Abstract:Since Isaac Newton first studied the Kissing Number Problem in 1694, determining the maximal number of non-overlapping spheres around a central sphere has remained a fundamental challenge. This problem represents the local analogue of Hilbert's 18th problem on sphere packing, bridging geometry, number theory, and information theory. Although significant progress has been made through lattices and codes, the irregularities of high-dimensional geometry and exponentially growing combinatorial complexity beyond 8 dimensions, which exceeds the complexity of Go game, limit the scalability of existing methods. Here we model this problem as a two-player matrix completion game and train the game-theoretic reinforcement learning system, PackingStar, to efficiently explore high-dimensional spaces. The matrix entries represent pairwise cosines of sphere center vectors; one player fills entries while another corrects suboptimal ones, jointly maximizing the matrix size, corresponding to the kissing number. This cooperative dynamics substantially improves sample quality, making the extremely large spaces tractable. PackingStar reproduces previous configurations and surpasses all human-known records from dimensions 25 to 31, with the configuration in 25 dimensions geometrically corresponding to the Leech lattice and suggesting possible optimality. It achieves the first breakthrough beyond rational structures from 1971 in 13 dimensions and discovers over 6000 new structures in 14 and other dimensions. These results demonstrate AI's power to explore high-dimensional spaces beyond human intuition and open new pathways for the Kissing Number Problem and broader geometry problems.
Abstract:Partial agent failure becomes inevitable when systems scale up, making it crucial to identify the subset of agents whose compromise would most severely degrade overall performance. In this paper, we study this Vulnerable Agent Identification (VAI) problem in large-scale multi-agent reinforcement learning (MARL). We frame VAI as a Hierarchical Adversarial Decentralized Mean Field Control (HAD-MFC), where the upper level involves an NP-hard combinatorial task of selecting the most vulnerable agents, and the lower level learns worst-case adversarial policies for these agents using mean-field MARL. The two problems are coupled together, making HAD-MFC difficult to solve. To solve this, we first decouple the hierarchical process by Fenchel-Rockafellar transform, resulting a regularized mean-field Bellman operator for upper level that enables independent learning at each level, thus reducing computational complexity. We then reformulate the upper-level combinatorial problem as a MDP with dense rewards from our regularized mean-field Bellman operator, enabling us to sequentially identify the most vulnerable agents by greedy and RL algorithms. This decomposition provably preserves the optimal solution of the original HAD-MFC. Experiments show our method effectively identifies more vulnerable agents in large-scale MARL and the rule-based system, fooling system into worse failures, and learns a value function that reveals the vulnerability of each agent.