Abstract:Despite significant progress in 3D point cloud segmentation, existing methods primarily address specific tasks and depend on explicit instructions to identify targets, lacking the capability to infer and understand implicit user intentions in a unified framework. In this work, we propose a model, called SegPoint, that leverages the reasoning capabilities of a multi-modal Large Language Model (LLM) to produce point-wise segmentation masks across a diverse range of tasks: 1) 3D instruction segmentation, 2) 3D referring segmentation, 3) 3D semantic segmentation, and 4) 3D open-vocabulary semantic segmentation. To advance 3D instruction research, we introduce a new benchmark, Instruct3D, designed to evaluate segmentation performance from complex and implicit instructional texts, featuring 2,565 point cloud-instruction pairs. Our experimental results demonstrate that SegPoint achieves competitive performance on established benchmarks such as ScanRefer for referring segmentation and ScanNet for semantic segmentation, while delivering outstanding outcomes on the Instruct3D dataset. To our knowledge, SegPoint is the first model to address these varied segmentation tasks within a single framework, achieving satisfactory performance.
Abstract:Shadow removal aims at restoring the image content within shadow regions, pursuing a uniform distribution of illumination that is consistent between shadow and non-shadow regions. {Comparing to other image restoration tasks, there are two unique challenges in shadow removal:} 1) The patterns of shadows are arbitrary, varied, and often have highly complex trace structures, making ``trace-less'' image recovery difficult. 2) The degradation caused by shadows is spatially non-uniform, resulting in inconsistencies in illumination and color between shadow and non-shadow areas. Recent developments in this field are primarily driven by deep learning-based solutions, employing a variety of learning strategies, network architectures, loss functions, and training data. Nevertheless, a thorough and insightful review of deep learning-based shadow removal techniques is still lacking. In this paper, we are the first to provide a comprehensive survey to cover various aspects ranging from technical details to applications. We highlight the major advancements in deep learning-based single-image shadow removal methods, thoroughly review previous research across various categories, and provide insights into the historical progression of these developments. Additionally, we summarize performance comparisons both quantitatively and qualitatively. Beyond the technical aspects of shadow removal methods, we also explore potential future directions for this field.
Abstract:Concept bottleneck models (CBMs), which predict human-interpretable concepts (e.g., nucleus shapes in cell images) before predicting the final output (e.g., cell type), provide insights into the decision-making processes of the model. However, training CBMs solely in a data-driven manner can introduce undesirable biases, which may compromise prediction performance, especially when the trained models are evaluated on out-of-domain images (e.g., those acquired using different devices). To mitigate this challenge, we propose integrating clinical knowledge to refine CBMs, better aligning them with clinicians' decision-making processes. Specifically, we guide the model to prioritize the concepts that clinicians also prioritize. We validate our approach on two datasets of medical images: white blood cell and skin images. Empirical validation demonstrates that incorporating medical guidance enhances the model's classification performance on unseen datasets with varying preparation methods, thereby increasing its real-world applicability.
Abstract:Novel view synthesis from raw images provides superior high dynamic range (HDR) information compared to reconstructions from low dynamic range RGB images. However, the inherent noise in unprocessed raw images compromises the accuracy of 3D scene representation. Our study reveals that 3D Gaussian Splatting (3DGS) is particularly susceptible to this noise, leading to numerous elongated Gaussian shapes that overfit the noise, thereby significantly degrading reconstruction quality and reducing inference speed, especially in scenarios with limited views. To address these issues, we introduce a novel self-supervised learning framework designed to reconstruct HDR 3DGS from a limited number of noisy raw images. This framework enhances 3DGS by integrating a noise extractor and employing a noise-robust reconstruction loss that leverages a noise distribution prior. Experimental results show that our method outperforms LDR/HDR 3DGS and previous state-of-the-art (SOTA) self-supervised and supervised pre-trained models in both reconstruction quality and inference speed on the RawNeRF dataset across a broad range of training views. Code can be found in \url{https://lizhihao6.github.io/Raw3DGS}.
Abstract:Image quality assessment (IQA) plays a critical role in selecting high-quality images and guiding compression and enhancement methods in a series of applications. The blind IQA, which assesses the quality of in-the-wild images containing complex authentic distortions without reference images, poses greater challenges. Existing methods are limited to modeling a uniform distribution with local patches and are bothered by the gap between low and high-level visions (caused by widely adopted pre-trained classification networks). In this paper, we propose a novel IQA method called diffusion priors-based IQA (DP-IQA), which leverages the prior knowledge from the pre-trained diffusion model with its excellent powers to bridge semantic gaps in the perception of the visual quality of images. Specifically, we use pre-trained stable diffusion as the backbone, extract multi-level features from the denoising U-Net during the upsampling process at a specified timestep, and decode them to estimate the image quality score. The text and image adapters are adopted to mitigate the domain gap for downstream tasks and correct the information loss caused by the variational autoencoder bottleneck. Finally, we distill the knowledge in the above model into a CNN-based student model, significantly reducing the parameter to enhance applicability, with the student model performing similarly or even better than the teacher model surprisingly. Experimental results demonstrate that our DP-IQA achieves state-of-the-art results on various in-the-wild datasets with better generalization capability, which shows the superiority of our method in global modeling and utilizing the hierarchical feature clues of diffusion for evaluating image quality.
Abstract:Recently, 3D Gaussian Splatting (3DGS) has become a promising framework for novel view synthesis, offering fast rendering speeds and high fidelity. However, the large number of Gaussians and their associated attributes require effective compression techniques. Existing methods primarily compress neural Gaussians individually and independently, i.e., coding all the neural Gaussians at the same time, with little design for their interactions and spatial dependence. Inspired by the effectiveness of the context model in image compression, we propose the first autoregressive model at the anchor level for 3DGS compression in this work. We divide anchors into different levels and the anchors that are not coded yet can be predicted based on the already coded ones in all the coarser levels, leading to more accurate modeling and higher coding efficiency. To further improve the efficiency of entropy coding, e.g., to code the coarsest level with no already coded anchors, we propose to introduce a low-dimensional quantized feature as the hyperprior for each anchor, which can be effectively compressed. Our work pioneers the context model in the anchor level for 3DGS representation, yielding an impressive size reduction of over 100 times compared to vanilla 3DGS and 15 times compared to the most recent state-of-the-art work Scaffold-GS, while achieving comparable or even higher rendering quality.
Abstract:Diffusion-based models for story visualization have shown promise in generating content-coherent images for storytelling tasks. However, how to effectively integrate new characters into existing narratives while maintaining character consistency remains an open problem, particularly with limited data. Two major limitations hinder the progress: (1) the absence of a suitable benchmark due to potential character leakage and inconsistent text labeling, and (2) the challenge of distinguishing between new and old characters, leading to ambiguous results. To address these challenges, we introduce the NewEpisode benchmark, comprising refined datasets designed to evaluate generative models' adaptability in generating new stories with fresh characters using just a single example story. The refined dataset involves refined text prompts and eliminates character leakage. Additionally, to mitigate the character confusion of generated results, we propose EpicEvo, a method that customizes a diffusion-based visual story generation model with a single story featuring the new characters seamlessly integrating them into established character dynamics. EpicEvo introduces a novel adversarial character alignment module to align the generated images progressively in the diffusive process, with exemplar images of new characters, while applying knowledge distillation to prevent forgetting of characters and background details. Our evaluation quantitatively demonstrates that EpicEvo outperforms existing baselines on the NewEpisode benchmark, and qualitative studies confirm its superior customization of visual story generation in diffusion models. In summary, EpicEvo provides an effective way to incorporate new characters using only one example story, unlocking new possibilities for applications such as serialized cartoons.
Abstract:Emotion AI is the ability of computers to understand human emotional states. Existing works have achieved promising progress, but two limitations remain to be solved: 1) Previous studies have been more focused on short sequential video emotion analysis while overlooking long sequential video. However, the emotions in short sequential videos only reflect instantaneous emotions, which may be deliberately guided or hidden. In contrast, long sequential videos can reveal authentic emotions; 2) Previous studies commonly utilize various signals such as facial, speech, and even sensitive biological signals (e.g., electrocardiogram). However, due to the increasing demand for privacy, developing Emotion AI without relying on sensitive signals is becoming important. To address the aforementioned limitations, in this paper, we construct a dataset for Emotion Analysis in Long-sequential and De-identity videos called EALD by collecting and processing the sequences of athletes' post-match interviews. In addition to providing annotations of the overall emotional state of each video, we also provide the Non-Facial Body Language (NFBL) annotations for each player. NFBL is an inner-driven emotional expression and can serve as an identity-free clue to understanding the emotional state. Moreover, we provide a simple but effective baseline for further research. More precisely, we evaluate the Multimodal Large Language Models (MLLMs) with de-identification signals (e.g., visual, speech, and NFBLs) to perform emotion analysis. Our experimental results demonstrate that: 1) MLLMs can achieve comparable, even better performance than the supervised single-modal models, even in a zero-shot scenario; 2) NFBL is an important cue in long sequential emotion analysis. EALD will be available on the open-source platform.
Abstract:Deep unfolding networks (DUN) have emerged as a popular iterative framework for accelerated magnetic resonance imaging (MRI) reconstruction. However, conventional DUN aims to reconstruct all the missing information within the entire null space in each iteration. Thus it could be challenging when dealing with highly ill-posed degradation, usually leading to unsatisfactory reconstruction. In this work, we propose a Progressive Divide-And-Conquer (PDAC) strategy, aiming to break down the subsampling process in the actual severe degradation and thus perform reconstruction sequentially. Starting from decomposing the original maximum-a-posteriori problem of accelerated MRI, we present a rigorous derivation of the proposed PDAC framework, which could be further unfolded into an end-to-end trainable network. Specifically, each iterative stage in PDAC focuses on recovering a distinct moderate degradation according to the decomposition. Furthermore, as part of the PDAC iteration, such decomposition is adaptively learned as an auxiliary task through a degradation predictor which provides an estimation of the decomposed sampling mask. Following this prediction, the sampling mask is further integrated via a severity conditioning module to ensure awareness of the degradation severity at each stage. Extensive experiments demonstrate that our proposed method achieves superior performance on the publicly available fastMRI and Stanford2D FSE datasets in both multi-coil and single-coil settings.
Abstract:Shadow removal is a task aimed at erasing regional shadows present in images and reinstating visually pleasing natural scenes with consistent illumination. While recent deep learning techniques have demonstrated impressive performance in image shadow removal, their robustness against adversarial attacks remains largely unexplored. Furthermore, many existing attack frameworks typically allocate a uniform budget for perturbations across the entire input image, which may not be suitable for attacking shadow images. This is primarily due to the unique characteristic of spatially varying illumination within shadow images. In this paper, we propose a novel approach, called shadow-adaptive adversarial attack. Different from standard adversarial attacks, our attack budget is adjusted based on the pixel intensity in different regions of shadow images. Consequently, the optimized adversarial noise in the shadowed regions becomes visually less perceptible while permitting a greater tolerance for perturbations in non-shadow regions. The proposed shadow-adaptive attacks naturally align with the varying illumination distribution in shadow images, resulting in perturbations that are less conspicuous. Building on this, we conduct a comprehensive empirical evaluation of existing shadow removal methods, subjecting them to various levels of attack on publicly available datasets.