Abstract:Post-training for reasoning of large language models (LLMs) increasingly relies on verifiable rewards: deterministic checkers that provide 0-1 correctness signals. While reliable, such binary feedback is brittle--many tasks admit partially correct or alternative answers that verifiers under-credit, and the resulting all-or-nothing supervision limits learning. Reward models offer richer, continuous feedback, which can serve as a complementary supervisory signal to verifiers. We introduce HERO (Hybrid Ensemble Reward Optimization), a reinforcement learning framework that integrates verifier signals with reward-model scores in a structured way. HERO employs stratified normalization to bound reward-model scores within verifier-defined groups, preserving correctness while refining quality distinctions, and variance-aware weighting to emphasize challenging prompts where dense signals matter most. Across diverse mathematical reasoning benchmarks, HERO consistently outperforms RM-only and verifier-only baselines, with strong gains on both verifiable and hard-to-verify tasks. Our results show that hybrid reward design retains the stability of verifiers while leveraging the nuance of reward models to advance reasoning.
Abstract:Reasoning distillation has emerged as an efficient and powerful paradigm for enhancing the reasoning capabilities of large language models. However, reasoning distillation may inadvertently cause benchmark contamination, where evaluation data included in distillation datasets can inflate performance metrics of distilled models. In this work, we formally define the task of distillation data detection, which is uniquely challenging due to the partial availability of distillation data. Then, we propose a novel and effective method Token Probability Deviation (TBD), which leverages the probability patterns of the generated output tokens. Our method is motivated by the analysis that distilled models tend to generate near-deterministic tokens for seen questions, while producing more low-probability tokens for unseen questions. Our key idea behind TBD is to quantify how far the generated tokens' probabilities deviate from a high reference probability. In effect, our method achieves competitive detection performance by producing lower scores for seen questions than for unseen questions. Extensive experiments demonstrate the effectiveness of our method, achieving an AUC of 0.918 and a TPR@1% FPR of 0.470 on the S1 dataset.
Abstract:As large language models (LLMs) advance their capabilities, aligning these models with human preferences has become crucial. Preference optimization, which trains models to distinguish between preferred and non-preferred responses based on human feedback, has become a crucial component for aligning LLMs. However, most existing works assume noise-free feedback, which is unrealistic due to the inherent errors and inconsistencies in human judgments. This paper addresses the impact of noisy feedback on preference optimization, providing generalization guarantees under these conditions. In particular, we consider noise models that correspond to common real-world sources of noise, such as mislabeling and uncertainty. Unlike traditional analyses that assume convergence, our work focuses on finite-step preference optimization, offering new insights that are more aligned with practical LLM training. We describe how generalization decays with different types of noise across levels of noise rates based on the preference data distribution and number of samples. Our analysis for noisy preference learning applies to a broad family of preference optimization losses such as DPO, IPO, SLiC, etc. Empirical validation on contemporary LLMs confirms the practical relevance of our findings, offering valuable insights for developing AI systems that align with human preferences.
Abstract:This paper presents a summary of the VQualA 2025 Challenge on Visual Quality Comparison for Large Multimodal Models (LMMs), hosted as part of the ICCV 2025 Workshop on Visual Quality Assessment. The challenge aims to evaluate and enhance the ability of state-of-the-art LMMs to perform open-ended and detailed reasoning about visual quality differences across multiple images. To this end, the competition introduces a novel benchmark comprising thousands of coarse-to-fine grained visual quality comparison tasks, spanning single images, pairs, and multi-image groups. Each task requires models to provide accurate quality judgments. The competition emphasizes holistic evaluation protocols, including 2AFC-based binary preference and multi-choice questions (MCQs). Around 100 participants submitted entries, with five models demonstrating the emerging capabilities of instruction-tuned LMMs on quality assessment. This challenge marks a significant step toward open-domain visual quality reasoning and comparison and serves as a catalyst for future research on interpretable and human-aligned quality evaluation systems.
Abstract:Image geolocalization aims to predict the geographic location of images captured anywhere on Earth, but its global nature presents significant challenges. Current evaluation methodologies suffer from two major limitations. First, data leakage: advanced approaches often rely on large vision-language models (LVLMs) to predict image locations, yet these models are frequently pretrained on the test datasets, compromising the accuracy of evaluating a model's actual geolocalization capability. Second, existing metrics primarily rely on exact geographic coordinates to assess predictions, which not only neglects the reasoning process but also raises privacy concerns when user-level location data is required. To address these issues, we propose GeoArena, a first open platform for evaluating LVLMs on worldwide image geolocalization tasks, offering true in-the-wild and human-centered benchmarking. GeoArena enables users to upload in-the-wild images for a more diverse evaluation corpus, and it leverages pairwise human judgments to determine which model output better aligns with human expectations. Our platform has been deployed online for two months, during which we collected over thousands voting records. Based on this data, we conduct a detailed analysis and establish a leaderboard of different LVLMs on the image geolocalization task.
Abstract:Object hallucination in large vision-language models presents a significant challenge to their safe deployment in real-world applications. Recent works have proposed object-level hallucination scores to estimate the likelihood of object hallucination; however, these methods typically adopt either a global or local perspective in isolation, which may limit detection reliability. In this paper, we introduce GLSim, a novel training-free object hallucination detection framework that leverages complementary global and local embedding similarity signals between image and text modalities, enabling more accurate and reliable hallucination detection in diverse scenarios. We comprehensively benchmark existing object hallucination detection methods and demonstrate that GLSim achieves superior detection performance, outperforming competitive baselines by a significant margin.
Abstract:Model reduction, which aims to learn a simpler model of the original mixed integer linear programming (MILP), can solve large-scale MILP problems much faster. Most existing model reduction methods are based on variable reduction, which predicts a solution value for a subset of variables. From a dual perspective, constraint reduction that transforms a subset of inequality constraints into equalities can also reduce the complexity of MILP, but has been largely ignored. Therefore, this paper proposes a novel constraint-based model reduction approach for the MILP. Constraint-based MILP reduction has two challenges: 1) which inequality constraints are critical such that reducing them can accelerate MILP solving while preserving feasibility, and 2) how to predict these critical constraints efficiently. To identify critical constraints, we first label these tight-constraints at the optimal solution as potential critical constraints and design a heuristic rule to select a subset of critical tight-constraints. To learn the critical tight-constraints, we propose a multi-modal representation technique that leverages information from both instance-level and abstract-level MILP formulations. The experimental results show that, compared to the state-of-the-art methods, our method improves the quality of the solution by over 50\% and reduces the computation time by 17.47\%.
Abstract:Multi-Agent Debate~(MAD) has emerged as a promising paradigm for improving the performance of large language models through collaborative reasoning. Despite recent advances, the key factors driving MAD's effectiveness remain unclear. In this work, we disentangle MAD into two key components--Majority Voting and inter-agent Debate--and assess their respective contributions. Through extensive experiments across seven NLP benchmarks, we find that Majority Voting alone accounts for most of the performance gains typically attributed to MAD. To explain this, we propose a theoretical framework that models debate as a stochastic process. We prove that it induces a martingale over agents' belief trajectories, implying that debate alone does not improve expected correctness. Guided by these insights, we demonstrate that targeted interventions, by biasing the belief update toward correction, can meaningfully enhance debate effectiveness. Overall, our findings suggest that while MAD has potential, simple ensembling methods remain strong and more reliable alternatives in many practical settings. Code is released in https://github.com/deeplearning-wisc/debate-or-vote.
Abstract:Videos contain a wealth of information, and generating detailed and accurate descriptions in natural language is a key aspect of video understanding. In this paper, we present video-SALMONN 2, an advanced audio-visual large language model (LLM) with low-rank adaptation (LoRA) designed for enhanced video (with paired audio) captioning through directed preference optimisation (DPO). We propose new metrics to evaluate the completeness and accuracy of video descriptions, which are optimised using DPO. To further improve training, we propose a novel multi-round DPO (MrDPO) approach, which involves periodically updating the DPO reference model, merging and re-initialising the LoRA module as a proxy for parameter updates after each training round (1,000 steps), and incorporating guidance from ground-truth video captions to stabilise the process. Experimental results show that MrDPO significantly enhances video-SALMONN 2's captioning accuracy, reducing the captioning error rates by 28\%. The final video-SALMONN 2 model, with just 7 billion parameters, surpasses leading models such as GPT-4o and Gemini-1.5-Pro in video captioning tasks, while maintaining highly competitive performance to the state-of-the-art on widely used video question-answering benchmarks among models of similar size. Codes are available at \href{https://github.com/bytedance/video-SALMONN-2}{https://github.com/bytedance/video-SALMONN-2}.
Abstract:Humanoid teleoperation plays a vital role in demonstrating and collecting data for complex humanoid-scene interactions. However, current teleoperation systems face critical limitations: they decouple upper- and lower-body control to maintain stability, restricting natural coordination, and operate open-loop without real-time position feedback, leading to accumulated drift. The fundamental challenge is achieving precise, coordinated whole-body teleoperation over extended durations while maintaining accurate global positioning. Here we show that an MoE-based teleoperation system, CLONE, with closed-loop error correction enables unprecedented whole-body teleoperation fidelity, maintaining minimal positional drift over long-range trajectories using only head and hand tracking from an MR headset. Unlike previous methods that either sacrifice coordination for stability or suffer from unbounded drift, CLONE learns diverse motion skills while preventing tracking error accumulation through real-time feedback, enabling complex coordinated movements such as ``picking up objects from the ground.'' These results establish a new milestone for whole-body humanoid teleoperation for long-horizon humanoid-scene interaction tasks.