refer to the report for detailed contributions
Abstract:Creating immersive and playable 3D worlds from texts or images remains a fundamental challenge in computer vision and graphics. Existing world generation approaches typically fall into two categories: video-based methods that offer rich diversity but lack 3D consistency and rendering efficiency, and 3D-based methods that provide geometric consistency but struggle with limited training data and memory-inefficient representations. To address these limitations, we present HunyuanWorld 1.0, a novel framework that combines the best of both worlds for generating immersive, explorable, and interactive 3D scenes from text and image conditions. Our approach features three key advantages: 1) 360{\deg} immersive experiences via panoramic world proxies; 2) mesh export capabilities for seamless compatibility with existing computer graphics pipelines; 3) disentangled object representations for augmented interactivity. The core of our framework is a semantically layered 3D mesh representation that leverages panoramic images as 360{\deg} world proxies for semantic-aware world decomposition and reconstruction, enabling the generation of diverse 3D worlds. Extensive experiments demonstrate that our method achieves state-of-the-art performance in generating coherent, explorable, and interactive 3D worlds while enabling versatile applications in virtual reality, physical simulation, game development, and interactive content creation.
Abstract:Stacked intelligent metasurface (SIM) extends the concept of single-layer reconfigurable holographic surfaces (RHS) by incorporating a multi-layered structure, thereby providing enhanced control over electromagnetic wave propagation and improved signal processing capabilities. This study investigates the potential of SIM in enhancing the rate fairness in multiuser downlink systems by addressing two key optimization problems: maximizing the minimum rate (MR) and maximizing the geometric mean of rates (GMR). {The former strives to enhance the minimum user rate, thereby ensuring fairness among users, while the latter relaxes fairness requirements to strike a better trade-off between user fairness and system sum-rate (SR).} For the MR maximization, we adopt a consensus alternating direction method of multipliers (ADMM)-based approach, which decomposes the approximated problem into sub-problems with closed-form solutions. {For GMR maximization, we develop an alternating optimization (AO)-based algorithm that also yields closed-form solutions and can be seamlessly adapted for SR maximization. Numerical results validate the effectiveness and convergence of the proposed algorithms.} Comparative evaluations show that MR maximization ensures near-perfect fairness, while GMR maximization balances fairness and system SR. Furthermore, the two proposed algorithms respectively outperform existing related works in terms of MR and SR performance. Lastly, SIM with lower power consumption achieves performance comparable to that of multi-antenna digital beamforming.
Abstract:New era has unlocked exciting possibilities for extending Large Language Models (LLMs) to tackle 3D vision-language tasks. However, most existing 3D multimodal LLMs (MLLMs) rely on compressing holistic 3D scene information or segmenting independent objects to perform these tasks, which limits their spatial awareness due to insufficient representation of the richness inherent in 3D scenes. To overcome these limitations, we propose Spatial 3D-LLM, a 3D MLLM specifically designed to enhance spatial awareness for 3D vision-language tasks by enriching the spatial embeddings of 3D scenes. Spatial 3D-LLM integrates an LLM backbone with a progressive spatial awareness scheme that progressively captures spatial information as the perception field expands, generating location-enriched 3D scene embeddings to serve as visual prompts. Furthermore, we introduce two novel tasks: 3D object distance measurement and 3D layout editing, and construct a 3D instruction dataset, MODEL, to evaluate the model's spatial awareness capabilities. Experimental results demonstrate that Spatial 3D-LLM achieves state-of-the-art performance across a wide range of 3D vision-language tasks, revealing the improvements stemmed from our progressive spatial awareness scheme of mining more profound spatial information. Our code is available at https://github.com/bjshuyuan/Spatial-3D-LLM.
Abstract:High-resolution 3D point clouds are highly effective for detecting subtle structural anomalies in industrial inspection. However, their dense and irregular nature imposes significant challenges, including high computational cost, sensitivity to spatial misalignment, and difficulty in capturing localized structural differences. This paper introduces a registration-based anomaly detection framework that combines multi-prototype alignment with cluster-wise discrepancy analysis to enable precise 3D anomaly localization. Specifically, each test sample is first registered to multiple normal prototypes to enable direct structural comparison. To evaluate anomalies at a local level, clustering is performed over the point cloud, and similarity is computed between features from the test sample and the prototypes within each cluster. Rather than selecting cluster centroids randomly, a keypoint-guided strategy is employed, where geometrically informative points are chosen as centroids. This ensures that clusters are centered on feature-rich regions, enabling more meaningful and stable distance-based comparisons. Extensive experiments on the Real3D-AD benchmark demonstrate that the proposed method achieves state-of-the-art performance in both object-level and point-level anomaly detection, even using only raw features.
Abstract:Dataset distillation (DD) aims to generate a compact yet informative dataset that achieves performance comparable to the original dataset, thereby reducing demands on storage and computational resources. Although diffusion models have made significant progress in dataset distillation, the generated surrogate datasets often contain samples with label inconsistencies or insufficient structural detail, leading to suboptimal downstream performance. To address these issues, we propose a detector-guided dataset distillation framework that explicitly leverages a pre-trained detector to identify and refine anomalous synthetic samples, thereby ensuring label consistency and improving image quality. Specifically, a detector model trained on the original dataset is employed to identify anomalous images exhibiting label mismatches or low classification confidence. For each defective image, multiple candidates are generated using a pre-trained diffusion model conditioned on the corresponding image prototype and label. The optimal candidate is then selected by jointly considering the detector's confidence score and dissimilarity to existing qualified synthetic samples, thereby ensuring both label accuracy and intra-class diversity. Experimental results demonstrate that our method can synthesize high-quality representative images with richer details, achieving state-of-the-art performance on the validation set.
Abstract:Game playing has long served as a fundamental benchmark for evaluating Artificial General Intelligence (AGI). While Large Language Models (LLMs) have demonstrated impressive capabilities in general reasoning, their effectiveness in spatial strategic reasoning, which is critical for complex and fully observable board games, remains insufficiently explored. In this work, we adopt Chinese Chess (Xiangqi) as a challenging and rich testbed due to its intricate rules and spatial complexity. To advance LLMs' strategic competence in such environments, we propose a training framework tailored to Xiangqi, built upon a large-scale dataset of five million board-move pairs enhanced with expert annotations and engine evaluations. Building on this foundation, we introduce Xiangqi-R1, a 7B-parameter model trained in multi-stage manner: (1) fine-tuning for legal move prediction to capture basic spatial rules, (2) incorporating strategic annotations to improve decision-making, and (3) applying reinforcement learning via Group Relative Policy Optimization (GRPO) with multi-dimensional reward signals to enhance reasoning stability. Our Experimental results indicate that, despite their size and power, general-purpose LLMs struggle to achieve satisfactory performance in these tasks. Compared to general-purpose LLMs, Xiangqi-R1 greatly advances with an 18% rise in move legality and a 22% boost in analysis accuracy. Our results point to a promising path for creating general strategic intelligence in spatially complex areas.
Abstract:Recent studies show large language models (LLMs) and vision language models (VLMs) trained using web-scale data can empower end-to-end autonomous driving systems for a better generalization and interpretation. Specifically, by dynamically routing inputs to specialized subsets of parameters, the Mixture-of-Experts (MoE) technique enables general LLMs or VLMs to achieve substantial performance improvements while maintaining computational efficiency. However, general MoE models usually demands extensive training data and complex optimization. In this work, inspired by the learning process of human drivers, we propose a skill-oriented MoE, called MoSE, which mimics human drivers' learning process and reasoning process, skill-by-skill and step-by-step. We propose a skill-oriented routing mechanism that begins with defining and annotating specific skills, enabling experts to identify the necessary driving competencies for various scenarios and reasoning tasks, thereby facilitating skill-by-skill learning. Further align the driving process to multi-step planning in human reasoning and end-to-end driving models, we build a hierarchical skill dataset and pretrain the router to encourage the model to think step-by-step. Unlike multi-round dialogs, MoSE integrates valuable auxiliary tasks (e.g.\ description, reasoning, planning) in one single forward process without introducing any extra computational cost. With less than 3B sparsely activated parameters, our model outperforms several 8B+ parameters on CODA AD corner case reasoning task. Compared to existing methods based on open-source models and data, our approach achieves state-of-the-art performance with significantly reduced activated model size (at least by $62.5\%$) with a single-turn conversation.
Abstract:Gaussian processes (GPs) are widely used as surrogate models for complicated functions in scientific and engineering applications. In many cases, prior knowledge about the function to be approximated, such as monotonicity, is available and can be leveraged to improve model fidelity. Incorporating such constraints into GP models enhances predictive accuracy and reduces uncertainty, but remains a computationally challenging task for high-dimensional problems. In this work, we present a novel virtual point-based framework for building constrained GP models under monotonicity constraints, based on regularized linear randomize-then-optimize (RLRTO), which enables efficient sampling from a constrained posterior distribution by means of solving randomized optimization problems. We also enhance two existing virtual point-based approaches by replacing Gibbs sampling with the No U-Turn Sampler (NUTS) for improved efficiency. A Python implementation of these methods is provided and can be easily applied to a wide range of problems. This implementation is then used to validate the approaches on approximating a range of synthetic functions, demonstrating comparable predictive performance between all considered methods and significant improvements in computational efficiency with the two NUTS methods and especially with the RLRTO method. The framework is further applied to construct surrogate models for systems of differential equations.
Abstract:Videos contain a wealth of information, and generating detailed and accurate descriptions in natural language is a key aspect of video understanding. In this paper, we present video-SALMONN 2, an advanced audio-visual large language model (LLM) with low-rank adaptation (LoRA) designed for enhanced video (with paired audio) captioning through directed preference optimisation (DPO). We propose new metrics to evaluate the completeness and accuracy of video descriptions, which are optimised using DPO. To further improve training, we propose a novel multi-round DPO (MrDPO) approach, which involves periodically updating the DPO reference model, merging and re-initialising the LoRA module as a proxy for parameter updates after each training round (1,000 steps), and incorporating guidance from ground-truth video captions to stabilise the process. Experimental results show that MrDPO significantly enhances video-SALMONN 2's captioning accuracy, reducing the captioning error rates by 28\%. The final video-SALMONN 2 model, with just 7 billion parameters, surpasses leading models such as GPT-4o and Gemini-1.5-Pro in video captioning tasks, while maintaining highly competitive performance to the state-of-the-art on widely used video question-answering benchmarks among models of similar size. Codes are available at \href{https://github.com/bytedance/video-SALMONN-2}{https://github.com/bytedance/video-SALMONN-2}.
Abstract:3D AI-generated content (AIGC) is a passionate field that has significantly accelerated the creation of 3D models in gaming, film, and design. Despite the development of several groundbreaking models that have revolutionized 3D generation, the field remains largely accessible only to researchers, developers, and designers due to the complexities involved in collecting, processing, and training 3D models. To address these challenges, we introduce Hunyuan3D 2.1 as a case study in this tutorial. This tutorial offers a comprehensive, step-by-step guide on processing 3D data, training a 3D generative model, and evaluating its performance using Hunyuan3D 2.1, an advanced system for producing high-resolution, textured 3D assets. The system comprises two core components: the Hunyuan3D-DiT for shape generation and the Hunyuan3D-Paint for texture synthesis. We will explore the entire workflow, including data preparation, model architecture, training strategies, evaluation metrics, and deployment. By the conclusion of this tutorial, you will have the knowledge to finetune or develop a robust 3D generative model suitable for applications in gaming, virtual reality, and industrial design.