refer to the report for detailed contributions
Abstract:Modern information retrieval (IR) must bridge short, ambiguous queries and ever more diverse, rapidly evolving corpora. Query Expansion (QE) remains a key mechanism for mitigating vocabulary mismatch, but the design space has shifted markedly with pre-trained language models (PLMs) and large language models (LLMs). This survey synthesizes the field from three angles: (i) a four-dimensional framework of query expansion - from the point of injection (explicit vs. implicit QE), through grounding and interaction (knowledge bases, model-internal capabilities, multi-turn retrieval) and learning alignment, to knowledge graph-based argumentation; (ii) a model-centric taxonomy spanning encoder-only, encoder-decoder, decoder-only, instruction-tuned, and domain/multilingual variants, highlighting their characteristic affordances for QE (contextual disambiguation, controllable generation, zero-/few-shot reasoning); and (iii) practice-oriented guidance on where and how neural QE helps in first-stage retrieval, multi-query fusion, re-ranking, and retrieval-augmented generation (RAG). We compare traditional query expansion with PLM/LLM-based methods across seven key aspects, and we map applications across web search, biomedicine, e-commerce, open-domain QA/RAG, conversational and code search, and cross-lingual settings. The review distills design grounding and interaction, alignment/distillation (SFT/PEFT/DPO), and KG constraints - as robust remedies to topic drift and hallucination. We conclude with an agenda on quality control, cost-aware invocation, domain/temporal adaptation, evaluation beyond end-task metrics, and fairness/privacy. Collectively, these insights provide a principled blueprint for selecting and combining QE techniques under real-world constraints.
Abstract:The SoccerNet 2025 Challenges mark the fifth annual edition of the SoccerNet open benchmarking effort, dedicated to advancing computer vision research in football video understanding. This year's challenges span four vision-based tasks: (1) Team Ball Action Spotting, focused on detecting ball-related actions in football broadcasts and assigning actions to teams; (2) Monocular Depth Estimation, targeting the recovery of scene geometry from single-camera broadcast clips through relative depth estimation for each pixel; (3) Multi-View Foul Recognition, requiring the analysis of multiple synchronized camera views to classify fouls and their severity; and (4) Game State Reconstruction, aimed at localizing and identifying all players from a broadcast video to reconstruct the game state on a 2D top-view of the field. Across all tasks, participants were provided with large-scale annotated datasets, unified evaluation protocols, and strong baselines as starting points. This report presents the results of each challenge, highlights the top-performing solutions, and provides insights into the progress made by the community. The SoccerNet Challenges continue to serve as a driving force for reproducible, open research at the intersection of computer vision, artificial intelligence, and sports. Detailed information about the tasks, challenges, and leaderboards can be found at https://www.soccer-net.org, with baselines and development kits available at https://github.com/SoccerNet.
Abstract:Human Action Anomaly Detection (HAAD) aims to identify anomalous actions given only normal action data during training. Existing methods typically follow a one-model-per-category paradigm, requiring separate training for each action category and a large number of normal samples. These constraints hinder scalability and limit applicability in real-world scenarios, where data is often scarce or novel categories frequently appear. To address these limitations, we propose a unified framework for HAAD that is compatible with few-shot scenarios. Our method constructs a category-agnostic representation space via contrastive learning, enabling AD by comparing test samples with a given small set of normal examples (referred to as the support set). To improve inter-category generalization and intra-category robustness, we introduce a generative motion augmentation strategy harnessing a diffusion-based foundation model for creating diverse and realistic training samples. Notably, to the best of our knowledge, our work is the first to introduce such a strategy specifically tailored to enhance contrastive learning for action AD. Extensive experiments on the HumanAct12 dataset demonstrate the state-of-the-art effectiveness of our approach under both seen and unseen category settings, regarding training efficiency and model scalability for few-shot HAAD.
Abstract:Creating immersive and playable 3D worlds from texts or images remains a fundamental challenge in computer vision and graphics. Existing world generation approaches typically fall into two categories: video-based methods that offer rich diversity but lack 3D consistency and rendering efficiency, and 3D-based methods that provide geometric consistency but struggle with limited training data and memory-inefficient representations. To address these limitations, we present HunyuanWorld 1.0, a novel framework that combines the best of both worlds for generating immersive, explorable, and interactive 3D scenes from text and image conditions. Our approach features three key advantages: 1) 360{\deg} immersive experiences via panoramic world proxies; 2) mesh export capabilities for seamless compatibility with existing computer graphics pipelines; 3) disentangled object representations for augmented interactivity. The core of our framework is a semantically layered 3D mesh representation that leverages panoramic images as 360{\deg} world proxies for semantic-aware world decomposition and reconstruction, enabling the generation of diverse 3D worlds. Extensive experiments demonstrate that our method achieves state-of-the-art performance in generating coherent, explorable, and interactive 3D worlds while enabling versatile applications in virtual reality, physical simulation, game development, and interactive content creation.
Abstract:Stacked intelligent metasurface (SIM) extends the concept of single-layer reconfigurable holographic surfaces (RHS) by incorporating a multi-layered structure, thereby providing enhanced control over electromagnetic wave propagation and improved signal processing capabilities. This study investigates the potential of SIM in enhancing the rate fairness in multiuser downlink systems by addressing two key optimization problems: maximizing the minimum rate (MR) and maximizing the geometric mean of rates (GMR). {The former strives to enhance the minimum user rate, thereby ensuring fairness among users, while the latter relaxes fairness requirements to strike a better trade-off between user fairness and system sum-rate (SR).} For the MR maximization, we adopt a consensus alternating direction method of multipliers (ADMM)-based approach, which decomposes the approximated problem into sub-problems with closed-form solutions. {For GMR maximization, we develop an alternating optimization (AO)-based algorithm that also yields closed-form solutions and can be seamlessly adapted for SR maximization. Numerical results validate the effectiveness and convergence of the proposed algorithms.} Comparative evaluations show that MR maximization ensures near-perfect fairness, while GMR maximization balances fairness and system SR. Furthermore, the two proposed algorithms respectively outperform existing related works in terms of MR and SR performance. Lastly, SIM with lower power consumption achieves performance comparable to that of multi-antenna digital beamforming.
Abstract:New era has unlocked exciting possibilities for extending Large Language Models (LLMs) to tackle 3D vision-language tasks. However, most existing 3D multimodal LLMs (MLLMs) rely on compressing holistic 3D scene information or segmenting independent objects to perform these tasks, which limits their spatial awareness due to insufficient representation of the richness inherent in 3D scenes. To overcome these limitations, we propose Spatial 3D-LLM, a 3D MLLM specifically designed to enhance spatial awareness for 3D vision-language tasks by enriching the spatial embeddings of 3D scenes. Spatial 3D-LLM integrates an LLM backbone with a progressive spatial awareness scheme that progressively captures spatial information as the perception field expands, generating location-enriched 3D scene embeddings to serve as visual prompts. Furthermore, we introduce two novel tasks: 3D object distance measurement and 3D layout editing, and construct a 3D instruction dataset, MODEL, to evaluate the model's spatial awareness capabilities. Experimental results demonstrate that Spatial 3D-LLM achieves state-of-the-art performance across a wide range of 3D vision-language tasks, revealing the improvements stemmed from our progressive spatial awareness scheme of mining more profound spatial information. Our code is available at https://github.com/bjshuyuan/Spatial-3D-LLM.
Abstract:High-resolution 3D point clouds are highly effective for detecting subtle structural anomalies in industrial inspection. However, their dense and irregular nature imposes significant challenges, including high computational cost, sensitivity to spatial misalignment, and difficulty in capturing localized structural differences. This paper introduces a registration-based anomaly detection framework that combines multi-prototype alignment with cluster-wise discrepancy analysis to enable precise 3D anomaly localization. Specifically, each test sample is first registered to multiple normal prototypes to enable direct structural comparison. To evaluate anomalies at a local level, clustering is performed over the point cloud, and similarity is computed between features from the test sample and the prototypes within each cluster. Rather than selecting cluster centroids randomly, a keypoint-guided strategy is employed, where geometrically informative points are chosen as centroids. This ensures that clusters are centered on feature-rich regions, enabling more meaningful and stable distance-based comparisons. Extensive experiments on the Real3D-AD benchmark demonstrate that the proposed method achieves state-of-the-art performance in both object-level and point-level anomaly detection, even using only raw features.
Abstract:Dataset distillation (DD) aims to generate a compact yet informative dataset that achieves performance comparable to the original dataset, thereby reducing demands on storage and computational resources. Although diffusion models have made significant progress in dataset distillation, the generated surrogate datasets often contain samples with label inconsistencies or insufficient structural detail, leading to suboptimal downstream performance. To address these issues, we propose a detector-guided dataset distillation framework that explicitly leverages a pre-trained detector to identify and refine anomalous synthetic samples, thereby ensuring label consistency and improving image quality. Specifically, a detector model trained on the original dataset is employed to identify anomalous images exhibiting label mismatches or low classification confidence. For each defective image, multiple candidates are generated using a pre-trained diffusion model conditioned on the corresponding image prototype and label. The optimal candidate is then selected by jointly considering the detector's confidence score and dissimilarity to existing qualified synthetic samples, thereby ensuring both label accuracy and intra-class diversity. Experimental results demonstrate that our method can synthesize high-quality representative images with richer details, achieving state-of-the-art performance on the validation set.
Abstract:Game playing has long served as a fundamental benchmark for evaluating Artificial General Intelligence (AGI). While Large Language Models (LLMs) have demonstrated impressive capabilities in general reasoning, their effectiveness in spatial strategic reasoning, which is critical for complex and fully observable board games, remains insufficiently explored. In this work, we adopt Chinese Chess (Xiangqi) as a challenging and rich testbed due to its intricate rules and spatial complexity. To advance LLMs' strategic competence in such environments, we propose a training framework tailored to Xiangqi, built upon a large-scale dataset of five million board-move pairs enhanced with expert annotations and engine evaluations. Building on this foundation, we introduce Xiangqi-R1, a 7B-parameter model trained in multi-stage manner: (1) fine-tuning for legal move prediction to capture basic spatial rules, (2) incorporating strategic annotations to improve decision-making, and (3) applying reinforcement learning via Group Relative Policy Optimization (GRPO) with multi-dimensional reward signals to enhance reasoning stability. Our Experimental results indicate that, despite their size and power, general-purpose LLMs struggle to achieve satisfactory performance in these tasks. Compared to general-purpose LLMs, Xiangqi-R1 greatly advances with an 18% rise in move legality and a 22% boost in analysis accuracy. Our results point to a promising path for creating general strategic intelligence in spatially complex areas.
Abstract:Recent studies show large language models (LLMs) and vision language models (VLMs) trained using web-scale data can empower end-to-end autonomous driving systems for a better generalization and interpretation. Specifically, by dynamically routing inputs to specialized subsets of parameters, the Mixture-of-Experts (MoE) technique enables general LLMs or VLMs to achieve substantial performance improvements while maintaining computational efficiency. However, general MoE models usually demands extensive training data and complex optimization. In this work, inspired by the learning process of human drivers, we propose a skill-oriented MoE, called MoSE, which mimics human drivers' learning process and reasoning process, skill-by-skill and step-by-step. We propose a skill-oriented routing mechanism that begins with defining and annotating specific skills, enabling experts to identify the necessary driving competencies for various scenarios and reasoning tasks, thereby facilitating skill-by-skill learning. Further align the driving process to multi-step planning in human reasoning and end-to-end driving models, we build a hierarchical skill dataset and pretrain the router to encourage the model to think step-by-step. Unlike multi-round dialogs, MoSE integrates valuable auxiliary tasks (e.g.\ description, reasoning, planning) in one single forward process without introducing any extra computational cost. With less than 3B sparsely activated parameters, our model outperforms several 8B+ parameters on CODA AD corner case reasoning task. Compared to existing methods based on open-source models and data, our approach achieves state-of-the-art performance with significantly reduced activated model size (at least by $62.5\%$) with a single-turn conversation.