University of Illinois Urbana-Champaign
Abstract:Large Language Models (LLMs) have emerged as powerful assets for recommender systems. However, deploying them as generative recommenders or zero-shot rankers at web-scale remains bottlenecked by prohibitive computational overhead and grounding challenges. In this paper, we revitalize the classic, highly efficient two-tower retrieval architecture by adapting LLMs as semantic representation backbones rather than generative engines. We introduce an LLM-native two-tower framework engineered for high-throughput, large-scale retrieval. Our architecture introduces several key innovations: a shared LLM encoder for joint user-item modeling, End-Of-Sentence (EOS) token pooling for compact sequence embedding, cross-dataset transfer learning, knowledge distillation from powerful cross-encoder teachers, and latent reasoning within the user tower. Extensive evaluation across three public benchmarks demonstrates that cross-encoder architecture outperforms current state-of-the-art (SoTA) models, while the efficient two-tower student achieves SoTA-comparable retrieval performance. Furthermore, experiments on internal large-scale production systems yield substantial topline retrieval improvements along with high resilience to model staleness and superior data scaling. Our findings demonstrate that when augmented with modern representation learning, the traditional two-tower paradigm remains an exceptionally competitive and practical solution for industrial retrieval systems.
Abstract:Recent generative models are moving beyond silent video or standalone audio synthesis toward the joint generation of synchronized audio and video. Despite this progress, jointly generating audio and video with fine-grained cross-modal correspondence remains challenging due to their fundamental structural differences. Most existing methods use audio and video VAEs trained separately. As a result, the two latent spaces lack cross-modal alignment, leaving the downstream generative model to learn cross-modal synchronization from scratch. We present OmniVAE, a jointly trained audio-video VAE that learns fine-grained semantic alignment between audio and video latent representations. Beyond reconstruction, OmniVAE uses a segment-level audio-video contrastive objective to capture temporal-semantic correspondence and align the two latent spaces. In parallel, it distills features from pretrained modality-specific semantic encoders into each modality, improving the downstream learnability of both latent spaces. Extensive experiments show that both objectives consistently improve the learnability of the latent spaces, translating into higher generation quality and more accurate cross-modal synchronization in downstream text-to-audio-video generation. These findings underscore the importance of learning unified representations as a foundation for omnimodal modeling.1
Abstract:Large language models (LLMs) are increasingly used as backbone architectures for recommender systems because of their strong sequence modeling and representation learning capabilities. However, most LLM-based recommenders operate primarily on discrete textual tokens, whereas practical recommendation pipelines also rely on continuous numerical features and dense embedding features produced by upstream feature engineering or pretrained encoders. This mismatch limits the ability of LLM-based models to exploit fine-grained non-textual signals. We propose a soft-token fusion framework that maps numerical and embedding features into the LLM embedding space, allowing heterogeneous recommendation signals to be consumed through the standard token interface. We instantiate the framework in a shared-parameter LLM-based two-tower retrieval model and introduce an interaction-based fusion module that refines embedding and numerical soft tokens before they are inserted into the final LLM input. Experiments on three Amazon recommendation benchmarks show that soft-token fusion improves retrieval performance over LLM-based baselines, and that interaction-based fusion is more effective than direct concatenation of heterogeneous soft tokens.
Abstract:Long-context processing has become increasingly important for large language models (LLMs), but simply extending the context window does not guarantee effective utilization of long inputs. As input length grows, accuracy often degrades, indicating that models still struggle to identify and use the evidence most relevant to a question. A promising way to improve long-context utilization is test-time training (TTT), which treats the test context as a training example for instance-specific parameter adaptation. However, applying TTT to the entire long context is prohibitively expensive, while adapting on randomly sampled spans introduces severe noise. Because most spans in a long context are irrelevant to the specific question, training on them may even degrade the base model's performance. Our preliminary study shows that TTT is highly sensitive to training-span quality: on LongBench-v2, TTT on randomly sampled spans hurts performance, whereas TTT on oracle spans substantially improves it. Motivated by this, we propose a simple method, Self-Guided TTT (S-TTT): before adaptation, the model identifies the evidence spans it should learn from, and the standard language-modeling training objective is applied only to those selected spans. On two challenging long-context reasoning benchmarks, LongBench-v2 and LongBench-Pro, S-TTT improves accuracy for both Qwen3-4B-Thinking-2507 and Llama-3.1-8B-Instruct, achieving up to a 15% relative improvement.
Abstract:Blind grasping with a dexterous hand is a crucial manipulation capability. Nevertheless, learning such tactile-only policies for real robots remains challenging due to the tactile sim-to-real gap and the limited expressiveness of sparse tactile signals. To bridge this gap, we propose a framework for tactile-only blind grasping that is deployable on a physical multi-fingered robotic hand. Our approach combines three key components. First, we introduce a Real2Sim tactile calibration pipeline that constructs a contact-calibrated digital-twin simulator capable of reproducing real tactile signals. Second, we improve the expressiveness of sparse tactile observations using a layout-aware tactile encoder, which incorporates sensor-geometry priors through self-supervised pretraining. Third, to improve generalization to unseen objects, we train object-specific reinforcement-learning experts in the calibrated simulator and aggregate their successful grasp trajectories into a tactile-conditioned Diffusion Policy. We evaluate our method on a physical LEAP Hand equipped with distributed tactile sensing across 10 seen and 10 unseen objects. The deployed policy achieves a 27\% real-world grasp success rate across all 20 objects, without real-world grasping demonstrations or visual input. Simulation ablations show that layout-aware tactile pretraining improves grasping performance, while sensing-level evaluations confirm that Real2Sim calibration increases the consistency of tactile contact events between simulation and hardware. Together, these results suggest that contact-event calibration, geometry-aware tactile representation learning, and diffusion-based policy aggregation provide an effective path toward tactile-only blind grasping on real dexterous robotic hands. Project page:Dex-Blind-Grasp.github.io.
Abstract:Vision-language models (VLMs) are powerful general-purpose reasoners, yet converting them into robot control policies (VLAs) is surprisingly difficult. The root cause is a two-fold gap: VLMs are trained on internet-scale images with language-understanding objectives, while VLAs must perceive robot scenes and predict motor actions. Fine-tuning a VLM directly on robot action data forces the model to cross both gaps at once -- the learning curve is steep and the rich generalizations learned during pretraining tend to degrade rather than transfer. We argue that this gap can be bridged gradually with the right intermediate data. We introduce \emph{embodied trajectory-coupled (ETC) data} -- vision-language supervision derived from the same robot scenes and trajectories used for action learning. Because ETC data shares the visual context of robot operation while retaining familiar language-understanding objectives, it provides a natural stepping stone between VLM pretraining and VLA fine-tuning. Building on this, we design a three-stage training recipe. Distribution Bridging first adapts the VLM to embodied visual-language semantics. Objective Bridging then gradually shifts the model toward action prediction while preserving the acquired representations. Retentive Adaptation finally specializes the policy to the target deployment domain. We further show that mixing task-relevant out-of-distribution ETC data with a small amount of action data enables the model to generalize to novel visual-language conditions without requiring additional robot demonstrations. Simulation and real-robot experiments confirm that this gradual bridging strategy is the key to transferring VLM generalization into robust, deployable robot policies.
Abstract:Pathology is the cornerstone of modern medicine, where accurate decision-making relies heavily on evidence-based practices. While artificial intelligence (AI) has the potential to transform clinical workflows, the intersection of AI and evidence-based medicine remains under-explored, with primitive attempts restricted to text-only general medicine. In this work, we present PathPocket, a multimodal AI agentic co-pilot designed specifically for evidence grounded pathology. We construct the most comprehensive pathology evidence corpus to date, encompassing approximately 110,472 public and authorized documents structured across a rigorous hierarchy of evidence from clinical guideline to expert opinion. From this meticulously graded foundation, we build a large-scale multimodal pathology hypergraph containing over 4.55 million entities and 7.10 million relations. Serving as a robust knowledge engine, this hypergraph provides traceable evidence for a collaborative multi-agent reasoning framework integrating input understanding, evidence retrieval, filtering, and diagnosis generation. This enables PathPocket to seamlessly resolve a wide spectrum of clinical tasks, ranging from text-only queries to complex multimodal diagnostics involving region-of-interest (ROI) and gigapixel whole-slide images (WSIs). We rigorously evaluate the system on a multidimensional benchmark of over 200,000 real-world cases, where it significantly outperforms existing state-of-the-arts. Crucially, extensive user studies demonstrate that PathPocket substantially improves the diagnostic accuracy and confidence of pathologists. By directly grounding pathology interpretations in verifiable literature, PathPocket offers a practical and scalable solution for the future of evidence grounded computational pathology.
Abstract:Social media platforms enable large-scale cross-lingual communication, but translating user-generated content (UGC) remains challenging due to its informal style, cultural references, and interaction-based expressions. While recent LLMs have improved translation quality, existing benchmarks and metrics often fail to capture whether translations convey intended meaning and cultural resonance in real-world settings. In this work, we introduce CULTURE-MT, a benchmark for social media translation that focuses on both CULtural Transmission and UGC-specific emotion REsonance. CULTURE-MT consists of 1,002 UGC notes across 14 domains, categorized into four types based on culture-loaded symbols and linguistic style features. We also construct UGC-oriented training data to fine-tune Qwen3-8B and Qwen3-32B as baselines. We propose cultural effectiveness as a new evaluation criterion, focusing on expression accuracy and cultural adaptability. Testing 15 models, including the baselines, we find that traditional metrics fail to capture cultural effectiveness. We also observe that cultural effectiveness on base LLMs correlates with model size. Our work provides a comprehensive evaluation system for UGC translation models and will offer an open evaluation platform to advance research in this area. We release the CULTURE-MT benchmark and provide an online leaderboard where submitted translation results can be evaluated by our trained JUDGER.
Abstract:LLMs often struggle with memory-constrained deployment on consumer-grade hardware due to their massive parameter sizes. While existing solutions such as model compression and offloading improve deployment feasibility, they often suffer from substantial accuracy degradation or severe throughput bottlenecks. Recent error compensation methods recover accuracy through auxiliary LoRA-style branches, and we observe that these branches are inherently amenable to offloading: they require substantial parameter storage but access only a small subset of compensation parameters during each inference step. Motivated by this opportunity, we propose HCInfer, a heterogeneous inference system that offloads residual compensation to the CPU while executing the compressed backbone on the GPU, and further introduces an asynchronous compensation pipeline and sensitivity-aware dynamic rank allocation to hide compensation overhead and maximize accuracy recovery. Experimental results show that HCInfer achieves a maximum accuracy improvement of 5.2% on downstream tasks compared to compression model and sustaining a maximum speedup of 10.4x compared to full-precision model.
Abstract:Tactile sensors are increasingly integrated into dexterous robotic manipulators to enhance contact perception. However, learning manipulation policies that rely on tactile sensing remains challenging, primarily due to the trade-off between fidelity and computational cost of soft-body simulations. To address this, we present ETac, a tactile simulation framework that models elastomeric soft-body interactions with both high fidelity and efficiency. ETac employs a lightweight data-driven deformation propagation model to capture soft-body contact dynamics, achieving high simulation quality and boosting efficiency that enables large-scale policy training. When serving as the simulation backend, ETac produces surface deformation estimates comparable to FEM and demonstrates applicability for modeling real tactile sensors. Then, we showcase its capability in training a blind grasping policy that leverages large-area tactile feedback to manipulate diverse objects. Running on a single RTX 4090 GPU, ETac supports reinforcement learning across 4,096 parallel environments, achieving a total throughput of 869 FPS. The resulting policy reaches an average success rate of 84.45% across four object types, underscoring ETac's potential to make tactile-based skill learning both efficient and scalable.