Arizona State University
Abstract:In this paper, we address the problem of a two-player linear quadratic differential game with incomplete information, a scenario commonly encountered in multi-agent control, human-robot interaction (HRI), and approximation methods for solving general-sum differential games. While solutions to such linear differential games are typically obtained through coupled Riccati equations, the complexity increases when agents have incomplete information, particularly when neither is aware of the other's cost function. To tackle this challenge, we propose a model-based Peer-Aware Cost Estimation (PACE) framework for learning the cost parameters of the other agent. In PACE, each agent treats its peer as a learning agent rather than a stationary optimal agent, models their learning dynamics, and leverages this dynamic to infer the cost function parameters of the other agent. This approach enables agents to infer each other's objective function in real time based solely on their previous state observations and dynamically adapt their control policies. Furthermore, we provide a theoretical guarantee for the convergence of parameter estimation and the stability of system states in PACE. Additionally, in our numerical studies, we demonstrate how modeling the learning dynamics of the other agent benefits PACE, compared to approaches that approximate the other agent as having complete information, particularly in terms of stability and convergence speed.
Abstract:Human-robot interactions can be modeled as incomplete-information general-sum dynamic games since the objective functions of both agents are not explicitly known to each other. However, solving for equilibrium policies for such games presents a major challenge, especially if the games involve nonlinear underlying dynamics. To simplify the problem, existing work often assumes that one agent is an expert with complete information about its peer, which can lead to biased estimates and failures in coordination. To address this challenge, we propose a nonlinear peer-aware cost estimation (N-PACE) algorithm for general-sum dynamic games. In N-PACE, using iterative linear quadratic (LQ) approximation of the nonlinear general-sum game, each agent explicitly models the learning dynamics of its peer agent while inferring their objective functions, leading to unbiased fast learning in inferring the unknown objective function of the peer agent, which is critical for task completion and safety assurance. Additionally, we demonstrate how N-PACE enables \textbf{intent communication} in such multi-agent systems by explicitly modeling the peer's learning dynamics.
Abstract:Multi-task visual grounding (MTVG) includes two sub-tasks, i.e., Referring Expression Comprehension (REC) and Referring Expression Segmentation (RES). The existing representative approaches generally follow the research pipeline which mainly consists of three core procedures, including independent feature extraction for visual and linguistic modalities, respectively, cross-modal interaction module, and independent prediction heads for different sub-tasks. Albeit achieving remarkable performance, this research line has two limitations: 1) The linguistic content has not been fully injected into the entire visual backbone for boosting more effective visual feature extraction and it needs an extra cross-modal interaction module; 2) The relationship between REC and RES tasks is not effectively exploited to help the collaborative prediction for more accurate output. To deal with these problems, in this paper, we propose a Progressive Language-guided Visual Learning framework for multi-task visual grounding, called PLVL, which not only finely mine the inherent feature expression of the visual modality itself but also progressively inject the language information to help learn linguistic-related visual features. In this manner, our PLVL does not need additional cross-modal fusion module while fully introducing the language guidance. Furthermore, we analyze that the localization center for REC would help identify the to-be-segmented object region for RES to some extent. Inspired by this investigation, we design a multi-task head to accomplish collaborative predictions for these two sub-tasks. Extensive experiments conducted on several benchmark datasets comprehensively substantiate that our PLVL obviously outperforms the representative methods in both REC and RES tasks. https://github.com/jcwang0602/PLVL
Abstract:We present Lunima-OmniLV (abbreviated as OmniLV), a universal multimodal multi-task framework for low-level vision that addresses over 100 sub-tasks across four major categories: image restoration, image enhancement, weak-semantic dense prediction, and stylization. OmniLV leverages both textual and visual prompts to offer flexible and user-friendly interactions. Built on Diffusion Transformer (DiT)-based generative priors, our framework supports arbitrary resolutions -- achieving optimal performance at 1K resolution -- while preserving fine-grained details and high fidelity. Through extensive experiments, we demonstrate that separately encoding text and visual instructions, combined with co-training using shallow feature control, is essential to mitigate task ambiguity and enhance multi-task generalization. Our findings also reveal that integrating high-level generative tasks into low-level vision models can compromise detail-sensitive restoration. These insights pave the way for more robust and generalizable low-level vision systems.
Abstract:Ultra-high-definition (UHD) image restoration often faces computational bottlenecks and information loss due to its extremely high resolution. Existing studies based on Variational Autoencoders (VAE) improve efficiency by transferring the image restoration process from pixel space to latent space. However, degraded components are inherently coupled with background elements in degraded images, both information loss during compression and information gain during compensation remain uncontrollable. These lead to restored images often exhibiting image detail loss and incomplete degradation removal. To address this issue, we propose a Controlled Differential Disentangled VAE, which utilizes Hierarchical Contrastive Disentanglement Learning and an Orthogonal Gated Projection Module to guide the VAE to actively discard easily recoverable background information while encoding more difficult-to-recover degraded information into the latent space. Additionally, we design a Complex Invertible Multiscale Fusion Network to handle background features, ensuring their consistency, and utilize a latent space restoration network to transform the degraded latent features, leading to more accurate restoration results. Extensive experimental results demonstrate that our method effectively alleviates the information loss problem in VAE models while ensuring computational efficiency, significantly improving the quality of UHD image restoration, and achieves state-of-the-art results in six UHD restoration tasks with only 1M parameters.
Abstract:General-sum differential games can approximate values solved by Hamilton-Jacobi-Isaacs (HJI) equations for efficient inference when information is incomplete. However, solving such games through conventional methods encounters the curse of dimensionality (CoD). Physics-informed neural networks (PINNs) offer a scalable approach to alleviate the CoD and approximate values, but there exist convergence issues for value approximations through vanilla PINNs when state constraints lead to values with large Lipschitz constants, particularly in safety-critical applications. In addition to addressing CoD, it is necessary to learn a generalizable value across a parametric space of games, rather than training multiple ones for each specific player-type configuration. To overcome these challenges, we propose a Hybrid Neural Operator (HNO), which is an operator that can map parameter functions for games to value functions. HNO leverages informative supervised data and samples PDE-driven data across entire spatial-temporal space for model refinement. We evaluate HNO on 9D and 13D scenarios with nonlinear dynamics and state constraints, comparing it against a Supervised Neural Operator (a variant of DeepONet). Under the same computational budget and training data, HNO outperforms SNO for safety performance. This work provides a step toward scalable and generalizable value function approximation, enabling real-time inference for complex human-robot or multi-agent interactions.
Abstract:We consider the problem of learning Nash equilibrial policies for two-player risk-sensitive collision-avoiding interactions. Solving the Hamilton-Jacobi-Isaacs equations of such general-sum differential games in real time is an open challenge due to the discontinuity of equilibrium values on the state space. A common solution is to learn a neural network that approximates the equilibrium Hamiltonian for given system states and actions. The learning, however, is usually supervised and requires a large amount of sample equilibrium policies from different initial states in order to mitigate the risks of collisions. This paper claims two contributions towards more data-efficient learning of equilibrium policies: First, instead of computing Hamiltonian through a value network, we show that the equilibrium co-states have simple structures when collision avoidance dominates the agents' loss functions and system dynamics is linear, and therefore are more data-efficient to learn. Second, we introduce theory-driven active learning to guide data sampling, where the acquisition function measures the compliance of the predicted co-states to Pontryagin's Maximum Principle. On an uncontrolled intersection case, the proposed method leads to more generalizable approximation of the equilibrium policies, and in turn, lower collision probabilities, than the state-of-the-art under the same data acquisition budget.
Abstract:Over the past decades, we have witnessed a rapid emergence of soft and reconfigurable robots thanks to their capability to interact safely with humans and adapt to complex environments. However, their softness makes accurate control very challenging. High-fidelity sensing is critical in improving control performance, especially posture and contact estimation. To this end, traditional camera-based sensors and load cells have limited portability and accuracy, and they will inevitably increase the robot's cost and weight. In this study, instead of using specialized sensors, we only collect distributed pressure data inside a pneumatics-driven soft arm and apply the physical reservoir computing principle to simultaneously predict its kinematic posture (i.e., bending angle) and payload status (i.e., payload mass). Our results show that, with careful readout training, one can obtain accurate bending angle and payload mass predictions via simple, weighted linear summations of pressure readings. In addition, our comparative analysis shows that, to guarantee low prediction errors within 10\%, bending angle prediction requires less training data than payload prediction. This result reveals that balanced linear and nonlinear body dynamics are critical for the physical reservoir to accomplish complex proprioceptive and exteroceptive information perception tasks. Finally, the method of exploring the most efficient readout training methods presented in this paper could be extended to other soft robotic systems to maximize their perception capabilities.
Abstract:Weather radar data synthesis can fill in data for areas where ground observations are missing. Existing methods often employ reconstruction-based approaches with MSE loss to reconstruct radar data from satellite observation. However, such methods lead to over-smoothing, which hinders the generation of high-frequency details or high-value observation areas associated with convective weather. To address this issue, we propose a two-stage diffusion-based method called DiffSR. We first pre-train a reconstruction model on global-scale data to obtain radar estimation and then synthesize radar reflectivity by combining radar estimation results with satellite data as conditions for the diffusion model. Extensive experiments show that our method achieves state-of-the-art (SOTA) results, demonstrating the ability to generate high-frequency details and high-value areas.
Abstract:The Earth's weather system encompasses intricate weather data modalities and diverse weather understanding tasks, which hold significant value to human life. Existing data-driven models focus on single weather understanding tasks (e.g., weather forecasting). Although these models have achieved promising results, they fail to tackle various complex tasks within a single and unified model. Moreover, the paradigm that relies on limited real observations for a single scenario hinders the model's performance upper bound. In response to these limitations, we draw inspiration from the in-context learning paradigm employed in state-of-the-art visual foundation models and large language models. In this paper, we introduce the first generalist weather foundation model (WeatherGFM), designed to address a wide spectrum of weather understanding tasks in a unified manner. More specifically, we initially unify the representation and definition of the diverse weather understanding tasks. Subsequently, we devised weather prompt formats to manage different weather data modalities, namely single, multiple, and temporal modalities. Finally, we adopt a visual prompting question-answering paradigm for the training of unified weather understanding tasks. Extensive experiments indicate that our WeatherGFM can effectively handle up to ten weather understanding tasks, including weather forecasting, super-resolution, weather image translation, and post-processing. Our method also showcases generalization ability on unseen tasks.