Abstract:Modern interactive video world models have achieved impressive visual fidelity, yet lack fine-grained multi-entity control and cross-entity, cross-world generalization. We trace this gap to the action interface: standard control protocols (e.g. animation IDs, device inputs, scene-level captions) bind action semantics to specific entities or engines at design time. We propose natural language as the interface to unlock expressiveness that no prior interface can achieve, and we present Incantation, the first interactive video world model with per-latent-frame (0.25 s) natural-language conditioning that supports simultaneous multi-entity control and concept-level cross-entity transfer beyond any fixed rendering pipeline. We pair a pretrained bidirectional video backbone with frame-local text cross-attention, and enable real-time long-horizon streaming through ODE-initialized Self-Forcing distillation with a RoPE-decoupled sliding KV-cache. We surpass the Action-Index baseline on cross-entity transfer (89% vs. 43%) and out-of-vocabulary prompts (90% vs. 0%), and our 2-step student sustains 19.7 FPS at 480p with stable FVD over 2-hour rollouts. We further apply the same architecture and training recipe to The King of Fighters, changing only the per-entity action vocabulary slots. We have released a preview subset of the Incantation dataset at https://huggingface.co/datasets/zhush/incantation-elden-ring-scenes, containing manually collected Elden Ring player-boss combat clips with structured action-oriented metadata. Larger-scale Elden Ring and KOF data will be released with the full project.
Abstract:Diffusion models have achieved remarkable success, yet their training remains inefficient due to a severe optimization bottleneck, which we term Representation Degradation. As noise levels increase, the outputs of the trained model exhibit progressive structural distortion, which can destabilize training and impair generation quality. Our analysis suggests that this instability is driven by mismatched target recoverability, which is associated with Neural Tangent Kernel (NTK) spectral weakening and effective low-rank behavior. To address this, we propose Elucidated Representation Diffusion (ERD), a plug-and-play framework that dynamically reallocates optimization effort according to effective recoverability. By stabilizing representation learning without external supervision, ERD accelerates convergence and achieves strong empirical performance across diffusion backbones.
Abstract:As AI systems move from generating text to accomplishing goals through sustained interaction, the ability to model environment dynamics becomes a central bottleneck. Agents that manipulate objects, navigate software, coordinate with others, or design experiments require predictive environment models, yet the term world model carries different meanings across research communities. We introduce a "levels x laws" taxonomy organized along two axes. The first defines three capability levels: L1 Predictor, which learns one-step local transition operators; L2 Simulator, which composes them into multi-step, action-conditioned rollouts that respect domain laws; and L3 Evolver, which autonomously revises its own model when predictions fail against new evidence. The second identifies four governing-law regimes: physical, digital, social, and scientific. These regimes determine what constraints a world model must satisfy and where it is most likely to fail. Using this framework, we synthesize over 400 works and summarize more than 100 representative systems spanning model-based reinforcement learning, video generation, web and GUI agents, multi-agent social simulation, and AI-driven scientific discovery. We analyze methods, failure modes, and evaluation practices across level-regime pairs, propose decision-centric evaluation principles and a minimal reproducible evaluation package, and outline architectural guidance, open problems, and governance challenges. The resulting roadmap connects previously isolated communities and charts a path from passive next-step prediction toward world models that can simulate, and ultimately reshape, the environments in which agents operate.
Abstract:This paper presents a review of the LoViF 2026 Challenge on Weather Removal in Videos. The challenge encourages the development of methods for restoring clean videos from inputs degraded by adverse weather conditions such as rain and snow, with an emphasis on achieving visually plausible and temporally consistent results while preserving scene structure and motion dynamics. To support this task, we introduce a new short-form WRV dataset tailored for video weather removal. It consists of 18 videos 1,216 synthesized frames paired with 1,216 real-world ground-truth frames at a resolution of 832 x 480, and is split into training, validation, and test sets with a ratio of 1:1:1. The goal of this challenge is to advance robust and realistic video restoration under real-world weather conditions, with evaluation protocols that jointly consider fidelity and perceptual quality. The challenge attracted 37 participants and received 5 valid final submissions with corresponding fact sheets, contributing to progress in weather removal for videos. The project is publicly available at https://www.codabench.org/competitions/13462/.
Abstract:This paper presents an overview of the NTIRE 2026 Challenge on Short-form UGC Video Restoration in the Wild with Generative Models. This challenge utilizes a new short-form UGC (S-UGC) video restoration benchmark, termed KwaiVIR, which is contributed by USTC and Kuaishou Technology. It contains both synthetically distorted videos and real-world short-form UGC videos in the wild. For this edition, the released data include 200 synthetic training videos, 48 wild training videos, 11 validation videos, and 20 testing videos. The primary goal of this challenge is to establish a strong and practical benchmark for restoring short-form UGC videos under complex real-world degradations, especially in the emerging paradigm of generative-model-based S-UGC video restoration. This challenge has two tracks: (i) the primary track is a subjective track, where the evaluation is based on a user study; (ii) the second track is an objective track. These two tracks enable a comprehensive assessment of restoration quality. In total, 95 teams have registered for this competition. And 12 teams submitted valid final solutions and fact sheets for the testing phase. The submitted methods achieved strong performance on the KwaiVIR benchmark, demonstrating encouraging progress in short-form UGC video restoration in the wild.
Abstract:This paper presents an overview of the NTIRE 2026 Second Challenge on Day and Night Raindrop Removal for Dual-Focused Images. Building upon the success of the first edition, this challenge attracted a wide range of impressive solutions, all developed and evaluated on our real-world Raindrop Clarity dataset~\cite{jin2024raindrop}. For this edition, we adjust the dataset with 14,139 images for training, 407 images for validation, and 593 images for testing. The primary goal of this challenge is to establish a strong and practical benchmark for the removal of raindrops under various illumination and focus conditions. In total, 168 teams have registered for the competition, and 17 teams submitted valid final solutions and fact sheets for the testing phase. The submitted methods achieved strong performance on the Raindrop Clarity dataset, demonstrating the growing progress in this challenging task.
Abstract:Concept erasure serves as a vital safety mechanism for removing unwanted concepts from text-to-image (T2I) models. While extensively studied in U-Net and dual-stream architectures (e.g., Flux), this task remains under-explored in the recent emerging paradigm of single-stream diffusion transformers (e.g., Z-Image). In this new paradigm, text and image tokens are processed as a single unified sequence via shared parameters. Consequently, directly applying prior erasure methods typically leads to generation collapse. To bridge this gap, we introduce Z-Erase, the first concept erasure method tailored for single-stream T2I models. To guarantee stable image generation, Z-Erase first proposes a Stream Disentangled Concept Erasure Framework that decouples updates and enables existing methods on single-stream models. Subsequently, within this framework, we introduce Lagrangian-Guided Adaptive Erasure Modulation, a constrained algorithm that further balances the sensitive erasure-preservation trade-off. Moreover, we provide a rigorous convergence analysis proving that Z-Erase can converge to a Pareto stationary point. Experiments demonstrate that Z-Erase successfully overcomes the generation collapse issue, achieving state-of-the-art performance across a wide range of tasks.
Abstract:We propose InstanceAnimator, a novel Diffusion Transformer framework for multi-instance sketch video colorization. Existing methods suffer from three core limitations: inflexible user control due to heavy reliance on single reference frames, poor instance controllability leading to misalignment in multi-character scenarios, and degraded detail fidelity in fine-grained regions. To address these challenges, we introduce three corresponding innovations. First, a Canvas Guidance Condition eliminates workflow fragmentation by allowing free placement of reference elements and background, enabling unprecedented user flexibility. Second, an Instance Matching Mechanism resolves misalignment by integrating instance features with the sketches, ensuring precise control over multiple characters. Third, an Adaptive Decoupled Control Module enhances detail fidelity by injecting semantic features from characters, backgrounds, and text conditions into the diffusion process. Extensive experiments demonstrate that InstanceAnimator achieves superior multi-instance colorization with enhanced user control, high visual quality, and strong instance consistency.
Abstract:Recent advances in text-to-image (T2I) diffusion models have enabled impressive generative capabilities, but they also raise significant safety concerns due to the potential to produce harmful or undesirable content. While concept erasure has been explored as a mitigation strategy, most existing approaches and corresponding attack evaluations are tailored to Stable Diffusion (SD) and exhibit limited effectiveness when transferred to next-generation rectified flow transformers such as Flux. In this work, we present ReFlux, the first concept attack method specifically designed to assess the robustness of concept erasure in the latest rectified flow-based T2I framework. Our approach is motivated by the observation that existing concept erasure techniques, when applied to Flux, fundamentally rely on a phenomenon known as attention localization. Building on this insight, we propose a simple yet effective attack strategy that specifically targets this property. At its core, a reverse-attention optimization strategy is introduced to effectively reactivate suppressed signals while stabilizing attention. This is further reinforced by a velocity-guided dynamic that enhances the robustness of concept reactivation by steering the flow matching process, and a consistency-preserving objective that maintains the global layout and preserves unrelated content. Extensive experiments consistently demonstrate the effectiveness and efficiency of the proposed attack method, establishing a reliable benchmark for evaluating the robustness of concept erasure strategies in rectified flow transformers.
Abstract:In high-stakes medical applications, consistent answering across diverse question phrasings is essential for reliable diagnosis. However, we reveal that current Medical Vision-Language Models (Med-VLMs) exhibit concerning fragility in Medical Visual Question Answering, as their answers fluctuate significantly when faced with semantically equivalent rephrasings of medical questions. We attribute this to two limitations: (1) insufficient alignment of medical concepts, leading to divergent reasoning patterns, and (2) hidden biases in training data that prioritize syntactic shortcuts over semantic understanding. To address these challenges, we construct RoMed, a dataset built upon original VQA datasets containing 144k questions with variations spanning word-level, sentence-level, and semantic-level perturbations. When evaluating state-of-the-art (SOTA) models like LLaVA-Med on RoMed, we observe alarming performance drops (e.g., a 40\% decline in Recall) compared to original VQA benchmarks, exposing critical robustness gaps. To bridge this gap, we propose Consistency and Contrastive Learning (CCL), which integrates two key components: (1) knowledge-anchored consistency learning, aligning Med-VLMs with medical knowledge rather than shallow feature patterns, and (2) bias-aware contrastive learning, mitigating data-specific priors through discriminative representation refinement. CCL achieves SOTA performance on three popular VQA benchmarks and notably improves answer consistency by 50\% on the challenging RoMed test set, demonstrating significantly enhanced robustness. Code will be released.