Abstract:We introduce STSBench, a scenario-based framework to benchmark the holistic understanding of vision-language models (VLMs) for autonomous driving. The framework automatically mines pre-defined traffic scenarios from any dataset using ground-truth annotations, provides an intuitive user interface for efficient human verification, and generates multiple-choice questions for model evaluation. Applied to the NuScenes dataset, we present STSnu, the first benchmark that evaluates the spatio-temporal reasoning capabilities of VLMs based on comprehensive 3D perception. Existing benchmarks typically target off-the-shelf or fine-tuned VLMs for images or videos from a single viewpoint and focus on semantic tasks such as object recognition, dense captioning, risk assessment, or scene understanding. In contrast, STSnu evaluates driving expert VLMs for end-to-end driving, operating on videos from multi-view cameras or LiDAR. It specifically assesses their ability to reason about both ego-vehicle actions and complex interactions among traffic participants, a crucial capability for autonomous vehicles. The benchmark features 43 diverse scenarios spanning multiple views and frames, resulting in 971 human-verified multiple-choice questions. A thorough evaluation uncovers critical shortcomings in existing models' ability to reason about fundamental traffic dynamics in complex environments. These findings highlight the urgent need for architectural advances that explicitly model spatio-temporal reasoning. By addressing a core gap in spatio-temporal evaluation, STSBench enables the development of more robust and explainable VLMs for autonomous driving.
Abstract:Point detection has been developed to locate pedestrians in crowded scenes by training a counter through a point-to-point (P2P) supervision scheme. Despite its excellent localization and counting performance, training a point-based counter still faces challenges concerning annotation labor: hundreds to thousands of points are required to annotate a single sample capturing a dense crowd. In this paper, we integrate point-based methods into a semi-supervised counting framework based on pseudo-labeling, enabling the training of a counter with only a few annotated samples supplemented by a large volume of pseudo-labeled data. However, during implementation, the training encounters issues as the confidence for pseudo-labels fails to be propagated to background pixels via the P2P. To tackle this challenge, we devise a point-specific activation map (PSAM) to visually interpret the phenomena occurring during the ill-posed training. Observations from the PSAM suggest that the feature map is excessively activated by the loss for unlabeled data, causing the decoder to misinterpret these over-activations as pedestrians. To mitigate this issue, we propose a point-to-region (P2R) scheme to substitute P2P, which segments out local regions rather than detects a point corresponding to a pedestrian for supervision. Consequently, pixels in the local region can share the same confidence with the corresponding pseudo points. Experimental results in both semi-supervised counting and unsupervised domain adaptation highlight the advantages of our method, illustrating P2R can resolve issues identified in PSAM. The code is available at https://github.com/Elin24/P2RLoss.
Abstract:Leveraging the diffusion transformer (DiT) architecture, models like Sora, CogVideoX and Wan have achieved remarkable progress in text-to-video, image-to-video, and video editing tasks. Despite these advances, diffusion-based video generation remains computationally intensive, especially for high-resolution, long-duration videos. Prior work accelerates its inference by skipping computation, usually at the cost of severe quality degradation. In this paper, we propose SRDiffusion, a novel framework that leverages collaboration between large and small models to reduce inference cost. The large model handles high-noise steps to ensure semantic and motion fidelity (Sketching), while the smaller model refines visual details in low-noise steps (Rendering). Experimental results demonstrate that our method outperforms existing approaches, over 3$\times$ speedup for Wan with nearly no quality loss for VBench, and 2$\times$ speedup for CogVideoX. Our method is introduced as a new direction orthogonal to existing acceleration strategies, offering a practical solution for scalable video generation.
Abstract:Scaling law has been extensively validated in many domains such as natural language processing and computer vision. In the recommendation system, recent work has adopted generative recommendations to achieve scalability, but their generative approaches require abandoning the carefully constructed cross features of traditional recommendation models. We found that this approach significantly degrades model performance, and scaling up cannot compensate for it at all. In this paper, we propose MTGR (Meituan Generative Recommendation) to address this issue. MTGR is modeling based on the HSTU architecture and can retain the original deep learning recommendation model (DLRM) features, including cross features. Additionally, MTGR achieves training and inference acceleration through user-level compression to ensure efficient scaling. We also propose Group-Layer Normalization (GLN) to enhance the performance of encoding within different semantic spaces and the dynamic masking strategy to avoid information leakage. We further optimize the training frameworks, enabling support for our models with 10 to 100 times computational complexity compared to the DLRM, without significant cost increases. MTGR achieved 65x FLOPs for single-sample forward inference compared to the DLRM model, resulting in the largest gain in nearly two years both offline and online. This breakthrough was successfully deployed on Meituan, the world's largest food delivery platform, where it has been handling the main traffic.
Abstract:Visual Instruction Tuning (VisIT) data, commonly available as human-assistant conversations with images interleaved in the human turns, are currently the most widespread vehicle for aligning strong LLMs to understand visual inputs, converting them to strong LMMs. While many VisIT datasets are available, most are constructed using ad-hoc techniques developed independently by different groups. They are often poorly documented, lack reproducible code, and rely on paid, closed-source model APIs such as GPT-4, Gemini, or Claude to convert image metadata (labels) into VisIT instructions. This leads to high costs and makes it challenging to scale, enhance quality, or generate VisIT data for new datasets. In this work, we address these challenges and propose an open and unified recipe and approach,~\textbf{\method}, for converting available metadata to VisIT instructions using open LLMs. Our multi-stage \method features an efficient framework for metadata grouping, quality control, data and prompt organization, and conversation sampling. We show that our approach can reproduce or enhance the data quality of available VisIT datasets when applied to the same image data and metadata sources, improving GPT-4 generated VisIT instructions by ~3\% on average and up to 12\% on individual benchmarks using open models, such as Gemma 2 27B and LLaMa 3.1 70B. Additionally, our approach enables effective performance scaling - both in quantity and quality - by enhancing the resulting LMM performance across a wide range of benchmarks. We also analyze the impact of various factors, including conversation format, base model selection, and resampling strategies. Our code, which supports the reproduction of equal or higher-quality VisIT datasets and facilities future metadata-to-VisIT data conversion for niche domains, is released at https://github.com/jacob-hansen/Instructify.
Abstract:Evaluating and iterating upon recommender systems is crucial, yet traditional A/B testing is resource-intensive, and offline methods struggle with dynamic user-platform interactions. While agent-based simulation is promising, existing platforms often lack a mechanism for user actions to dynamically reshape the environment. To bridge this gap, we introduce RecInter, a novel agent-based simulation platform for recommender systems featuring a robust interaction mechanism. In RecInter platform, simulated user actions (e.g., likes, reviews, purchases) dynamically update item attributes in real-time, and introduced Merchant Agents can reply, fostering a more realistic and evolving ecosystem. High-fidelity simulation is ensured through Multidimensional User Profiling module, Advanced Agent Architecture, and LLM fine-tuned on Chain-of-Thought (CoT) enriched interaction data. Our platform achieves significantly improved simulation credibility and successfully replicates emergent phenomena like Brand Loyalty and the Matthew Effect. Experiments demonstrate that this interaction mechanism is pivotal for simulating realistic system evolution, establishing our platform as a credible testbed for recommender systems research.
Abstract:Despite impressive progress in areas like mathematical reasoning, large language models still face significant challenges in consistently solving complex problems. Drawing inspiration from key human learning strategies, we propose two novel strategies to enhance the capability of large language models to solve these complex problems. First, Adaptive Difficulty Curriculum Learning (ADCL) is a novel curriculum learning strategy that tackles the Difficulty Shift phenomenon (i.e., a model's perception of problem difficulty dynamically changes during training) by periodically re-estimating difficulty within upcoming data batches to maintain alignment with the model's evolving capabilities. Second, Expert-Guided Self-Reformulation (EGSR) is a novel reinforcement learning strategy that bridges the gap between imitation learning and pure exploration by guiding models to reformulate expert solutions within their own conceptual framework, rather than relying on direct imitation, fostering deeper understanding and knowledge assimilation. Extensive experiments on challenging mathematical reasoning benchmarks, using Qwen2.5-7B as the base model, demonstrate that these human-inspired strategies synergistically and significantly enhance performance. Notably, their combined application improves performance over the standard Zero-RL baseline by 10% on the AIME24 benchmark and 16.6% on AIME25.
Abstract:Vision Foundation Models (VFMs) have become a de facto choice for many downstream vision tasks, like image classification, image segmentation, and object localization. However, they can also provide significant utility for downstream 3D tasks that can leverage the cross-modal information (e.g., from paired image data). In our work, we further explore the utility of VFMs for adapting from a labeled source to unlabeled target data for the task of LiDAR-based 3D semantic segmentation. Our method consumes paired 2D-3D (image and point cloud) data and relies on the robust (cross-domain) features from a VFM to train a 3D backbone on a mix of labeled source and unlabeled target data. At the heart of our method lies a fusion network that is guided by both the image and point cloud streams, with their relative contributions adjusted based on the target domain. We extensively compare our proposed methodology with different state-of-the-art methods in several settings and achieve strong performance gains. For example, achieving an average improvement of 6.5 mIoU (over all tasks), when compared with the previous state-of-the-art.
Abstract:Accurate vascular segmentation is essential for coronary visualization and the diagnosis of coronary heart disease. This task involves the extraction of sparse tree-like vascular branches from the volumetric space. However, existing methods have faced significant challenges due to discontinuous vascular segmentation and missing endpoints. To address this issue, a 3D vision graph neural network framework, named ViG3D-UNet, was introduced. This method integrates 3D graph representation and aggregation within a U-shaped architecture to facilitate continuous vascular segmentation. The ViG3D module captures volumetric vascular connectivity and topology, while the convolutional module extracts fine vascular details. These two branches are combined through channel attention to form the encoder feature. Subsequently, a paperclip-shaped offset decoder minimizes redundant computations in the sparse feature space and restores the feature map size to match the original input dimensions. To evaluate the effectiveness of the proposed approach for continuous vascular segmentation, evaluations were performed on two public datasets, ASOCA and ImageCAS. The segmentation results show that the ViG3D-UNet surpassed competing methods in maintaining vascular segmentation connectivity while achieving high segmentation accuracy. Our code will be available soon.
Abstract:Multiple-choice question (MCQ) benchmarks are widely used for evaluating Large Language Models (LLMs), yet their reliability is undermined by benchmark contamination. In this study, we reframe contamination as an inherent aspect of learning and seek to disentangle genuine capability acquisition from superficial memorization in LLM evaluation. First, by analyzing model performance under different memorization conditions, we uncover a counterintuitive trend: LLMs perform worse on memorized MCQs than on non-memorized ones, indicating the coexistence of two distinct learning phenomena, i.e., rote memorization and genuine capability learning. To disentangle them, we propose TrinEval, a novel evaluation framework that reformulates MCQs into an alternative trinity format, reducing memorization while preserving knowledge assessment. Experiments validate TrinEval's effectiveness in reformulation, and its evaluation reveals that common LLMs may memorize by rote 20.5% of knowledge points (in MMLU on average).