Abstract:While Vision-Language-Action models (VLAs) are rapidly advancing towards generalist robot policies, it remains difficult to quantitatively understand their limits and failure modes. To address this, we introduce a comprehensive benchmark called VLA-Arena. We propose a novel structured task design framework to quantify difficulty across three orthogonal axes: (1) Task Structure, (2) Language Command, and (3) Visual Observation. This allows us to systematically design tasks with fine-grained difficulty levels, enabling a precise measurement of model capability frontiers. For Task Structure, VLA-Arena's 170 tasks are grouped into four dimensions: Safety, Distractor, Extrapolation, and Long Horizon. Each task is designed with three difficulty levels (L0-L2), with fine-tuning performed exclusively on L0 to assess general capability. Orthogonal to this, language (W0-W4) and visual (V0-V4) perturbations can be applied to any task to enable a decoupled analysis of robustness. Our extensive evaluation of state-of-the-art VLAs reveals several critical limitations, including a strong tendency toward memorization over generalization, asymmetric robustness, a lack of consideration for safety constraints, and an inability to compose learned skills for long-horizon tasks. To foster research addressing these challenges and ensure reproducibility, we provide the complete VLA-Arena framework, including an end-to-end toolchain from task definition to automated evaluation and the VLA-Arena-S/M/L datasets for fine-tuning. Our benchmark, data, models, and leaderboard are available at https://vla-arena.github.io.
Abstract:Embodied agents powered by vision-language models (VLMs) are increasingly capable of executing complex real-world tasks, yet they remain vulnerable to hazardous instructions that may trigger unsafe behaviors. Runtime safety guardrails, which intercept hazardous actions during task execution, offer a promising solution due to their flexibility. However, existing defenses often rely on static rule filters or prompt-level control, which struggle to address implicit risks arising in dynamic, temporally dependent, and context-rich environments. To address this, we propose RoboSafe, a hybrid reasoning runtime safeguard for embodied agents through executable predicate-based safety logic. RoboSafe integrates two complementary reasoning processes on a Hybrid Long-Short Safety Memory. We first propose a Backward Reflective Reasoning module that continuously revisits recent trajectories in short-term memory to infer temporal safety predicates and proactively triggers replanning when violations are detected. We then propose a Forward Predictive Reasoning module that anticipates upcoming risks by generating context-aware safety predicates from the long-term safety memory and the agent's multimodal observations. Together, these components form an adaptive, verifiable safety logic that is both interpretable and executable as code. Extensive experiments across multiple agents demonstrate that RoboSafe substantially reduces hazardous actions (-36.8% risk occurrence) compared with leading baselines, while maintaining near-original task performance. Real-world evaluations on physical robotic arms further confirm its practicality. Code will be released upon acceptance.




Abstract:Existing intelligent sports analysis systems mainly focus on "scoring and visualization," often lacking automatic performance diagnosis and interpretable training guidance. Recent advances in Large Language Models (LLMs) and motion analysis techniques provide new opportunities to address the above limitations. In this paper, we propose SportsGPT, an LLM-driven framework for interpretable sports motion assessment and training guidance, which establishes a closed loop from motion time-series input to professional training guidance. First, given a set of high-quality target models, we introduce MotionDTW, a two-stage time series alignment algorithm designed for accurate keyframe extraction from skeleton-based motion sequences. Subsequently, we design a Knowledge-based Interpretable Sports Motion Assessment Model (KISMAM) to obtain a set of interpretable assessment metrics (e.g., insufficient extension) by contrasting the keyframes with the target models. Finally, we propose SportsRAG, a RAG-based training guidance model built upon Qwen3. Leveraging a 6B-token knowledge base, it prompts the LLM to generate professional training guidance by retrieving domain-specific QA pairs. Experimental results demonstrate that MotionDTW significantly outperforms traditional methods with lower temporal error and higher IoU scores. Furthermore, ablation studies validate the KISMAM and SportsRAG, confirming that SportsGPT surpasses general LLMs in diagnostic accuracy and professionalism.
Abstract:Model-based planning in robotic domains is fundamentally challenged by the hybrid nature of physical dynamics, where continuous motion is punctuated by discrete events such as contacts and impacts. Conventional latent world models typically employ monolithic neural networks that enforce global continuity, inevitably over-smoothing the distinct dynamic modes (e.g., sticking vs. sliding, flight vs. stance). For a planner, this smoothing results in catastrophic compounding errors during long-horizon lookaheads, rendering the search process unreliable at physical boundaries. To address this, we introduce the Prismatic World Model (PRISM-WM), a structured architecture designed to decompose complex hybrid dynamics into composable primitives. PRISM-WM leverages a context-aware Mixture-of-Experts (MoE) framework where a gating mechanism implicitly identifies the current physical mode, and specialized experts predict the associated transition dynamics. We further introduce a latent orthogonalization objective to ensure expert diversity, effectively preventing mode collapse. By accurately modeling the sharp mode transitions in system dynamics, PRISM-WM significantly reduces rollout drift. Extensive experiments on challenging continuous control benchmarks, including high-dimensional humanoids and diverse multi-task settings, demonstrate that PRISM-WM provides a superior high-fidelity substrate for trajectory optimization algorithms (e.g., TD-MPC), proving its potential as a powerful foundational model for next-generation model-based agents.
Abstract:Protein evolution through amino acid sequence mutations is a cornerstone of life sciences. While current in-silicon directed evolution algorithms largely focus on designing heuristic search strategies, they overlook how to integrate the transformative protein language models, which encode rich evolutionary patterns, with reinforcement learning to learn to directly evolve proteins. To bridge this gap, we propose AlphaDE, a novel framework to optimize protein sequences by harnessing the innovative paradigms of large language models such as fine-tuning and test-time inference. First, AlphaDE fine-tunes pretrained protein language models using masked language modeling on homologous protein sequences to activate the evolutionary plausibility for the interested protein class. Second, AlphaDE introduces test-time inference based on Monte Carlo tree search, which effectively evolves proteins with evolutionary guidance from the fine-tuned protein language model. Extensive benchmark experiments show that AlphaDE remarkably outperforms previous state-of-the-art methods even with few-shot fine-tuning. A further case study demonstrates that AlphaDE supports condensing the protein sequence space of avGFP through computational evolution.




Abstract:Since Isaac Newton first studied the Kissing Number Problem in 1694, determining the maximal number of non-overlapping spheres around a central sphere has remained a fundamental challenge. This problem represents the local analogue of Hilbert's 18th problem on sphere packing, bridging geometry, number theory, and information theory. Although significant progress has been made through lattices and codes, the irregularities of high-dimensional geometry and exponentially growing combinatorial complexity beyond 8 dimensions, which exceeds the complexity of Go game, limit the scalability of existing methods. Here we model this problem as a two-player matrix completion game and train the game-theoretic reinforcement learning system, PackingStar, to efficiently explore high-dimensional spaces. The matrix entries represent pairwise cosines of sphere center vectors; one player fills entries while another corrects suboptimal ones, jointly maximizing the matrix size, corresponding to the kissing number. This cooperative dynamics substantially improves sample quality, making the extremely large spaces tractable. PackingStar reproduces previous configurations and surpasses all human-known records from dimensions 25 to 31, with the configuration in 25 dimensions geometrically corresponding to the Leech lattice and suggesting possible optimality. It achieves the first breakthrough beyond rational structures from 1971 in 13 dimensions and discovers over 6000 new structures in 14 and other dimensions. These results demonstrate AI's power to explore high-dimensional spaces beyond human intuition and open new pathways for the Kissing Number Problem and broader geometry problems.
Abstract:High-fidelity digital humans are increasingly used in interactive applications, yet achieving both visual realism and real-time responsiveness remains a major challenge. We present a high-fidelity, real-time conversational digital human system that seamlessly combines a visually realistic 3D avatar, persona-driven expressive speech synthesis, and knowledge-grounded dialogue generation. To support natural and timely interaction, we introduce an asynchronous execution pipeline that coordinates multi-modal components with minimal latency. The system supports advanced features such as wake word detection, emotionally expressive prosody, and highly accurate, context-aware response generation. It leverages novel retrieval-augmented methods, including history augmentation to maintain conversational flow and intent-based routing for efficient knowledge access. Together, these components form an integrated system that enables responsive and believable digital humans, suitable for immersive applications in communication, education, and entertainment.
Abstract:Designing adaptive mechanisms to align individual and collective interests remains a central challenge in artificial social intelligence. Existing methods often struggle with modeling heterogeneous agents possessing persistent latent traits (e.g., skills, preferences) and dealing with complex multi-agent system dynamics. These challenges are compounded by the critical need for high sample efficiency due to costly real-world interactions. World Models, by learning to predict environmental dynamics, offer a promising pathway to enhance mechanism design in heterogeneous and complex systems. In this paper, we introduce a novel method named SWM-AP (Social World Model-Augmented Mechanism Design Policy Learning), which learns a social world model hierarchically modeling agents' behavior to enhance mechanism design. Specifically, the social world model infers agents' traits from their interaction trajectories and learns a trait-based model to predict agents' responses to the deployed mechanisms. The mechanism design policy collects extensive training trajectories by interacting with the social world model, while concurrently inferring agents' traits online during real-world interactions to further boost policy learning efficiency. Experiments in diverse settings (tax policy design, team coordination, and facility location) demonstrate that SWM-AP outperforms established model-based and model-free RL baselines in cumulative rewards and sample efficiency.
Abstract:Partial agent failure becomes inevitable when systems scale up, making it crucial to identify the subset of agents whose compromise would most severely degrade overall performance. In this paper, we study this Vulnerable Agent Identification (VAI) problem in large-scale multi-agent reinforcement learning (MARL). We frame VAI as a Hierarchical Adversarial Decentralized Mean Field Control (HAD-MFC), where the upper level involves an NP-hard combinatorial task of selecting the most vulnerable agents, and the lower level learns worst-case adversarial policies for these agents using mean-field MARL. The two problems are coupled together, making HAD-MFC difficult to solve. To solve this, we first decouple the hierarchical process by Fenchel-Rockafellar transform, resulting a regularized mean-field Bellman operator for upper level that enables independent learning at each level, thus reducing computational complexity. We then reformulate the upper-level combinatorial problem as a MDP with dense rewards from our regularized mean-field Bellman operator, enabling us to sequentially identify the most vulnerable agents by greedy and RL algorithms. This decomposition provably preserves the optimal solution of the original HAD-MFC. Experiments show our method effectively identifies more vulnerable agents in large-scale MARL and the rule-based system, fooling system into worse failures, and learns a value function that reveals the vulnerability of each agent.
Abstract:The remarkable advancements of vision and language foundation models in multimodal understanding, reasoning, and generation has sparked growing efforts to extend such intelligence to the physical world, fueling the flourishing of vision-language-action (VLA) models. Despite seemingly diverse approaches, we observe that current VLA models can be unified under a single framework: vision and language inputs are processed by a series of VLA modules, producing a chain of \textit{action tokens} that progressively encode more grounded and actionable information, ultimately generating executable actions. We further determine that the primary design choice distinguishing VLA models lies in how action tokens are formulated, which can be categorized into language description, code, affordance, trajectory, goal state, latent representation, raw action, and reasoning. However, there remains a lack of comprehensive understanding regarding action tokens, significantly impeding effective VLA development and obscuring future directions. Therefore, this survey aims to categorize and interpret existing VLA research through the lens of action tokenization, distill the strengths and limitations of each token type, and identify areas for improvement. Through this systematic review and analysis, we offer a synthesized outlook on the broader evolution of VLA models, highlight underexplored yet promising directions, and contribute guidance for future research, hoping to bring the field closer to general-purpose intelligence.