Existing point cloud semantic segmentation networks cannot identify unknown classes and update their knowledge, due to a closed-set and static perspective of the real world, which would induce the intelligent agent to make bad decisions. To address this problem, we propose a Probability-Driven Framework (PDF) for open world semantic segmentation that includes (i) a lightweight U-decoder branch to identify unknown classes by estimating the uncertainties, (ii) a flexible pseudo-labeling scheme to supply geometry features along with probability distribution features of unknown classes by generating pseudo labels, and (iii) an incremental knowledge distillation strategy to incorporate novel classes into the existing knowledge base gradually. Our framework enables the model to behave like human beings, which could recognize unknown objects and incrementally learn them with the corresponding knowledge. Experimental results on the S3DIS and ScanNetv2 datasets demonstrate that the proposed PDF outperforms other methods by a large margin in both important tasks of open world semantic segmentation.
Image inpainting aims to fill in the missing pixels with visually coherent and semantically plausible content. Despite the great progress brought from deep generative models, this task still suffers from i. the difficulties in large-scale realistic data collection and costly model training; and ii. the intrinsic limitations in the traditionally user-defined binary masks on objects with unclear boundaries or transparent texture. In this paper, we propose MagicRemover, a tuning-free method that leverages the powerful diffusion models for text-guided image inpainting. We introduce an attention guidance strategy to constrain the sampling process of diffusion models, enabling the erasing of instructed areas and the restoration of occluded content. We further propose a classifier optimization algorithm to facilitate the denoising stability within less sampling steps. Extensive comparisons are conducted among our MagicRemover and state-of-the-art methods including quantitative evaluation and user study, demonstrating the significant improvement of MagicRemover on high-quality image inpainting. We will release our code at https://github.com/exisas/Magicremover.
One-shot skeleton action recognition, which aims to learn a skeleton action recognition model with a single training sample, has attracted increasing interest due to the challenge of collecting and annotating large-scale skeleton action data. However, most existing studies match skeleton sequences by comparing their feature vectors directly which neglects spatial structures and temporal orders of skeleton data. This paper presents a novel one-shot skeleton action recognition technique that handles skeleton action recognition via multi-scale spatial-temporal feature matching. We represent skeleton data at multiple spatial and temporal scales and achieve optimal feature matching from two perspectives. The first is multi-scale matching which captures the scale-wise semantic relevance of skeleton data at multiple spatial and temporal scales simultaneously. The second is cross-scale matching which handles different motion magnitudes and speeds by capturing sample-wise relevance across multiple scales. Extensive experiments over three large-scale datasets (NTU RGB+D, NTU RGB+D 120, and PKU-MMD) show that our method achieves superior one-shot skeleton action recognition, and it outperforms the state-of-the-art consistently by large margins.
Diffusion models have emerged as a powerful paradigm in video synthesis tasks including prediction, generation, and interpolation. Due to the limitation of the computational budget, existing methods usually implement conditional diffusion models with an autoregressive inference pipeline, in which the future fragment is predicted based on the distribution of adjacent past frames. However, only the conditions from a few previous frames can't capture the global temporal coherence, leading to inconsistent or even outrageous results in long-term video prediction. In this paper, we propose a Local-Global Context guided Video Diffusion model (LGC-VD) to capture multi-perception conditions for producing high-quality videos in both conditional/unconditional settings. In LGC-VD, the UNet is implemented with stacked residual blocks with self-attention units, avoiding the undesirable computational cost in 3D Conv. We construct a local-global context guidance strategy to capture the multi-perceptual embedding of the past fragment to boost the consistency of future prediction. Furthermore, we propose a two-stage training strategy to alleviate the effect of noisy frames for more stable predictions. Our experiments demonstrate that the proposed method achieves favorable performance on video prediction, interpolation, and unconditional video generation. We release code at https://github.com/exisas/LGC-VD.
3D Skeleton-based human action recognition has attracted increasing attention in recent years. Most of the existing work focuses on supervised learning which requires a large number of labeled action sequences that are often expensive and time-consuming to annotate. In this paper, we address self-supervised 3D action representation learning for skeleton-based action recognition. We investigate self-supervised representation learning and design a novel skeleton cloud colorization technique that is capable of learning spatial and temporal skeleton representations from unlabeled skeleton sequence data. We represent a skeleton action sequence as a 3D skeleton cloud and colorize each point in the cloud according to its temporal and spatial orders in the original (unannotated) skeleton sequence. Leveraging the colorized skeleton point cloud, we design an auto-encoder framework that can learn spatial-temporal features from the artificial color labels of skeleton joints effectively. Specifically, we design a two-steam pretraining network that leverages fine-grained and coarse-grained colorization to learn multi-scale spatial-temporal features. In addition, we design a Masked Skeleton Cloud Repainting task that can pretrain the designed auto-encoder framework to learn informative representations. We evaluate our skeleton cloud colorization approach with linear classifiers trained under different configurations, including unsupervised, semi-supervised, fully-supervised, and transfer learning settings. Extensive experiments on NTU RGB+D, NTU RGB+D 120, PKU-MMD, NW-UCLA, and UWA3D datasets show that the proposed method outperforms existing unsupervised and semi-supervised 3D action recognition methods by large margins and achieves competitive performance in supervised 3D action recognition as well.
Currently, salience-based channel pruning makes continuous breakthroughs in network compression. In the realization, the salience mechanism is used as a metric of channel salience to guide pruning. Therefore, salience-based channel pruning can dynamically adjust the channel width at run-time, which provides a flexible pruning scheme. However, there are two problems emerging: a gating function is often needed to truncate the specific salience entries to zero, which destabilizes the forward propagation; dynamic architecture brings more cost for indexing in inference which bottlenecks the inference speed. In this paper, we propose a Progressive Channel-Shrinking (PCS) method to compress the selected salience entries at run-time instead of roughly approximating them to zero. We also propose a Running Shrinking Policy to provide a testing-static pruning scheme that can reduce the memory access cost for filter indexing. We evaluate our method on ImageNet and CIFAR10 datasets over two prevalent networks: ResNet and VGG, and demonstrate that our PCS outperforms all baselines and achieves state-of-the-art in terms of compression-performance tradeoff. Moreover, we observe a significant and practical acceleration of inference.
Deep neural networks are likely to fail when the test data is corrupted in real-world deployment (e.g., blur, weather, etc.). Test-time optimization is an effective way that adapts models to generalize to corrupted data during testing, which has been shown in the image domain. However, the techniques for improving video classification corruption robustness remain few. In this work, we propose a Temporal Coherent Test-time Optimization framework (TeCo) to utilize spatio-temporal information in test-time optimization for robust video classification. To exploit information in video with self-supervised learning, TeCo uses global content from video clips and optimizes models for entropy minimization. TeCo minimizes the entropy of the prediction based on the global content from video clips. Meanwhile, it also feeds local content to regularize the temporal coherence at the feature level. TeCo retains the generalization ability of various video classification models and achieves significant improvements in corruption robustness across Mini Kinetics-C and Mini SSV2-C. Furthermore, TeCo sets a new baseline in video classification corruption robustness via test-time optimization.
Skeleton-based human action recognition has attracted increasing attention in recent years. However, most of the existing works focus on supervised learning which requiring a large number of annotated action sequences that are often expensive to collect. We investigate unsupervised representation learning for skeleton action recognition, and design a novel skeleton cloud colorization technique that is capable of learning skeleton representations from unlabeled skeleton sequence data. Specifically, we represent a skeleton action sequence as a 3D skeleton cloud and colorize each point in the cloud according to its temporal and spatial orders in the original (unannotated) skeleton sequence. Leveraging the colorized skeleton point cloud, we design an auto-encoder framework that can learn spatial-temporal features from the artificial color labels of skeleton joints effectively. We evaluate our skeleton cloud colorization approach with action classifiers trained under different configurations, including unsupervised, semi-supervised and fully-supervised settings. Extensive experiments on NTU RGB+D and NW-UCLA datasets show that the proposed method outperforms existing unsupervised and semi-supervised 3D action recognition methods by large margins, and it achieves competitive performance in supervised 3D action recognition as well.