This paper proposes to use cepstrum for artifact detection, recognition and removal in prefrontal EEG. This work focuses on the artifact caused by eye movement. A database containing artifact-free EEG and eye movement contaminated EEG from different subjects is established. A cepstral analysis-based feature extraction with support vector machine (SVM) based classifier is designed to identify the artifacts from the target EEG signals. The proposed method achieves an accuracy of 99.62% on the artifact detection task and a 82.79% accuracy on the 6-category eye movement classification task. A statistical value-based artifact removal method is proposed and evaluated on a public EEG database, where an accuracy improvement of 3.46% is obtained on the 3-category emotion classification task. In order to make a confident decision of each 5s EEG segment, the algorithm requires only 0.66M multiplication operations. Compared to the state-of-the-art approaches in artifact detection and removal, the proposed method features higher detection accuracy and lower computational cost, which makes it a more suitable solution to be integrated into a real-time and artifact robust Brain-Machine Interface (BMI).
We propose Diverse Restormer (DART), a novel image restoration method that effectively integrates information from various sources (long sequences, local and global regions, feature dimensions, and positional dimensions) to address restoration challenges. While Transformer models have demonstrated excellent performance in image restoration due to their self-attention mechanism, they face limitations in complex scenarios. Leveraging recent advancements in Transformers and various attention mechanisms, our method utilizes customized attention mechanisms to enhance overall performance. DART, our novel network architecture, employs windowed attention to mimic the selective focusing mechanism of human eyes. By dynamically adjusting receptive fields, it optimally captures the fundamental features crucial for image resolution reconstruction. Efficiency and performance balance are achieved through the LongIR attention mechanism for long sequence image restoration. Integration of attention mechanisms across feature and positional dimensions further enhances the recovery of fine details. Evaluation across five restoration tasks consistently positions DART at the forefront. Upon acceptance, we commit to providing publicly accessible code and models to ensure reproducibility and facilitate further research.
We are interested in the generation of navigation instructions, either in their own right or as training material for robotic navigation task. In this paper, we propose a new approach to navigation instruction generation by framing the problem as an image captioning task using semantic maps as visual input. Conventional approaches employ a sequence of panorama images to generate navigation instructions. Semantic maps abstract away from visual details and fuse the information in multiple panorama images into a single top-down representation, thereby reducing computational complexity to process the input. We present a benchmark dataset for instruction generation using semantic maps, propose an initial model and ask human subjects to manually assess the quality of generated instructions. Our initial investigations show promise in using semantic maps for instruction generation instead of a sequence of panorama images, but there is vast scope for improvement. We release the code for data preparation and model training at https://github.com/chengzu-li/VLGen.
In this paper, we borrow the large language model (LLM) ChatGPT-3.5 to automatically and quickly design a new metaheuristic algorithm (MA) with only a small amount of input. The novel animal-inspired MA named zoological search optimization (ZSO) draws inspiration from the collective behaviors of animals for solving continuous optimization problems. Specifically, the basic ZSO algorithm involves two search operators: the prey-predator interaction operator and the social flocking operator to balance exploration and exploitation well. Besides, the standard prompt engineering framework CRISPE (i.e., Capacity and Role, Insight, Statement, Personality, and Experiment) is responsible for the specific prompt design. Furthermore, we designed four variants of the ZSO algorithm with slight human-interacted adjustment. In numerical experiments, we comprehensively investigate the performance of ZSO-derived algorithms on CEC2014 benchmark functions, CEC2022 benchmark functions, and six engineering optimization problems. 20 popular and state-of-the-art MAs are employed as competitors. The experimental results and statistical analysis confirm the efficiency and effectiveness of ZSO-derived algorithms. At the end of this paper, we explore the prospects for the development of the metaheuristics community under the LLM era.
Publishing open-source academic video recordings is an emergent and prevalent approach to sharing knowledge online. Such videos carry rich multimodal information including speech, the facial and body movements of the speakers, as well as the texts and pictures in the slides and possibly even the papers. Although multiple academic video datasets have been constructed and released, few of them support both multimodal content recognition and understanding tasks, which is partially due to the lack of high-quality human annotations. In this paper, we propose a novel multimodal, multigenre, and multipurpose audio-visual academic lecture dataset (M$^3$AV), which has almost 367 hours of videos from five sources covering computer science, mathematics, and medical and biology topics. With high-quality human annotations of the spoken and written words, in particular high-valued name entities, the dataset can be used for multiple audio-visual recognition and understanding tasks. Evaluations performed on contextual speech recognition, speech synthesis, and slide and script generation tasks demonstrate that the diversity of M$^3$AV makes it a challenging dataset.
Although Large Language Models (LLMs) exhibit remarkable adaptability across domains, these models often fall short in structured knowledge extraction tasks such as named entity recognition (NER). This paper explores an innovative, cost-efficient strategy to harness LLMs with modest NER capabilities for producing superior NER datasets. Our approach diverges from the basic class-conditional prompts by instructing LLMs to self-reflect on the specific domain, thereby generating domain-relevant attributes (such as category and emotions for movie reviews), which are utilized for creating attribute-rich training data. Furthermore, we preemptively generate entity terms and then develop NER context data around these entities, effectively bypassing the LLMs' challenges with complex structures. Our experiments across both general and niche domains reveal significant performance enhancements over conventional data generation methods while being more cost-effective than existing alternatives.
This paper introduces a novel metaheuristic algorithm, known as the efficient multiplayer battle game optimizer (EMBGO), specifically designed for addressing complex numerical optimization tasks. The motivation behind this research stems from the need to rectify identified shortcomings in the original MBGO, particularly in search operators during the movement phase, as revealed through ablation experiments. EMBGO mitigates these limitations by integrating the movement and battle phases to simplify the original optimization framework and improve search efficiency. Besides, two efficient search operators: differential mutation and L\'evy flight are introduced to increase the diversity of the population. To evaluate the performance of EMBGO comprehensively and fairly, numerical experiments are conducted on benchmark functions such as CEC2017, CEC2020, and CEC2022, as well as engineering problems. Twelve well-established MA approaches serve as competitor algorithms for comparison. Furthermore, we apply the proposed EMBGO to the complex adversarial robust neural architecture search (ARNAS) tasks and explore its robustness and scalability. The experimental results and statistical analyses confirm the efficiency and effectiveness of EMBGO across various optimization tasks. As a potential optimization technique, EMBGO holds promise for diverse applications in real-world problems and deep learning scenarios. The source code of EMBGO is made available in \url{https://github.com/RuiZhong961230/EMBGO}.
Multimodal learning has advanced the performance for many vision-language tasks. However, most existing works in embodied dialog research focus on navigation and leave the localization task understudied. The few existing dialog-based localization approaches assume the availability of entire dialog prior to localizaiton, which is impractical for deployed dialog-based localization. In this paper, we propose DiaLoc, a new dialog-based localization framework which aligns with a real human operator behavior. Specifically, we produce an iterative refinement of location predictions which can visualize current pose believes after each dialog turn. DiaLoc effectively utilizes the multimodal data for multi-shot localization, where a fusion encoder fuses vision and dialog information iteratively. We achieve state-of-the-art results on embodied dialog-based localization task, in single-shot (+7.08% in Acc5@valUnseen) and multi-shot settings (+10.85% in Acc5@valUnseen). DiaLoc narrows the gap between simulation and real-world applications, opening doors for future research on collaborative localization and navigation.
People enjoy sharing "notes" including their experiences within online communities. Therefore, recommending notes aligned with user interests has become a crucial task. Existing online methods only input notes into BERT-based models to generate note embeddings for assessing similarity. However, they may underutilize some important cues, e.g., hashtags or categories, which represent the key concepts of notes. Indeed, learning to generate hashtags/categories can potentially enhance note embeddings, both of which compress key note information into limited content. Besides, Large Language Models (LLMs) have significantly outperformed BERT in understanding natural languages. It is promising to introduce LLMs into note recommendation. In this paper, we propose a novel unified framework called NoteLLM, which leverages LLMs to address the item-to-item (I2I) note recommendation. Specifically, we utilize Note Compression Prompt to compress a note into a single special token, and further learn the potentially related notes' embeddings via a contrastive learning approach. Moreover, we use NoteLLM to summarize the note and generate the hashtag/category automatically through instruction tuning. Extensive validations on real scenarios demonstrate the effectiveness of our proposed method compared with the online baseline and show major improvements in the recommendation system of Xiaohongshu.
While real-world anime super-resolution (SR) has gained increasing attention in the SR community, existing methods still adopt techniques from the photorealistic domain. In this paper, we analyze the anime production workflow and rethink how to use characteristics of it for the sake of the real-world anime SR. First, we argue that video networks and datasets are not necessary for anime SR due to the repetition use of hand-drawing frames. Instead, we propose an anime image collection pipeline by choosing the least compressed and the most informative frames from the video sources. Based on this pipeline, we introduce the Anime Production-oriented Image (API) dataset. In addition, we identify two anime-specific challenges of distorted and faint hand-drawn lines and unwanted color artifacts. We address the first issue by introducing a prediction-oriented compression module in the image degradation model and a pseudo-ground truth preparation with enhanced hand-drawn lines. In addition, we introduce the balanced twin perceptual loss combining both anime and photorealistic high-level features to mitigate unwanted color artifacts and increase visual clarity. We evaluate our method through extensive experiments on the public benchmark, showing our method outperforms state-of-the-art approaches by a large margin.