Abstract:In this paper, we tackle the problem of performing consistent, unified modifications to a multi-shot video sequence. This task is particularly challenging because multi-shot videos consist of discontinuous temporal segments that vary significantly in viewpoint, camera scale, and subject pose, leading to severe identity drift and cumulative error propagation. Achieving coherent edits requires establishing reliable cross-shot semantic awareness to maintain stable subject appearance and visual continuity across these disjointed boundaries. To address this, we propose MSEditor, the first framework designed specifically for consistent multi-shot video editing. To overcome the scarcity of high-quality multi-shot training data, we repurpose existing multi-view video datasets to provide robust cross-shot supervision. Architecturally, we introduce a Supervisory Adapter that injects this cross-shot information into the diffusion backbone, enabling the model to learn identity-consistent representations. Furthermore, to effectively mitigate cumulative errors and ensure long-range temporal coherence, we design a Cross-Shot Packing strategy that dynamically aggregates information from semantically related shots within the self-attention window. Extensive experiments demonstrate that MSEditor significantly outperforms existing methods on our curated multi-shot video editing benchmark in terms of identity preservation, temporal stability, and overall visual quality.
Abstract:We present RISE (Roadside Infrastructure Sequence Understanding and Evaluation), a framework spanning metric 3D tracking and structured vision-language reasoning in roadside sequences. For metric tracking, our image-only method combines SAM3 video identities with calibration-guided mask agreement for multi-view identity association, recovering persistent 3D tracks without LiDAR or task-specific 3D training. Its calibration-conditioned geometry allows the procedure to be instantiated at different calibrated multi-camera intersections without layout-specific retraining. On 20 human-reviewed clips from six intersections, the generated tracks achieve 66.9 MOTA within the defined multi-view evaluation scope. For structured vision-language reasoning, a human-reviewed MLLM pipeline mines high-value clips and uses a constrained full-context Oracle to construct bbox-grounded predictive QA without exposing future evidence to evaluated models. The resulting RISE-VQA dataset contains 33,910 QA pairs from 557 clips across 16 intersections and 61 roadside views. Its intersection-held-out RISE-Bench evaluates semantic choices, coordinates, future boxes, and interaction sets with deterministic task-specific metrics. Experiments show consistent benefits from domain adaptation and generally from temporal context, while revealing persistent challenges in spatial grounding, future localization, and interaction reasoning.
Abstract:Post-training enables vision-language models (VLMs) to understand human instructions and perform various downstream tasks. Current post-training methods usually rely on human-annotated data, distillation from external models, reinforcement learning with human feedback, or verifiable answers. This limits their ability to improve without external supervision. To tackle this, we propose NOPD (Noisy Student On-Policy Self-Distillation), a simple yet effective self-distillation approach that improves VLMs without any external models or ground-truth answers. Our key insight is that prediction discrepancies between clean and corrupted inputs naturally induce a self-supervision signal. In NOPD, the model learns from corrupted inputs while using its own predictions under clean inputs as token-level supervision. We show the effectiveness of NOPD on five visual reasoning tasks; it can match and even outperform reinforcement learning approaches or distillation from external models. Notably, when trained with 2.1K samples from Geometry3K, NOPD improves Qwen2.5-VL-7B by 20 points on its validation set. It also shows generalization on out-of-distribution test sets and achieves 7.4 point gains on MathVista. Furthermore, we demonstrate that NOPD is a general approach to enhance VLMs, achieving improvements across three models on 12 benchmarks.
Abstract:Modern AI agents rely on elaborate inference harnesses such as Claude Code, Codex, and OpenClaw to drive multi-turn reasoning, tool use, and access to external systems. While powerful, these complex harnesses also make agents hard to train end-to-end with open infrastructure, whose SFT/RL stacks cannot natively express stateful, multi-process harness inference. To address this, we present OpenForgeRL, an open-source framework for training harness-based agents end-to-end in diverse environments. OpenForgeRL achieves this with a lightweight proxy that serves the harness's model calls while recording them as training data for a standard RL codebase (e.g., veRL), and a Kubernetes orchestrator that runs each rollout in its own remote container, together enabling training on any harness in any environment at scale. By decoupling training and inference, OpenForgeRL allows researchers to easily train, study, and improve agents directly in the real harnesses and environments they are deployed with. We validate our framework across diverse, complex harnesses and environments, spanning tool/claw-based agents and multimodal GUI browser- and computer-use agents. Using only hundreds to a few thousand tasks, OpenForgeClaw reaches 31.7 pass^3 and 55.9 pass@3 on ClawEval and 33.7 on QwenClawBench. OpenForgeGUI reaches 37.7 on OSWorld-Verified, 63.0 on Online-Mind2Web, and 72.3 on WebVoyager. Both outperform open baselines of similar size on nearly all benchmarks, and in the GUI setting match or surpass models several times larger. Beyond benchmarks, we analyze how harness choice (e.g., ZeroClaw, OpenClaw, Codex) and RL shape agent behavior. We find that some harnesses are substantially harder to learn than others, and that RL improves agentic reliability, such as self-verification, tool coverage, and completing multi-step plans, though critical abilities such as error recovery remain weak.
Abstract:Prostate cancer diagnosis with multiparametric MRI (mpMRI) is commonly based on PI-RADS assessment or binary classification, which suffer from subjectivity and fail to capture clinically relevant pathological heterogeneity. To address this limitation, we construct a Prostate Cancer Histopathology Spectrum Dataset (PCa-HSD) and formulate a clinically meaningful four-class classification task, addressing the underrepresentation of benign lesions that are easily confounded with prostate cancer in existing datasets. We propose Language-guided Segmentation-assisted Diagnostic Transformer model (LSDT), which leverages zero-shot segmentation to provide anatomical priors and performs effective multi-modal slice fusion for classification. Our proposed method consistently improves accuracy across backbones, achieving the best average accuracy of 0.633 and JointRecall of 0.768 in five-fold cross-validation on a cohort of 344 patients. These results demonstrate that integrating pathology supervision and anatomical priors significantly enhances fine-grained prostate MRI classification and provides a more clinically relevant paradigm for risk stratification. Code will be made publicly available in a future revision.
Abstract:Multi-turn agents solve complex tasks through extended sequences of tool interactions before producing a final answer, making credit assignment a fundamental challenge during post-training. Outcome rewards provide reliable supervision for short-horizon reasoning, but become sparse and high-variance as trajectories grow to tens or hundreds of tool calls. They can also be misleading: a failed rollout may contain many useful actions that move the agent closer to the goal, yet outcome-only training assigns them the same negative advantage as the eventual mistake. We propose TRACE (Turn-level Reward Assignment via Credit Estimation), a dense credit-assignment method for agentic reinforcement learning. TRACE represents rollouts as state transitions at tool-call boundaries, obtains gold-answer log-probabilities from a frozen reference model, transforms them into log-ratio state values, and derives per-action rewards as Temporal-Difference changes in those values. This requires no additional critic or process-label training, and its one-step log-ratio TD component telescopes across redundant tool calls. On long-horizon complex search, TRACE substantially improves base-model tool-use ability using pure RL, without a cold-start supervised fine-tuning stage, an agentic mid-training stage, or training on live-web data. On the closed-web BrowseComp-Plus benchmark, it raises Qwen3-4B from $7.2$ to $35.6$ and Qwen3-30B-A3B from $8.4$ to $42.6$. The learned search behavior also transfers to open-web benchmarks, and the learning curves show earlier improvement and faster convergence during RL training.
Abstract:Egocentric videos of human manipulation provide scalable supervision for embodied intelligence, yet existing resources rarely combine low-cost continuous capture, manipulation-level structured annotations, and reusable tools for robot learning. We present Open-AoE, an open, community-oriented egocentric manipulation dataset and toolchain spanning the full pipeline from smartphone capture to model training. Its first release contains approximately 2,000 hours of manipulation video collected in natural environments by 500+ contributors using 400+ smartphones. The dataset provides text annotations, MANO-based hand poses, camera trajectories, and temporally localized atomic actions. Open-AoE further includes a data processing pipeline that transforms raw recordings into structured samples through temporal action segmentation, semantic annotation, hand reconstruction, and camera trajectory reconstruction. Meanwhile, we provide a separate downstream toolchain supports visualization, cross-embodiment retargeting, model-specific data conversion, and training recipes for VLA policies, WAMs, and World Models. By integrating scalable capture, structured processing, and downstream adaptation, Open-AoE reduces the barriers to both data contribution and reuse, providing practical open infrastructure for embodied model training, human-to-robot transfer, and world modeling.
Abstract:World Action Models (WAMs) have shown strong potential for improving action generalization in autonomous driving by using future video prediction as dense supervision for scene dynamics and temporal causality. However, it remains unclear which architecture better transfers video-modeling benefits to trajectory generation. Existing cascaded or dual-DiT designs separate video imagination from action prediction, weakening the transfer of video-learned world dynamics to the trajectory branch: the action model may still overfit dataset-specific driving priors, while the video model only indirectly regularizes planning. We propose UNIVERSE, a unified video-action model built upon a single mask-modulated Diffusion Transformer. By co-training future video latents and ego-trajectory tokens within shared generative parameters, UNIVERSE allows dense video supervision to directly shape trajectory denoising, leading to stronger cross-domain action generalization. To ensure causal validity and efficient deployment, we introduce a Modality-Decoupling Visibility Mask, which shares historical context across modalities while blocking mutual attention between future video and trajectory tokens. This prevents future-target leakage and enables trajectory-only inference by removing future-video denoising at test time, achieving a $4.3\times$ speedup over joint video-action rollout while maintaining comparable planning accuracy. The same model also supports video-only and joint video-action rollouts. Experiments show that UNIVERSE achieves 91.0 PDMS on NAVSIM (vs. 89.6 for the Two-DiT variant), and demonstrates strong zero-shot transfer to nuScenes and Bench2Drive without fine-tuning, while ablations confirm the importance of single-DiT unification, video co-training, and mask-based modality decoupling.
Abstract:Robot crowd navigation requires the ability to infer human intentions while accounting for the structural constraints of the environment. Currently, deep reinforcement learning (DRL) provides a promising method for learning navigation policies that understand human intentions. However, most of them rely on limited scene representations, treating pedestrians as simple 2D points and ignoring rich visual cues from both humans and the environment. To address this issue, we introduce iCrowdNav, a novel visual crowd navigation method with intention-aware scene representations, to encode behavioral and structural context from egocentric visual observations. Our method employs two key components: a spatio-temporal encoder for extracting occupancy features of the scene, and Intent-Interact Former (I$^2$ Former), an attention-based module that encodes human poses to infer pedestrians' motion intentions. These features are integrated into a compact state embedding that supports effective DRL policy training. Extensive experiments show that our method achieves superior performance over baselines, and real-world deployment demonstrates vision-based crowd navigation.
Abstract:We introduce LEDGER to tackle the novel context engineering challenge of agentic document editing, where localized edits to long, structured documents must be applied efficiently without breaking cross-references or semantic consistency. LEDGER constructs a lightweight dependency graph that explicitly models document structure, including hierarchical organization, explicit references, implicit dependencies, and semantic relationships. For each edit, graph-guided retrieval selects only the necessary context, avoiding full-document processing while preserving consistency. We evaluate LEDGER on a curated benchmark of 1.9k test cases with various document types and lengths, spanning six state-of-the-art models: LEDGER improves consistency from 56% to 76% across all six models and test scenarios while reducing token usage. Notably, LEDGER with low reasoning effort matches baseline performance at high reasoning effort using fewer tokens, showing that explicit dependency representations can partially substitute for expensive internal reasoning in agentic document editing.