transfer, and our proposed simple baseline can even outperform several models tailored for zero-shot scenarios. The data and code of the benchmark can be found at https://github.com/NineAbyss/GLBench.
Abstract:The "arms race" of Large Language Models (LLMs) demands novel, challenging, and diverse benchmarks to faithfully examine their progresses. We introduce GraphArena, a benchmarking tool designed to evaluate LLMs on graph computational problems using million-scale real-world graphs from diverse scenarios such as knowledge graphs, social networks, and molecular structures. GraphArena offers a suite of 10 computational tasks, encompassing four polynomial-time (e.g., Shortest Distance) and six NP-complete challenges (e.g., Travelling Salesman Problem). It features a rigorous evaluation framework that classifies LLM outputs as correct, suboptimal (feasible but not optimal), or hallucinatory (properly formatted but infeasible). Evaluation of 10 leading LLMs, including GPT-4o and LLaMA3-70B-Instruct, reveals that even top-performing models struggle with larger, more complex graph problems and exhibit hallucination issues. Despite the application of strategies such as chain-of-thought prompting, these issues remain unresolved. GraphArena contributes a valuable supplement to the existing LLM benchmarks and is open-sourced at https://github.com/squareRoot3/GraphArena.