Emotional Support Conversation (ESC) systems are pivotal in providing empathetic interactions, aiding users through negative emotional states by understanding and addressing their unique experiences. In this paper, we tackle two key challenges in ESC: enhancing contextually relevant and empathetic response generation through dynamic demonstration retrieval, and advancing cognitive understanding to grasp implicit mental states comprehensively. We introduce Dynamic Demonstration Retrieval and Cognitive-Aspect Situation Understanding (\ourwork), a novel approach that synergizes these elements to improve the quality of support provided in ESCs. By leveraging in-context learning and persona information, we introduce an innovative retrieval mechanism that selects informative and personalized demonstration pairs. We also propose a cognitive understanding module that utilizes four cognitive relationships from the ATOMIC knowledge source to deepen situational awareness of help-seekers' mental states. Our supportive decoder integrates information from diverse knowledge sources, underpinning response generation that is both empathetic and cognitively aware. The effectiveness of \ourwork is demonstrated through extensive automatic and human evaluations, revealing substantial improvements over numerous state-of-the-art models, with up to 13.79\% enhancement in overall performance of ten metrics. Our codes are available for public access to facilitate further research and development.
This paper addresses the challenges of distributed formation control in multiple mobile robots, introducing a novel approach that enhances real-world practicability. We first introduce a distributed estimator using a variable structure and cascaded design technique, eliminating the need for derivative information to improve the real time performance. Then, a kinematic tracking control method is developed utilizing a bioinspired neural dynamic-based approach aimed at providing smooth control inputs and effectively resolving the speed jump issue. Furthermore, to address the challenges for robots operating with completely unknown dynamics and disturbances, a learning-based robust dynamic controller is developed. This controller provides real time parameter estimates while maintaining its robustness against disturbances. The overall stability of the proposed method is proved with rigorous mathematical analysis. At last, multiple comprehensive simulation studies have shown the advantages and effectiveness of the proposed method.
Annotation ambiguity due to inherent data uncertainties such as blurred boundaries in medical scans and different observer expertise and preferences has become a major obstacle for training deep-learning based medical image segmentation models. To address it, the common practice is to gather multiple annotations from different experts, leading to the setting of multi-rater medical image segmentation. Existing works aim to either merge different annotations into the "groundtruth" that is often unattainable in numerous medical contexts, or generate diverse results, or produce personalized results corresponding to individual expert raters. Here, we bring up a more ambitious goal for multi-rater medical image segmentation, i.e., obtaining both diversified and personalized results. Specifically, we propose a two-stage framework named D-Persona (first Diversification and then Personalization). In Stage I, we exploit multiple given annotations to train a Probabilistic U-Net model, with a bound-constrained loss to improve the prediction diversity. In this way, a common latent space is constructed in Stage I, where different latent codes denote diversified expert opinions. Then, in Stage II, we design multiple attention-based projection heads to adaptively query the corresponding expert prompts from the shared latent space, and then perform the personalized medical image segmentation. We evaluated the proposed model on our in-house Nasopharyngeal Carcinoma dataset and the public lung nodule dataset (i.e., LIDC-IDRI). Extensive experiments demonstrated our D-Persona can provide diversified and personalized results at the same time, achieving new SOTA performance for multi-rater medical image segmentation. Our code will be released at https://github.com/ycwu1997/D-Persona.
We study zero-sum differential games with state constraints and one-sided information, where the informed player (Player 1) has a categorical payoff type unknown to the uninformed player (Player 2). The goal of Player 1 is to minimize his payoff without violating the constraints, while that of Player 2 is to either violate the state constraints, or otherwise, to maximize the payoff. One example of the game is a man-to-man matchup in football. Without state constraints, Cardaliaguet (2007) showed that the value of such a game exists and is convex to the common belief of players. Our theoretical contribution is an extension of this result to differential games with state constraints and the derivation of the primal and dual subdynamic principles necessary for computing the behavioral strategies. Compared with existing works on imperfect-information dynamic games that focus on scalability and generalization, our focus is instead on revealing the mechanism of belief manipulation behaviors resulted from information asymmetry and state constraints. We use a simplified football game to demonstrate the utility of this work, where we reveal player positions and belief states in which the attacker should (or should not) play specific random fake moves to take advantage of information asymmetry, and compute how the defender should respond.
This survey provides a comprehensive review of research on multi-turn dialogue systems, with a particular focus on multi-turn dialogue systems based on large language models (LLMs). This paper aims to (a) give a summary of existing LLMs and approaches for adapting LLMs to downstream tasks; (b) elaborate recent advances in multi-turn dialogue systems, covering both LLM-based open-domain dialogue (ODD) and task-oriented dialogue (TOD) systems, along with datasets and evaluation metrics; (c) discuss some future emphasis and recent research problems arising from the development of LLMs and the increasing demands on multi-turn dialogue systems.
We present LARL-RM (Large language model-generated Automaton for Reinforcement Learning with Reward Machine) algorithm in order to encode high-level knowledge into reinforcement learning using automaton to expedite the reinforcement learning. Our method uses Large Language Models (LLM) to obtain high-level domain-specific knowledge using prompt engineering instead of providing the reinforcement learning algorithm directly with the high-level knowledge which requires an expert to encode the automaton. We use chain-of-thought and few-shot methods for prompt engineering and demonstrate that our method works using these approaches. Additionally, LARL-RM allows for fully closed-loop reinforcement learning without the need for an expert to guide and supervise the learning since LARL-RM can use the LLM directly to generate the required high-level knowledge for the task at hand. We also show the theoretical guarantee of our algorithm to converge to an optimal policy. We demonstrate that LARL-RM speeds up the convergence by 30% by implementing our method in two case studies.
Human dance generation (HDG) aims to synthesize realistic videos from images and sequences of driving poses. Despite great success, existing methods are limited to generating videos of a single person with specific backgrounds, while the generalizability for real-world scenarios with multiple persons and complex backgrounds remains unclear. To systematically measure the generalizability of HDG models, we introduce a new task, dataset, and evaluation protocol of compositional human dance generation (cHDG). Evaluating the state-of-the-art methods on cHDG, we empirically find that they fail to generalize to real-world scenarios. To tackle the issue, we propose a novel zero-shot framework, dubbed MultiDance-Zero, that can synthesize videos consistent with arbitrary multiple persons and background while precisely following the driving poses. Specifically, in contrast to straightforward DDIM or null-text inversion, we first present a pose-aware inversion method to obtain the noisy latent code and initialization text embeddings, which can accurately reconstruct the composed reference image. Since directly generating videos from them will lead to severe appearance inconsistency, we propose a compositional augmentation strategy to generate augmented images and utilize them to optimize a set of generalizable text embeddings. In addition, consistency-guided sampling is elaborated to encourage the background and keypoints of the estimated clean image at each reverse step to be close to those of the reference image, further improving the temporal consistency of generated videos. Extensive qualitative and quantitative results demonstrate the effectiveness and superiority of our approach.
The values of two-player general-sum differential games are viscosity solutions to Hamilton-Jacobi-Isaacs (HJI) equations. Value and policy approximations for such games suffer from the curse of dimensionality (CoD). Alleviating CoD through physics-informed neural networks (PINN) encounters convergence issues when value discontinuity is present due to state constraints. On top of these challenges, it is often necessary to learn generalizable values and policies across a parametric space of games, e.g., for game parameter inference when information is incomplete. To address these challenges, we propose in this paper a Pontryagin-mode neural operator that outperforms existing state-of-the-art (SOTA) on safety performance across games with parametric state constraints. Our key contribution is the introduction of a costate loss defined on the discrepancy between forward and backward costate rollouts, which are computationally cheap. We show that the discontinuity of costate dynamics (in the presence of state constraints) effectively enables the learning of discontinuous values, without requiring manually supervised data as suggested by the current SOTA. More importantly, we show that the close relationship between costates and policies makes the former critical in learning feedback control policies with generalizable safety performance.
Rationale discovery is defined as finding a subset of the input data that maximally supports the prediction of downstream tasks. In graph machine learning context, graph rationale is defined to locate the critical subgraph in the given graph topology, which fundamentally determines the prediction results. In contrast to the rationale subgraph, the remaining subgraph is named the environment subgraph. Graph rationalization can enhance the model performance as the mapping between the graph rationale and prediction label is viewed as invariant, by assumption. To ensure the discriminative power of the extracted rationale subgraphs, a key technique named "intervention" is applied. The core idea of intervention is that given any changing environment subgraphs, the semantics from the rationale subgraph is invariant, which guarantees the correct prediction result. However, most, if not all, of the existing rationalization works on graph data develop their intervention strategies on the graph level, which is coarse-grained. In this paper, we propose well-tailored intervention strategies on graph data. Our idea is driven by the development of Transformer models, whose self-attention module provides rich interactions between input nodes. Based on the self-attention module, our proposed invariant graph Transformer (IGT) can achieve fine-grained, more specifically, node-level and virtual node-level intervention. Our comprehensive experiments involve 7 real-world datasets, and the proposed IGT shows significant performance advantages compared to 13 baseline methods.
Semi-supervised semantic segmentation aims to utilize limited labeled images and abundant unlabeled images to achieve label-efficient learning, wherein the weak-to-strong consistency regularization framework, popularized by FixMatch, is widely used as a benchmark scheme. Despite its effectiveness, we observe that such scheme struggles with satisfactory segmentation for the local regions. This can be because it originally stems from the image classification task and lacks specialized mechanisms to capture fine-grained local semantics that prioritizes in dense prediction. To address this issue, we propose a novel framework called \texttt{MaskMatch}, which enables fine-grained locality learning to achieve better dense segmentation. On top of the original teacher-student framework, we design a masked modeling proxy task that encourages the student model to predict the segmentation given the unmasked image patches (even with 30\% only) and enforces the predictions to be consistent with pseudo-labels generated by the teacher model using the complete image. Such design is motivated by the intuition that if the predictions are more consistent given insufficient neighboring information, stronger fine-grained locality perception is achieved. Besides, recognizing the importance of reliable pseudo-labels in the above locality learning and the original consistency learning scheme, we design a multi-scale ensembling strategy that considers context at different levels of abstraction for pseudo-label generation. Extensive experiments on benchmark datasets demonstrate the superiority of our method against previous approaches and its plug-and-play flexibility.