Abstract:Web agents often struggle to generalize to unseen websites because they lack website-specific supervision. Recent exploration-based data synthesis methods reduce manual annotation, but they still face two key limitations: they often fail to cover the full functionality of a website, and without sufficient website prior knowledge, they tend to propose hallucinated tasks, which in turn limits the diversity and efficiency of downstream trajectory synthesis. We present \textbf{SynWeaver}, a website-prior task-trajectory co-synthesis framework designed to address these challenges. SynWeaver first performs structured website exploration and constructs a website map that covers a broad set of functionally distinct page states and executable interactions on the target website. It then derives page-level and transition-level supervision from this map to train a UI-aware model with website-specific priors, enabling more grounded task proposals. Finally, SynWeaver performs collaborative task-trajectory synthesis, jointly updating the task and execution trajectory when they become inconsistent, and then verifies and repairs the collected results to produce executable, semantically aligned supervision. Experiments on WebArena and WebVoyager demonstrate that SynWeaver consistently outperforms strong synthesis baselines and yields more effective supervision for both in-domain and out-of-domain generalization.
Abstract:Hyperbolic geometry has recently emerged as a powerful representation space for multimodal learning, as it naturally captures hierarchical semantic structure across modalities. Despite this progress, how such representations behave under continual learning poses fundamentally different challenges that remain underexplored. This work provides a geometric perspective on this problem and establishes a theoretical foundation for representation preservation in hyperbolic space, showing that preventing forgetting requires cross-modal invariance under a shared hyperbolic isometry. We further show that forgetting in hyperbolic continual learning involves both semantic relation drift and hierarchy-related distortion, motivating preservation of both cross-modal relational structure and hierarchical geometry. Guided by these insights, a principled continual learning framework is derived that preserves essential geometric structure while allowing effective adaptation to new tasks. Experiments on continual multimodal benchmarks corroborate the effectiveness of the proposed approach.
Abstract:JEPA-style visual world models offer an effective paradigm for visual goal planning by predicting future latent representations. Existing methods typically learn local transition consistency through next-step representation prediction. However, in long-horizon tasks, accurate local prediction alone need not ensure sustained progress toward the goal. First, multi-step rollouts can remain locally plausible while drifting away from goal-relevant trajectories. Second, locally similar future states can correspond to substantially different long-term progress, making them difficult to distinguish in a latent space optimized mainly for local consistency. To address these challenges, we introduce goal-conditioned progress order, a relative ordering of states according to how they advance toward a given goal. This order exhibits an asymmetric, coarse-to-fine structure: early states retain broader future possibilities, while later states concentrate on more specific goal-relevant regions. Such a structure is well suited to hyperbolic geometry. Motivated by this observation, we propose ProWorld, a progress-aware hyperbolic visual world model. ProWorld leverages goal-conditioned progress order to organize visual latent-space dynamics, maintains directional progress within trajectories via hyperbolic entailment learning, and mitigates progress ambiguity among locally similar future states via hyperbolic future discrimination. Furthermore, we design a progress-aware planning objective that scores candidate rollouts by jointly considering proximity to the goal and sustained progress across intermediate states. Experiments on four visual goal-reaching tasks demonstrate that ProWorld achieves an average absolute success-rate gain of 9.67 over LeWM. The code will be released after the paper is accepted.
Abstract:Visual Language Navigation foundation models aim to unify deep reasoning for grounded spatial decisions with broad versatility for diverse embodied tasks. Current approaches typically achieve this integration via monolithic policies that map observations directly to actions, yet they often suffer from coordinate drift and poor handling of long-tail semantics. Furthermore, these black-box mappings lack interpretability, hindering the simultaneous achievement of generality, robustness, and transparency. We present ABot-N1, a step toward a general Visual Language Navigation foundation model, that addresses these challenges by decoupling cognition from control via a slow-fast architecture guided by dual visual-language signals. More specifically, a slow vision-language reasoner performs explicit Chain-of-Thought reasoning while producing a pixel goal. This compact set of image-space anchor points serves as a universal interface for diverse tasks, including point-goal, object-goal, poi-goal, instruction-following, and person-following. Subsequently, a fast action expert leverages both the textual cues and the pixel guidance to generate continuous waypoints at the native control frequency. By bridging high-level intents and low-level control through pixel-grounded anchors paired with explicit linguistic traces, our approach ensures robust, generalizable, and interpretable navigation across simulation and real-world benchmarks. ABot-N1 establishes new state-of-the-art records, delivering massive gains specifically in urban-scale navigation: boosting POI arrival by 35.0% (to 77.3%) and achieving 95.4%/92.9% SR in complex indoor and outdoor scenes. It also maintains superior robustness across object-reaching, person-following, and instruction-following tasks. New Point-Goal/POI-Goal benchmarks are released as open source to advance the field of urban-scale navigation.
Abstract:Recent VLM and VLA systems have improved robotic perception and action prediction, yet long-horizon embodied agents still require a general runtime layer for reasoning, memory, tool use, verification, and cross-embodiment execution. We present ABot-AgentOS, a general robotic Agent Operating System that sits above low-level controllers and provides a deliberative agent layer for scene-conditioned planning, context-isolated skill execution, multi-stage verification, multi-modal memory, and edge-cloud collaboration. To evaluate such systems, we introduce EmbodiedWorldBench, an executable benchmark with 16 indoor, outdoor, and hybrid scenes, four difficulty levels, and over 200 tasks involving navigation, object search, NPC dialogue, dynamic events, and trace-grounded scoring. ABot-AgentOS further introduces Universal Multi-modal Graph Memory, a persistent source-grounded substrate that converts dialogue, visual observations, spatial context, temporal relations, and task traces into typed nodes and edges. A failure-driven self-evolution loop converts diagnosed memory failures into gated runtime evo-assets that are promoted only to later evaluation splits, preventing current-split ground-truth leakage while enabling continual improvement. On an initial EmbodiedWorldBench subset, ABot-AgentOS improves over a single-controller baseline in both task success and goal completion. Across memory benchmarks, ABot-AgentOS Static achieves 87.5 on LoCoMo, 59.9 on OpenEQA EM-EQA, 88.6 on Mem-Gallery, and 76.5 Acc@All on NExT-QA; self-evolution further improves LoCoMo to 88.7, OpenEQA to 60.4, and Mem-Gallery to 89.0. These results suggest that a general Agent OS layer can improve long-horizon embodied execution while providing persistent, auditable memory for continual interaction.
Abstract:The motion controller is one of the most fundamental modules in embodied intelligence systems. Driven by large-scale human motion-capture data and the motion-tracking paradigm, humanoid control has achieved remarkable progress in recent years. However, migrating this recipe to the quadrupedal setting is far less straightforward: animal motion data is scarcer and harder to capture at scale than human data, and cross-embodiment retargeting remains fragile. We present ABot-C0, a generalist motion-control system for quadruped robots that establishes three complementary behavior foundations: a scalable multi-source motion-data pipeline, robust policy learning across motion tracking, locomotion, and scene interaction, and a unified deployment stack for reliable real-world operation. Fundamentally, we construct a data pyramid through conditional video-generation synthesis, annotated motion capture, teleoperation, and human design, producing 16,074 physically feasible motion clips as the data foundation for diverse motion-learning demands. With large-scale motion data, a Flow-Matching generalist policy demonstrates, for the first time, a scaling law for quadruped motion tracking: performance improves consistently as training scales up, with zero-shot capability to track unseen motions. We then go a step further toward robust all-terrain locomotion by adopting a three-stage privileged-to-perceptive framework with temporal LiDAR memory and terrain-predictive supervision. Collectively, these components form a motion generalist that coordinates multi-policy execution, smooth behavior transitions, energy-efficient control, and safety mechanisms for real-world deployment. Extensive experiments on urban-terrain autonomous navigation and companion-style multimodal interaction demonstrate that quadruped robots can move beyond functional demos toward product-level behavioral intelligence.
Abstract:Recently, Reinforcement Learning with Verifiable Rewards (RLVR) and Test-Time Scaling (TTS) have advanced LLM code generation through executable verification. Yet Ground-Truth Unit Tests (GT UTs) remain a bottleneck: SOTA RLVR methods require them for costly training, while existing TTS methods lose competitiveness without them. This motivates GT-free TTS, where existing methods directly use self-generated UTs to refine and select code candidates. Yet such UTs are often noisy or spuriously coupled with wrong code, and UT quality in turn cannot be validated without reliable code. The key challenge is therefore to jointly improve both. To this end, we present CoSPlay, a GT-free, training-free framework that jointly improves codes and UTs through cooperative self-play. It first explores diverse solution ideas and identifies their potential failure modes to produce discriminative UT ideas. It then uses bidirectional pass-count signals from the Code-UT execution matrix to iteratively prune or fix weak codes and refresh or replace unreliable UTs, letting the two pools co-evolve. Finally, when multiple codes remain tied at the highest pass count, it picks the final code from the largest output-consensus cluster, since correct codes agree on the same inputs while wrong codes diverge. Experiments on four challenging benchmarks show that CoSPlay on Qwen2.5-7B-Instruct improves average BoN from 22.1% to 33.2% and UT accuracy from 14.6% to 78.3%, matching or surpassing the RLVR model CURE-7B. When applied to CURE-7B, it further improves BoN by 5.7%. CoSPlay also generalizes across diverse backbones and outperforms GT-free TTS baselines under comparable token budgets, with continued gains as the budget scales up. These results suggest a scalable inference strategy for competitive code generation without any GT data.
Abstract:Scaling recommendation models is a central challenge in recommender systems. Recently, RankMixer has emerged as an effective solution, operating on a unified token representation and alternating between token mixing and per-token feedforward networks (P-FFNs) to achieve scalable performance. However, RankMixer suffers from \textit{embedding collapse}, where learned representations have low effective rank, limiting expressivity and underutilizing the expanded representation space. Through empirical analysis and theoretical insights, we identify rigid token mixing and P-FFN modules as the primary causes of this phenomenon, jointly inducing a \textbf{damped oscillatory trajectory} in effective-rank evolution across layers. To address it, we propose RankElastor, a novel architecture that produces spectrum-robust representations with provable collapse mitigation. RankElastor introduces two components: (i) \textbf{parameterized full mixing}, which enables expressive token mixing with improved spectral robustness; and (ii) \textbf{GLU-improved P-FFNs}, which stabilize representation spectra through GLU-style FFN modules. Extensive experiments on large-scale industrial datasets demonstrate that RankElastor consistently improves recommendation performance, mitigates embedding collapse, and exhibits robust scaling behavior. Code is available at this GitHub repository: https://github.com/vasile-paskardlgm/RankElastor
Abstract:Long-context adaptation is often viewed as window scaling, but this misses a token-level supervision mismatch: in packed training with document masking, each target token's effective context remains short. We introduce EXACT, a supervision-allocation objective that assigns extra weight to long effective-context targets by inverse frequency within the long tail. Across seven Qwen/LLaMA CPT configurations, EXACT improves all 28 trained/extrapolated NoLiMa and RULER comparisons. On Qwen2.5-0.5B, NoLiMa improves by +10.09 (trained) and +5.34 (extrapolated); RULER by +10.69 and +5.55. On LLaMA-3.2-3B, RULER improves by +17.91 and +16.11. Standard QA/reasoning are preserved (+0.24 macro change across six benchmarks). A distance-resolved probe shows gains arise when evidence is thousands of tokens away, while short cases remain unchanged. Results support a supervision-centric thesis: long-context adaptation depends on how strongly training supervises long-context predictions.
Abstract:A causal-decoder block is hierarchical: lower layers build the residual basis that upper layers attend over. We identify a failure mode in GPT pretraining: upper layers commit to sharp attention patterns before lower-layer features stabilize. We call this premature upper-layer attention specialization. Temporarily slowing only upper-layer Q/K projections during early training improves final perplexity and downstream accuracy without altering other parameters; it prevents upper attention from collapsing onto an immature residual basis. In LLaMA-style blocks, the same intervention is nearly unnecessary. Through ablations, we isolate multiplicative gated FFNs (not RMSNorm or bias removal) as the component that suppresses the upstream residual writes driving the failure. A pathwise analysis unifies both findings: the learning-rate intervention reduces a step-size factor, while gated FFNs reduce a residual-energy factor on the same growth pathway. Our results identify upper-layer Q/K timing as a concrete interaction point between decoder architecture and optimization.